#ifndef D_SAVE_D_SAVE_H #define D_SAVE_D_SAVE_H #include "global.h" #include "SSystem/SComponent/c_xyz.h" class dSv_player_status_a_c { public: void init(); u8 getSelectItem(int i_no) { return mSelectItem[i_no]; } void setSelectItem(int i_no, u8 i_invIdx) { mSelectItem[i_no] = i_invIdx; } u8 getSelectEquip(int i_no) { return mSelectEquip[i_no]; } u8 getWalletSize() { return mWalletSize; } void setWalletSize(u8 size) { mWalletSize = size; } int getRupee() { return mRupee; } u8 getMagic() { return mMagic; } u8 getMaxMagic() { return mMaxMagic; } u16 getLife() { return mLife; } u16 getMaxLife() { return mMaxLife; } /* 0x00 */ u16 mMaxLife; /* 0x02 */ u16 mLife; /* 0x04 */ u16 mRupee; /* 0x06 */ u16 field_0x6; /* 0x08 */ u8 field_0x8; /* 0x09 */ u8 mSelectItem[5]; // X, Y, Z button /* 0x0E */ u8 mSelectEquip[4]; // Sword, Shield, Bracelet, ? /* 0x12 */ u8 mWalletSize; /* 0x13 */ u8 mMaxMagic; /* 0x14 */ u8 mMagic; /* 0x15 */ u8 field_0x15; /* 0x16 */ u8 field_0x16; }; // Size: 0x18 STATIC_ASSERT(sizeof(dSv_player_status_a_c) == 0x18); class dSv_player_status_b_c { public: void init(); void setDateIpl(s64 i_time) { mDateIPL = i_time; } u16 getDate() const { return mDate; } f32 getTime() const { return mTime; } void setDate(u16 i_date) { mDate = i_date; } void setTime(f32 i_time) { mTime = i_time; } s64 getDateIpl() const { return mDateIPL; } s16 getWindY() { return mTactWindAngleY; } s16 getWindX() { return mTactWindAngleX; } void setWindY(s16 i_windY) { mTactWindAngleY = i_windY; } void setWindX(s16 i_windX) { mTactWindAngleX = i_windX; } /* 0x00 */ u64 mDateIPL; /* 0x08 */ f32 field_0x8; /* 0x0C */ f32 mTime; /* 0x10 */ u16 mDate; /* 0x12 */ s16 mTactWindAngleX; /* 0x14 */ s16 mTactWindAngleY; }; // Size: 0x18 STATIC_ASSERT(sizeof(dSv_player_status_b_c) == 0x18); class dSv_player_return_place_c { public: void init(); void set(char const*, s8, u8); const s8 getRoomNo() const { return mRoomNo; } u8 getPlayerStatus() const { return mPlayerStatus; } char* getName() { return mName; } /* 0x00 */ char mName[8]; /* 0x08 */ s8 mRoomNo; /* 0x09 */ u8 mPlayerStatus; /* 0x0A */ u8 unk_0xa; /* 0x0B */ u8 unk_0xb; }; // Size: 0xC STATIC_ASSERT(sizeof(dSv_player_return_place_c) == 0xC); class dSv_player_item_c { public: void init(); void setBottleItemIn(u8, u8); void setEmptyBottleItemIn(u8); void setEmptyBottle(); void setEquipBottleItemIn(u8); void setEquipBottleItemIn(u8, u8); void setEquipBottleItemEmpty(); void setEquipBottleItemEmpty(u8); u8 checkBottle(u8); u8 checkEmptyBottle(); u8 getItem(int i_idx) const { return mItems[i_idx]; } void setItem(int i_idx, u8 i_itemNo) { mItems[i_idx] = i_itemNo; } /* 0x00 */ u8 mItems[21]; }; // Size: 0x15 STATIC_ASSERT(sizeof(dSv_player_item_c) == 0x15); class dSv_player_get_item_c { public: void init(); void onItem(int, u8); BOOL isItem(int, u8); void onBottleItem(u8); BOOL isBottleItem(u8); /* 0x0 */ u8 mItemFlags[21]; }; // Size: 0x15 STATIC_ASSERT(sizeof(dSv_player_get_item_c) == 0x15); class dSv_player_item_record_c { public: void init(); void resetTimer(u16); void decTimer(); u16 getTimer(); u32 getArrowNum() { return