#ifndef D_COM_D_COM_INF_GAME_H #define D_COM_D_COM_INF_GAME_H #include "JSystem/JUtility/TColor.h" #include "d/d_attention.h" #include "d/d_bg_s.h" #include "d/d_cc_s.h" #include "d/d_detect.h" #include "d/d_drawlist.h" #include "d/d_event.h" #include "d/d_event_manager.h" #include "d/d_map.h" #include "d/d_particle.h" #include "d/d_resorce.h" #include "d/d_save.h" #include "d/d_stage.h" #include "d/d_vibration.h" #include "d/d_wood.h" #include "d/d_demo.h" #include "d/d_timer.h" #include "SSystem/SComponent/c_data_tbl.h" class JKRArchive; class JKRAramBlock; class JKRExpHeap; class dPa_control_c; class dDemo_manager_c; class dMagma_packet_c; class dGrass_packet_c; class dTree_packet_c; class dFlower_packet_c; class Packet_c; class daPy_py_c; class daPy_lk_c; class daPy_npc_c; class daShip_c; class daAgb_c; class dTimer_c; class camera_class; class J2DOrthoGraph; class dDemo_actor_c; enum ALWAYS_RES_FILE_ID { // IDs and indexes are synced /* BCK */ ALWAYS_BCK_FA=0xC, ALWAYS_BCK_OBM_SYOUGEKISW=0xD, ALWAYS_BCK_START=0xE, ALWAYS_BCK_VBELL=0xF, ALWAYS_BCK_VBOKL=0x10, ALWAYS_BCK_VCHUL=0x11, ALWAYS_BCK_VDOKL=0x12, ALWAYS_BCK_VESAL=0x13, ALWAYS_BCK_VHANL=0x14, ALWAYS_BCK_VHAPL=0x15, ALWAYS_BCK_W_PILLAR_A=0x16, ALWAYS_BCK_YJ_DELETE=0x17, ALWAYS_BCK_YJ_IN=0x18, ALWAYS_BCK_YJ_LOOP=0x19, ALWAYS_BCK_YJ_OUT=0x1A, ALWAYS_BCK_YJ_SCALE=0x1B, /* BDL */ ALWAYS_BDL_ARROWITEM=0x1E, ALWAYS_BDL_FA=0x1F, ALWAYS_BDL_KROCK_00=0x20, ALWAYS_BDL_OBM_KOISI1=0x21, ALWAYS_BDL_OBM_KOISI2=0x22, ALWAYS_BDL_OBM_KOTUBO1=0x23, ALWAYS_BDL_OBM_OOTUBO1=0x24, ALWAYS_BDL_VBELL=0x25, ALWAYS_BDL_VBOKL=0x26, ALWAYS_BDL_VDOKL=0x27, ALWAYS_BDL_VESAL=0x28, ALWAYS_BDL_VHAPL=0x29, ALWAYS_BDL_VHRTL=0x2A, ALWAYS_BDL_VKEYL=0x2B, /* BDLM */ ALWAYS_BDL_IB=0x2E, ALWAYS_BDL_MPA_SIMI=0x2F, ALWAYS_BDL_MPI_KOISHI=0x30, ALWAYS_BDL_MPM_TUBO=0x31, ALWAYS_BDL_MPODA=0x32, ALWAYS_BDL_MPODB=0x33, ALWAYS_BDL_NH=0x34, ALWAYS_BDL_OBM_SYOUGEKISW=0x35, ALWAYS_BDL_VCHUL=0x36, ALWAYS_BDL_VHANL=0x37, ALWAYS_BDL_VHKAL=0x38, ALWAYS_BDL_VHUTL=0x39, ALWAYS_BDL_VLUPL=0x3A, ALWAYS_BDL_W_PILLAR_A=0x3B, ALWAYS_BDL_YA=0x3C, ALWAYS_BDL_YAZIRUSHI_01=0x3D, ALWAYS_BDL_YTHDR00=0x3E, /* BMTM */ ALWAYS_BMT_ICE=0x41, /* BPK */ ALWAYS_BPK_YJ_DELETE=0x44, ALWAYS_BPK_YJ_IN=0x45, ALWAYS_BPK_YJ_LOOP=0x46, ALWAYS_BPK_YJ_OUT=0x47, ALWAYS_BPK_YJ_SCALE=0x48, /* BRK */ ALWAYS_BRK_IB_01=0x4B, ALWAYS_BRK_IB_02=0x4C, ALWAYS_BRK_MPA_SIMI=0x4D, ALWAYS_BRK_TNH=0x4E, ALWAYS_BRK_VCHUL=0x4F, ALWAYS_BRK_VHANL=0x50, ALWAYS_BRK_VLUPL=0x51, ALWAYS_BRK_YTHDR00=0x52, /* BTK */ ALWAYS_BTK_EFA_USONAMI_01=0x55, ALWAYS_BTK_IB=0x56, ALWAYS_BTK_ICE=0x57, ALWAYS_BTK_OBM_SYOUGEKISW=0x58, ALWAYS_BTK_VBELL=0x59, ALWAYS_BTK_VHANL=0x5A, ALWAYS_BTK_VHKAL=0x5B, ALWAYS_BTK_VHUTL=0x5C, ALWAYS_BTK_VLUPL=0x5D, ALWAYS_BTK_W_PILLAR_A=0x5E, ALWAYS_BTK_YA=0x5F, ALWAYS_BTK_YTHDR00=0x60, /* BTP */ ALWAYS_BTP_MPA_SIMI=0x63, ALWAYS_BTP_MPI_KIBAKO_TARU=0x64, ALWAYS_BTP_MPI_KINOHAHEN=0x65, ALWAYS_BTP_MPI_KOISHI=0x66, ALWAYS_BTP_MPM_TUBO=0x67, /* DAT */ ALWAYS_BIN_ITEM_TABLE=0x6A, /* TEX */ ALWAYS_BTI_AK_HOUSHI00=0x6D, ALWAYS_BTI_AK_SMOKE01=0x6E, ALWAYS_BTI_B_SEA_TEX0AND2=0x6F, ALWAYS_BTI_B_WYURAYURA_TEX1=0x70, ALWAYS_I4_BALL128B=0x71, ALWAYS_BTI_BLACK_WHITE_2=0x72, ALWAYS_BTI_CAMERA_FREE=0x73, ALWAYS_BTI_CAMERA_SELF=0x74, ALWAYS_BTI_F_SHIPICON=0x75, ALWAYS_CI4_MAP08G=0x76, ALWAYS_CI4_MAP16G=0x77, ALWAYS_BTI_MAP_BLACK_CI8=0x78, ALWAYS_BTI_MAP_CHECK16_CI4=0x79, ALWAYS_BTI_MAP_FRAME1=0x7A, ALWAYS_BTI_MAP_FRAME2=0x7B, ALWAYS_BTI_MAP_FRAME3=0x7C, ALWAYS_BTI_MAP_FRAME4=0x7D, ALWAYS_BTI_ROPE=0x7E, ALWAYS_BTI_SHMREF=0x7F, ALWAYS_BTI_TREASUREBOX=0x80, ALWAYS_I8_TX_SNOW01=0x81, ALWAYS_BTI_TXA_LENS_32HALF=0x82, ALWAYS_BTI_TXA_MOYA_A_64=0x83, ALWAYS_BTI_TXA_MOYA_B_64=0x84, ALWAYS_BTI_TXA_RING_A_32HAFE=0x85, ALWAYS_BTI_TXA_TAIYO=0x86, ALWAYS_BTI_TXA_TUKI_AS=0x87, ALWAYS_BTI_TXA_TUKI_BS=0x88, ALWAYS_BTI_TXA_TUKI_CS=0x89, ALWAYS_BTI_TXA_TUKI_DS=0x8A, ALWAYS_BTI_TXA_USONAMI_256_64MIP=0x8B, ALWAYS_BTI_TXA_USONAMI_M_256_64MIP=0x8C, ALWAYS_BTI_TXM_ROPE1=0x8D, ALWAYS_BTI_UMIPT=0x8E, }; class __d_timer_info_c { public: __d_timer_info_c() { mTimerMode = -1; mTimerLimitTimeMs = 0; mTimerNowTimeMs = 0; mTimerPtr = NULL; } /* 0x00 */ dTimer_c* mTimerPtr; /* 0x04 */ s32 mTimerNowTimeMs; /* 0x08 */ s32 mTimerLimitTimeMs; /* 0x0C */ s32 mTimerMode; /* 0x10 */ u8 mTimerType; }; class dADM_CharTbl : public cDT { public: /* 0x28 */ s32 mIndex_ARG; /* 0x2C */ s32 mIndex_N_ITEM0; /* 0x30 */ s32 mIndex_N_ITEM1; /* 0x34 */ s32 mIndex_N_ITEM2; /* 0x38 */ s32 mIndex_N_ITEM3; /* 0x3C */ s32 mIndex_N_ITEM4; /* 0x40 */ s32 mIndex_N_ITEM5; /* 0x44 */ s32 mIndex_N_ITEM6; /* 0x48 */ s32 mIndex_N_ITEM7; /* 0x4C */ s32 mIndex_N_ITEM8; /* 0x50 */ s32 mIndex_N_ITEM9; /* 0x54 */ s32 mIndex_N_ITEM10; /* 0x58 */ s32 mIndex_N_ITEM11; /* 0x5C */ s32 mIndex_N_ITEM12; /* 0x60 */ s32 mIndex_N_ITEM13; /* 0x64 */ s32 mIndex_N_ITEM14; /* 0x68 */ s32 mIndex_N_ITEM15; /* 0x6C */ s32 mIndex_percent; /* 0x70 */ s32 mIndex_ITEM0; /* 0x74 */ s32 mIndex_ITEM1; /* 0x78 */ s32 mIndex_ITEM2; /* 0x7C */ s32 mIndex_ITEM3; /* 0x80 */ s32 mIndex_ITEM4; /* 0x84 */ s32 mIndex_ITEM5; /* 0x88 */ s32 mIndex_ITEM6; /* 0x8C */ s32 mIndex_ITEM7; }; STATIC_ASSERT(sizeof(dADM_CharTbl) == 0x90); class dADM { public: /* 0x00 */ int mBlockCount; /* 0x04 */ void* mpData; /* 0x08 */ dADM_CharTbl mCharTbl; public: dADM(); void FindTag(u32, u32*, u32*); void SetData(void*); virtual ~dADM(); }; class dComIfG_camera_info_class { public: dComIfG_camera_info_class() {} ~dComIfG_camera_info_class() {} /* 0x00 */ camera_class* mpCamera; /* 0x04 */ u8 mDlstWindowIdx; /* 0x05 */ u8 mCamIdx; /* 0x06 */ u8 field_0x06; /* 0x07 */ u8 field_0x07; /* 0x08 */ u32 mCameraAttentionStatus; /* 0x0C */ f32 mCameraZoomScale; /* 0x10 */ f32 mCameraZoomForcus; /* 0x14 */ u8 field_0x14[0x34 - 0x14]; }; STATIC_ASSERT(sizeof(dComIfG_camera_info_class) == 0x34); class dComIfG_play_c { public: dComIfG_play_c() { ct(); } void ct(); void init(); void itemInit(); static int getLayerNo(int i_roomNo); void createParticle(); void createDemo(); void removeDemo(); void executeEvtManager(); dMagma_packet_c* createMagma(); void removeMagma(); void executeMagma(); void drawMagma(); dGrass_packet_c* createGrass(); void removeGrass(); void executeGrass(); void drawGrass(); dFlower_packet_c* createFlower(); void removeFlower(); void executeFlower(); void drawFlower(); dTree_packet_c* createTree(); void removeTree(); void executeTree(); void drawTree(); dWood::Packet_c* createWood(); void removeWood(); void executeWood(); void drawWood(); BOOL checkCameraAttentionStatus(int idx, u32 flag) { return mCameraInfo[idx].mCameraAttentionStatus & flag; } ~dComIfG_play_c() {} dStage_roomControl_c* getRoomControl() { return &mRoomCtrl; } dStage_stageDt_c& getStage() { return mStageData; } dEvt_control_c& getEvent() { return mEvtCtrl; } dEvent_manager_c& getEvtManager() { return mEvtManager; } dPa_control_c* getParticle() { return mParticle; } dVibration_c& getVibration() { return mVibration; } dAttention_c& getAttention() { return mAttention; } dDetect_c& getDetect() { return mDetect; } dDemo_manager_c* getDemo() { return mDemo; } camera_class* getCamera(int idx) { return mCameraInfo[idx].mpCamera; } dMagma_packet_c* getMagma() { return mpMagmaPacket; } dGrass_packet_c* getGrass() { return mpGrassPacket; } dTree_packet_c* getTree() { return mpTreePacket; } dWood::Packet_c* getWood() { return mpWoodPacket; } dFlower_packet_c* getFlower() { return mpFlowerPacket; } const char* getStartStageName() { return mCurStage.getName(); } s8 getStartStageRoomNo() { return mCurStage.getRoomNo(); } s8 getStartStageLayer() { return mCurStage.getLayer(); } s16 getStartStagePoint() { return mCurStage.getPoint(); } void setStartStageLayer(s8 layer) { mCurStage.setLayer(layer); } void setStartStage(dStage_startStage_c* i_startStage) { mCurStage = *i_startStage; } dStage_startStage_c* getStartStage() { return &mCurStage; } const char* getNextStageName() { return mNextStage.getName(); } dStage_startStage_c* getNextStartStage() { return &mNextStage; } s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); } s8 getNextStageLayer() { return mNextStage.getLayer(); } s16 getNextStagePoint() { return mNextStage.getPoint(); } s8 getNextStageWipe() { return mNextStage.getWipe(); } bool isEnableNextStage() { return mNextStage.isEnable(); } void offEnableNextStage() { mNextStage.offEnable(); } void setNextStage(const char* i_stageName, s8 i_roomNo, s16 i_point, s8 i_layer, s8 i_wipe) { mNextStage.set(i_stageName, i_roomNo, i_point, i_layer, i_wipe); } fopAc_ac_c* getPlayerPtr(int idx) { return (fopAc_ac_c*)mpPlayerPtr[idx]; } fopAc_ac_c* getPlayer(int idx) { return (fopAc_ac_c*)mpPlayer[idx]; } void setPlayer(int idx, fopAc_ac_c* player) { mpPlayer[idx] = (daPy_py_c*)player; } void setPlayerPtr(int idx, fopAc_ac_c* playerPtr) { mpPlayerPtr[idx] = playerPtr; } s8 getPlayerCameraID(int idx) { return mCurCamera[idx]; } int getItemRupeeCount() { return mItemRupeeCount; } void setItemRupeeCount(s32 count) { mItemRupeeCount += count; } void setMessageCountNumber(s16 num) { mMsgCountNumber = num; } void setLkDemoAnmArchive(JKRArchive* i_arc) { mpLkDArc = i_arc; } void setStatus(u16 status) { mStatus = status; } s32 checkStatus(u16 flags) { return flags & mStatus; } void setShipId(u8 i_id) { mShipId = i_id; } void setShipRoomId(u8 i_id) { mShipRoomId = i_id; } u8 getShipId() { return mShipId; } u8 getShipRoomId() { return mShipRoomId; } void setAgb(fopAc_ac_c* i_agb) { mpAgb = (daAgb_c*)i_agb; } daAgb_c* getAgb() { return mpAgb; } void setIkadaShipBeforePos(Vec& i_pos) { mIkadaLinkPos = i_pos; } void setIkadaShipId(u8 i_id) { mIkadaShipId = i_id; } void setIkadaShipBeforeRoomId(u8 i_roomId) { mIkadaShipBeforeRoomId = i_roomId; } u8 getIkadaShipId() { return mIkadaShipId; } u8 getIkadaShipBeforeRoomId() { return mIkadaShipBeforeRoomId; } dTimer_c* getTimerPtr() { return mTimerInfo.mTimerPtr; } s32 getTimerMode() { return mTimerInfo.mTimerMode; } s16 getItemMagicCount() { return mItemMagicCount; } void setItemMagicCount(s16 magic) { mItemMagicCount += magic; } s16 getItemMaxMagicCount() { return mItemMaxMagicCount; } void setItemMaxMagicCount(s16 magic) { mItemMaxMagicCount += magic; } void setItemBombNumCount(s16 num) { mItemBombNumCount += num; } f32 getItemLifeCount() { return mItemLifeCount; } void setItemLifeCount(f32 num) { mItemLifeCount += num; } s16 getItemMaxLifeCount() { return mItemMaxLifeCount; } void setItemMaxLifeCount(s16 num) { mItemMaxLifeCount += num; } s16 getItemArrowNumCount() { return mItemArrowNumCount; } void setItemArrowNumCount(s16 num) { mItemArrowNumCount += num; } void setItemKeyNumCount(s16 num) { mItemKeyNumCount += num; } void setItemBeastNumCount(int i_idx, s16 num) { mItemBeastNumCounts[i_idx] += num; } u8 checkMesgCancelButton() { return field_0x4949; } void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; } void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] &= ~flag; } bool checkPlayerStatus(int param_0, int i, u32 flag) { return flag & mPlayerStatus[param_0][i]; } u8 getSelectItem(int idx) { return mEquippedItems[idx]; } void setSelectItem(int idx, u8 itemNo) { mEquippedItems[idx] = itemNo; } void setAStatus(u8 status) { mCurrButtonBAction = status; } void setDoStatus(u8 status) { mCurrButtonAAction = status; } void setRStatusForce(u8 status) { field_0x4930 = status; } void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; } void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; } void setCurrentView(view_class* i_view) { mCurrentView = i_view; } void setCurrentViewport(view_port_class* i_viewport) { mCurrentViewport = i_viewport; } J2DOrthoGraph* getCurrentGrafPort() { return mCurrentGrafPort; } JKRExpHeap * getExpHeap2D() { return mpExpHeap2D; } inline u8 getHeapLockFlag() { return mHeapLockFlag; } inline void setHeapLockFlag(u8 flag) { mHeapLockFlag = flag; } inline void offHeapLockFlag() { mHeapLockFlag = 0; } void setMsgArchive(JKRArchive * pArc) { mpMsgArchive = pArc; } void setDmsgArchive(JKRArchive * pArc) { mpDmsgArchive = pArc; } void setTmsgArchive(JKRArchive * pArc) { mpTmsgArchive = pArc; } void setMenuArchive(JKRArchive * pArc) { mpMenuArchive = pArc; } void setFont0Archive(JKRArchive * pArc) { mpFont0Archive = pArc; } void setFont1Archive(JKRArchive * pArc) { mpFont1Archive = pArc; } JKRArchive* getFontArchive() { return mpFont0Archive; } JKRArchive* getRubyArchive() { return mpFont1Archive; } void setAnmArchive(JKRArchive * pArc) { mpAnmArchive = pArc; } void setLkDArc(JKRArchive * pArc) { mpLkDArc = pArc; } void setFmapArchive(JKRArchive * pArc) { mpFmapArchive = pArc; } void setItemResArchive(JKRArchive * pArc) { mpItemResArchive = pArc; } void setClctResArchive(JKRArchive * pArc) { mpClctResArchive = pArc; } void setFmapResArchive(JKRArchive * pArc) { mpFmapResArchive = pArc; } void setDmapResArchive(JKRArchive * pArc) { mpDmapResArchive = pArc; } void setOptResArchive(JKRArchive * pArc) { mpOptResArchive = pArc; } void setClothResArchive(JKRArchive * pArc) { mpClothResArchive = pArc; } void setSaveResArchive(JKRArchive * pArc) { mpSaveResArchive = pArc; } void setItemIconArchive(JKRArchive * pArc) { mpItemIconArchive = pArc; } void setNameResArchive(JKRArchive * pArc) { mpNameResArchive = pArc; } void setErrorResArchive(JKRArchive * pArc) { mpErrorResArchive = pArc; } void setActionIconArchive(JKRArchive * pArc) { mpActionIconArchive = pArc; } void setScopeResArchive(JKRArchive * pArc) { mpScopeResArchive = pArc; } void setCamResArchive(JKRArchive * pArc) { mpCamResArchive = pArc; } void setSwimResArchive(JKRArchive * pArc) { mpSwimResArchive = pArc; } void setWindResArchive(JKRArchive * pArc) { mpWindResArchive = pArc; } void setFontArchive(JKRArchive * pArc) { mpFont0Archive = pArc; } void setMsgDtArchive(JKRArchive * pArc) { mpEnglishTextArchive = pArc; } #if VERSION != VERSION_JPN void setMsgDt2Archive(JKRArchive * pArc) { mpHyruleTextArchive = pArc; } #endif void setItemTable(void * pData) { mpItemTable = pData; } void setFmapData(void * pData) { mpFmapData = pData; } /* 0x0000 */ dBgS mBgS; /* 0x1404 */ dCcS mCcS; /* 0x3DF8 */ dADM mADM; /* 0x3E94 */ dStage_startStage_c mCurStage; /* 0x3EA0 */ dStage_nextStage_c mNextStage; /* 0x3EAE */ u8 field_0x3EAE[0x3EB0 - 0x3EAE]; /* 0x3EB0 */ dStage_stageDt_c mStageData; /* 0x3F34 */ dStage_roomControl_c mRoomCtrl; /* 0x3F38 */ dEvt_control_c mEvtCtrl; /* 0x402C */ dEvent_manager_c mEvtManager; /* 0x4568 */ dAttention_c mAttention; /* 0x46F8 */ u8 field_0x46F8[0x4700 - 0x46F8]; /* 0x4700 */ dVibration_c mVibration; /* 0x4784 */ dDetect_c mDetect; /* 0x4798 */ JKRArchive* mpMsgArchive; /* 0x479C */ JKRArchive* mpDmsgArchive; /* 0x47A0 */ JKRArchive* mpTmsgArchive; /* 0x47A4 */ JKRArchive* mpMenuArchive; /* 0x47A8 */ JKRArchive* mpFont0Archive; /* 0x47AC */ JKRArchive* mpFont1Archive; /* 0x47B0 */ JKRArchive* mpAnmArchive; /* 0x47B4 */ JKRArchive* mpLkDArc; /* 0x47B8 */ JKRArchive* mpFmapArchive; /* 0x47BC */ JKRArchive* mpItemResArchive; /* 0x47C0 */ JKRArchive* mpClctResArchive; /* 0x47C4 */ JKRArchive* mpFmapResArchive; /* 0x47C8 */ JKRArchive* mpDmapResArchive; /* 0x47CC */ JKRArchive* mpOptResArchive; /* 0x47D0 */ JKRArchive* mpClothResArchive; /* 0x47D4 */ JKRArchive* mpSaveResArchive; /* 0x47D8 */ JKRArchive* mpItemIconArchive; /* 0x47DC */ JKRArchive* mpNameResArchive; /* 0x47E0 */ JKRArchive* mpErrorResArchive; /* 0x47E4 */ JKRArchive* mpActionIconArchive; /* 0x47E8 */ JKRArchive* mpScopeResArchive; /* 0x47EC */ JKRArchive* mpCamResArchive; /* 0x47F0 */ JKRArchive* mpSwimResArchive; /* 0x47F4 */ JKRArchive* mpWindResArchive; /* 0x47F8 */ JKRArchive* mpEnglishTextArchive; #if VERSION != VERSION_JPN /* 0x47FC */ JKRArchive* mpHyruleTextArchive; /* 0x4800 */ JKRAramBlock* mAramHeap0[3]; /* 0x480C */ JKRAramBlock* mAramHeap1[4]; /* 0x481C */ JKRAramBlock* field_0x481c; /* 0x4820 */ JKRAramBlock* field_0x4820; #else /* 0x47FC */ JKRAramBlock* mAramHeap0[3]; /* 0x480C */ JKRAramBlock* mAramHeap1[4]; #endif /* Offsets below are for USA/PAL */ /* 0x4824 */ dPa_control_c* mParticle; /* 0x4828 */ dDemo_manager_c* mDemo; /* 0x482C */ dMagma_packet_c* mpMagmaPacket; /* 0x4830 */ dGrass_packet_c* mpGrassPacket; /* 0x4834 */ dTree_packet_c* mpTreePacket; /* 0x4838 */ dWood::Packet_c* mpWoodPacket; /* 0x483C */ dFlower_packet_c* mpFlowerPacket; /* 0x4840 */ s8 mLkDArcIdx; /* 0x4841 */ u8 field_0x4841; /* 0x4842 */ u16 mStatus; /* 0x4844 */ dDlst_window_c mDlstWindow[1]; /* 0x4870 */ dComIfG_camera_info_class mCameraInfo[1]; /* 0x48A4 */ daPy_py_c* mpPlayer[1]; /* 0x48A8 */ s8 mCurCamera[1]; /* 0x48A9 */ u8 field_0x48A9[0x48AC - 0x48A9]; /* 0x48AC */ fopAc_ac_c* mpPlayerPtr[3]; // 0: Link, 1: Partner, 2: Ship /* 0x48B8 */ f32 field_0x48b8; /* 0x48BC */ f32 mItemLifeCount; /* 0x48C0 */ int mItemRupeeCount; /* 0x48C4 */ int mAirMeter; /* 0x48C8 */ int field_0x48c8; /* 0x48CC */ int mNpcNameMessageID; /* 0x48D0 */ int mItemNameMessageID; /* 0x48D4 */ s16 mItemKeyNumCount; /* 0x48D6 */ s16 mItemMaxLifeCount; /* 0x48D8 */ s16 mItemMagicCount; /* 0x48DA */ s16 field_0x48da; /* 0x48DC */ s16 mItemMaxMagicCount; /* 0x48DE */ s16 field_0x48de; /* 0x48E0 */ s16 mItemArrowNumCount; /* 0x48E2 */ s16 field_0x48e2; /* 0x48E4 */ s16 mItemBombNumCount; /* 0x48E6 */ s16 field_0x48e6; /* 0x48E8 */ s16 mItemBeastNumCounts[8]; /* 0x48F8 */ u8 field_0x48F8[0x4918 - 0x48F8]; /* 0x4918 */ u16 mMsgCountNumber; /* 0x491A */ s16 field_0x491a; /* 0x491C */ s16 field_0x491c; /* 0x491E */ s16 field_0x491e; /* 0x4920 */ s16 field_0x4920; /* 0x4922 */ s16 field_0x4922; /* 0x4924 */ s16 mCurrHP; /* 0x4926 */ s16 mRupyCountDisplay; /* 0x4928 */ u8 field_0x4928; /* 0x4929 */ u8 field_0x4929; /* 0x492A */ u8 field_0x492a; /* 0x492B */ u8 mbCamOverrideFarPlane; /* 0x492C */ u8 field_0x492c; /* 0x492D */ u8 field_0x492d; /* 0x492E */ u8 mCurrButtonBAction; /* 0x492F */ u8 mCurrButtonAAction; /* 0x4930 */ u8 field_0x4930; /* 0x4931 */ u8 field_0x4931; /* 0x4932 */ u8 field_0x4932; /* 0x4933 */ u8 mEquippedItems[4]; /* 0x4937 */ u8 field_0x4937[4]; /* 0x493B */ u8 mMesgAnime; /* 0x493C */ u8 mMesgAnimeTagInfo; /* 0x493D */ u8 field_0x493d; /* 0x493E */ u8 field_0x493e; /* 