#ifndef D_CC_D_CC_S_H #define D_CC_D_CC_S_H #include "SSystem/SComponent/c_cc_s.h" #include "d/d_cc_mass_s.h" #include "global.h" class dCcD_GObjInf; class dCcD_GStts; class dCcS : public cCcS { public: dCcS() {} void Ct(); void Dt(); bool ChkShieldFrontRange(cCcD_Obj*, cCcD_Obj*, int, cXyz const*); bool ChkShield(cCcD_Obj*, cCcD_Obj*, dCcD_GObjInf*, dCcD_GObjInf*, cXyz const*); void CalcTgPlusDmg(cCcD_Obj*, cCcD_Obj*, cCcD_Stts*, cCcD_Stts*); int GetRank(u8); void ProcAtTgHitmark(bool, bool, cCcD_Obj*, cCcD_Obj*, dCcD_GObjInf*, dCcD_GObjInf*, cCcD_Stts*, cCcD_Stts*, dCcD_GStts*, dCcD_GStts*, cXyz*, bool); bool ChkCamera(cXyz&, cXyz&, f32, fopAc_ac_c*, fopAc_ac_c*, fopAc_ac_c*); bool chkCameraPoint(cXyz const&, cCcD_ShapeAttr::Shape*, fopAc_ac_c*, fopAc_ac_c*); void DrawAfter(); void Move(); void Draw(); void MassClear(); int ChkAtTgMtrlHit(u8, u8); virtual void SetPosCorrect(cCcD_Obj*, cXyz*, cCcD_Obj*, cXyz*, f32); virtual void SetCoGObjInf(bool, bool, cCcD_GObjInf*, cCcD_GObjInf*, cCcD_Stts*, cCcD_Stts*, cCcD_GStts*, cCcD_GStts*); virtual void SetAtTgGObjInf(bool, bool, cCcD_Obj*, cCcD_Obj*, cCcD_GObjInf*, cCcD_GObjInf*, cCcD_Stts*, cCcD_Stts*, cCcD_GStts*, cCcD_GStts*, cXyz*); virtual bool ChkNoHitGAtTg(cCcD_GObjInf const*, cCcD_GObjInf const*, cCcD_GStts*, cCcD_GStts*); virtual bool ChkAtTgHitAfterCross(bool, bool, cCcD_GObjInf const*, cCcD_GObjInf const*, cCcD_Stts*, cCcD_Stts*, cCcD_GStts*, cCcD_GStts*); virtual bool ChkNoHitGCo(cCcD_Obj*, cCcD_Obj*); virtual ~dCcS() {} virtual void MoveAfterCheck(); virtual void CalcParticleAngle(dCcD_GObjInf*, cCcD_Stts*, cCcD_Stts*, csXyz*); void SetMass(cCcD_Obj* i_obj, u8 i_priority) { mMass_Mng.Set(i_obj, i_priority); } void PrepareMass() { mMass_Mng.Prepare(); } static u8 m_mtrl_hit_tbl[64]; // /* 0x0000 */ cCcS mCCcS; /* 0x2854 */ dCcMassS_Mng mMass_Mng; }; // Size = 0x29F4 STATIC_ASSERT(sizeof(dCcS) == 0x29F4); #endif /* D_CC_D_CC_S_H */