#ifndef D_A_OBJ_EKSKZ_H #define D_A_OBJ_EKSKZ_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_particle.h" #include "m_Do/m_Do_ext.h" namespace daObjEkskz { class Act_c : public dBgS_MoveBgActor { public: void prm_get_swSave() const {} virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); public: /* 0x2C8 */ u8 m2C8[0x2D0 - 0x2C8]; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ dCcD_Stts mStts; /* 0x310 */ dCcD_Cyl mCyl; /* 0x440 */ J3DModel* mpModelEff; /* 0x444 */ mDoExt_bckAnm mBckAnm; /* 0x454 */ mDoExt_brkAnm mBrkAnm; /* 0x46C */ mDoExt_btkAnm mBtkAnm; /* 0x480 */ u8 m480; /* 0x481 */ u8 m481[0x484 - 0x481]; /* 0x484 */ dPa_smokeEcallBack mSmokeCallback[4]; /* 0x504 */ u8 m504[0x50C - 0x504]; /* 0x50C */ JPABaseEmitter* mpSmoke0; /* 0x510 */ u8 m510[0x514 - 0x510]; /* 0x514 */ dKy_tevstr_c mTevStr; }; }; #endif /* D_A_OBJ_EKSKZ_H */