#ifndef D_A_OBJ_VGNFD_H #define D_A_OBJ_VGNFD_H #include "f_op/f_op_actor.h" #include "d/d_particle.h" #include "m_Do/m_Do_ext.h" #include "SSystem/SComponent/c_phase.h" class J3DModel; class dBgW; class daObjVgnfd_c : public fopAc_ac_c { public: inline BOOL check_ev_init(int); // weak but not inlined inline void on_door_ev(int); inline BOOL check_boss(int); static BOOL solidHeapCB(fopAc_ac_c*); BOOL create_bdl_brk(int); BOOL create_heap(); cPhs_State _create(); bool _delete(); s32 get_start_demo_idx(); BOOL check_fin(); void on_fin(); void init_mtx(); void set_timer(); bool _execute(); bool _draw(); public: static const s32 M_bdl_table[]; static const s32 M_brk_table[]; static const s32 M_door_bdl_table[]; static const u16 M_door_ev_table[]; static const u16 M_boss_ev_table[]; static const char M_arcname[]; public: /* 0x290 */ J3DModel* mModel[5]; /* 0x2A4 */ J3DModel* mModel2[2]; /* 0x2AC */ mDoExt_btkAnm mBtkAnm; /* 0x2C0 */ request_of_phase_process_class mPhs; /* 0x2C8 */ mDoExt_brkAnm mBrkAnm[5]; /* 0x340 */ dPa_smokeEcallBack mSmoke; /* 0x360 */ s32 mStaffId; /* 0x364 */ s32 mTimer; /* 0x368 */ s32 M_demo_idx; /* 0x36C */ s32 mCurModel; /* 0x370 */ s16 mEventIdx; /* 0x372 */ u8 mState; /* 0x373 */ bool mInit; /* 0x374 */ dBgW* M_bgw; }; #endif /* D_A_OBJ_VGNFD_H */