#ifndef D_S_PLAY #define D_S_PLAY #include "f_op/f_op_scene.h" class dScnPly_ply_c : public scene_class { public: s8 calcPauseTimer(); bool resetGame(); void offReset(); static bool isPause() { return pauseTimer == 0; } static void setPauseTimer(s8 time) { pauseTimer = time; } static s8 pauseTimer; static s8 nextPauseTimer; }; #endif /* D_S_PLAY */