/** * d_a_bpw.cpp * Boss - Jalhalla */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bpw.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_pw.h" #include "d/d_lib.h" #include "d/d_snap.h" #include "d/res/res_bpw.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" #include "d/d_s_play.h" #include "f_op/f_op_camera.h" #if VERSION == VERSION_DEMO #include "m_Do/m_Do_controller_pad.h" #else #include "m_Do/m_Do_graphic.h" #endif static bool GOUEN_FIRE_HIT; static fopAc_ac_c* check_info[100]; static s32 get_check_count; /* 00000078-00000258 .text body_nodeCallBack__FP7J3DNodei */ static BOOL body_nodeCallBack(J3DNode* node, int calcTiming) { if (calcTiming == J3DNodeCBCalcTiming_In) { cXyz local_28; J3DJoint* joint = (J3DJoint*)node; s32 jntNo = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); bpw_class* i_this = (bpw_class*)model->getUserArea(); if (i_this != NULL) { if ((((jntNo == 0) || (jntNo == 2)) || (jntNo - 0x1d <= (u32)1)) || (jntNo == 0x25)) { MTXCopy(model->getAnmMtx(jntNo), *calc_mtx); } if (jntNo == 0) { local_28.x = 0.0f; local_28.y = i_this->m4A0; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m358); local_28.x = 0.0f; local_28.y = -50.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m370); } if (jntNo == 2) { local_28.x = 0.0f; local_28.y = 0.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m394); } if (jntNo == 0x1d) { local_28.x = 0.0f; local_28.y = 0.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m3B8); } if (jntNo == 0x1e) { local_28.x = 0.0f; local_28.y = 0.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->mChildActorPos); } if (jntNo == 0x25) { local_28.x = 0.0f; local_28.y = 0.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m3C4); } if (((jntNo == 0) || (jntNo == 2)) || (jntNo - 0x1d <= (u32)1 || (jntNo == 0x25))) { model->setAnmMtx(jntNo, *calc_mtx); cMtx_copy(*calc_mtx, J3DSys::mCurrentMtx); } } } return TRUE; } /* 00000294-000003C4 .text kantera_nodeCallBack__FP7J3DNodei */ static BOOL kantera_nodeCallBack(J3DNode* node, int calcTiming) { if (calcTiming == J3DNodeCBCalcTiming_In) { cXyz local_28; J3DJoint* joint = (J3DJoint*)node; s32 jntNo = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); bpw_class* i_this = (bpw_class*)model->getUserArea(); if (i_this != NULL) { if ((jntNo == 0) || (jntNo == 1)) { MTXCopy(model->getAnmMtx(jntNo), *calc_mtx); } if (jntNo == 1) { cMtx_YrotM(*calc_mtx, i_this->mKanteraDousaRot.y); cMtx_XrotM(*calc_mtx, i_this->mKanteraDousaRot.x); cMtx_ZrotM(*calc_mtx, i_this->mKanteraDousaRot.z); local_28.x = 0.0f; local_28.y = -100.0f; local_28.z = 0.0f; MtxPosition(&local_28, &i_this->m358); } if ((jntNo == 0) || (jntNo == 1)) { model->setAnmMtx(jntNo, *calc_mtx); cMtx_copy(*calc_mtx, J3DSys::mCurrentMtx); } } } return TRUE; } const u32 unused_4324[] = { 0xFFFFFFFF, 0xFF0000FF, 0xFF00FFFF, }; /* 000003C4-000004F0 .text draw_SUB__FP9bpw_class */ void draw_SUB(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; J3DModel* pJVar1 = i_this->mpAnim->getModel(); pJVar1->setBaseScale(actor->scale); mDoMtx_stack_c::transS(actor->current.pos.x + i_this->m3AC.x, actor->current.pos.y + i_this->m3AC.y, actor->current.pos.z + i_this->m3AC.z); mDoMtx_stack_c::YrotM(i_this->m3D8); mDoMtx_stack_c::XrotM(i_this->m3D6); mDoMtx_stack_c::YrotM(-i_this->m3D8); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::XrotM(actor->shape_angle.x); mDoMtx_stack_c::ZrotM(actor->shape_angle.z); pJVar1->setBaseTRMtx(mDoMtx_stack_c::now); if (i_this->mType != bpw_class::Actor_Type_DAMAGE_BALL_e) { if (i_this->mType != bpw_class::Actor_Type_TORITUKI_e) { i_this->mpAnim->calc(); } g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &actor->current.pos, &actor->tevStr); } } /* 000004F0-000005D8 .text kantera_draw_SUB__FP9bpw_class */ void kantera_draw_SUB(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; J3DModel* pJVar1 = i_this->mpAnim->getModel(); pJVar1->setBaseScale(actor->scale); MtxTrans(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z, false); cMtx_YrotM(*calc_mtx, actor->shape_angle.y); cMtx_XrotM(*calc_mtx, actor->shape_angle.x); cMtx_ZrotM(*calc_mtx, actor->shape_angle.z); MtxTrans(i_this->m3AC.x, i_this->m3AC.y, i_this->m3AC.z, true); pJVar1->setBaseTRMtx(*calc_mtx); i_this->mpAnim->calc(); g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &actor->current.pos, &actor->tevStr); } /* 000005D8-00000998 .text body_draw__FP9bpw_class */ void body_draw(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; u32 uVar2; bpw_class* pfVar3; u16 uVar3; J3DModelData* pJVar4; J3DModel* pJVar5; cXyz local_28; cXyz local_34; pJVar5 = i_this->mpAnim->getModel(); pJVar4 = pJVar5->getModelData(); for (uVar3 = 0; uVar3 < pJVar4->getMaterialNum(); uVar3++) { pJVar4->getMaterialNodePointer(uVar3)->getTevKColor(3)->mColor.a = i_this->m47E; } if (i_this->m3E0 == 0) { dComIfGd_setListMaskOff(); } dSnap_RegistFig(DSNAP_TYPE_UNKCE, actor, 1.0f, 1.0f, 1.0f); if (i_this->m3E0 != 0) { i_this->mBrkAnim->entry(pJVar5->getModelData()); } else { if (i_this->m3E1 != 0) { i_this->m2C4->entry(pJVar5->getModelData()); } else { if (i_this->m3E2 == 2) { i_this->m2C8->entry(pJVar5->getModelData()); } else if (i_this->m3E2 == 1) { i_this->m2CC->entry(pJVar5->getModelData()); } else { i_this->m2D0->entry(pJVar5->getModelData()); } } } i_this->mpAnim->entryDL(); dComIfGd_setList(); if (i_this->m3E0 == 0) { i_this->mD78.entryMaskOff(); } else { i_this->mD78.entry(); } if (i_this->m3E0 != 0) { i_this->mBrkAnim->remove(pJVar5->getModelData()); } else { if (i_this->m3E1 != 0) { i_this->m2C4->remove(pJVar5->getModelData()); } else { if (i_this->m3E2 == 2) { i_this->m2C8->remove(pJVar5->getModelData()); } else if (i_this->m3E2 == 1) { i_this->m2CC->remove(pJVar5->getModelData()); } else { i_this->m2D0->remove(pJVar5->getModelData()); } } } if ((i_this->m47E == 0) || (fopAcM_CheckStatus(actor, fopAcStts_CARRY_e))) { return; } dSnap_RegistFig(DSNAP_TYPE_UNKCB, actor, 1.0f, 1.0f, 1.0f); local_28.set(actor->current.pos.x, actor->current.pos.y + 400.0f + REG8_F(0x12), actor->current.pos.z); uVar2 = dComIfGd_setShadow( i_this->m4E8, 1, i_this->mpAnim->getModel(), &local_28, REG8_F(0x13) + 1300.0f, 200.0f, actor->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &actor->tevStr, 0, 1.0f, &dDlst_shadowControl_c::mSimpleTexObj ); i_this->m4E8 = uVar2; if ((i_this->m4E8 != 0) && (i_this->mAttWaitTimer != 4)) { pfVar3 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar3 != NULL) { dComIfGd_addRealShadow(i_this->m4E8, pfVar3->mpAnim->getModel()); } } if (REG8_S(1) != 0) { local_34 = i_this->mBodyPos; // optimized out? for (s32 i = 3; i != 0; i--) { } local_34.y += 100.0f; local_34 = actor->current.pos; local_34.y += 100.0f; } } /* 00000998-00000B64 .text kantera_draw__FP9bpw_class */ void kantera_draw(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; GXColor pdVar1; u32 uVar2; J3DModel* pJVar3; cXyz local_20; cXyz local_2c; cXyz local_38; pJVar3 = i_this->mpAnim->getModel(); local_20.setall(0.0f); if (i_this->m3E7 == 0) { i_this->mKanteraAnim->entry(pJVar3->getModelData()); } i_this->mpAnim->entryDL(); if (i_this->m3E7 == 0) { i_this->mKanteraAnim->remove(pJVar3->getModelData()); } if (i_this->m3E7 == 0) { cMtx_copy(i_this->mpAnim->getModel()->getBaseTRMtx(), *calc_mtx); MtxPosition(&local_20, &local_2c); MtxTrans(local_2c.x, local_2c.y, local_2c.z, false); MtxScale(3.0f, 3.0f, 3.0f, true); cMtx_copy(*calc_mtx, i_this->m2D4); pdVar1.r = 0xeb; pdVar1.g = 0x7d; pdVar1.b = 0; pdVar1.a = 0; dComIfGd_setAlphaModelColor(pdVar1); dComIfGd_setAlphaModel(dDlst_alphaModel_c::TYPE_THREE_SPHERES, i_this->m2D4, i_this->m47E); } if (i_this->mActionState >= 2) { local_38.set(actor->current.pos.x, actor->current.pos.y + 400.0f + REG12_F(0x12), actor->current.pos.z); uVar2 = dComIfGd_setShadow( i_this->m4E8, 1, i_this->mpAnim->getModel(), &local_38, REG12_F(0x13) + 1300.0f, 200.0f, actor->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &actor->tevStr ); i_this->m4E8 = uVar2; } } /* 00000B64-00000C20 .text damage_ball_draw__FP9bpw_class */ static void damage_ball_draw(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; MtxTrans(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z, false); MtxScale(0.8f, 0.8f, 0.8f, true); cMtx_YrotM(*calc_mtx, actor->shape_angle.y); cMtx_copy(*calc_mtx, i_this->m2D4); GXColor pdVar1; pdVar1.r = 0xeb; pdVar1.g = 0x50; pdVar1.b = 0; pdVar1.a = 0; dComIfGd_setAlphaModelColor(pdVar1); dComIfGd_setAlphaModel(dDlst_alphaModel_c::TYPE_TWO_SPHERES, i_this->m2D4, i_this->m47E); } const u32 unused_4576[] = { 0xFFFFFFFF, }; /* 00000C20-00000C24 .text line_draw__FP9bpw_class */ void line_draw(bpw_class*) { /* Empty function */ } /* 00000C24-00000CF0 .text torituki_draw__FP9bpw_class */ void torituki_draw(bpw_class* i_this) { u16 uVar3; J3DModelData* pJVar4; pJVar4 = i_this->mpAnim->getModel()->getModelData(); for (uVar3 = 0; uVar3 < pJVar4->getMaterialNum(); uVar3++) { pJVar4->getMaterialNodePointer(uVar3)->getTevKColor(3)->mColor.a = i_this->m47E; } dComIfGd_setListMaskOff(); i_this->mpAnim->updateDL(); dComIfGd_setList(); i_this->mD78.entryMaskOff(); } /* 00000CF0-00000DF4 .text daBPW_Draw__FP9bpw_class */ static BOOL daBPW_Draw(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; J3DModel* pJVar3 = i_this->mpAnim->getModel(); #if VERSION > VERSION_DEMO if (i_this->m408 > 1) { mDoGph_gInf_c::setBlureRate(i_this->m408); mDoGph_gInf_c::onBlure(); } else if (i_this->m408 == 1) { i_this->m408 = 0; mDoGph_gInf_c::offBlure(); } #endif if (i_this->mType != bpw_class::Actor_Type_DAMAGE_BALL_e) { g_env_light.setLightTevColorType(pJVar3, &actor->tevStr); } switch (i_this->mType) { case bpw_class::Actor_Type_BODY_e: body_draw(i_this); break; case bpw_class::Actor_Type_KANTERA_e: kantera_draw(i_this); break; case bpw_class::Actor_Type_DAMAGE_BALL_e: if (i_this->mUnknownParam2 == bpw_class::Damage_Action_LINE_e) { line_draw(i_this); } if (i_this->mUnknownParam2 == bpw_class::Damage_Action_DAMAGE_BALL_e) { damage_ball_draw(i_this); } break; case bpw_class::Actor_Type_TORITUKI_e: torituki_draw(i_this); break; } return TRUE; } /* 00000DF4-00000F20 .text anm_init__FP9bpw_classifUcfi */ void anm_init(bpw_class* i_this, int bckFileIdx, f32 morf, u8 loopMode, f32 speed, int soundFileIdx) { i_this->m3F8 = bckFileIdx; if (soundFileIdx >= 0) { i_this->mpAnim->setAnm( (J3DAnmTransform*)dComIfG_getObjectRes("BPW", bckFileIdx), loopMode, morf, speed, 0.0f, -1.0f, dComIfG_getObjectRes("BPW", soundFileIdx) ); } else { i_this->mpAnim->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("BPW", bckFileIdx), loopMode, morf, speed, 0.0f, -1.0f, NULL); } } /* 00000F20-000015CC .text body_atari_check__FP9bpw_class */ BOOL body_atari_check(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; bool bVar2; cCcD_Obj* pcVar5; cXyz local_4c; cXyz local_58; CcAtInfo local_40; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); i_this->m3DF = 0; if (i_this->m47E == 0) { return 0; } i_this->mStts.Move(); if (!i_this->mBodyCoSph.ChkTgHit()) { return 0; } pcVar5 = i_this->mBodyCoSph.GetTgHitObj(); if (pcVar5 == NULL) { return 0; } bVar2 = false; local_40.mpObj = i_this->mBodyCoSph.GetTgHitObj(); i_this->m3DF = 1; if (i_this->m3E0 == 0) { switch (pcVar5->GetAtType()) { case AT_TYPE_LIGHT: i_this->m3DF = 10; if (i_this->mBodyAction != bpw_class::Action_DAMAGE_e) { i_this->mBodyAction = bpw_class::Action_DAMAGE_e; i_this->mActionState = 0x50; } break; case AT_TYPE_LIGHT_ARROW: i_this->m3DF = 0xb; if (i_this->mBodyAction != bpw_class::Action_DAMAGE_e) { i_this->mBodyAction = bpw_class::Action_DAMAGE_e; i_this->mActionState = 0x50; } break; } return 1; } if (i_this->mActionState != 0x53) { return 0; } switch (pcVar5->GetAtType()) { case AT_TYPE_DARKNUT_SWORD: case AT_TYPE_MOBLIN_SPEAR: case AT_TYPE_UNK800: case AT_TYPE_MACHETE: case AT_TYPE_SWORD: fopAcM_seStart(actor, JA_SE_LK_SW_HIT_S, 0x44); if (player->getCutType() == 6 || player->getCutType() == 7 || player->getCutType() == 8 || player->getCutType() == 9 || player->getCutType() == 10 || player->getCutType() == 0xc || player->getCutType() == 0xe || player->getCutType() == 5 || player->getCutType() == 0xf || player->getCutType() == 0x10 || player->getCutType() == 0x15 || player->getCutType() == 0x17 || player->getCutType() == 0x19 || player->getCutType() == 0x1a || player->getCutType() == 0x1b || player->getCutType() == 0x1e || player->getCutType() == 0x1f) { i_this->m3DF = 2; anm_init(i_this, BPW_BCK_BOYON_L1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } else { anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } break; case AT_TYPE_HOOKSHOT: fopAcM_seStart(actor, JA_SE_LK_MS_WEP_HIT, 0x44); i_this->m3DF = 0xc; anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_WIND: bVar2 = true; i_this->m3DF = 4; break; case AT_TYPE_LIGHT: bVar2 = true; i_this->m3DF = 10; break; case AT_TYPE_BOOMERANG: i_this->m3DF = 5; // fallthrough case AT_TYPE_STALFOS_MACE: case AT_TYPE_BOKO_STICK: fopAcM_seStart(actor, JA_SE_LK_W_WEP_HIT, 0x44); anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_SKULL_HAMMER: fopAcM_seStart(actor, JA_SE_LK_HAMMER_HIT, 0x44); i_this->m3DF = 8; if (player->mCutType == 17) { i_this->m3DF = 9; } anm_init(i_this, BPW_BCK_BOYON_L1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_BOMB: i_this->m3DF = 7; anm_init(i_this, BPW_BCK_BOYON_L1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_ICE_ARROW: i_this->m3DF = 6; fopAcM_seStart(actor, JA_SE_LK_MS_WEP_HIT, 0x44); anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_LIGHT_ARROW: i_this->m3DF = 0xb; fopAcM_seStart(actor, JA_SE_LK_MS_WEP_HIT, 0x44); anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; case AT_TYPE_FIRE_ARROW: case AT_TYPE_FIRE: case AT_TYPE_NORMAL_ARROW: i_this->m3DF = 6; // fallthrough default: i_this->m3DF = 0; fopAcM_seStart(actor, JA_SE_LK_MS_WEP_HIT, 0x44); anm_init(i_this, BPW_BCK_BOYON_S1, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); break; } if (!bVar2) { local_4c = *i_this->mBodyCoSph.GetTgHitPosP(); local_58.x = 2.0f; local_58.y = 2.0f; local_58.z = 2.0f; dComIfGp_particle_set(dPa_name::ID_COMMON_PURPLE_HIT, &local_4c, &player->shape_angle, &local_58); } return