0x493F */ u8 field_0x493f; /* 0x4940 */ u8 field_0x4940; /* 0x4941 */ u8 field_0x4941; /* 0x4942 */ u8 field_0x4942; /* 0x4943 */ u8 field_0x4943; /* 0x4944 */ u8 field_0x4944; /* 0x4945 */ u8 field_0x4945; /* 0x4946 */ u8 field_0x4946; /* 0x4947 */ u8 field_0x4947; /* 0x4948 */ u8 field_0x4948; /* 0x4949 */ u8 field_0x4949; /* 0x494A */ u8 field_0x494a[6]; /* 0x4950 */ u8 mTactMode; /* 0x4951 */ u8 field_0x4951; /* 0x4952 */ u8 field_0x4952; /* 0x4953 */ u8 field_0x4953; /* 0x4954 */ u8 field_0x4954; /* 0x4955 */ u8 field_0x4955; /* 0x4956 */ u8 field_0x4956; /* 0x4957 */ u8 mPlacenameIndex; /* 0x4958 */ u8 mPlacenameState; /* 0x4959 */ u8 field_0x4959; /* 0x495A */ u8 field_0x495a; /* 0x495B */ u8 field_0x495b; /* 0x495C */ u8 field_0x495c; /* 0x495D */ u8 field_0x495d; /* 0x495E */ u8 field_0x495e; /* 0x495F */ u8 field_0x495f; /* 0x4960 */ u8 field_0x4960; /* 0x4961 */ u8 field_0x4961; /* 0x4962 */ u8 mHeapLockFlag; /* 0x4963 */ u8 field_0x4963; /* 0x4964 */ u8 mGameLanguage; /* 0x4965 */ u8 field_0x4965; /* 0x4966 */ char field_0x4966[1]; /* 0x4967 */ u8 field_0x4967[0x4977 - 0x4967]; /* 0x4977 */ u8 field_0x4977; /* 0x4978 */ u8 field_0x4978; /* 0x4979 */ u8 field_0x4979; /* 0x497A */ u8 field_0x497a; /* 0x497B */ u8 field_0x497B[0x497C - 0x497B]; /* 0x497C */ JKRExpHeap* mpExpHeap2D; /* 0x4980 */ int mMesgCameraTagInfo; /* 0x4984 */ int field_0x4984; /* 0x4988 */ int field_0x4988[10]; /* 0x49B0 */ u8 field_0x49B0[0x4A24 - 0x49B0]; /* 0x4A24 */ daAgb_c* mpAgb; /* 0x4A28 */ u32 mPlayerStatus[2][2]; /* 0x4A38 */ u8 field_0x4A38[0x4A3A - 0x4A38]; /* 0x4A3A */ u8 mMiniGameType; /* 0x4A3B */ u8 field_0x4A3B[0x4A40 - 0x4A3B]; /* 0x4A40 */ __d_timer_info_c mTimerInfo; /* 0x4A54 */ dDlst_window_c* mCurrentWindow; /* 0x4A58 */ view_class* mCurrentView; /* 0x4A5C */ view_port_class* mCurrentViewport; /* 0x4A60 */ J2DOrthoGraph* mCurrentGrafPort; /* 0x4A64 */ u8 mShipId; /* 0x4A65 */ u8 mShipRoomId; /* 0x4A66 */ u8 mIkadaShipBeforeRoomId; /* 0x4A67 */ u8 mIkadaShipId; /* 0x4A68 */ cXyz mIkadaLinkPos; /* 0x4A74 */ void* mpItemTable; /* 0x4A78 */ void* mpFmapData; }; class dComIfG_inf_c { public: dComIfG_inf_c() { ct(); } ~dComIfG_inf_c() {} void ct(); /* 0x00000 */ dSv_info_c save; /* 0x012A0 */ dComIfG_play_c play; /* 0x05D1C */ dDlst_list_c drawlist; /* 0x1BF50 */ u8 field_0x1BF50[0x1BFC0 - 0x1BF50]; /* 0x1BFC0 */ dRes_control_c mResControl; /* 0x1D1C0 */ u8 field_0x1d1c0; /* 0x1D1C1 */ u8 field_0x1d1c1; }; #if VERSION != VERSION_JPN STATIC_ASSERT(sizeof(dComIfG_inf_c) == 0x1D1C8); #endif extern dComIfG_inf_c g_dComIfG_gameInfo; extern JUtility::TColor g_clearColor; extern JUtility::TColor g_blackColor; extern JUtility::TColor g_whiteColor; extern JUtility::TColor g_saftyWhiteColor; /** * === SAVE === */ u8 dComIfGs_checkGetItem(u8); inline void dComIfGs_init() { g_dComIfG_gameInfo.save.init(); } inline dSv_player_bag_item_c* dComIfGs_getpBagItem() { return g_dComIfG_gameInfo.save.getPlayer().getpBagItem(); } inline u8 dComIfGs_checkReserveItem(u8 i_itemNo) { return dComIfGs_getpBagItem()->checkReserveItem(i_itemNo); } inline void dComIfGs_initZone() { g_dComIfG_gameInfo.save.initZone(); } inline u32 dComIfGs_createZone(int i_roomNo) { return g_dComIfG_gameInfo.save.createZone(i_roomNo); } inline u8 dComIfGs_getSelectEquip(int param_0) { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getSelectEquip(param_0); } inline u8 dComIfGs_getWalletSize() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getWalletSize(); } inline void dComIfGs_setWalletSize(u8 size) { g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().setWalletSize(size); } inline int dComIfGs_getRupee() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getRupee(); } inline u8 dComIfGs_getItemBeast(int param_0) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getBeast(param_0); } inline u8 dComIfGs_getItemBait(int param_0) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getBait(param_0); } inline u8 dComIfGs_getItemReserve(int param_0) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getReserve(param_0); } /** * Returns which item is in a specific inventory slot. * @param i_invIdx The index of the inventory slot. * @return The item number of the item in that slot, or 0xFF for no item. */ inline u8 dComIfGs_getItem(int i_invIdx) { if (i_invIdx < 0x15) { return g_dComIfG_gameInfo.save.getPlayer().getItem().getItem(i_invIdx); } else if (i_invIdx < 0x18) { return 0xFF; } else if (i_invIdx < 0x18 + 8) { return dComIfGs_getItemBeast(i_invIdx - 0x18); } else if (i_invIdx < 0x24) { return 0xFF; } else if (i_invIdx < 0x24 + 8) { return dComIfGs_getItemBait(i_invIdx - 0x24); } else if (i_invIdx < 0x30) { return 0xFF; } else if (i_invIdx < 0x30 + 8) { return dComIfGs_getItemReserve(i_invIdx - 0x30); } else { return 0xFF; } } inline void dComIfGs_setItem(int i_idx, u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getItem().setItem(i_idx, i_itemNo); } inline u8 dComIfGs_getBeast(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getBeast(i_idx); } inline void dComIfGs_setBeastItem(u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBeastItem(i_itemNo); } inline u8 dComIfGs_getBait(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getBait(i_idx); } inline void dComIfGs_setBaitItem(u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBaitItem(i_itemNo); } inline void dComIfGs_setBaitItemEmpty() { g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBaitItemEmpty(); } inline u8 dComIfGs_getReserve(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().getReserve(i_idx); } inline void dComIfGs_setReserveItem(u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getBagItem().setReserveItem(i_itemNo); } inline BOOL dComIfGs_isGetItemReserve(int i_no) { return g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().isReserve(i_no); } inline void dComIfGs_onGetItemReserve(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().onReserve(i_no); } inline BOOL dComIfGs_isGetCollectMap(int i_no) { return g_dComIfG_gameInfo.save.getPlayer().getMap().isGetMap(i_no - 1); } inline void dComIfGs_onGetCollectMap(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getMap().onGetMap(i_no - 1); } inline BOOL dComIfGs_isCollectMapTriforce(int i_no) { return g_dComIfG_gameInfo.save.getPlayer().getMap().isTriforce(i_no - 1); } inline void dComIfGs_offCollectMapTriforce(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getMap().offTriforce(i_no - 1); } inline BOOL dComIfGs_isOpenCollectMap(int i_no) { return g_dComIfG_gameInfo.save.getPlayer().getMap().isOpenMap(i_no - 1); } inline void dComIfGs_onOpenCollectMap(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getMap().onOpenMap(i_no - 1); } inline void dComIfGs_offOpenCollectMap(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getMap().offOpenMap(i_no - 1); } inline void dComIfGs_offCompleteCollectMap(int i_no) { g_dComIfG_gameInfo.save.getPlayer().getMap().offCompleteMap(i_no - 1); } inline u32 dComIfGs_getArrowNum() { return g_dComIfG_gameInfo.save.getPlayer().getItemRecord().getArrowNum(); } inline void dComIfGs_setArrowNum(u8 num) { g_dComIfG_gameInfo.save.getPlayer().getItemRecord().setArrowNum(num); } inline u32 dComIfGs_getBombNum() { return g_dComIfG_gameInfo.save.getPlayer().getItemRecord().getBombNum(); } inline void dComIfGs_setBombNum(u8 num) { g_dComIfG_gameInfo.save.getPlayer().getItemRecord().setBombNum(num); } inline u8 dComIfGs_getBeastNum(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItemRecord().getBeastNum(i_idx); } inline u8 dComIfGs_getBaitNum(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItemRecord().getBaitNum(i_idx); } inline u8 dComIfGs_getReserveNum(int i_idx) { return g_dComIfG_gameInfo.save.getPlayer().getBagItemRecord().getReserveNum(i_idx); } inline void dComIfGs_setReserveItemEmpty() { g_dComIfG_gameInfo.save.getPlayer().getBagItem().setReserveItemEmpty(); } inline void dComIfGs_setEventReg(u16 i_reg, u8 i_no) { g_dComIfG_gameInfo.save.getEvent().setEventReg(i_reg, i_no); } inline u8 dComIfGs_getEventReg(u16 i_reg) { return g_dComIfG_gameInfo.save.getEvent().getEventReg(i_reg); } inline BOOL dComIfGs_isOceanSvBit(u8 i_grid, u16 i_bit) { return g_dComIfG_gameInfo.save.getOcean().isOceanSvBit(i_grid, i_bit); } inline BOOL dComIfGs_isEventBit(u16 id) { return g_dComIfG_gameInfo.save.getEvent().isEventBit(id); } inline void dComIfGs_onEventBit(u16 id) { g_dComIfG_gameInfo.save.getEvent().onEventBit(id); } inline void dComIfGs_offEventBit(u16 id) { g_dComIfG_gameInfo.save.getEvent().offEventBit(id); } inline void dComIfGs_onTmpBit(u16 id) { g_dComIfG_gameInfo.save.getTmp().onEventBit(id); } inline void dComIfGs_offTmpBit(u16 id) { g_dComIfG_gameInfo.save.getTmp().offEventBit(id); } inline void dComIfGs_setRestartRoomParam(u32 i_param) { g_dComIfG_gameInfo.save.getRestart().setRoomParam(i_param); } inline s8 dComIfGs_getRestartRoomNo() { return g_dComIfG_gameInfo.save.getRestart().getRoomNo(); } inline s8 dComIfGs_getRestartOption() { return g_dComIfG_gameInfo.save.getRestart().getRestartOption(); } inline s16 