mArrowNum; } void setArrowNum(u8 num) { mArrowNum = num; } u32 getBombNum() { return mBombNum; } void setBombNum(u8 num) { mBombNum = num; } // u32 getPictureNum() { return ?; } // void setPictureNum(u8 num) { ? = num; } /* 0x0 */ u16 mTimer; /* 0x2 */ u8 field_0x2; /* 0x3 */ u8 mArrowNum; /* 0x4 */ u8 mBombNum; /* 0x5 */ u8 mBottleNum[3]; }; // Size: 0x8 STATIC_ASSERT(sizeof(dSv_player_item_record_c) == 0x8); class dSv_player_item_max_c { public: void init(); u8 getArrowNum() const { return mArrowNum; } void setArrowNum(u8 num) { mArrowNum = num; } u8 getBombNum() const { return mBombNum; } void setBombNum(u8 num) { mBombNum = num; } // void setReserved1Num(u8 num) { ? = num; } /* 0x0 */ u8 field_0x0; /* 0x1 */ u8 mArrowNum; /* 0x2 */ u8 mBombNum; /* 0x3 */ u8 field_0x3[5]; }; // Size: 0x8 STATIC_ASSERT(sizeof(dSv_player_item_max_c) == 0x8); class dSv_player_bag_item_c { public: void init(); void setBeastItem(u8); void setBeastItemEmpty(u8); bool checkBeastItem(u8); void setBaitItemChange(u8); void setBaitItemChange(u8, u8); void setBaitItemEmpty(u8); void setBaitItemEmpty(); void setBaitItem(u8); u8 checkBaitItemEmpty(); u8 checkBaitItem(u8); void setReserveItemChange(u8, u8); void setReserveItemChange(u8); void setReserveItemEmpty(u8); void setReserveItemEmpty(); void setReserveItem(u8); bool checkReserveItemEmpty(); u8 checkReserveItem(u8); u8 getBeast(int i_idx) { return mBeast[i_idx]; } u8 getBait(int i_idx) { return mBait[i_idx]; } u8 getReserve(int i_idx) { return mReserve[i_idx]; } /* 0x00 */ u8 mBeast[8]; /* 0x08 */ u8 mBait[8]; /* 0x10 */ u8 mReserve[8]; }; // Size: 0x18 STATIC_ASSERT(sizeof(dSv_player_bag_item_c) == 0x18); class dSv_player_get_bag_item_c { public: void init(); void onBeast(u8); BOOL isBeast(u8); void onBait(u8); BOOL isBait(u8); void onReserve(u8); BOOL isReserve(u8); /* 0x0 */ u32 mReserveFlags; /* 0x4 */ u8 mBeastFlags; /* 0x5 */ u8 mBaitFlags; /* 0x6 */ u8 unk_0x6[0xC - 0x6]; }; // Size: 0xC STATIC_ASSERT(sizeof(dSv_player_get_bag_item_c) == 0xC); class dSv_player_bag_item_record_c { public: void init(); u8 getBeastNum(int i_idx) const { return mBeastNum[i_idx]; } u8 getBaitNum(int i_idx) const { return mBaitNum[i_idx]; } u8 getReserveNum(int i_idx) const { return mReserveNum[i_idx]; } /* 0x00 */ u8 mBeastNum[8]; /* 0x08 */ u8 mBaitNum[8]; /* 0x10 */ u8 mReserveNum[8]; }; // Size: 0x18 STATIC_ASSERT(sizeof(dSv_player_bag_item_record_c) == 0x18); class dSv_player_collect_c { public: void init(); void onCollect(int, u8); void offCollect(int, u8); BOOL isCollect(int, u8); void onTact(u8); BOOL isTact(u8); void onTriforce(u8); BOOL isTriforce(u8); void onSymbol(u8); BOOL isSymbol(u8); int getTriforceNum(); /* 0x0 */ u8 field_0x0[8]; /* 0x8 */ u8 field_0x8; /* 0x9 */ u8 mTact; /* 0xA */ u8 mTriforce; /* 0xB */ u8 mSymbol; /* 0xC */ u8 field_0xc; }; // Size: 0xD STATIC_ASSERT(sizeof(dSv_player_collect_c) == 0xD); class dSv_player_map_c { public: void init(); void onGetMap(int); BOOL isGetMap(int); void onOpenMap(int); void offOpenMap(int); BOOL isOpenMap(int); void onCompleteMap(int); void offCompleteMap(int); BOOL