FALSE; } /* 000015CC-00001658 .text BG_check__FP9bpw_class */ void BG_check(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; i_this->mAcchCir.SetWall(i_this->m498, i_this->m49C); actor->current.pos.y = actor->current.pos.y - i_this->m48C; actor->old.pos.y = actor->old.pos.y - i_this->m48C; i_this->mAcch.CrrPos(*dComIfG_Bgsp()); actor->current.pos.y = actor->current.pos.y + i_this->m48C; actor->old.pos.y = actor->old.pos.y + i_this->m48C; } /* 00001658-00001798 .text wall_HIT_check__FP9bpw_class */ s32 wall_HIT_check(bpw_class* i_this) { cXyz acStack_24; cXyz cStack_30; cXyz cStack_3c; cXyz local_48; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); local_48.x = REG21_F(4) + 6.0f; local_48.y = local_48.x; local_48.z = local_48.x; if (i_this->mAcchCir.ChkWallHit()) { dComIfG_Bgsp()->GetTriPnt(i_this->mAcchCir, &acStack_24, &cStack_30, &cStack_3c); if (dComIfG_Bgsp()->GetAttributeCode(i_this->mAcchCir) == dBgS_Attr_DAMAGE_e) { dComIfGp_particle_set(dPa_name::ID_COMMON_BIG_HIT, &acStack_24, &player->shape_angle, &local_48); #if VERSION > VERSION_DEMO i_this->m408 = 0xb5; #endif return 2; } else { dComIfGp_particle_set(dPa_name::ID_COMMON_BIG_HIT, &acStack_24, &player->shape_angle, &local_48); return 1; } } else { return 0; } } /* 00001798-00001894 .text alpha_anime__FP9bpw_class */ void alpha_anime(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; if (i_this->m3E0 == 0) { if (dComIfGp_getDetect().chk_light(&actor->current.pos)) { cLib_addCalcAngleS2(&i_this->m47E, 0, 1, 0x14); i_this->m480 = 0; i_this->m478 = 0; } else { i_this->m478 += 0x400; cLib_addCalcAngleS2(&i_this->m480, 0x96, 1, 10); i_this->m47E = i_this->m480 + cM_ssin(i_this->m478) * 30.0f; } } } /* 00001894-000018EC .text fuwafuwa_calc__FP9bpw_class */ void fuwafuwa_calc(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; i_this->m47C += 700; actor->current.pos.y = i_this->mAcch.GetGroundH() + 30.0f; actor->current.pos.y += cM_ssin(i_this->m47C) * 30.0f; } /* 000018EC-00001A50 .text kankyou_hendou__FP9bpw_class */ void kankyou_hendou(bpw_class* i_this) { /* Nonmatching - missing "b" instruction */ f32 fVar1; u8 bVar2; fVar1 = 0.0f; bVar2 = 1; switch (i_this->mKankyouHendouState) { case 0: break; case 1: fVar1 = 1.0f; if (i_this->mSomeCountdownTimers[5] == 1) { i_this->mKankyouHendouState = 0; } break; case 2: fVar1 = 1.0f; bVar2 = 2; if (i_this->mSomeCountdownTimers[5] == 1) { i_this->mKankyouHendouState = 4; } break; case 3: fVar1 = 1.0f; bVar2 = 3; if (i_this->mSomeCountdownTimers[5] == 1) { i_this->mKankyouHendouState = 5; } break; case 4: bVar2 = 2; break; case 5: bVar2 = 3; break; case 6: fVar1 = 1.0f; bVar2 = 0; break; } cLib_addCalc2(&i_this->m3EC, fVar1, 1.0f, 0.1f); if (i_this->mKankyouHendouState < 6) { fVar1 = i_this->m3EC; if (fVar1 > 0.5f) { dKy_custom_colset(4, bVar2, fVar1); } else { dKy_custom_colset(bVar2, 4, 1.0f - fVar1); } } else { fVar1 = i_this->m3EC; if (fVar1 > 0.5f) { dKy_custom_colset(3, bVar2, fVar1); } else { dKy_custom_colset(bVar2, 3, 1.0f - fVar1); } } } /* 00001A50-00001CBC .text noroi_check__FP9bpw_class */ void noroi_check(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); daPy_py_c* player2 = (daPy_py_c*)player; fopAc_ac_c* pdVar4; if ((!player2->checkConfuse()) && (i_this->m47E != 0)) { if ((i_this->mAttWaitTimer != 1) && (i_this->mAttWaitTimer != 2 && (i_this->mAttWaitTimer != 0))) { return; } if ((((i_this->m3F6 != 0) && (i_this->m3E6 == 0)) && (i_this->mBodyAction != bpw_class::Action_BODY_DOWN_KARADA_TAORE_e)) && ((i_this->mActionState != 10 && (i_this->mActionState != 0xb)) && (i_this->mActionState != 0xc && (i_this->mActionState != 0xd)))) { if ((((i_this->m3F8 == 0x2a) || (i_this->m3F8 == 0x1d)) || (i_this->m3F8 == 0x1c || (i_this->m3F8 == 0x2b))) && (fopAcM_searchActorDistance(actor, player) < 530.0f)) { i_this->mBodyAction = bpw_class::Action_BODY_DOWN_KARADA_TAORE_e; i_this->mActionState = 0x4d; } } else if ((((i_this->mActionState == 5) || (i_this->mActionState == 6)) || (i_this->mBodyAction == bpw_class::Action_BODY_DOWN_KARADA_TAORE_e)) && (i_this->mSomeCountdownTimers[3] == 0 && (i_this->mBodyAtSph.ChkAtHit()))) { pdVar4 = i_this->mBodyAtSph.GetAtHitAc(); if ((pdVar4 != NULL) && (pdVar4 == player)) { actor->speedF = 0.0f; i_this->m490 = 0.0f; i_this->mBodyCoSph.OffTgSetBit(); i_this->mBodyCoSph.ClrTgHit(); player2->onConfuse(); i_this->mSomeCountdownTimers[3] = 0x14; csXyz local_28 = actor->shape_angle; camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); i_this->mFire1DousaPos = player2->getHeadTopPos(); dComIfGp_particle_set(dPa_name::ID_COMMON_STARS_BLOW, &i_this->mFire1DousaPos); local_28.y = camera->mAngle.y; fopAcM_create(PROC_BPW, bpw_class::Actor_Type_TORITUKI_e, &i_this->mFire1DousaPos, fopAcM_GetRoomNo(actor), &local_28); } } } } /* 00001CBC-00001DA0 .text fire_and_emitter_clear__FP9bpw_class */ void fire_and_emitter_clear(bpw_class* i_this) { bpw_class* pfVar1; if (i_this->m400 != fpcM_ERROR_PROCESS_ID_e) { pfVar1 = (bpw_class*)fopAcM_SearchByID(i_this->m400); if ((pfVar1 != NULL) && (pfVar1->mUnknownParam2 == bpw_class::Damage_Action_LINE_e)) { fopAcM_delete(&pfVar1->actor); i_this->m400 = fpcM_ERROR_PROCESS_ID_e; } } #if VERSION == VERSION_DEMO if (i_this->m534_demo) { i_this->m534_demo->becomeInvalidEmitter(); i_this->mFire1Dousa_Pa_followEcallBack.remove(); i_this->m534_demo = NULL; } if (i_this->m538_demo) { i_this->m538_demo->becomeInvalidEmitter(); i_this->mFire1Dousa_Pa_followEcallBack2.remove(); i_this->m538_demo = NULL; } if (i_this->m53C_demo) { i_this->m53C_demo->becomeInvalidEmitter(); i_this->m590.remove(); i_this->m53C_demo = NULL; } if (i_this->m508_demo) { i_this->m508_demo->becomeInvalidEmitter(); i_this->m508_demo = NULL; } if (i_this->m50C_demo) { i_this->m50C_demo->becomeInvalidEmitter(); i_this->m50C_demo = NULL; } if (i_this->m510_demo) { i_this->m510_demo->becomeInvalidEmitter(); i_this->m510_demo = NULL; i_this->m50C.remove(); } #else i_this->mFire1Dousa_Pa_followEcallBack.remove(); i_this->mFire1Dousa_Pa_followEcallBack2.remove(); i_this->m590.remove(); i_this->m540.remove(); i_this->m52C.remove(); i_this->m50C.remove(); #endif } /* 00001DA0-00001F40 .text noroi_brk_check__FP9bpw_classUc */ void noroi_brk_check(bpw_class* i_this, u8 param_2) { J3DAnmTevRegKey* pJVar1; J3DModel* pJVar2; pJVar2 = i_this->mpAnim->getModel(); switch (param_2) { case 0: if (i_this->m3E2 != 2) { i_this->m3E2 = 2; pJVar1 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_NOROI_S1); i_this->m2C8->init(pJVar2->getModelData(), pJVar1, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); } break; case 1: if (i_this->m3E2 == 2) { i_this->m3E2 = 1; pJVar1 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_NOROI_E1); i_this->m2CC->init(pJVar2->getModelData(), pJVar1, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); } break; case 2: i_this->m3E2 = 0; pJVar1 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_DEFAULT); i_this->m2D0->init(pJVar2->getModelData(), pJVar1, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); break; } } /* 