#ifndef D_A_OBJ_OSPBOX_H #define D_A_OBJ_OSPBOX_H #include "d/d_bg_s_movebg_actor.h" #include "include/d/d_bg_s_gnd_chk.h" namespace daObjOspbox { class Act_c : public dBgS_MoveBgActor { public: enum Prm_e { PRM_ITEMNO_W = 0x06, PRM_ITEMNO_S = 0x00, PRM_SPEC_W = 0x03, PRM_SPEC_S = 0x08, }; int prm_get_itemNo() const { return daObj::PrmAbstract(this, PRM_ITEMNO_W, PRM_ITEMNO_S); } int prm_get_spec() const { return daObj::PrmAbstract(this, PRM_SPEC_W, PRM_SPEC_S); } virtual BOOL CreateHeap(); virtual BOOL Create(); cPhs_State Mthd_Create(); virtual BOOL Delete(); BOOL Mthd_Delete(); void set_mtx(); void init_mtx(); void make_item(); void eff_break(); void sound_break(); void set_ground(); void init_ground(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); static const char M_arcname[]; static const dCcD_SrcCyl M_cyl_src; private: static Mtx M_tmp_mtx; public: /* 0x2C8 */ request_of_phase_process_class mPhase; /* 0x2D0 */ J3DModel *mpModel; /* 0x2D4 */ dCcD_Stts mStts; /* 0x310 */ dCcD_Cyl mCyl; /* 0x440 */ dBgS_ObjGndChk mObjGndChk; /* 0x494 */ f32 m494; /* 0x498 */ s16 m498; /* 0x49a */ u8 m49A; }; }; #endif /* D_A_OBJ_OSPBOX_H */