isCompleteMap(int); void onTriforce(int); void offTriforce(int); BOOL isTriforce(int); int getCollectMapNum(); void onFmapBit(int, u8); BOOL isFmapBit(int, u8); void onSaveArriveGrid(int); BOOL isSaveArriveGrid(int); void onSaveArriveGridForAgb(int); BOOL isSaveArriveGridForAgb(int); /* 0x00 */ u32 field_0x0[4][4]; /* 0x40 */ u8 field_0x40[49]; /* 0x71 */ u8 field_0x71[16]; /* 0x81 */ u8 field_0x81; /* 0x82 */ u8 field_0x82[0x84 - 0x82]; }; // Size: 0x84 STATIC_ASSERT(sizeof(dSv_player_map_c) == 0x84); class dSv_player_info_c { public: void init(); const char* getPlayerName() const { return mPlayerName; } u8 getClearCount() const { return mClearCount; } /* 0x00 */ u8 field_0x0[0x10]; /* 0x10 */ u16 field_0x10; /* 0x10 */ u16 field_0x12; /* 0x14 */ char mPlayerName[17]; /* 0x25 */ char field_0x25[17]; /* 0x36 */ char field_0x36[17]; /* 0x47 */ char field_0x47[17]; /* 0x58 */ u8 mClearCount; /* 0x59 */ u8 mFmapIdx; /* 0x5A */ u8 field_0x5a[0x5c - 0x5a]; }; // Size: 0x5C STATIC_ASSERT(sizeof(dSv_player_info_c) == 0x5C); class dSv_player_config_c { public: void init(); s32 checkVibration(); u8 getVibration() const { return mVibration; } /* 0x0 */ u8 field_0x0; /* 0x1 */ u8 mSoundMode; /* 0x2 */ u8 mAttentionType; /* 0x3 */ u8 mVibration; /* 0x4 */ u8 field_0x4; }; STATIC_ASSERT(sizeof(dSv_player_config_c) == 0x5); class dSv_player_priest_c { public: void init(); void set(u8, cXyz&, s16, s8); /* 0x0 */ cXyz field_0x0; /* 0xC */ s16 field_0xc; /* 0xE */ s8 field_0xe; /* 0xF */ u8 field_0xf; }; STATIC_ASSERT(sizeof(dSv_player_priest_c) == 0x10); class dSv_player_status_c_c { public: void init(); /* 0x00 */ dSv_player_status_a_c mRecollectStatusA; /* 0x18 */ dSv_player_item_c mRecollectItem; /* 0x2D */ u8 mRecollectItemRecord[3]; /* 0x30 */ u8 mRecollectItemMax[3]; /* 0x33 */ dSv_player_bag_item_c mRecollectBagItem; /* 0x4B */ dSv_player_bag_item_record_c mRecollectBagItemRecord; /* 0x63 */ u8 mRecollectCollect[13]; }; // Size: 0x70 STATIC_ASSERT(sizeof(dSv_player_status_c_c) == 0x70); class dSv_player_c { public: void init(); dSv_player_status_a_c& getPlayerStatusA() { return mPlayerStatusA; } dSv_player_status_a_c* getpPlayerStatusA() { return &mPlayerStatusA; } dSv_player_status_b_c& getPlayerStatusB() { return mPlayerStatusB; } dSv_player_status_b_c* getpPlayerStatusB() { return &mPlayerStatusB; } dSv_player_return_place_c& getPlayerReturnPlace() { return mReturnPlace; } dSv_player_return_place_c* getpPlayerReturnPlace() { return &mReturnPlace; } dSv_player_item_c& getItem() { return mPlayerItem; } dSv_player_item_c* getpItem() { return &mPlayerItem; } dSv_player_get_item_c& getGetItem() { return mGetItem; } dSv_player_get_item_c* getpGetItem() { return &mGetItem; } dSv_player_item_record_c& getItemRecord() { return mItemRecord; } dSv_player_item_record_c* getpItemRecord() { return &mItemRecord; } dSv_player_item_max_c& getItemMax() { return mItemMax; } dSv_player_item_max_c* getpItemMax() { return &mItemMax; } dSv_player_bag_item_c& getBagItem() { return mBagItem; } dSv_player_bag_item_c* getpBagItem() { return &mBagItem; } dSv_player_get_bag_item_c& getGetBagItem() { return