dComIfGs_getRestartOptionPoint() { return g_dComIfG_gameInfo.save.getRestart().getRestartOptionPoint(); } inline s8 dComIfGs_getRestartOptionRoomNo() { return g_dComIfG_gameInfo.save.getRestart().getRestartOptionRoomNo(); } inline cXyz& dComIfGs_getRestartOptionPos() { return g_dComIfG_gameInfo.save.getRestart().getRestartOptionPos(); } inline s16 dComIfGs_getRestartOptionAngleY() { return g_dComIfG_gameInfo.save.getRestart().getRestartOptionAngleY(); } inline void dComIfGs_setRestartOption(s8 i_option) { g_dComIfG_gameInfo.save.getRestart().setRestartOption(i_option); } inline void dComIfGs_setRestartOption(cXyz* i_pos, s16 i_angle, s8 i_roomNo, s8 i_option) { g_dComIfG_gameInfo.save.getRestart().setRestartOption(i_option, i_pos, i_angle, i_roomNo); } inline u32 dComIfGs_getRestartRoomParam() { return g_dComIfG_gameInfo.save.getRestart().getRoomParam(); } inline cXyz& dComIfGs_getRestartRoomPos() { return g_dComIfG_gameInfo.save.getRestart().getRoomPos(); } inline s16 dComIfGs_getRestartRoomAngleY() { return g_dComIfG_gameInfo.save.getRestart().getRoomAngleY(); } inline void dComIfGs_setStartPoint(s16 i_point) { g_dComIfG_gameInfo.save.getRestart().setStartPoint(i_point); } inline s8 dComIfGs_getTurnRestartRoomNo() { return g_dComIfG_gameInfo.save.getTurnRestart().getRoomNo(); } inline u32 dComIfGs_getTurnRestartParam() { return g_dComIfG_gameInfo.save.getTurnRestart().getParam(); } inline cXyz& dComIfGs_getTurnRestartPos() { return g_dComIfG_gameInfo.save.getTurnRestart().getPos(); } inline cXyz& dComIfGs_getTurnRestartShipPos() { return g_dComIfG_gameInfo.save.getTurnRestart().getShipPos(); } inline s16 dComIfGs_getTurnRestartAngleY() { return g_dComIfG_gameInfo.save.getTurnRestart().getAngleY(); } inline s16 dComIfGs_getTurnRestartShipAngleY() { return g_dComIfG_gameInfo.save.getTurnRestart().getShipAngleY(); } inline void dComIfGs_setTurnRestart(const cXyz& i_pos, s16 i_angle, s8 i_roomNo, u32 i_param) { g_dComIfG_gameInfo.save.getTurnRestart().set(i_pos, i_angle, i_roomNo, i_param, i_pos, i_angle, 0); } inline void dComIfGs_setPlayerPriest(u8 i_option, cXyz& i_pos, s16 i_angle, s8 i_roomNo) { g_dComIfG_gameInfo.save.getPlayer().getPriest().set(i_option, i_pos, i_angle, i_roomNo); } inline int dComIfGs_getTriforceNum() { return g_dComIfG_gameInfo.save.getPlayer().getCollect().getTriforceNum(); } inline u8 dComIfGs_getOptVibration() { return g_dComIfG_gameInfo.save.getPlayer().getConfig().getVibration(); } inline BOOL dComIfGs_isTbox(int i_no) { return g_dComIfG_gameInfo.save.getMemory().getBit().isTbox(i_no); } inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) { return g_dComIfG_gameInfo.save.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no); } inline void dComIfGs_onTbox(int i_no) { g_dComIfG_gameInfo.save.getMemory().getBit().onTbox(i_no); } inline void dComIfGs_onSaveTbox(int i_stageNo, int i_no) { g_dComIfG_gameInfo.save.getSavedata().getSave(i_stageNo).getBit().onTbox(i_no); } void dComIfGs_onStageTbox(int i_stageNo, int i_no); BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no); inline void dComIfGs_onSaveSwitch(int i_stageNo, int i_no) { g_dComIfG_gameInfo.save.getSavedata().getSave(i_stageNo).getBit().onSwitch(i_no); } BOOL dComIfGs_isStageBossEnemy(int i_stageNo); inline BOOL dComIfGs_isStageBossEnemy() { return g_dComIfG_gameInfo.save.getMemory().getBit().isStageBossEnemy(); } inline void dComIfGs_onStageLife() { g_dComIfG_gameInfo.save.getMemory().getBit().onStageLife(); } void dComIfGs_onStageLife(int i_stageNo); inline BOOL dComIfGs_isStageLife() { return g_dComIfG_gameInfo.save.getMemory().getBit().isStageLife(); } inline BOOL dComIfGs_isCollect(int i_idx, u8 i_item) { return g_dComIfG_gameInfo.save.getPlayer().getCollect().isCollect(i_idx, i_item); } inline void dComIfGs_onCollect(int i_idx, u8 i_item) { g_dComIfG_gameInfo.save.getPlayer().getCollect().onCollect(i_idx, i_item); } inline BOOL dComIfGs_isTact(u8 i_no) { return g_dComIfG_gameInfo.save.getPlayer().getCollect().isTact(i_no); } inline void dComIfGs_onTact(u8 i_no) { g_dComIfG_gameInfo.save.getPlayer().getCollect().onTact(i_no); } inline BOOL dComIfGs_isTriforce(u8 i_no) { return g_dComIfG_gameInfo.save.getPlayer().getCollect().isTriforce(i_no); } inline void dComIfGs_onTriforce(u8 i_no) { g_dComIfG_gameInfo.save.getPlayer().getCollect().onTriforce(i_no); } inline BOOL dComIfGs_isSymbol(u8 i_no) { return g_dComIfG_gameInfo.save.getPlayer().getCollect().isSymbol(i_no); } inline void dComIfGs_onSymbol(u8 i_no) { g_dComIfG_gameInfo.save.getPlayer().getCollect().onSymbol(i_no); } inline BOOL dComIfGs_isDungeonItemMap() { return g_dComIfG_gameInfo.save.getMemory().getBit().isDungeonItemMap(); } inline void dComIfGs_onDungeonItemMap() { g_dComIfG_gameInfo.save.getMemory().getBit().onDungeonItemMap(); } inline BOOL dComIfGs_isDungeonItemCompass() { return g_dComIfG_gameInfo.save.getMemory().getBit().isDungeonItemCompass(); } inline void dComIfGs_onDungeonItemCompass() { g_dComIfG_gameInfo.save.getMemory().getBit().onDungeonItemCompass(); } inline BOOL dComIfGs_isDungeonItemBossKey() { return g_dComIfG_gameInfo.save.getMemory().getBit().isDungeonItemBossKey(); } inline void dComIfGs_onDungeonItemBossKey() { g_dComIfG_gameInfo.save.getMemory().getBit().onDungeonItemBossKey(); } inline void dComIfGs_onSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.save.onSwitch(i_no, i_roomNo); } inline void dComIfGs_offSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.save.offSwitch(i_no, i_roomNo); } inline BOOL dComIfGs_isSwitch(s32 i_no, s32 i_roomNo) { return g_dComIfG_gameInfo.save.isSwitch(i_no, i_roomNo); } inline void dComIfGs_revSwitch(int i_no, int i_roomNo) { g_dComIfG_gameInfo.save.revSwitch(i_no, i_roomNo); } inline void dComIfGs_onItem(int bitNo, int roomNo) { g_dComIfG_gameInfo.save.onItem(bitNo, roomNo); } inline bool dComIfGs_isItem(int bitNo, int roomNo) { return g_dComIfG_gameInfo.save.isItem(bitNo, roomNo); } inline void dComIfGs_clearRoomSwitch(int i_zoneNo) { g_dComIfG_gameInfo.save.getZone(i_zoneNo).getZoneBit().clearRoomSwitch(); } inline void dComIfGs_removeZone(int i_zoneNo) { g_dComIfG_gameInfo.save.removeZone(i_zoneNo); } inline void dComIfGs_putSave(int i_stageNo) { g_dComIfG_gameInfo.save.putSave(i_stageNo); } inline void dComIfGs_getSave(int i_stageNo) { g_dComIfG_gameInfo.save.getSave(i_stageNo); } inline void dComIfGs_initDan(s8 i_stageNo) { g_dComIfG_gameInfo.save.initDan(i_stageNo); } inline void dComIfGs_onActor(int i_no, int i_roomNo) { g_dComIfG_gameInfo.save.onActor(i_no, i_roomNo); } inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) { return g_dComIfG_gameInfo.save.isActor(i_no, i_roomNo); } void dComIfGs_setSelectEquip(int i_type, u8 i_itemNo); /** * Returns which inventory slot the item equipped on a specific button is located in. * @param i_btnIdx The index of the button. 0 for X, 1 for Y, 2 for Z. * @return The index of the inventory slot for the item equipped on that button, or 0xFF for no item. */ inline u8 dComIfGs_getSelectItem(int i_btnIdx) { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getSelectItem(i_btnIdx); } /** * Sets which inventory slot the item equipped on a specific button is located in. * @param i_btnIdx The index of the button. 0 for X, 1 for Y, 2 for Z. * @param i_invIdx The index of the inventory slot, or 0xFF for no item. */ inline void dComIfGs_setSelectItem(int i_btnIdx, u8 i_invIdx) { g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().setSelectItem(i_btnIdx, i_invIdx); } inline u16 dComIfGs_getDate() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().getDate(); } inline void dComIfGs_setDate(u16 i_date) { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().setDate(i_date); } inline f32 dComIfGs_getTime() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().getTime(); } inline void dComIfGs_setTime(f32 i_time) { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().setTime(i_time); } inline BOOL dComIfGs_isGetItem(int i_field, u8 i_item) { return g_dComIfG_gameInfo.save.getPlayer().getGetItem().isItem(i_field, i_item); } inline void dComIfGs_onGetItem(int i_field, u8 i_item) { return g_dComIfG_gameInfo.save.getPlayer().getGetItem().onItem(i_field, i_item); } inline BOOL dComIfGs_isGetItemBeast(u8 i_beast) { return g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().isBeast(i_beast); } inline void dComIfGs_onGetItemBeast(u8 i_beast) { g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().onBeast(i_beast); } inline BOOL dComIfGs_isGetItemBait(u8 i_bait) { return g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().isBait(i_bait); } inline void dComIfGs_onGetItemBait(u8 i_bait) { g_dComIfG_gameInfo.save.getPlayer().getGetBagItem().onBait(i_bait); } inline BOOL dComIfGs_isGetBottleItem(u8 i_itemNo) { return g_dComIfG_gameInfo.save.getPlayer().getGetItem().isBottleItem(i_itemNo); } inline void dComIfGs_onGetBottleItem(u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getGetItem().onBottleItem(i_itemNo); } inline void dComIfGs_setEmptyBottle() { g_dComIfG_gameInfo.save.getPlayer().getItem().setEmptyBottle(); } inline