/** * d_a_bdkobj.cpp * Object - Helmaroc King fight objects (wooden bridges, wooden planks floating in water, etc.). */ #include "d/actor/d_a_bdkobj.h" #include "d/d_bg_w.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" /* 000000EC-00000104 .text ride_call_back__FP4dBgWP10fopAc_ac_cP10fopAc_ac_c */ void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*) { /* Nonmatching */ } /* 00000104-00000184 .text hahen_draw__FP12bdkobj_class */ void hahen_draw(bdkobj_class*) { /* Nonmatching */ } /* 00000184-000002C4 .text daBdkobj_Draw__FP12bdkobj_class */ static BOOL daBdkobj_Draw(bdkobj_class*) { /* Nonmatching */ } /* 00000300-00000C08 .text top_hahen_move__FP12bdkobj_classP9bdo_eff_s */ void top_hahen_move(bdkobj_class*, bdo_eff_s*) { /* Nonmatching */ } /* 00001214-00001640 .text kaidan_hahen_move__FP12bdkobj_classP9bdo_eff_s */ void kaidan_hahen_move(bdkobj_class*, bdo_eff_s*) { /* Nonmatching */ } /* 000018E8-00001970 .text hahen_move__FP12bdkobj_class */ void hahen_move(bdkobj_class*) { /* Nonmatching */ } /* 00001970-00001CF0 .text tower_kaidan_move__FP12bdkobj_class */ void tower_kaidan_move(bdkobj_class*) { /* Nonmatching */ } /* 00001CF0-00002274 .text daBdkobj_Execute__FP12bdkobj_class */ static BOOL daBdkobj_Execute(bdkobj_class*) { /* Nonmatching */ } /* 00002274-0000227C .text daBdkobj_IsDelete__FP12bdkobj_class */ static BOOL daBdkobj_IsDelete(bdkobj_class*) { return TRUE; } /* 0000227C-000022E8 .text daBdkobj_Delete__FP12bdkobj_class */ static BOOL daBdkobj_Delete(bdkobj_class*) { /* Nonmatching */ } /* 000022E8-000024C8 .text useHeapInit__FP10fopAc_ac_c */ static BOOL useHeapInit(fopAc_ac_c*) { /* Nonmatching */ } /* 000024C8-000027B8 .text daBdkobj_Create__FP10fopAc_ac_c */ static cPhs_State daBdkobj_Create(fopAc_ac_c*) { /* Nonmatching */ static dCcD_SrcCyl cc_cyl_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_BOOMERANG & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ dCcG_SE_UNK5, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGCylS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 100.0f, /* Height */ 450.0f, }}, }; static dCcD_SrcSph hahen_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ dCcG_SE_UNK5, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 30.0f, }}, }; } static actor_method_class l_daBdkobj_Method = { (process_method_func)daBdkobj_Create, (process_method_func)daBdkobj_Delete, (process_method_func)daBdkobj_Execute, (process_method_func)daBdkobj_IsDelete, (process_method_func)daBdkobj_Draw, }; actor_process_profile_definition g_profile_BDKOBJ = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BDKOBJ, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bdkobj_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BDKOBJ, /* Actor SubMtd */ &l_daBdkobj_Method, /* Status */ fopAcStts_CULL_e | fopAcStts_UNK40000_e, /* Group */ fopAc_ACTOR_e, /* CullType */ fopAc_CULLBOX_CUSTOM_e, };