mGetBagItem; } dSv_player_get_bag_item_c* getpGetBagItem() { return &mGetBagItem; } dSv_player_bag_item_record_c& getBagItemRecord() { return mBagItemRecord; } dSv_player_bag_item_record_c* getpBagItemRecord() { return &mBagItemRecord; } dSv_player_collect_c& getCollect() { return mCollect; } dSv_player_collect_c* getpCollect() { return &mCollect; } dSv_player_map_c& getMap() { return mMap; } dSv_player_map_c* getpMap() { return &mMap; } dSv_player_info_c& getPlayerInfo() { return mInfo; } dSv_player_info_c* getpPlayerInfo() { return &mInfo; } dSv_player_config_c& getConfig() { return mConfig; } dSv_player_config_c* getpConfig() { return &mConfig; } dSv_player_priest_c& getPriest() { return mPriest; } dSv_player_priest_c* getpPriest() { return &mPriest; } dSv_player_status_c_c* getpPlayerStatusC(int i_idx) { return &mStatusC[i_idx]; } /* 0x000 */ dSv_player_status_a_c mPlayerStatusA; /* 0x018 */ dSv_player_status_b_c mPlayerStatusB; /* 0x030 */ dSv_player_return_place_c mReturnPlace; /* 0x03C */ dSv_player_item_c mPlayerItem; /* 0x051 */ dSv_player_get_item_c mGetItem; /* 0x066 */ dSv_player_item_record_c mItemRecord; /* 0x06E */ dSv_player_item_max_c mItemMax; /* 0x076 */ dSv_player_bag_item_c mBagItem; /* 0x090 */ dSv_player_get_bag_item_c mGetBagItem; /* 0x09C */ dSv_player_bag_item_record_c mBagItemRecord; /* 0x0B4 */ dSv_player_collect_c mCollect; /* 0x0C4 */ dSv_player_map_c mMap; /* 0x148 */ dSv_player_info_c mInfo; /* 0x1A4 */ dSv_player_config_c mConfig; /* 0x1AC */ dSv_player_priest_c mPriest; /* 0x1BC */ dSv_player_status_c_c mStatusC[4]; }; // Size: 0x380 ? STATIC_ASSERT(sizeof(dSv_player_c) == 0x380); class dSv_memBit_c { public: enum { /* 0x0 */ MAP, /* 0x1 */ COMPASS, /* 0x2 */ BOSS_KEY, /* 0x3 */ STAGE_BOSS_ENEMY, /* 0x4 */ STAGE_LIFE, /* 0x5 */ STAGE_BOSS_DEMO, /* 0x7 */ STAGE_BOSS_ENEMY_2 = 7 }; void init(); void onTbox(int); BOOL isTbox(int); void onSwitch(int); void offSwitch(int); BOOL isSwitch(int); BOOL revSwitch(int); void onItem(int); BOOL isItem(int); void onVisitedRoom(int); BOOL isVisitedRoom(int); void onDungeonItem(int); BOOL isDungeonItem(int); u8 getKeyNum() { return mKeyNum; } void setKeyNum(u8 i_keyNum) { mKeyNum = i_keyNum; } void onDungeonItemMap() { onDungeonItem(MAP); } BOOL isDungeonItemMap() { return isDungeonItem(MAP); } void onDungeonItemCompass() { onDungeonItem(COMPASS); } BOOL isDungeonItemCompass() { return isDungeonItem(COMPASS); } void onDungeonItemBossKey() { onDungeonItem(BOSS_KEY); } BOOL isDungeonItemBossKey() { return isDungeonItem(BOSS_KEY); } void onStageBossEnemy() { onDungeonItem(STAGE_BOSS_ENEMY); } BOOL isStageBossEnemy() { return isDungeonItem(STAGE_BOSS_ENEMY); } BOOL isStageBossEnemy2() { return isDungeonItem(STAGE_BOSS_ENEMY_2); } void onStageLife() { onDungeonItem(STAGE_LIFE); } BOOL isStageLife() { return isDungeonItem(STAGE_LIFE); } /* 0x00 */ u32 mTbox; /* 0x04 */ u32 mSwitch[4]; /* 0x14 */ u32 mItem[1]; /* 0x18 */ u32 mVisitedRoom[2]; /* 0x20 */ u8 mKeyNum; /* 0x21 */ u8 mDungeonItem; }; // Size: 0x24 STATIC_ASSERT(sizeof(dSv_memBit_c) == 0x24); class dSv_ocean_c { public: void init(); void onOceanSvBit(u8 i_grid, u16 i_bit); BOOL isOceanSvBit(u8 i_grid, u16 i_bit); /* 0x0 */ u16 field_0x0[50]; }; STATIC_ASSERT(sizeof(dSv_ocean_c) == 0x64); class dSv_event_c { public: void init(); void onEventBit(u16); void offEventBit(u16); BOOL isEventBit(u16); void setEventReg(u16, u8); u8 getEventReg(u16); /* 0x0 */ u8 mFlags[0x100]; }; // Size: 0x100 STATIC_ASSERT(sizeof(dSv_event_c) == 0x100); class dSv_reserve_c { public: void init(); /* 0x0 */ u8 mReserve[0x50]; }; // Size: 0x50 class dSv_memory_c { public: dSv_memory_c() { init(); } void init(); dSv_memBit_c& getBit() { return mMembit; } const dSv_memBit_c& getBit() const { return mMembit; } /* 0x0 */ dSv_memBit_c mMembit; }; // Size: 0x24 STATIC_ASSERT(sizeof(dSv_memory_c) == 0x24); class dSv_danBit_c { public: int init(s8); void onSwitch(int); void offSwitch(int); BOOL isSwitch(int); BOOL revSwitch(int); u8 getGbaRupeeCount() { return mGbaRupeeCount; } void incGbaRupeeCount() { mGbaRupeeCount++; } /* 0x0 */ s8 mStageNo; /* 0x1 */ u8 mGbaRupeeCount; /* 0x4 */ u32 mSwitch[2]; }; // Size: 0xC class dSv_zoneBit_c { public: void init(); void clearRoomSwitch(); void onSwitch(int); void offSwitch(int); BOOL isSwitch(int); BOOL revSwitch(int); void onItem(int); BOOL isItem(int); static const int SWITCH_MAX = 48; /* 0x0 */ u16 mSwitch[3]; /* 0x6 */ u16 mItem; }; // Size: 0x8 class dSv_zoneActor_c { public: void init(); void on(int); BOOL is(int); static const int ACTOR_MAX = 512; /* 0x0 */ u32 mActorFlags[16]; }; // Size: 0x40 class dSv_zone_c { public: dSv_zone_c() { mRoomNo = -1; } void init(int); dSv_zoneBit_c& getZoneBit() { return mZoneBit; } const dSv_zoneBit_c& getBit() const { return mZoneBit; } dSv_zoneActor_c& getActor() { return mZoneActor; } const dSv_zoneActor_c& getActor() const { return mZoneActor; } void reset() { mRoomNo = -1; } /* 0x00 */ s8 mRoomNo; /* 0x02 */ dSv_zoneBit_c mZoneBit; /* 0x0C */ dSv_zoneActor_c mZoneActor; }; // Size: 0x4C class dSv_restart_c { public: void setRoom(cXyz const&, s16, s8); void setRestartOption(s8); void setRestartOption(s8, cXyz*, s16, s8); void setRoomParam(u32 param) { mRestartParam = param; } void setStartPoint(s16 point) { mStartCode = point; } void setLastSceneInfo(f32 speed, u32 mode) { mLastSpeedF = speed; mLastMode = mode; } s16 getStartPoint() { return mStartCode; } u32 getLastMode() { return mLastMode; } f32 getLastSpeedF() { return mLastSpeedF; } s8 getRoomNo() { return mRestartRoom; } u32 getRoomParam() { return mRestartParam; } cXyz& getRoomPos() { return mRestartPos; } s16 getRoomAngleY() { return mRestartAngle; } s8 getRestartOption() { return mOption; } s8 getRestartOptionRoomNo() { return mOptionRoomNo; } s16 getRestartOptionPoint() { return mOptionPoint; } s16 getRestartOptionAngleY() { return mOptionRoomAngleY; } cXyz& getRestartOptionPos() { return mOptionRoomPos; } /* 0x00 */ s8 mRestartRoom; /* 0x01 */ u8 mOption; /* 0x02 */ s8 mOptionRoomNo; /* 0x04 */ s16 mOptionPoint; /* 0x06 */ s16 mOptionRoomAngleY; /* 0x08 */ cXyz mOptionRoomPos; /* 0x14 */ s16 mStartCode; /* 0x16 */ s16 mRestartAngle; /* 0x18 */ cXyz