void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo) { g_dComIfG_gameInfo.save.getPlayer().getItem().setEmptyBottleItemIn(i_itemNo); } inline s16 dComIfGs_getWindY() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().getWindY(); } inline s16 dComIfGs_getWindX() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().getWindX(); } inline void dComIfGs_setWindY(s16 i_windY) { g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().setWindY(i_windY); } inline void dComIfGs_setWindX(s16 i_windX) { g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusB().setWindX(i_windX); } inline const char* dComIfGs_getPlayerName() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().getPlayerName(); } inline u8 dComIfGs_getClearCount() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerInfo().getClearCount(); } inline u8 dComIfGs_getGbaRupeeCount() { return g_dComIfG_gameInfo.save.getDan().getGbaRupeeCount(); } inline void dComIfGs_incGbaRupeeCount() { g_dComIfG_gameInfo.save.getDan().incGbaRupeeCount(); } inline u8 dComIfGs_checkBaitItem(u8 item) { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().checkBaitItem(item); } inline u8 dComIfGs_checkBaitItemEmpty() { return g_dComIfG_gameInfo.save.getPlayer().getBagItem().checkBaitItemEmpty(); } inline u8 dComIfGs_getBombMax() { return g_dComIfG_gameInfo.save.getPlayer().getItemMax().getBombNum(); } inline void dComIfGs_setBombMax(u8 num) { g_dComIfG_gameInfo.save.getPlayer().getItemMax().setBombNum(num); } inline u8 dComIfGs_getArrowMax() { return g_dComIfG_gameInfo.save.getPlayer().getItemMax().getArrowNum(); } inline void dComIfGs_setArrowMax(u8 num) { g_dComIfG_gameInfo.save.getPlayer().getItemMax().setArrowNum(num); } inline u16 dComIfGs_getLife() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getLife(); } inline u16 dComIfGs_getMaxLife() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getMaxLife(); } inline u8 dComIfGs_getMagic() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getMagic(); } inline u8 dComIfGs_getMaxMagic() { return g_dComIfG_gameInfo.save.getPlayer().getPlayerStatusA().getMaxMagic(); } inline u8 dComIfGs_getKeyNum() { return g_dComIfG_gameInfo.save.getMemory().getBit().getKeyNum(); } u8 dComIfGs_checkGetItemNum(u8 i_itemNo); BOOL dComIfGs_checkSeaLandingEvent(s8 i_roomNo); /** * === PLAY === */ void dComIfGp_setNextStage(const char* i_stageName, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed, u32 i_lastMode, int, s8 i_wipe); dStage_Ship_data* dComIfGp_getShip(int i_roomNo, int param_1); inline camera_class* dComIfGp_getCamera(int idx) { return g_dComIfG_gameInfo.play.getCamera(idx); } inline const char* dComIfGp_getStartStageName() { return g_dComIfG_gameInfo.play.getStartStageName(); } inline u32 dComIfGp_getNowStageNum() { return g_dComIfG_gameInfo.play.mPlacenameIndex; } inline s8 dComIfGp_getStartStageRoomNo() { return g_dComIfG_gameInfo.play.getStartStageRoomNo(); } inline s8 dComIfGp_getStartStageLayer() { return g_dComIfG_gameInfo.play.getStartStageLayer(); } inline s32 dComIfGp_getStartStagePoint() { return g_dComIfG_gameInfo.play.getStartStagePoint(); } inline void dComIfGp_offEnableNextStage() { g_dComIfG_gameInfo.play.offEnableNextStage(); } inline const char* dComIfGp_getNextStageName() { return g_dComIfG_gameInfo.play.getNextStageName(); } inline dStage_startStage_c* dComIfGp_getNextStartStage() { return g_dComIfG_gameInfo.play.getNextStartStage(); } inline dStage_startStage_c* dComIfGp_getStartStage() { return g_dComIfG_gameInfo.play.getStartStage(); } inline void dComIfGp_setStartStage(dStage_startStage_c* p_startStage) { g_dComIfG_gameInfo.play.setStartStage(p_startStage); } inline s8 dComIfGp_getNextStageRoomNo() { return g_dComIfG_gameInfo.play.getNextStageRoomNo(); } inline s8 dComIfGp_getNextStageLayer() { return g_dComIfG_gameInfo.play.getNextStageLayer(); } inline s32 dComIfGp_getNextStageWipe() { return g_dComIfG_gameInfo.play.getNextStageWipe(); } inline bool dComIfGp_isEnableNextStage() { return g_dComIfG_gameInfo.play.isEnableNextStage(); } inline s16 dComIfGp_getNextStagePoint() { return g_dComIfG_gameInfo.play.getNextStagePoint(); } inline fopAc_ac_c* dComIfGp_getPlayer(int idx) { return g_dComIfG_gameInfo.play.getPlayer(idx); } inline void dComIfGp_setPlayer(int idx, fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayer(idx, player); } inline void dComIfGp_setPlayerPtr(int idx, fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayerPtr(idx, player); } inline fopAc_ac_c* dComIfGp_getCb1Player() { return g_dComIfG_gameInfo.play.getPlayerPtr(1); } inline void dComIfGp_setCb1Player(fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayerPtr(1, player); } inline roomRead_class* dComIfGp_getStageRoom() { return g_dComIfG_gameInfo.play.getStage().getRoom(); } inline dStage_Multi_c* dComIfGp_getMulti() { return g_dComIfG_gameInfo.play.getStage().getMulti(); } inline stage_envr_info_class* dComIfGp_getStageEnvrInfo() { return g_dComIfG_gameInfo.play.getStage().getEnvrInfo(); } inline dStage_EventInfo_c* dComIfGp_getStageEventInfo() { return g_dComIfG_gameInfo.play.getStage().getEventInfo(); } inline stage_palet_info_class* dComIfGp_getStagePaletteInfo() { return g_dComIfG_gameInfo.play.getStage().getPaletInfo(); } inline stage_pselect_info_class* dComIfGp_getStagePselectInfo() { return g_dComIfG_gameInfo.play.getStage().getPselectInfo(); } inline stage_vrbox_info_class* dComIfGp_getStageVrboxInfo() { return g_dComIfG_gameInfo.play.getStage().getVrboxInfo(); } inline stage_stag_info_class* dComIfGp_getStageStagInfo() { return g_dComIfG_gameInfo.play.getStage().getStagInfo(); } inline stage_plight_info_class* dComIfGp_getStagePlightInfo() { return g_dComIfG_gameInfo.play.getStage().getPlightInfo(); } inline int dComIfGp_getStagePlightNumInfo() { return g_dComIfG_gameInfo.play.getStage().getPlightNumInfo(); } inline stage_actor_class* dComIfGp_getStagePlayer() { return g_dComIfG_gameInfo.play.getStage().getPlayer(); } inline u16 dComIfGp_getStagePlayerNum() { return g_dComIfG_gameInfo.play.getStage().getPlayerNum(); } inline s32 dComIfGp_roomControl_getTimePass() { return g_dComIfG_gameInfo.play.getRoomControl()->GetTimePass(); } inline s32 dComIfGp_roomControl_getStayNo() { return dStage_roomControl_c::getStayNo(); } inline dBgW* dComIfGp_roomControl_getBgW(int i_roomNo) { return dStage_roomControl_c::getBgW(i_roomNo); } inline s32 dComIfGp_roomControl_getZoneNo(int i_roomNo) { return dStage_roomControl_c::getZoneNo(i_roomNo); } inline void dComIfGp_roomControl_setZoneNo(int i_roomNo, int i_zoneNo) { dStage_roomControl_c::setZoneNo(i_roomNo, i_zoneNo); } inline void dComIfGp_roomControl_init() { g_dComIfG_gameInfo.play.getRoomControl()->init(); } inline dStage_roomStatus_c* dComIfGp_roomControl_getStatusRoomDt(int room_no) { return g_dComIfG_gameInfo.play.getRoomControl()->getStatusRoomDt(room_no); } inline void dComIfGp_roomControl_checkDrawArea() { return g_dComIfG_gameInfo.play.getRoomControl()->checkDrawArea(); } inline void dComIfGp_roomControl_setStayNo(int stayNo) { g_dComIfG_gameInfo.play.getRoomControl()->setStayNo(stayNo); } inline void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 i_flag) { g_dComIfG_gameInfo.play.getRoomControl()->setStatusFlag(i_roomNo, i_flag); } inline BOOL dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 i_flag) { return g_dComIfG_gameInfo.play.getRoomControl()->checkStatusFlag(i_roomNo, i_flag); } inline void dComIfGp_roomControl_zoneCountCheck(int i_roomNo) { g_dComIfG_gameInfo.play.getRoomControl()->zoneCountCheck(i_roomNo); } inline void dComIfGp_roomControl_setTimePass(int isPassing) { g_dComIfG_gameInfo.play.getRoomControl()->SetTimePass(isPassing); } inline int dComIfGp_roomControl_loadRoom(int param_0, u8* param_1) { return g_dComIfG_gameInfo.play.getRoomControl()->loadRoom(param_0, param_1); } inline dBgS* dComIfG_Bgsp() { return &g_dComIfG_gameInfo.play.mBgS; } inline dCcS* dComIfG_Ccsp() { return &g_dComIfG_gameInfo.play.mCcS; } inline daShip_c* dComIfGp_getShipActor() { return (daShip_c*)g_dComIfG_gameInfo.play.getPlayerPtr(2); } inline void dComIfGp_setShipActor(fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayerPtr(2, player); } inline void dComIfGp_getIkadaShipBeforePos(Vec* o_pos) { *o_pos = g_dComIfG_gameInfo.play.mIkadaLinkPos; } inline void dComIfGp_setIkadaShipBeforePos(Vec& i_pos) { g_dComIfG_gameInfo.play.setIkadaShipBeforePos(i_pos); } inline void dComIfGp_setIkadaShipId(u8 i_id) { g_dComIfG_gameInfo.play.setIkadaShipId(i_id); } inline void dComIfGp_setIkadaShipBeforeRoomId(u8 i_roomId) { g_dComIfG_gameInfo.play.setIkadaShipBeforeRoomId(i_roomId); } inline u8 dComIfGp_getIkadaShipId() { return g_dComIfG_gameInfo.play.getIkadaShipId(); } inline u8 dComIfGp_getIkadaShipBeforeRoomId() { return g_dComIfG_gameInfo.play.getIkadaShipBeforeRoomId(); } inline stage_scls_info_dummy_class* dComIfGp_getStageSclsInfo() { return g_dComIfG_gameInfo.play.getStage().getSclsInfo(); } inline dStage_stageDt_c& dComIfGp_getStage() { return