#ifndef D_A_OBJ_HTETU1_H #define D_A_OBJ_HTETU1_H #include "f_op/f_op_actor.h" class daObjHtetu1Splash_c : public fopAc_ac_c { public: void chk_stop() {} void delete_s() {} void get_timer() {} void play_particle() {} void set_pos_y(float) {} void stop_particle() {} void sub_timer() {} void timer_play_particle(short) {} void create_s(unsigned short, cXyz*, csXyz*, dKy_tevstr_c*); public: /* Place member variables here */ }; #endif /* D_A_OBJ_HTETU1_H */