mRestartPos; /* 0x24 */ u32 mRestartParam; /* 0x28 */ f32 mLastSpeedF; /* 0x2C */ u32 mLastMode; }; // Size: 0x30 class dSv_turnRestart_c { public: void set(cXyz const&, s16, s8, u32, cXyz const&, s16, int); u32 getParam() const { return mParam; } cXyz& getPos() { return mPosition; } s16 getAngleY() const { return mAngleY; } cXyz& getShipPos() { return field_0x24; } s16 getShipAngleY() const { return field_0x30; } s8 getRoomNo() { return mRoomNo; } /* 0x00 */ cXyz mPosition; /* 0x0C */ u32 mParam; /* 0x10 */ s16 mAngleY; /* 0x12 */ s8 mRoomNo; /* 0x13 */ u8 field_0x13; /* 0x14 */ u8 field_0x14[0x24 - 0x14]; /* 0x24 */ cXyz field_0x24; /* 0x30 */ s16 field_0x30; /* 0x34 */ int field_0x34; }; // Size: 0x38 class dSv_save_c { public: void init(); dSv_player_c& getPlayer() { return mPlayer; } dSv_ocean_c& getOcean() { return mOcean; } dSv_event_c& getEvent() { return mEvent; } dSv_memory_c& getSave(int i_stageNo) { return mMemory[i_stageNo]; } void putSave(int i_stageNo, dSv_memory_c i_mem) { mMemory[i_stageNo] = i_mem; } const static int STAGE_MAX = 16; /* 0x000 */ dSv_player_c mPlayer; /* 0x380 */ dSv_memory_c mMemory[STAGE_MAX]; /* 0x5C0 */ dSv_ocean_c mOcean; /* 0x624 */ dSv_event_c mEvent; }; // Size: 0x724 STATIC_ASSERT(sizeof(dSv_save_c) == 0x728); class dSv_info_c { public: void init(); void reinit(); void getSave(int); void putSave(int); void initZone(); int createZone(int); void onSwitch(int, int); void offSwitch(int, int); BOOL isSwitch(int, int); BOOL revSwitch(int, int); void onItem(int, int); BOOL isItem(int, int); void onActor(int, int); BOOL isActor(int, int); void memory_to_card(char*, int); void card_to_memory(char*, int); int initdata_to_card(char*, int); dSv_save_c& getSavedata() { return mSavedata; } dSv_player_c& getPlayer() { return mSavedata.getPlayer(); } dSv_ocean_c& getOcean() { return mSavedata.getOcean(); } dSv_event_c& getEvent() { return mSavedata.getEvent(); } dSv_restart_c& getRestart() { return mRestart; } dSv_event_c& getTmp() { return mTmp; } dSv_turnRestart_c& getTurnRestart() { return mTurnRestart; } dSv_memory_c& getMemory() { return mMemory; } dSv_danBit_c& getDan() { return mDan; } dSv_zone_c& getZone(int id) { return mZone[id]; } void removeZone(int zoneNo) { mZone[zoneNo].reset(); } void initDan(s8 i_stage) { mDan.init(i_stage); } static const int MEMORY_SWITCH = 0x80; static const int DAN_SWITCH = 0x40; static const int ZONE_SWITCH = 0x30; static const int MEMORY_ITEM = 0x40; static const int ZONE_ITEM = 0x10; static const int ZONE_MAX = 0x20; /* 0x0000 */ dSv_save_c mSavedata; /* 0x0724 */ u8 unk_0x724[0x50]; /* 0x0778 */ dSv_memory_c mMemory; /* 0x079C */ dSv_danBit_c mDan; /* 0x07A8 */ dSv_zone_c mZone[ZONE_MAX]; /* 0x1128 */ dSv_restart_c mRestart; /* 0x1158 */ dSv_event_c mTmp; /* 0x1258 */ dSv_turnRestart_c mTurnRestart; /* 0x1290 */ u8 field_0x1290; /* 0x1291 */ u8 field_0x1291; /* 0x1292 */ u8 field_0x1292; /* 0x1298 */ s64 field_0x1298; }; // Size: 0x12A0 STATIC_ASSERT(sizeof(dSv_info_c) == 0x12A0); enum dSv_eventBit_e { EV_BIT_TALKED_TO_IRCH_IN_FOREST_HAVEN = 0x3802, }; #endif /* D_SAVE_D_SAVE_H */