g_dComIfG_gameInfo.play.getStage(); } inline dVibration_c& dComIfGp_getVibration() { return g_dComIfG_gameInfo.play.getVibration(); } inline dAttention_c& dComIfGp_getAttention() { return g_dComIfG_gameInfo.play.getAttention(); } inline dDetect_c& dComIfGp_getDetect() { return g_dComIfG_gameInfo.play.getDetect(); } inline dMagma_packet_c* dComIfGp_getMagma() { return g_dComIfG_gameInfo.play.getMagma(); } inline dGrass_packet_c* dComIfGp_getGrass() { return g_dComIfG_gameInfo.play.getGrass(); } inline dTree_packet_c* dComIfGp_getTree() { return g_dComIfG_gameInfo.play.getTree(); } inline dWood::Packet_c* dComIfGp_getWood() { return g_dComIfG_gameInfo.play.getWood(); } inline dFlower_packet_c* dComIfGp_getFlower() { return g_dComIfG_gameInfo.play.getFlower(); } inline void dComIfGp_executeMagma() { return g_dComIfG_gameInfo.play.executeMagma(); } inline void dComIfGp_executeGrass() { return g_dComIfG_gameInfo.play.executeGrass(); } inline void dComIfGp_executeTree() { return g_dComIfG_gameInfo.play.executeTree(); } inline void dComIfGp_executeWood() { return g_dComIfG_gameInfo.play.executeWood(); } inline void dComIfGp_executeFlower() { return g_dComIfG_gameInfo.play.executeFlower(); } inline void dComIfGp_drawMagma() { return g_dComIfG_gameInfo.play.drawMagma(); } inline void dComIfGp_drawGrass() { return g_dComIfG_gameInfo.play.drawGrass(); } inline void dComIfGp_drawTree() { return g_dComIfG_gameInfo.play.drawTree(); } inline void dComIfGp_drawWood() { return g_dComIfG_gameInfo.play.drawWood(); } inline void dComIfGp_drawFlower() { return g_dComIfG_gameInfo.play.drawFlower(); } inline void dComIfGp_map_mapBufferSendAGB(int param_0) { dMap_c::mapBufferSendAGB(param_0); } inline dDemo_manager_c* dComIfGp_demo_get() { return g_dComIfG_gameInfo.play.getDemo(); } inline void dComIfGp_demo_update() { g_dComIfG_gameInfo.play.getDemo()->update(); } inline dDemo_actor_c* dComIfGp_demo_getActor(u8 id) { return g_dComIfG_gameInfo.play.getDemo()->mDemoObj.getActor(id); } inline void dComIfGp_setLkDemoAnmArchive(JKRArchive* i_arc) { g_dComIfG_gameInfo.play.setLkDemoAnmArchive(i_arc); } inline void dComIfGp_setStatus(u16 status) { g_dComIfG_gameInfo.play.setStatus(status); } inline void dComIfGp_setShipId(u8 i_id) { g_dComIfG_gameInfo.play.setShipId(i_id); } inline void dComIfGp_setShipRoomId(u8 i_id) { g_dComIfG_gameInfo.play.setShipRoomId(i_id); } inline u8 dComIfGp_getShipId() { return g_dComIfG_gameInfo.play.getShipId(); } inline u8 dComIfGp_getShipRoomId() { return g_dComIfG_gameInfo.play.getShipRoomId(); } inline void dComIfGp_setAgb(fopAc_ac_c* i_agb) { g_dComIfG_gameInfo.play.setAgb(i_agb); } inline daAgb_c* dComIfGp_getAgb() { return g_dComIfG_gameInfo.play.getAgb(); } inline daPy_py_c* daPy_getPlayerActorClass() { return (daPy_py_c*)dComIfGp_getPlayer(0); } inline fopAc_ac_c* dComIfGp_getLinkPlayer() { return g_dComIfG_gameInfo.play.getPlayerPtr(0); } inline void dComIfGp_setLinkPlayer(fopAc_ac_c* player) { g_dComIfG_gameInfo.play.setPlayerPtr(0, player); } inline daPy_lk_c* daPy_getPlayerLinkActorClass() { return (daPy_lk_c*)dComIfGp_getLinkPlayer(); } inline s8 dComIfGp_getPlayerCameraID(int idx) { return g_dComIfG_gameInfo.play.getPlayerCameraID(idx); } inline BOOL dComIfGp_checkCameraAttentionStatus(int idx, u32 flag) { return g_dComIfG_gameInfo.play.checkCameraAttentionStatus(idx, flag); } inline int dComIfGp_getItemRupeeCount() { return g_dComIfG_gameInfo.play.getItemRupeeCount(); } inline void dComIfGp_setItemRupeeCount(s32 count) { g_dComIfG_gameInfo.play.setItemRupeeCount(count); } inline f32 dComIfGp_getItemLifeCount() { return g_dComIfG_gameInfo.play.getItemLifeCount(); } inline void dComIfGp_setItemLifeCount(f32 amount) { g_dComIfG_gameInfo.play.setItemLifeCount(amount); } inline s16 dComIfGp_getItemMaxLifeCount() { return g_dComIfG_gameInfo.play.getItemMaxLifeCount(); } inline void dComIfGp_setItemMaxLifeCount(s16 num) { g_dComIfG_gameInfo.play.setItemMaxLifeCount(num); } inline void dComIfGp_setItemKeyNumCount(s16 num) { g_dComIfG_gameInfo.play.setItemKeyNumCount(num); } inline void dComIfGp_setMessageCountNumber(s16 num) { g_dComIfG_gameInfo.play.setMessageCountNumber(num); } inline s32 dComIfGp_checkStatus(u16 flags) { return g_dComIfG_gameInfo.play.checkStatus(flags); } inline s16 dComIfGp_getItemMagicCount() { return g_dComIfG_gameInfo.play.getItemMagicCount(); } inline void dComIfGp_setItemMagicCount(s16 magic) { g_dComIfG_gameInfo.play.setItemMagicCount(magic); } inline s16 dComIfGp_getItemMaxMagicCount() { return g_dComIfG_gameInfo.play.getItemMaxMagicCount(); } inline void dComIfGp_setItemMaxMagicCount(s16 magic) { g_dComIfG_gameInfo.play.setItemMaxMagicCount(magic); } inline void dComIfGp_setItemBombNumCount(s16 num) { g_dComIfG_gameInfo.play.setItemBombNumCount(num); } inline s16 dComIfGp_getItemArrowNumCount() { return g_dComIfG_gameInfo.play.getItemArrowNumCount(); } inline void dComIfGp_setItemArrowNumCount(s16 num) { return g_dComIfG_gameInfo.play.setItemArrowNumCount(num); } inline void dComIfGp_setItemBeastNumCount(int i_idx, s16 num) { g_dComIfG_gameInfo.play.setItemBeastNumCount(i_idx, num); } inline u8 dComIfGp_checkMesgCancelButton() { return g_dComIfG_gameInfo.play.checkMesgCancelButton(); } inline bool dComIfGp_checkPlayerStatus0(int param_0, u32 flag) { return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag); } inline bool dComIfGp_checkPlayerStatus1(int param_0, u32 flag) { return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 1, flag); } inline void dComIfGp_clearPlayerStatus0(int param_0, u32 flag) { g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 0, flag); } inline void dComIfGp_clearPlayerStatus1(int param_0, u32 flag) { g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 1, flag); } /** * Returns which item is on a specific button. * @param i_btnIdx The index of the button. 0 for X, 1 for Y, 2 for Z. * @return The item number of the item in that slot, or 0xFF for no item. */ inline u8 dComIfGp_getSelectItem(int i_btnIdx) { return g_dComIfG_gameInfo.play.getSelectItem(i_btnIdx); } /** * Updates which item is on a specific button to match which item is in the inventory slot correspond to that button. * @param i_btnIdx The index of the button. 0 for X, 1 for Y, 2 for Z. */ inline void dComIfGp_setSelectItem(int i_btnIdx) { if (dComIfGs_getSelectItem(i_btnIdx) != 0xFF) { int invIdx = dComIfGs_getSelectItem(i_btnIdx); u8 itemNo = dComIfGs_getItem(invIdx); g_dComIfG_gameInfo.play.setSelectItem(i_btnIdx, itemNo); invIdx = dComIfGs_getSelectItem(i_btnIdx); itemNo = dComIfGs_getItem(invIdx); if (itemNo == 0xFF) { dComIfGs_setSelectItem(i_btnIdx, 0xFF); } } else { g_dComIfG_gameInfo.play.setSelectItem(i_btnIdx, 0xFF); } } inline void dComIfGp_setCurrentGrafPort(J2DOrthoGraph* i_graf) { g_dComIfG_gameInfo.play.setCurrentGrafPort(i_graf); } inline u8 dComIfGp_getMiniGameType() { // TODO add enum for minigame type. // 0 for none, 8 for shooting the fishman, 2/6 for orca, 7 for mail sorting, etc return g_dComIfG_gameInfo.play.mMiniGameType; } inline void dComIfGp_setAStatus(u8 status) { g_dComIfG_gameInfo.play.setAStatus(status); } inline void dComIfGp_setDoStatus(u8 status) { g_dComIfG_gameInfo.play.setDoStatus(status); } inline void dComIfGp_setRStatusForce(u8 status) { g_dComIfG_gameInfo.play.setRStatusForce(status); } inline dDlst_window_c * dComIfGp_getWindow(int idx) { return &g_dComIfG_gameInfo.play.mDlstWindow[idx]; } inline dADM_CharTbl* dComIfGp_CharTbl() { return &g_dComIfG_gameInfo.play.mADM.mCharTbl; } inline J2DOrthoGraph* dComIfGp_getCurrentGrafPort() { return g_dComIfG_gameInfo.play.getCurrentGrafPort(); } inline JKRExpHeap * dComIfGp_getExpHeap2D() { return g_dComIfG_gameInfo.play.getExpHeap2D(); } inline u8 dComIfGp_getHeapLockFlag() { return g_dComIfG_gameInfo.play.getHeapLockFlag(); } inline void dComIfGp_setHeapLockFlag(u8 flag) { g_dComIfG_gameInfo.play.setHeapLockFlag(flag); } inline void dComIfGp_offHeapLockFlag() { g_dComIfG_gameInfo.play.offHeapLockFlag(); } /** * === EVENT ===*/ inline BOOL dComIfGp_event_runCheck() { return g_dComIfG_gameInfo.play.getEvent().runCheck(); } inline u8 dComIfGp_event_getTalkXYBtn() { return g_dComIfG_gameInfo.play.getEvent().getTalkXYBtn(); } inline bool dComIfGp_event_chkTalkXY() { return g_dComIfG_gameInfo.play.getEvent().chkTalkXY(); } inline void dComIfGp_event_onEventFlag(s16 flag) { g_dComIfG_gameInfo.play.getEvent().onEventFlag(flag); } inline void dComIfGp_event_offEventFlag(s16 flag) { g_dComIfG_gameInfo.play.getEvent().offEventFlag(flag); } inline void dComIfGp_event_remove() { g_dComIfG_gameInfo.play.getEvent().remove(); } inline void dComIfGp_event_reset() { g_dComIfG_gameInfo.play.getEvent().reset(); } inline u8 dComIfGp_event_getPreItemNo() { return g_dComIfG_gameInfo.play.getEvent().getPreItemNo(); } inline void dComIfGp_event_setItemPartnerId(u32 id) { g_dComIfG_gameInfo.play.getEvent().setPtI_Id(id); } inline void dComIfGp_event_setGtItm(u8 itemNo) { g_dComIfG_gameInfo.play.getEvent().setGtItm(itemNo); } inline u8 dComIfGp_event_getGtItm() { return