#ifndef D_A_ITEMBASE_STATIC_H #define D_A_ITEMBASE_STATIC_H #include "f_op/f_op_actor.h" void getItemNo(); void getHeight(); void getR(); void hide(); void show(); void changeDraw(); void chkDraw(); void dead(); void chkDead(); void setLoadError(); void CheckItemCreateHeap(fopAc_ac_c*); void CheckFieldItemCreateHeap(fopAc_ac_c*); #endif /* D_A_ITEMBASE_STATIC_H */