#ifndef D_A_OBJ_TNTRAP_H #define D_A_OBJ_TNTRAP_H #include "f_op/f_op_actor.h" class daObjTnTrap_c : public fopAc_ac_c { public: void param_get_arg0() const {} void param_get_mapType() const {} void param_get_swSave() const {} void param_get_swSave2() const {} void chk_appear(); void set_mtx(); void solidHeapCB(fopAc_ac_c*); void create_heap(); void particle_set(int, float); void particle_delete(int); void set_se(); void set_tri(int); void chk_event_flg(); void set_em_set_offsetY(); cPhs_State _create(); bool _delete(); void trap_off_wait_act_proc(); void trap_on_wait_act_proc(); void demo_regist_wait_act_proc(); void demo_wait_act_proc(); void demo_wait2_act_proc(); void demo_end_wait_act_proc(); void hide_wait_act_proc(); void dummy_proc(); void trap_off_wait_act_init_proc(); void trap_on_wait_act_init_proc(); void demo_regist_wait_act_init_proc(); void demo_wait2_act_init_proc(); void demo_end_wait_act_init_proc(); void setup_action(int); bool _execute(); bool _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_TNTRAP_H */