g_dComIfG_gameInfo.play.getEvent().getGtItm(); } inline s32 dComIfGp_event_moveApproval(void* actor) { return g_dComIfG_gameInfo.play.getEvent().moveApproval(actor); } inline BOOL dComIfGp_event_compulsory(void* param_1, const char* param_2, u16 param_3) { return g_dComIfG_gameInfo.play.getEvent().compulsory(param_1, param_2, param_3); } inline s32 dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 hind, void* pActor1, void* pActor2, s16 eventID, u8 infoIdx) { return g_dComIfG_gameInfo.play.getEvent().order(eventType, priority, flag, hind, pActor1, pActor2, eventID, infoIdx); } inline s32 dComIfGp_event_orderOld(u16 eventType, u16 priority, u16 flag, u16 hind, void* pActor1, void* pActor2, const char *pEventName) { return g_dComIfG_gameInfo.play.getEvent().orderOld(eventType, priority, flag, hind, pActor1, pActor2, pEventName); } inline fopAc_ac_c* dComIfGp_event_getTalkPartner() { u32 t = g_dComIfG_gameInfo.play.getEvent().mPtTalk; return g_dComIfG_gameInfo.play.getEvent().convPId(t); } inline void dComIfGp_event_setTalkPartner(void* i_actor) { g_dComIfG_gameInfo.play.getEvent().setPtT(i_actor); } inline fopAc_ac_c* dComIfGp_event_getItemPartner() { u32 i = g_dComIfG_gameInfo.play.getEvent().mPtItem; return g_dComIfG_gameInfo.play.getEvent().convPId(i); } inline fopAc_ac_c* dComIfGp_event_getPt1() { u32 pt1 = g_dComIfG_gameInfo.play.getEvent().mPt1; return g_dComIfG_gameInfo.play.getEvent().convPId(pt1); } inline fopAc_ac_c* dComIfGp_event_getPt2() { u32 pt2 = g_dComIfG_gameInfo.play.getEvent().mPt2; return g_dComIfG_gameInfo.play.getEvent().convPId(pt2); } inline f32 dComIfGp_event_getCullRate() { return g_dComIfG_gameInfo.play.getEvent().getCullRate(); } inline void dComIfGp_event_setCullRate(f32 ratio) { g_dComIfG_gameInfo.play.getEvent().setCullRate(ratio); } inline dEvent_manager_c* dComIfGp_getPEvtManager() { return &g_dComIfG_gameInfo.play.getEvtManager(); } inline s16 dComIfGp_evmng_getEventPrio(s16 eventIdx) { return dComIfGp_getPEvtManager()->getEventPrio(eventIdx); } inline s16 dComIfGp_evmng_getEventIdx(const char* pName, u8 evNo) { return dComIfGp_getPEvtManager()->getEventIdx(pName, evNo); } inline int dComIfGp_evmng_getMyStaffId(const char* pName, fopAc_ac_c* pActor, s32 param_3) { return dComIfGp_getPEvtManager()->getMyStaffId(pName, pActor, param_3); } inline int dComIfGp_evmng_getMyActIdx(int staffIdx, const char* const* pActions, int actionCount, int force, int param_5) { return dComIfGp_getPEvtManager()->getMyActIdx(staffIdx, pActions, actionCount, force, param_5); } inline f32* dComIfGp_evmng_getMyFloatP(int staffIdx, const char* name) { return reinterpret_cast(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 0)); //type 0 is float } inline Vec* dComIfGp_evmng_getMyXyzP(int staffIdx, const char* name) { return reinterpret_cast(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 1)); //type 1 is vec3f } inline u32* dComIfGp_evmng_getMyIntegerP(int staffIdx, const char* name) { return reinterpret_cast(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 3)); //type 3 is int } inline char* dComIfGp_evmng_getMyStringP(int staffIdx, const char* name) { return reinterpret_cast(dComIfGp_getPEvtManager()->getMySubstanceP(staffIdx, name, 4)); //type 4 is string } inline BOOL dComIfGp_evmng_startCheck(s16 eventID) { return dComIfGp_getPEvtManager()->startCheck(eventID); } inline BOOL dComIfGp_evmng_startCheck(const char* pName) { return dComIfGp_getPEvtManager()->startCheckOld(pName); } inline BOOL dComIfGp_evmng_endCheck(const char* pName) { return dComIfGp_getPEvtManager()->endCheckOld(pName); } inline BOOL dComIfGp_evmng_endCheck(s16 eventID) { return dComIfGp_getPEvtManager()->endCheck(eventID); } inline BOOL dComIfGp_evmng_ChkPresentEnd() { return dComIfGp_getPEvtManager()->ChkPresentEnd(); } inline void dComIfGp_evmng_CancelPresent() { return dComIfGp_getPEvtManager()->CancelPresent(); } inline BOOL dComIfGp_evmng_getIsAddvance(s32 staffIdx) { return dComIfGp_getPEvtManager()->getIsAddvance(staffIdx); } inline void dComIfGp_evmng_cutEnd(int staffIdx) { return dComIfGp_getPEvtManager()->cutEnd(staffIdx); } inline void dComIfGp_evmng_execute() { g_dComIfG_gameInfo.play.executeEvtManager(); } inline void dComIfGp_evmng_create() { dComIfGp_getPEvtManager()->create(); } inline void dComIfGp_evmng_remove() { dComIfGp_getPEvtManager()->remove(); } inline void dComIfGp_evmng_setGoal(cXyz* pos) { dComIfGp_getPEvtManager()->setGoal(pos); } /** * === DRAWLIST === */ int dComIfGd_setShadow(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6, f32 y, f32 param_8, cBgS_PolyInfo& pFloorPoly, dKy_tevstr_c* param_10, s16 rotY, f32 param_12, GXTexObj* pTexObj); inline int dComIfGd_setSimpleShadow(cXyz* pPos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle, f32 param_5, GXTexObj* pTex) { return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pPos, param_1, param_2, param_3, angle, param_5, pTex); } int dComIfGd_setSimpleShadow2(cXyz* pPos, f32 param_1, f32 param_2, cBgS_PolyInfo& pPolyInfo, s16 param_4, f32 param_5, GXTexObj* pTex); inline int dComIfGd_setRealShadow2(u32 id, s8 param_2, J3DModel* pModel, cXyz* pPos, f32 param_5, f32 param_6, dKy_tevstr_c* pTevStr) { return g_dComIfG_gameInfo.drawlist.setRealShadow2(id, param_2, pModel, pPos, param_5, param_6, pTevStr); } int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& i_floorPoly, s16 i_angle, f32 param_5, GXTexObj* i_tex); inline void dComIfGd_setAlphaModel(u8 type, Mtx mtx, u8 alpha) { g_dComIfG_gameInfo.drawlist.setAlphaModel(type, mtx, alpha); } inline void dComIfGd_setSpotModel(u8 type, Mtx mtx, u8 alpha) { g_dComIfG_gameInfo.drawlist.setSpotModel(type, mtx, alpha); } inline void dComIfGd_setLightModel(u8 type, Mtx mtx, u8 alpha) { g_dComIfG_gameInfo.drawlist.setLightModel(type, mtx, alpha); } inline s32 dComIfGd_getSpotModelNum() { return g_dComIfG_gameInfo.drawlist.getSpotModelNum(); } inline s32 dComIfGd_getLightModelNum() { return g_dComIfG_gameInfo.drawlist.getLightModelNum(); } inline J3DDrawBuffer* dComIfGd_getListFilter() { return g_dComIfG_gameInfo.drawlist.getOpaListFilter(); } inline void dComIfGd_setList() { g_dComIfG_gameInfo.drawlist.setOpaList(); g_dComIfG_gameInfo.drawlist.setXluList(); } inline void dComIfGd_setListInvisisble() { g_dComIfG_gameInfo.drawlist.setOpaListInvisible(); g_dComIfG_gameInfo.drawlist.setXluListInvisible(); } inline void dComIfGd_setListMaskOff() { g_dComIfG_gameInfo.drawlist.setOpaListMaskOff(); g_dComIfG_gameInfo.drawlist.setXluListMaskOff(); } inline void dComIfGd_setListSky() { g_dComIfG_gameInfo.drawlist.setOpaListSky(); g_dComIfG_gameInfo.drawlist.setXluListSky(); } inline void dComIfGd_setListP0() { g_dComIfG_gameInfo.drawlist.setOpaListP0(); g_dComIfG_gameInfo.drawlist.setXluListP0(); } inline void dComIfGd_setListP1() { g_dComIfG_gameInfo.drawlist.setOpaListP1(); g_dComIfG_gameInfo.drawlist.setXluListP1(); } inline void dComIfGd_setListBG() { g_dComIfG_gameInfo.drawlist.setOpaListBG(); g_dComIfG_gameInfo.drawlist.setXluListBG(); } inline void dComIfGd_setXluListBG() { g_dComIfG_gameInfo.drawlist.setXluListBG(); } inline void dComIfGd_setListFilter() { g_dComIfG_gameInfo.drawlist.setOpaListFilter(); g_dComIfG_gameInfo.drawlist.setXluListFilter(); } inline void dComIfGd_setList2D() { g_dComIfG_gameInfo.drawlist.setOpaList2D(); g_dComIfG_gameInfo.drawlist.setXluList2D(); } inline void dComIfGd_entryZSortXluList(J3DPacket* i_packet, cXyz& param_1) { g_dComIfG_gameInfo.drawlist.entryZSortXluList(i_packet, param_1); } inline void dComIfGd_entryZSortXluListMaskOff(J3DPacket* i_packet, cXyz& param_1) { g_dComIfG_gameInfo.drawlist.entryZSortXluListMaskOff(i_packet, param_1); } inline view_class* dComIfGd_getView() { return (view_class*)g_dComIfG_gameInfo.drawlist.mpCamera; } inline MtxP dComIfGd_getViewRotMtx() { return dComIfGd_getView()->mViewMtxNoTrans; } inline void dComIfGd_set2DOpa(dDlst_base_c* pBase) { g_dComIfG_gameInfo.drawlist.set2DOpa(pBase); } inline void dComIfGd_set2DXlu(dDlst_base_c* pBase) { g_dComIfG_gameInfo.drawlist.set2DXlu(pBase); } inline void dComIfGd_setWindow(dDlst_window_c* pWindow) { g_dComIfG_gameInfo.drawlist.setWindow(pWindow); } inline void dComIfGd_setViewPort(view_port_class* pViewPort) { g_dComIfG_gameInfo.drawlist.setViewPort(pViewPort); } inline void dComIfGd_setView(view_class* pView) { g_dComIfG_gameInfo.drawlist.setView(pView); } /** * === ARCHIVE === */ inline void dComIfGp_setAnmArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setAnmArchive(pArc); } inline void dComIfGp_setMsgArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setMsgArchive(pArc); } inline void dComIfGp_setDmsgArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setDmsgArchive(pArc); } inline void dComIfGp_setTmsgArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setTmsgArchive(pArc); } inline void dComIfGp_setMenuArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setMenuArchive(pArc); } inline void dComIfGp_setFont0Archive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setFont0Archive(pArc); } inline void