#ifndef D_CC_D_CC_MASS_S_H #define D_CC_D_CC_MASS_S_H #include "SSystem/SComponent/c_cc_d.h" #include "global.h" typedef void (*dCcMassS_ObjCallback)(fopAc_ac_c*, cXyz*, u32); class dCcMassS_Obj { private: /* 0x00 */ cCcD_Obj* mpObj; /* 0x04 */ u8 mPriority; /* 0x08 */ dCcMassS_ObjCallback mpCallback; /* 0x0C */ cCcD_DivideInfo mDivideInfo; /* 0x14 vtable */ public: dCcMassS_Obj(); virtual ~dCcMassS_Obj() {} void Set(cCcD_Obj* p_obj, u8 priority, dCcMassS_ObjCallback callback); void Clear(); cCcD_Obj* GetObj() { return mpObj; } u8 GetPriority() const { return mPriority; } dCcMassS_ObjCallback GetCallback() const { return mpCallback; } cCcD_DivideInfo& GetDivideInfo() { return mDivideInfo; } }; // Size = 0x18 STATIC_ASSERT(0x18 == sizeof(dCcMassS_Obj)); class dCcMassS_HitInf { private: /* 0x00 */ cCcD_Obj* mpArea; /* 0x04 */ cCcD_Obj* mpAtObj; /* 0x08 */ cCcD_Obj* mpCoObj; /* 0x0C */ f32 mCoHitLen; public: void ClearPointer(); void SetAreaHitObj(cCcD_Obj* obj) { mpArea = obj; } void SetCoHitObj(cCcD_Obj* obj) { mpCoObj = obj; } void SetAtHitObj(cCcD_Obj* obj) { mpAtObj = obj; } void SetCoHitLen(f32 len) { mCoHitLen = len; } cCcD_Obj* GetAtHitObj() const { return mpAtObj; } }; class dCcMassS_Mng { public: /* 0x0000 */ cCcD_DivideArea mDivideArea; /* 0x0040 */ s32 mMassObjCount; /* 0x0044 */ dCcMassS_Obj mMassObjs[5]; /* 0x00BC */ s32 mMassAreaCount; /* 0x00C0 */ dCcMassS_Obj mMassAreas[2]; /* 0x00F0 */ cCcD_CylAttr mCylAttr; /* 0x0128 */ u8 field_0x200; /* 0x0129 */ u8 mResultCamBit; /* 0x012C */ u32 mFlag; /* 0x0130 */ u32 mResultCam; /* 0x0134 */ Vec mCamTopPos; /* 0x0140 */ f32 mCamTopDist; /* 0x0144 */ Vec mCamBottomPos; /* 0x0150 */ f32 mCamBottomDist; /* 0x0154 */ cCcD_CpsAttr mCpsAttr; /* 0x0194 */ cCcD_DivideInfo mDivideInfo; /* 0x019C vtable */ public: dCcMassS_Mng(); virtual ~dCcMassS_Mng() {} void Ct(); void SetAttr(f32 radius, f32 height, u8 param_2, u8 param_3) { mCylAttr.SetR(radius); mCylAttr.SetH(height); field_0x200 = param_2; mResultCamBit = param_3; } void Prepare(); u32 Chk(cXyz* p_xyz, fopAc_ac_c** p_actor, dCcMassS_HitInf* p_hitInf); void Clear(); void Set(cCcD_Obj* p_obj, u8 priority); void SetCam(cM3dGCps const& cps); u8 GetResultCam() const; void GetCamTopPos(Vec* p_out); }; STATIC_ASSERT(sizeof(dCcMassS_Mng) == 0x1A0); #endif /* D_CC_D_CC_MASS_S_H */