/** * d_a_bmdhand.cpp * Boss - Kalle Demos (ceiling tentacles) */ #include "d/actor/d_a_bmdhand.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" /* 000000EC-00000118 .text __ct__15daBmdhand_HIO_cFv */ daBmdhand_HIO_c::daBmdhand_HIO_c() { /* Nonmatching */ } /* 00000118-000001CC .text hand_draw__FP13bmdhand_class */ void hand_draw(bmdhand_class*) { /* Nonmatching */ } /* 000001CC-0000022C .text daBmdhand_Draw__FP13bmdhand_class */ static BOOL daBmdhand_Draw(bmdhand_class*) { /* Nonmatching */ } /* 0000022C-00000310 .text hand_mtx_set__FP13bmdhand_class */ void hand_mtx_set(bmdhand_class*) { /* Nonmatching */ } /* 00000310-00000388 .text control3__FP13bmdhand_class */ void control3(bmdhand_class*) { /* Nonmatching */ } /* 00000388-000006E4 .text control1__FP13bmdhand_class */ void control1(bmdhand_class*) { /* Nonmatching */ } /* 000006E4-00000A1C .text control2__FP13bmdhand_class */ void control2(bmdhand_class*) { /* Nonmatching */ } /* 00000A1C-00000EFC .text cut_control__FP13bmdhand_class */ void cut_control(bmdhand_class*) { /* Nonmatching */ } /* 00000EFC-00000FAC .text cut_control3__FP13bmdhand_class */ void cut_control3(bmdhand_class*) { /* Nonmatching */ } /* 00000FAC-000012DC .text start_control1__FP13bmdhand_class */ void start_control1(bmdhand_class*) { /* Nonmatching */ } /* 000012DC-0000158C .text start_control2__FP13bmdhand_class */ void start_control2(bmdhand_class*) { /* Nonmatching */ } /* 0000158C-0000161C .text hand_close__FP13bmdhand_class */ void hand_close(bmdhand_class*) { /* Nonmatching */ } /* 0000161C-000016AC .text hand_open__FP13bmdhand_class */ void hand_open(bmdhand_class*) { /* Nonmatching */ } /* 000016AC-00001D30 .text hand_calc__FP13bmdhand_class */ void hand_calc(bmdhand_class*) { /* Nonmatching */ } /* 00002168-000025D4 .text start_hand_calc__FP13bmdhand_class */ void start_hand_calc(bmdhand_class*) { /* Nonmatching */ } /* 000025D4-00002E74 .text hand_move__FP13bmdhand_class */ void hand_move(bmdhand_class*) { /* Nonmatching */ } /* 00002E74-00002EC0 .text s_a_d_sub__FPvPv */ void s_a_d_sub(void*, void*) { /* Nonmatching */ } /* 00002EC0-00003028 .text daBmdhand_Execute__FP13bmdhand_class */ static BOOL daBmdhand_Execute(bmdhand_class*) { /* Nonmatching */ } /* 00003028-00003030 .text daBmdhand_IsDelete__FP13bmdhand_class */ static BOOL daBmdhand_IsDelete(bmdhand_class*) { return TRUE; } /* 00003030-000030C4 .text daBmdhand_Delete__FP13bmdhand_class */ static BOOL daBmdhand_Delete(bmdhand_class*) { /* Nonmatching */ } /* 000030C4-00003210 .text useHeapInit__FP13bmdhand_class */ void useHeapInit(bmdhand_class*) { /* Nonmatching */ } /* 00003210-00003230 .text solidHeapCB__FP10fopAc_ac_c */ static BOOL solidHeapCB(fopAc_ac_c*) { /* Nonmatching */ } /* 00003230-000034FC .text daBmdhand_Create__FP10fopAc_ac_c */ static cPhs_State daBmdhand_Create(fopAc_ac_c*) { /* Nonmatching */ static dCcD_SrcSph cc_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ 0, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 100.0f, }}, }; } static actor_method_class l_daBmdhand_Method = { (process_method_func)daBmdhand_Create, (process_method_func)daBmdhand_Delete, (process_method_func)daBmdhand_Execute, (process_method_func)daBmdhand_IsDelete, (process_method_func)daBmdhand_Draw, }; actor_process_profile_definition g_profile_BMDHAND = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BMDHAND, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bmdhand_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BMDHAND, /* Actor SubMtd */ &l_daBmdhand_Method, /* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_CUSTOM_e, };