dComIfGp_setFont1Archive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setFont1Archive(pArc); } inline JKRArchive* dComIfGp_getFontArchive() { return g_dComIfG_gameInfo.play.getFontArchive(); } inline JKRArchive* dComIfGp_getRubyArchive() { return g_dComIfG_gameInfo.play.getRubyArchive(); } inline void dComIfGp_setLkDArc(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setLkDArc(pArc); } inline void dComIfGp_setFmapArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setFmapArchive(pArc); } inline void dComIfGp_setItemResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setItemResArchive(pArc); } inline void dComIfGp_setClctResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setClctResArchive(pArc); } inline void dComIfGp_setFmapResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setFmapResArchive(pArc); } inline void dComIfGp_setDmapResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setDmapResArchive(pArc); } inline void dComIfGp_setOptResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setOptResArchive(pArc); } inline void dComIfGp_setClothResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setClothResArchive(pArc); } inline void dComIfGp_setSaveResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setSaveResArchive(pArc); } inline void dComIfGp_setItemIconArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setItemIconArchive(pArc); } inline void dComIfGp_setNameResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setNameResArchive(pArc); } inline void dComIfGp_setErrorResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setErrorResArchive(pArc); } inline void dComIfGp_setActionIconArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setActionIconArchive(pArc); } inline void dComIfGp_setScopeResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setScopeResArchive(pArc); } inline void dComIfGp_setCamResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setCamResArchive(pArc); } inline void dComIfGp_setSwimResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setSwimResArchive(pArc); } inline void dComIfGp_setWindResArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setWindResArchive(pArc); } inline void dComIfGp_setFontArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setFontArchive(pArc); } inline void dComIfGp_setMsgDtArchive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setMsgDtArchive(pArc); } #if VERSION != VERSION_JPN inline void dComIfGp_setMsgDt2Archive(JKRArchive * pArc) { g_dComIfG_gameInfo.play.setMsgDt2Archive(pArc); } #endif inline void dComIfGp_setItemTable(void * pData) { g_dComIfG_gameInfo.play.setItemTable(pData); } inline void dComIfGp_setActorData(void * pData) { g_dComIfG_gameInfo.play.mADM.SetData(pData); } inline void dComIfGp_setFmapData(void * pData) { g_dComIfG_gameInfo.play.setFmapData(pData); } /** * === RESOURCE === */ class request_of_phase_process_class; int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* arc_name); int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* resName, JKRHeap* heap); int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* resName); inline int dComIfG_setObjectRes(const char* name, u8 param_1, JKRHeap* heap) { return g_dComIfG_gameInfo.mResControl.setObjectRes(name, param_1, heap); } inline int dComIfG_setObjectRes(const char* name, void* param_1, u32 param_2) { return g_dComIfG_gameInfo.mResControl.setObjectRes(name, param_1, param_2, NULL); } inline int dComIfG_setStageRes(const char* name, JKRHeap* heap) { return g_dComIfG_gameInfo.mResControl.setStageRes(name, heap); } inline int dComIfG_syncObjectRes(const char* name) { return g_dComIfG_gameInfo.mResControl.syncObjectRes(name); } inline int dComIfG_syncAllObjectRes() { return g_dComIfG_gameInfo.mResControl.syncAllObjectRes(); } inline int dComIfG_syncStageRes(const char* name) { return g_dComIfG_gameInfo.mResControl.syncStageRes(name); } inline int dComIfG_deleteObjectRes(const char* res) { return g_dComIfG_gameInfo.mResControl.deleteObjectRes(res); } inline int dComIfG_deleteStageRes(const char* res) { return g_dComIfG_gameInfo.mResControl.deleteStageRes(res); } inline void* dComIfG_getStageRes(const char* arcName, const char* resName) { return g_dComIfG_gameInfo.mResControl.getStageRes(arcName, resName); } inline void* dComIfG_getObjectRes(const char* arcName, const char* resName) { return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, resName); } inline void* dComIfG_getObjectRes(const char* arcName, int index) { return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, index); } inline void* dComIfG_getObjectIDRes(const char* arcName, int id) { return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id); } inline void* dComIfG_getObjectIDRes(const char* arcName, u16 id) { return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id); } inline dRes_info_c* dComIfG_getObjectResInfo(const char* arcName) { return g_dComIfG_gameInfo.mResControl.getObjectResInfo(arcName); } /** * === PARTICLE === */ void set(u8, u16, cXyz const*, csXyz const*, cXyz const*, u8, dPa_levelEcallBack*, s8, GXColor const*, GXColor const*, cXyz const*); inline JPABaseEmitter* dComIfGp_particle_set(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setNormal(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setP1(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setNormalP1(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setToon(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setToon(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setToonP1(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setToonP1(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setProjection(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setProjection(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setShipTail(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setShipTail(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_set2Dfore(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->set2Dfore(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_set2Dback(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->set2Dback(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_set2DmenuFore(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF, dPa_levelEcallBack* pCallBack = NULL, s8 setupInfo = -1, const GXColor* pPrmColor = NULL, const GXColor* pEnvColor = NULL, const cXyz* pScale2D = NULL) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->set2DmenuFore(particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D); } inline JPABaseEmitter* dComIfGp_particle_setSingleRipple(u16 particleID, const cXyz* pos, const csXyz* angle = NULL, const cXyz* scale = NULL, u8 alpha = 0xFF) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); return pParticle->setSingleRipple(particleID, pos, angle, scale, alpha); } inline void dComIfGp_particle_setStripes(u16 particleID, const cXyz* pos, const csXyz* angle, const cXyz* scale, u8 param_4, u16 param_5) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); pParticle->setNormalStripes(particleID, pos, angle, scale, param_4, param_5); } inline void dComIfGp_particle_setSimple(u16 particleID, cXyz* pos, u8 alpha, GXColor& prmColor, GXColor& envColor, int param_6) { dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle(); pParticle->setSimple(particleID, pos, alpha, prmColor, envColor, param_6); } inline void dComIfGp_particle_calc3D() { g_dComIfG_gameInfo.play.getParticle()->calc3D(); } inline void dComIfGp_particle_calc2D() { g_dComIfG_gameInfo.play.getParticle()->calc2D(); } inline void dComIfGp_particle_calcMenu() { g_dComIfG_gameInfo.play.getParticle()->calcMenu(); } inline void dComIfGp_particle_drawModelParticle() { g_dComIfG_gameInfo.play.getParticle()->drawModelParticle(); } inline bool dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c** param_1) { return g_dComIfG_gameInfo.play.getParticle()->readScene(particle_no, param_1); } inline void dComIfGp_particle_createCommon(const void * pArc) { g_dComIfG_gameInfo.play.getParticle()->createCommon(pArc); } inline void dComIfGp_particle_createRoomScene(void * pData) { g_dComIfG_gameInfo.play.getParticle()->createRoomScene(pData); } inline void dComIfGp_particle_removeRoomScene() { g_dComIfG_gameInfo.play.getParticle()->removeRoomScene(); } /** * === ATTENTION === */ inline void dComIfGp_att_CatchRequest(fopAc_ac_c* param_0, u8 param_1, f32 param_2, f32 param_3, f32 param_4, s16 param_5, s32 param_6) { dAttention_c& attention = g_dComIfG_gameInfo.play.getAttention(); attention.CatchRequest(param_0, param_1, param_2, param_3, param_4,param_5, param_6); } /** * === MISC === */ class scene_class; int dComIfG_resetToOpening(scene_class* i_scene); inline int dComIfG_getTimerMode() { return g_dComIfG_gameInfo.play.getTimerMode(); } inline dTimer_c* dComIfG_getTimerPtr() { return g_dComIfG_gameInfo.play.getTimerPtr(); } inline void dComIfG_TimerDeleteRequest() { dComIfG_getTimerPtr()->deleteRequest(); } int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName); #endif /* D_COM_D_COM_INF_GAME_H */