#ifndef D_A_OBJ_NEST_H #define D_A_OBJ_NEST_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" namespace daObjNest { class Act_c : public dBgS_MoveBgActor { public: virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); static void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*); void vib_set(float); void vib_proc(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); static Mtx M_tmp_mtx; static const char M_arcname[]; public: /* Place member variables here */ /* 0x2C8 */ request_of_phase_process_class mPhs; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ cXyz mcXyz_0x2D4; /* 0x2E0 */ csXyz mcsXyz_0x2E0; /* 0x2E6 */ csXyz mcsXyz_0x2E6; }; }; #endif /* D_A_OBJ_NEST_H */