00001F40-00001F90 .text next_att_wait_check__FP9bpw_class */ BOOL next_att_wait_check(bpw_class* i_this) { if (i_this->mAttWaitTimer != 1) { if ((i_this->mAttWaitTimer != 2) && (i_this->mAttWaitTimer != 0)) { i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 10; return TRUE; } } i_this->mAttWaitTimer = 1; i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 0; return FALSE; } /* 00001F90-00002114 .text next_status_clear__FP9bpw_classUc */ void next_status_clear(bpw_class* i_this, u8 param_2) { fopAc_ac_c* actor = &i_this->actor; J3DAnmTevRegKey* pJVar1; J3DModel* pJVar2; actor->gravity = 0.0f; actor->speed.setall(0.0f); actor->speedF = 0.0f; i_this->m490 = 0.0f; i_this->m3E6 = 0; i_this->m3E5 = 0; i_this->m4A8 = REG8_F(0x10) + 220.0f; i_this->m3AC.y = 340.0f; noroi_brk_check(i_this, 1); actor->shape_angle.x = 0; i_this->m4A4 = 300.0f; if (param_2 == 0) { i_this->m478 = 0; i_this->m480 = 0; i_this->m3E0 = 0; } if (i_this->m3E1 != 0) { pJVar2 = i_this->mpAnim->getModel(); i_this->m3E1 = 0; pJVar1 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_DEFAULT); i_this->m2D0->init(pJVar2->getModelData(), pJVar1, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); } if (i_this->mAttWaitTimer == 0) { i_this->mAttWaitTimer = 1; } i_this->m47A = 0x500; i_this->mBodyCoSph.OffTgShield(); i_this->mBodyAtSph.OnAtSetBit(); i_this->mBodyAtSph.OnAtHitBit(); i_this->mBodyCoSph.OnTgSetBit(); i_this->mBodyCoSph.OffCoSetBit(); i_this->m498 = 350.0f; i_this->m49C = 400.0f; } /* 00002114-0000242C .text light_on_off__FP9bpw_class */ void light_on_off(bpw_class* i_this) { static s16 light_on_dt[] = {0x0000, 0x0001, 0x0002, 0x0001, 0x0002, 0x0000, 0x0002, 0x0000, 0x0001}; fopAc_ac_c* actor = &i_this->actor; s16 sVar1; int iVar2; s32 iVar3; u8 switchNo; iVar3 = cM_rndF(2.99f); sVar1 = i_this->m3F6; if (sVar1 != 0) { switchNo = i_this->mLightState; if (sVar1 == 3) { dComIfGs_onSwitch(switchNo, fopAcM_GetRoomNo(actor)); dComIfGs_onSwitch(switchNo + 1, fopAcM_GetRoomNo(actor)); dComIfGs_onSwitch(switchNo + 2, fopAcM_GetRoomNo(actor)); } else if (sVar1 == 4) { dComIfGs_offSwitch(switchNo, fopAcM_GetRoomNo(actor)); dComIfGs_offSwitch(switchNo + 1, fopAcM_GetRoomNo(actor)); dComIfGs_offSwitch(switchNo + 2, fopAcM_GetRoomNo(actor)); } else if (i_this->mSomeCountdownTimers[7] == 0) { iVar3 *= 3.0f; iVar2 = switchNo + (int)light_on_dt[(s32)iVar3]; if (sVar1 == 2) { dComIfGs_onSwitch(iVar2, fopAcM_GetRoomNo(actor)); } else { dComIfGs_offSwitch(iVar2, fopAcM_GetRoomNo(actor)); } if (REG0_S(1) != 0) { dComIfGs_offSwitch(iVar2, fopAcM_GetRoomNo(actor)); } iVar2 = (uint)i_this->mLightState + (int)light_on_dt[(s32)(iVar3 + 1)]; if (i_this->m3F6 == 2) { dComIfGs_onSwitch(iVar2, fopAcM_GetRoomNo(actor)); } else { dComIfGs_offSwitch(iVar2, fopAcM_GetRoomNo(actor)); } if (REG0_S(1) != 0) { dComIfGs_offSwitch(iVar2, fopAcM_GetRoomNo(actor)); } iVar3 = (uint)i_this->mLightState + (int)light_on_dt[(s32)(iVar3 + 2)]; if (i_this->m3F6 == 2) { dComIfGs_offSwitch(iVar3, fopAcM_GetRoomNo(actor)); } else { dComIfGs_onSwitch(iVar3, fopAcM_GetRoomNo(actor)); } if (REG0_S(1) != 0) { dComIfGs_offSwitch(iVar3, fopAcM_GetRoomNo(actor)); } i_this->mSomeCountdownTimers[7] = REG0_S(4) + 0xf0; i_this->mSomeCountdownTimers[7] += (int)cM_rndF((s32)(REG0_S(5) + 0x78U)); } } } /* 0000242C-000024B0 .text skull_search_sub__FPvPv */ void* skull_search_sub(void* param_1, void* param_2) { UNUSED(param_2); fopAc_ac_c* actor = (fopAc_ac_c*)param_1; if ((get_check_count < 100) && (fopAc_IsActor(actor))) { if ((fopAcM_GetName(actor) == 0xd0) && (actor->health > 0)) { check_info[get_check_count] = actor; get_check_count++; } } return FALSE; } /* 000024B0-000026F8 .text search_get_skull__FP9bpw_classUc */ void search_get_skull(bpw_class* i_this, u8 param_2) { /* Nonmatching - regalloc */ fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* actor2; f32 dVar5; get_check_count = 0; fpcM_Search(skull_search_sub, i_this); if (get_check_count != 0) { for (s32 i = 0; i < get_check_count; actor2 = check_info[i], i++) { if (!fopAcM_CheckStatus(actor2, fopAcStts_CARRY_e)) { switch (param_2) { case 0: dVar5 = fopAcM_searchActorDistance(actor, actor2); if (dVar5 > 300.0f) { if ((s16)cLib_distanceAngleS(actor->current.angle.y, fopAcM_searchActorAngleY(actor, actor2)) < 22000) { actor2->current.angle.y = fopAcM_searchActorAngleY(actor2, actor); actor2->speedF = cM_rndFX(5.0f) + 10.0f; actor2->shape_angle.x -= (s16)((fopAcM_GetID(actor2) & 3) * 0x300 + 0x1000); actor2->speed.y = 0.0f; } } else { actor2->speedF = 0.0f; } break; case 1: if ((s16)cLib_distanceAngleS(actor->current.angle.y, fopAcM_searchActorAngleY(actor, actor2)) < 22000) { if (i_this->mActionState == 0x35) { actor2->speedF = cM_rndFX(3.0f) + 3.0f; } else { actor2->speedF = cM_rndFX(5.0f) + 20.0f; actor2->speed.y += cM_rndF(5.0f) + 5.0f; } if (actor2->speed.y > 20.0f) { actor2->speed.y = 20.0f; } actor2->current.angle.y = fopAcM_searchActorAngleY(actor, actor2); actor2->current.angle.y += (int)cM_rndFX(4096.0f); actor2->shape_angle.x += -0x2000; } break; case 2: actor2->speedF = 0.0f; break; } } } } } /* 000026F8-000027EC .text maai_sub__FP9bpw_class */ void maai_sub(bpw_class* i_this) { f32 dVar4; cXyz local_2c; cXyz local_38; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = &i_this->actor; dVar4 = std::fabsf(player->speedF); if (!(fopAcM_searchPlayerDistance(actor) > 500.0f)) { cMtx_YrotS(*calc_mtx, fopAcM_searchPlayerAngleY(actor)); local_2c.x = 0.0f; local_2c.y = 0.0f; local_2c.z = -500.0f; MtxPosition(&local_2c, &local_38); local_38 += player->current.pos; dVar4 *= 1.5f; cLib_addCalc2(&actor->current.pos.x, local_38.x, 1.0f, dVar4); cLib_addCalc2(&actor->current.pos.z, local_38.z, 1.0f, dVar4); } } /* 000027EC-000029B8 .text gouen_maai_sub__FP9bpw_class */ void gouen_maai_sub(bpw_class* i_this) { f32 dVar3; f32 dVar4; cXyz local_3c; cXyz local_48; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = &i_this->actor; dVar4 = (REG9_F(7) + 2.0f); dVar3 = fopAcM_searchPlayerDistance(actor); if (dVar3 > REG9_F(9) + 500.0f) { cMtx_YrotS(*calc_mtx, fopAcM_searchPlayerAngleY(actor)); local_3c.x = 0.0f; local_3c.y = 0.0f; local_3c.z = REG9_F(9) + 500.0f; MtxPosition(&local_3c, &local_48); local_48 += player->current.pos; cLib_addCalc2(&actor->current.pos.x, local_48.x, 1.0f, dVar4); cLib_addCalc2(&actor->current.pos.z, local_48.z, 1.0f, dVar4); } dVar3 = fopAcM_searchPlayerDistance(actor); if (dVar3 < (REG9_F(10) + 200.0f)) { cMtx_YrotS(*calc_mtx, fopAcM_searchPlayerAngleY(actor)); dVar3 = (REG9_F(8) + 10.0f); local_3c.x = 0.0f; local_3c.y = 0.0f; local_3c.z = -(REG9_F(10) + 200.0f); MtxPosition(&local_3c, &local_48); local_48 += player->current.pos; cLib_addCalc2(&actor->current.pos.x, local_48.x, 1.0f, dVar3); cLib_addCalc2(&actor->current.pos.z, local_48.z, 1.0f, dVar3); } } /* 000029B8-00002BA8 .text kantera_pos_search__FP9bpw_class */ s32 kantera_pos_search(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar1; f32 fVar2; fopAc_ac_c* pfVar3; f32 dVar5; f32 dVar6; cXyz local_44; cXyz local_50; if (i_this->m3FC != fpcM_ERROR_PROCESS_ID_e) { pfVar3 = fopAcM_SearchByID(i_this->m3FC); if (pfVar3 != NULL) { fVar1 = (pfVar3->current).pos.x - i_this->mBodyPos.x; dVar6 = fVar1; fVar2 = (pfVar3->current).pos.z - i_this->mBodyPos.z; dVar5 = fVar2; cMtx_YrotS(*calc_mtx, (s16)cM_atan2s(fVar1, fVar2)); local_44.x = -120.0f; local_44.y = -20.0f; local_44.z = -320.0f; MtxPosition(&local_44, &local_50); local_50 += pfVar3->current.pos; cLib_addCalc2(&actor->current.pos.x, local_50.x, 1.0f, 120.0f); cLib_addCalc2(&actor->current.pos.y, local_50.y, 1.0f, 120.0f); cLib_addCalc2(&actor->current.pos.z, local_50.z, 1.0f, 120.0f); i_this->m476 = (s16)cM_atan2s(dVar6, dVar5); f32 fVar_x = actor->current.pos.x - local_50.x; f32 fVar_y = actor->current.pos.y - local_50.y; f32 fVar_z = actor->current.pos.z - local_50.z; fVar1 = std::sqrtf(fVar_x * fVar_x + fVar_y * fVar_y + fVar_z * fVar_z); if (fVar1 < 2.0f) { return 1; } } } return 0; } /* 00002BA8-000035F8 .text action_dousa__FP9bpw_class */ void action_dousa(bpw_class* i_this) { /* Nonmatching - regalloc */ fopAc_ac_c* actor = &i_this->actor; f32 fVar3; bool bVar9; bpw_class* pfVar6; s16 sVar7; f32 dVar14; f32 fVar15; cXyz local_c0; daPy_py_c* player = daPy_getPlayerActorClass(); dBgS_LinChk local_b4; switch (i_this->mActionState) { case 0: i_this->m488 = 1.0f; search_get_skull(i_this, 2); for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } if (i_this->m3F8 != 0x2a) { anm_init(i_this, BPW_BCK_WAIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->mSomeCountdownTimers[0] = 10; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); switch (i_this->m3F6) { case 0: i_this->m47A = 0x100; break; case 1: i_this->m47A = 0x300; break; case 2: i_this->m47A = 0x500; break; } i_this->mActionState++; // fallthrough case 1: if (i_this->mSomeCountdownTimers[0] == 0) { i_this->mActionState++; // fallthrough case 2: i_this->mSomeCountdownTimers[0] = 0x41; i_this->m490 = 10.0f; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); i_this->m488 = 1.0f; if (i_this->m3F6 == 2) { i_this->m490 = i_this->m490 * (REG8_F(0) + 1.35f); i_this->m488 = 5.0f; } if (i_this->m3F8 != 0x1d) { anm_init(i_this, BPW_BCK_MOVEF1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->mActionState++; case 3: if (i_this->mSomeCountdownTimers[0] == 0) { i_this->m490 = 0.0f; switch (i_this->m3F6) { case 0: i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; break; case 1: case 2: if (dComIfGp_getDetect().chk_light(&player->current.pos)) { i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x28; } else { if (REG12_S(9) != 0) { i_this->mActionState = 4; } else { dVar14 = cM_rnd(); if (dVar14 < 0.5f) { fVar15 = i_this->mBodyPos.x - actor->current.pos.x; fVar3 = i_this->mBodyPos.z - actor->current.pos.z; if (std::sqrtf(fVar15 * fVar15 + fVar3 * fVar3) < 1100.0f) { i_this->mBodyAction = bpw_class::Action_BODY_DOWN_KARADA_TAORE_e; i_this->mActionState = 0x46; break; } } i_this->mActionState = 4; } } } break; case 4: anm_init(i_this, BPW_BCK_MOVEB1, (REG12_F(0) + 15.0f), J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mSomeCountdownTimers[0] = (s16)(int)(REG12_F(1) + 40.0f); noroi_brk_check(i_this, 0); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_CURSE, 0); i_this->mActionState++; case 5: maai_sub(i_this); if (i_this->mSomeCountdownTimers[0] == 0) { i_this->m3E6 = 1; actor->speedF = REG8_F(0xc) + 75.0f; i_this->m488 = REG8_F(0xd) + 2.0f; i_this->m490 = 0.0f; anm_init(i_this, BPW_BCK_MOVES1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState++; // fallthrough case 6: { if (actor->speedF < 1.0f) { actor->speedF = 0.0f; } cMtx_YrotS(*calc_mtx, (int)actor->current.angle.y); local_c0.x = 0.0f; local_c0.y = 0.0f; local_c0.z = 500.0f; MtxPosition(&local_c0, i_this->m328); i_this->m328[0] += actor->current.pos; i_this->m328[0].y += 400.0f; i_this->m304[0] = actor->current.pos; i_this->m304[0].y += 400.0f; local_b4.Set(i_this->m304, i_this->m328, actor); bVar9 = dComIfG_Bgsp()->LineCross(&local_b4); if (bVar9) { actor->speedF = 0.0f; } f32 f1 = actor->speedF; f32 f0 = 0.0f; if (f1 == f0) { noroi_brk_check(i_this, 1); next_status_clear(i_this, 1); if (player->checkConfuse()) { i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; } else { i_this->mActionState = 0; } } break; } case 10: search_get_skull(i_this, 2); for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } if (i_this->m3F8 != 0x2a) { anm_init(i_this, BPW_BCK_WAIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->mActionState++; case 0xb: cLib_addCalcAngleS2(&i_this->m47E, 0, 1, 10); if (i_this->m47E < 2) { i_this->m47E = 0; if (kantera_pos_search(i_this)) { i_this->mActionState++; } } break; case 0xc: cLib_addCalcAngleS2(&i_this->m47E, 0x96, 1, 0x1e); if (i_this->m47E >= 0x95) { i_this->m47E = 0x96; i_this->m480 = 0x96; anm_init(i_this, BPW_BCK_HIROU1, 15.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); kantera_pos_search(i_this); i_this->mActionState++; } break; case 0xd: if (i_this->m462 == 0) { kantera_pos_search(i_this); } if (i_this->mpAnim->checkFrame(12.0f)) { fopAcM_seStart(actor, JA_SE_CM_BPW_GET_KANTERA, 0); if (i_this->m3FC != fpcM_ERROR_PROCESS_ID_e) { pfVar6 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar6 != NULL) { pfVar6->actor.gravity = 0.0f; pfVar6->actor.speedF = 0.0f; pfVar6->actor.speed.setall(0.0f); pfVar6->actor.attention_info.flags = 0; pfVar6->mActionState = 0; i_this->m462 = 1; } } i_this->m482 = 0; i_this->m388 = 0.0f; i_this->m38C = 0.0f; i_this->m390 = 0.0f; i_this->mAttWaitTimer = 1; } if (i_this->mpAnim->isStop()) { next_status_clear(i_this, 1); i_this->mSomeCountdownTimers[2] = 0; i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; } // fallthrough } } } } i_this->m4A0 = 0.0f; cLib_addCalc2(&actor->speedF, i_this->m490, 1.0f, i_this->m488); cLib_addCalc0(&i_this->m48C, 1.0f, 10.0f); if ((((i_this->mActionState != 10) && (i_this->mActionState != 0xb)) && (i_this->mActionState != 0xc)) && (i_this->mActionState != 0xd)) { if (i_this->mActionState != 6) { sVar7 = fopAcM_searchPlayerAngleY(actor); i_this->m476 = sVar7; } alpha_anime(i_this); fuwafuwa_calc(i_this); } noroi_check(i_this); } /* 00003A30-00004870 .text action_kougeki__FP9bpw_class */ void action_kougeki(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar1; bpw_class* pfVar6; bpw_class* pfVar5; bpw_class* pfVar8; s16 sVar8; bpw_class* pfVar7; JPABaseEmitter* pJVar11; f32 dVar14; f32 fVar15; cXyz local_38; cXyz cStack_44; daPy_py_c* player = daPy_getPlayerActorClass(); switch (i_this->mActionState) { case 0x14: if (i_this->mSomeCountdownTimers[2] != 0) break; for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } if (i_this->m3F8 != 0x2b) { anm_init(i_this, BPW_BCK_WARAU1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->m47A = 0x500; i_this->m4A0 = 0.0f; i_this->mSomeCountdownTimers[0] = 30; i_this->mActionState++; // fallthrough case 0x15: sVar8 = fopAcM_searchPlayerAngleY(actor); i_this->m476 = sVar8; maai_sub(i_this); if (i_this->mSomeCountdownTimers[0] != 0) { break; } switch (i_this->m3F6) { case 1: case 2: if (player->checkConfuse()) { i_this->mActionState = 0x3c; break; } // Fall-through case 0: i_this->mActionState = 0x28; dVar14 = fopAcM_searchPlayerDistance(actor); if (dVar14 < 1050.0f) { i_this->mActionState = 0x3c; } break; } if (i_this->m3E9 != 0) { i_this->mActionState = 0x32; i_this->m3E9 = 0; } break; case 0x28: if (i_this->mSomeCountdownTimers[2] != 0) break; anm_init(i_this, BPW_BCK_SUIKOMU1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[0] = 30; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); #if VERSION == VERSION_DEMO i_this->m508_demo = dComIfGp_particle_set(dPa_name::ID_SCENE_82CE, &i_this->m394); #else if (i_this->m540.getEmitter() != NULL) { dComIfGp_particle_set(dPa_name::ID_SCENE_82CE, &i_this->m394, NULL, NULL, 0xff, &i_this->m540); } #endif i_this->mActionState++; // fallthrough case 0x29: mDoAud_seStart(JA_SE_OBJ_BPW_BREATH_IN, &i_this->m3C4, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m476 = fopAcM_searchPlayerAngleY(actor); search_get_skull(i_this, 0); #if VERSION == VERSION_DEMO if (i_this->m508_demo != NULL) { i_this->m508_demo->setGlobalSRTMatrix(i_this->mpAnim->getModel()->getAnmMtx(2)); } #else if (i_this->m540.getEmitter() != NULL) { i_this->m540.getEmitter()->setGlobalSRTMatrix(i_this->mpAnim->getModel()->getAnmMtx(2)); } #endif if (i_this->mSomeCountdownTimers[1] == 0) { pJVar11 = dComIfGp_particle_set(dPa_name::ID_SCENE_82CD, &i_this->m394, &actor->shape_angle); if (pJVar11 != NULL) { pJVar11->setGlobalSRTMatrix(i_this->mpAnim->getModel()->getAnmMtx(2)); } i_this->mSomeCountdownTimers[1] = 6; } if (i_this->mSomeCountdownTimers[0] != 0) { dVar14 = fopAcM_searchPlayerDistance(actor); if (dVar14 > 300.0f) { player->setOutPower(10.0f, fopAcM_searchPlayerAngleY(actor) + 0x8000, 1); } } else { #if VERSION > VERSION_DEMO i_this->m540.remove(); #endif anm_init(i_this, BPW_BCK_IKI1, 15.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mActionState++; } break; case 0x2a: i_this->m476 = fopAcM_searchPlayerAngleY(actor); search_get_skull(i_this, 2); if (i_this->mpAnim->isStop()) { i_this->mSomeCountdownTimers[0] = 0x5a; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); #if VERSION > VERSION_DEMO if (i_this->m52C.getEmitter() == NULL) #endif { dComIfGp_particle_set(dPa_name::ID_SCENE_82CF, &i_this->m394, NULL, NULL, 0xff, DEMO_SELECT(NULL, &i_this->m52C)); } i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->mFire1DousaRot = actor->shape_angle; if (i_this->m50C.getEmitter() == NULL) { dComIfGp_particle_setToon( dPa_name::ID_SCENE_A2D0, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xa0, &i_this->m50C, fopAcM_GetRoomNo(actor) ); } anm_init(i_this, BPW_BCK_IKI_WAIT1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState++; } break; case 0x2b: mDoAud_seStart(JA_SE_OBJ_BPW_BREATH_OUT, &i_this->m3C4, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m476 = fopAcM_searchPlayerAngleY(actor); search_get_skull(i_this, 1); #if VERSION == VERSION_DEMO if (i_this->m50C_demo != NULL) { i_this->m50C_demo->setGlobalSRTMatrix(i_this->mpAnim->getModel()->getAnmMtx(2)); } #else if (i_this->m52C.getEmitter() != NULL) { i_this->m52C.getEmitter()->setGlobalSRTMatrix(i_this->mpAnim->getModel()->getAnmMtx(2)); } #endif i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->mFire1DousaRot = actor->shape_angle; if (i_this->mSomeCountdownTimers[0] != 0) { player->setOutPower(14.0f, fopAcM_searchPlayerAngleY(actor), 1); } else { search_get_skull(i_this, 2); fire_and_emitter_clear(i_this); next_att_wait_check(i_this); i_this->mSomeCountdownTimers[2] = (s16)(int)(REG12_F(7) + 90.0f); } break; case 0x32: anm_init(i_this, BPW_BCK_SUIKOMU1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[0] = 0x4b; i_this->mSomeCountdownTimers[1] = (s16)(int)(REG8_F(2) + 20.0f); i_this->mKankyouHendouState = 2; i_this->mActionState++; // fallthrough case 0x33: mDoAud_seStart(JA_SE_OBJ_BPW_BREATH_IN, &i_this->m3C4, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->mSomeCountdownTimers[1] != 0) { i_this->m476 = fopAcM_searchPlayerAngleY(actor); } i_this->m47A = (s16)(int)(REG21_F(2) + 140.0f); search_get_skull(i_this, 0); if (i_this->mSomeCountdownTimers[0] != 0) { dVar14 = fopAcM_searchPlayerDistance(actor); if (dVar14 > 300.0f) { player->setOutPower(10.0f, fopAcM_searchPlayerAngleY(actor) + 0x8000, 1); } } else { anm_init(i_this, BPW_BCK_HONOO1, 15.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mActionState++; } break; case 0x34: i_this->m476 = fopAcM_searchPlayerAngleY(actor); i_this->m47A = (s16)(int)(REG21_F(2) + 140.0f); search_get_skull(i_this, 2); if (i_this->mpAnim->isStop()) { pfVar6 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar6 != NULL) { u32 params = bpw_class::Actor_Type_DAMAGE_BALL_e; params |= bpw_class::Damage_Action_LINE_e << 8; i_this->m400 = fopAcM_create(PROC_BPW, params, &pfVar6->m358, fopAcM_GetRoomNo(actor), &actor->current.angle); i_this->mSomeCountdownTimers[0] = 0x46; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); i_this->m47A = 0x300; i_this->mSomeCountdownTimers[5] = 0; GOUEN_FIRE_HIT = 0; anm_init(i_this, BPW_BCK_HONOO_WAIT1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState++; } } break; case 0x35: mDoAud_seStart(JA_SE_OBJ_BPW_FIREBLAST, &i_this->m3C4, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m476 = fopAcM_searchPlayerAngleY(actor); gouen_maai_sub(i_this); pfVar5 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar5 != NULL) { pfVar8 = (bpw_class*)fopAcM_SearchByID(i_this->m400); if (pfVar8 != NULL) { pfVar8->actor.current.pos = pfVar5->m358; pfVar8->actor.current.angle = actor->shape_angle; pfVar8->actor.shape_angle.y = actor->shape_angle.y; fVar15 = player->current.pos.x - pfVar8->actor.current.pos.x; dVar14 = player->current.pos.y - pfVar8->actor.current.pos.y; fVar1 = player->current.pos.z - pfVar8->actor.current.pos.z; fVar15 = std::sqrtf(fVar15 * fVar15 + fVar1 * fVar1); pfVar8->actor.shape_angle.x = -cM_atan2s(dVar14, fVar15); } } i_this->m47A = (s16)(int)(REG21_F(2) + 140.0f); if ((REG8_S(4) == 0) && (GOUEN_FIRE_HIT != 0 || (i_this->mSomeCountdownTimers[0] == 0))) { fire_and_emitter_clear(i_this); next_status_clear(i_this, 1); next_att_wait_check(i_this); GOUEN_FIRE_HIT = 0; i_this->mSomeCountdownTimers[0] = 0; i_this->mSomeCountdownTimers[5] = REG21_S(0) + 10; } break; case 0x3c: i_this->mSomeCountdownTimers[0] = 0x28; i_this->mSomeCountdownTimers[0] += (int)cM_rndF(i_this->mSomeCountdownTimers[0]); i_this->mKankyouHendouState = 1; i_this->mSomeCountdownTimers[5] = 0; i_this->mAttWaitTimer = 2; if (i_this->m3F8 != 5) { anm_init(i_this, BPW_BCK_ATTACK_KAN1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_ATTACK, 0); } i_this->mActionState++; // fallthrough case 0x3d: maai_sub(i_this); i_this->m476 = fopAcM_searchPlayerAngleY(actor); fopAcM_seStart(actor, JA_SE_CM_BPW_SWING_KANTERA, 0); if (i_this->mSomeCountdownTimers[1] == 0) { fopAcM_seStart(actor, JA_SE_OBJ_BPW_FIRE_OUT, 0); pfVar7 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar7 != NULL) { u32 params = bpw_class::Actor_Type_DAMAGE_BALL_e; params |= bpw_class::Damage_Action_DAMAGE_BALL_e << 8; cMtx_YrotS(*calc_mtx, (int)actor->shape_angle.y); local_38.x = 0.0f; local_38.y = 0.0f; local_38.z = 20.0f; MtxPosition(&local_38, &cStack_44); cStack_44 += pfVar7->m358; i_this->m400 = fopAcM_create(PROC_BPW, params, &cStack_44, fopAcM_GetRoomNo(actor), &actor->current.angle); i_this->mSomeCountdownTimers[1] = REG12_S(4) + 7; if (player->checkConfuse()) { i_this->mSomeCountdownTimers[1] = REG12_S(4) + 9; } } } if (i_this->mSomeCountdownTimers[0] == 0) { i_this->mAttWaitTimer = 1; i_this->mSomeCountdownTimers[5] = (s16)REG21_S(1) + 90.0f; if (!player->checkConfuse()) { next_att_wait_check(i_this); } else { i_this->mActionState = 0x28; } } // fallthrough } cLib_addCalc0(&actor->speedF, 1.0f, 1.0f); alpha_anime(i_this); fuwafuwa_calc(i_this); } /* 00004870-000051E0 .text action_karada_taore__FP9bpw_class */ void action_karada_taore(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; JPABaseEmitter* pJVar4; GXColor local_24; GXColor local_28; daPy_py_c* player = daPy_getPlayerActorClass(); switch (i_this->mActionState) { case 0x46: for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } if (i_this->m3F8 != 0x28) { anm_init(i_this, BPW_BCK_TAME1, 15.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } fopAcM_monsSeStart(actor, JA_SE_CV_BPW_CURSE, 0); noroi_brk_check(i_this, 0); actor->speedF = 0.0f; search_get_skull(i_this, 2); i_this->mActionState++; // fallthrough case 0x47: i_this->m476 = fopAcM_searchPlayerAngleY(actor); if (i_this->mpAnim->checkFrame(26.0f)) { i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->m5E0[1].remove(); pJVar4 = dComIfGp_particle_setToon( dPa_name::ID_SCENE_A401, &i_this->mFire1DousaPos, &actor->shape_angle, NULL, 0xb9, &i_this->m5E0[1], fopAcM_GetRoomNo(actor) ); if (pJVar4 != NULL) { dKy_get_seacolor(&local_24, &local_28); pJVar4->setGlobalPrmColor(local_24.r, local_24.g, local_24.b); pJVar4->setGlobalEnvColor(local_28.r, local_28.g, local_28.b); } fopAcM_seStart(actor, JA_SE_CM_BPW_J_BPRESS_JUMP, 0); actor->speed.y = REG8_F(6) + 100.0f; actor->gravity = -(REG8_F(7) + 6.0f); actor->speedF = REG8_F(8) + 30.0f; i_this->m4A8 = 500.0f; i_this->mActionState++; } break; case 0x48: if ((i_this->mpAnim->isStop()) && (i_this->m3F8 != 0x19)) { anm_init(i_this, BPW_BCK_JUMP1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mAttWaitTimer = 0; i_this->mActionState++; } break; case 0x49: if (!i_this->mAcch.ChkGroundHit()) break; fopAcM_seStart(actor, JA_SE_CM_BPW_J_BPRESS_PRESS, 0); actor->speed.setall(0.0f); actor->speedF = 0.0f; i_this->mActionState = 0x4a; case 0x4a: fire_and_emitter_clear(i_this); i_this->m47E = 200; i_this->m480 = 200; i_this->m4A4 = 100.0f; search_get_skull(i_this, 2); actor->gravity = -3.0f; anm_init(i_this, BPW_BCK_PRESS1, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m3E8 = 2; i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(0) + 20.0f); i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->m5E0[2].remove(); pJVar4 = dComIfGp_particle_setToon( dPa_name::ID_SCENE_A402, &i_this->mFire1DousaPos, &actor->shape_angle, NULL, 0xb9, &i_this->m5E0[2], fopAcM_GetRoomNo(actor) ); if (pJVar4 != NULL) { dKy_get_seacolor(&local_24, &local_28); pJVar4->setGlobalPrmColor(local_24.r, local_24.g, local_24.b); pJVar4->setGlobalEnvColor(local_28.r, local_28.g, local_28.b); } i_this->mActionState++; break; case 0x4b: cLib_addCalc2(&i_this->m3AC.y, 240.0f, 1.0f, 10.0f); i_this->m47E = 200; i_this->m480 = 200; if (!i_this->mAcch.ChkGroundHit()) { break; } actor->speed.setall(0.0f); actor->speedF = 0.0f; actor->gravity = 0.0f; i_this->mActionState++; case 0x4c: if (i_this->m3F8 == 0x23) { if ((i_this->mpAnim->getFrame() >= REG8_F(1) + 40.0f) && (i_this->mAttWaitTimer == 0)) { i_this->mAttWaitTimer = 1; } cLib_addCalc2(&i_this->m3AC.y, 340.0f, 1.0f, 10.0f); } else if (((i_this->m3F8 == 0x25) && (i_this->mpAnim->getFrame() >= REG8_F(1) + 30.0f)) && (i_this->mAttWaitTimer == 0)) { i_this->mAttWaitTimer = 1; } if (i_this->mpAnim->isStop()) { i_this->m3AC.y = 340.0f; noroi_brk_check(i_this, 1); next_status_clear(i_this, 1); if ((!next_att_wait_check(i_this)) && (player->checkConfuse())) { i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; } } break; case 0x4d: fire_and_emitter_clear(i_this); i_this->m47E = 200; i_this->m480 = 200; i_this->m4A4 = 100.0f; i_this->m4A8 = REG8_F(0x10) + 220.0f; search_get_skull(i_this, 2); actor->speed.setall(0.0f); actor->speedF = 0.0f; noroi_brk_check(i_this, 0); anm_init(i_this, BPW_BCK_SONOBA_PRESS1, (REG12_F(2) + 1.0f), J3DFrameCtrl::EMode_NONE, 1.0f, -1); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_CURSE, 0); actor->speedF = 14.75f; i_this->mAttWaitTimer = 0; i_this->mActionState++; break; case 0x4e: cLib_addCalc2(&i_this->m3AC.y, 240.0f, 1.0f, 10.0f); if (i_this->mpAnim->getFrame() <= 20.0f) { i_this->m476 = fopAcM_searchPlayerAngleY(actor); } if (i_this->mpAnim->getFrame() >= 40.0f) { cLib_addCalc0(&actor->speedF, 1.0f, 0.55f); } if (i_this->mpAnim->checkFrame(40.0f)) { i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->m5E0[3].remove(); pJVar4 = dComIfGp_particle_setToon( dPa_name::ID_SCENE_A403, &i_this->mFire1DousaPos, &actor->shape_angle, NULL, 0xb9, &i_this->m5E0[3], fopAcM_GetRoomNo(actor) ); if (pJVar4 != NULL) { dKy_get_seacolor(&local_24, &local_28); pJVar4->setGlobalPrmColor(local_24.r, local_24.g, local_24.b); pJVar4->setGlobalEnvColor(local_28.r, local_28.g, local_28.b); } actor->gravity = -3.0f; fopAcM_seStart(actor, JA_SE_CM_BPW_BODY_PRESS, 0); i_this->m3E8 = 1; i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(1) + 20.0f); i_this->m4A8 = REG8_F(0x11) + 400.0f; } if (i_this->mpAnim->isStop()) { i_this->mSomeCountdownTimers[0] = 5; i_this->mActionState++; } break; case 0x4f: if (i_this->mSomeCountdownTimers[0] == 0) { anm_init(i_this, BPW_BCK_SONOBA_PRESS2, (REG12_F(2) + 1.0f), J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mActionState = 0x4c; } // fallthrough } if (i_this->mActionState >= 0x4A) { alpha_anime(i_this); } noroi_check(i_this); } /* 000051E0-000062D8 .text action_damage__FP9bpw_class */ void action_damage(bpw_class* i_this) { /* Nonmatching - regalloc */ fopAc_ac_c* actor = &i_this->actor; u32 uVar2; J3DAnmTevRegKey* pJVar5; JPABaseEmitter* pJVar7; int childPoeId; u32 uVar14; int iVar15; int currRandomAngle; f32 maxPoeSpread; GXColor local_64; GXColor local_68; cXyz local_58; int pwSpreadAmount; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); mDoExt_McaMorf* pmVar12 = i_this->mpAnim; J3DModel* pJVar16 = pmVar12->getModel(); switch (i_this->mActionState) { case 0x50: search_get_skull(i_this, 2); if (i_this->mSomeCountdownTimers[5] == 0) { switch (i_this->mKankyouHendouState) { case 1: i_this->mSomeCountdownTimers[5] = (int)(REG21_S(1) + 90.0f); break; case 2: i_this->mSomeCountdownTimers[5] = REG21_S(0) + 10; break; case 3: i_this->mSomeCountdownTimers[5] = REG21_S(2) + 10; break; } } next_status_clear(i_this, 1); i_this->m4A4 = 300.0f; fire_and_emitter_clear(i_this); i_this->m478 = 0; i_this->m47E = 200; i_this->m480 = 200; actor->speedF = 0.0f; i_this->m490 = 0.0f; anm_init(i_this, BPW_BCK_HIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[9] = 0; i_this->m476 = fopAcM_searchPlayerAngleY(actor); actor->current.angle.y = i_this->m476; actor->shape_angle.y = i_this->m476; i_this->mActionState++; case 0x51: uVar2 = i_this->m3DF; if ((uVar2 == 10) || (uVar2 == 0xb)) { if (uVar2 == 0xb) { fopAcM_seStart(actor, JA_SE_CM_BPW_SOLID_END, 0); i_this->m47E = 0xFF; } else { i_this->m47E = i_this->m47E + 1; fopAcM_seStart(actor, JA_SE_CM_BPW_BECOME_SOLID, 0); if (i_this->mSomeCountdownTimers[9] == 0) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LIGHT_DAMAGE, 0); i_this->mSomeCountdownTimers[9] = 30; } if (i_this->m3E1 == 0) { i_this->m3E1 = 1; i_this->m3E2 = 0; pJVar5 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_HIT); i_this->m2C4->init(pJVar16->getModelData(), pJVar5, true, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, 0); } } if (i_this->m47E >= 0xFF) { i_this->m47E = 0xFF; i_this->m478 = 0; fopAcM_seStart(actor, JA_SE_CM_BPW_SOLID_END, 0); i_this->mSomeCountdownTimers[0] = 0x12; i_this->m3E0 = 1; if (((i_this->mAttWaitTimer == 1) || (i_this->mAttWaitTimer == 2)) || (i_this->mAttWaitTimer == 0)) { i_this->mAttWaitTimer = 3; } pJVar5 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_HIRARU1); i_this->mBrkAnim->init(pJVar16->getModelData(), pJVar5, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); anm_init(i_this, BPW_BCK_DOSUN1, 0.0f, J3DFrameCtrl::EMode_NONE, 0.0f, -1); i_this->m4A0 = 50.0f; i_this->mBodyAtSph.OffAtSetBit(); i_this->mBodyAtSph.OffAtSetBit(); i_this->mActionState++; } } else { i_this->mSomeCountdownTimers[2] = (s16)(int)(REG12_F(7) + 90.0f); pwSpreadAmount = next_att_wait_check(i_this); if (pwSpreadAmount == 0) { i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; } if (i_this->m3F8 != 0x2a) { anm_init(i_this, BPW_BCK_WAIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } if (i_this->m3E1 != 0) { i_this->m3E1 = 0; pJVar5 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_DEFAULT); i_this->m2D0->init(pJVar16->getModelData(), pJVar5, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); } } break; case 0x52: if (i_this->mBrkAnim->isStop()) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_BECOME_SOLID, 0); } if (i_this->mSomeCountdownTimers[0] == 0) { cLib_addCalc2(&i_this->m48C, -120.0f, 1.0f, 10.0f); actor->gravity = -2.0f; if (i_this->mAcch.ChkGroundHit()) { actor->gravity = 0.0f; actor->speed.setall(0.0f); i_this->mBodyCoSph.OnTgShield(); i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(1) + 20.0f); i_this->m3E8 = 1; i_this->mBodyCoSph.OnCoSetBit(); i_this->m48C = -120.0f; i_this->mActionState = 0x53; fopAcM_seStart(actor, JA_SE_CM_BPW_SOLID_FALL, 0); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LANDING, 0); i_this->mSomeCountdownTimers[1] = 0; anm_init(i_this, BPW_BCK_DOSUN1, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); actor->gravity = 0.0f; } } break; case 0x53: if (i_this->m3F8 != 0xc) { if (pmVar12->isStop()) { anm_init(i_this, BPW_BCK_DOSUN_WAIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[1] = 0x1c2; cLib_onBit(actor->attention_info.flags, fopAc_Attn_ACTION_CARRY_e); i_this->m684 = actor->shape_angle.y; } } if (fopAcM_CheckStatus(actor, fopAcStts_CARRY_e)) { anm_init(i_this, BPW_BCK_JITA1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mBodyCoSph.OffCoSetBit(); i_this->m3AC.y = 300.0f; actor->current.angle.y = player->shape_angle.y; i_this->m47A = 0; i_this->mSomeCountdownTimers[9] = 0; i_this->mActionState++; } if (i_this->mSomeCountdownTimers[1] == 1) { fopAcM_cancelCarryNow(actor); cLib_offBit(actor->attention_info.flags, fopAc_Attn_ACTION_CARRY_e); actor->current.angle.y = actor->shape_angle.y; next_status_clear(i_this, 0); next_att_wait_check(i_this); } break; case bpw_class::Action_State_DAMAGE_CARRIED_e: if (REG8_S(3) != 0) { i_this->m684 = i_this->m684 + (player->shape_angle.y - actor->current.angle.y); actor->shape_angle.y = i_this->m684; actor->current.angle.y = player->shape_angle.y; } else { actor->current.angle.y = player->shape_angle.y; cLib_addCalcAngleS2(&actor->shape_angle.y, player->shape_angle.y, 1, 0x700); } if (i_this->mSomeCountdownTimers[9] == 0) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_JITABATA, 0); i_this->mSomeCountdownTimers[9] = 0x20; } if (!fopAcM_CheckStatus(actor, fopAcStts_CARRY_e)) { actor->gravity = -3.0f; actor->speed.y = 10.0f; i_this->m490 = 120.0f; i_this->m47A = 0; i_this->m3AC.y = 340.0f; if (REG8_S(3) != 0) { i_this->m3D8 = player->shape_angle.y; actor->shape_angle.x = -0x4000; actor->shape_angle.z = 0; } else { actor->shape_angle.x = 0; actor->shape_angle.z = 0; } cLib_offBit(actor->attention_info.flags, fopAc_Attn_ACTION_CARRY_e); i_this->m3E5 = 1; i_this->m49C = 300.0f; i_this->mBodyCoSph.OnCoSetBit(); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_THROWN, 0); anm_init(i_this, BPW_BCK_TAMA1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState = bpw_class::Action_State_DAMAGE_THROWN_e; } else if (i_this->mSomeCountdownTimers[1] == 1) { fopAcM_cancelCarryNow(actor); cLib_offBit(actor->attention_info.flags, fopAc_Attn_ACTION_CARRY_e); actor->current.angle.y = actor->shape_angle.y; next_status_clear(i_this, 0); next_att_wait_check(i_this); } break; case bpw_class::Action_State_DAMAGE_THROWN_e: fopAcM_seStart(actor, JA_SE_CM_BPW_ROLLING, 0); if (REG8_S(3) != 0) { i_this->m3D6 = i_this->m3D6 + 5000; } else { actor->shape_angle.x = actor->shape_angle.x + 0x1000; } pwSpreadAmount = wall_HIT_check(i_this); if (pwSpreadAmount != 0) { i_this->m3E5 = 0; i_this->m3D6 = 0; i_this->m3D8 = 0; i_this->m3DA = 0; dComIfGp_getCamera(0)->mCamera.ForceLockOff(fopAcM_GetID(i_this)); currRandomAngle = cM_atan2s(i_this->mBodyPos.x - actor->current.pos.x, i_this->mBodyPos.z - actor->current.pos.z); actor->current.angle.y = (short)currRandomAngle; if (pwSpreadAmount == 2) { fopAcM_seStart(actor, JA_SE_CM_BPW_DAMAGE_TOGE, 0); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_DAMAGE, 0); i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(0) + 20.0f); i_this->m3E8 = 2; i_this->mActionState = 100; } else { fopAcM_seStart(actor, JA_SE_CM_BPW_BOUND_NO_DMG, 0); fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LANDING, 0); actor->shape_angle.x = 0; i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(1) + 20.0f); i_this->m3E8 = 1; i_this->mActionState = 0x5a; } } break; case 0x5a: actor->speed.y = REG12_F(4) + 30.0f; actor->gravity = -(REG12_F(5) + 3.0f); actor->speedF = REG12_F(6) + 20.0f; i_this->m490 = REG12_F(6) + 20.0f; i_this->m47A = 0; anm_init(i_this, BPW_BCK_DOSUN1, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->mActionState++; break; case 0x5b: cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 10, 0x2000); if (!i_this->mAcch.ChkGroundHit()) break; i_this->mActionState++; case 0x5c: cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 10, 0x2000); if (i_this->mpAnim->isStop()) { i_this->mSomeCountdownTimers[0] = 0; i_this->mSomeCountdownTimers[1] = 0; next_status_clear(i_this, 0); next_att_wait_check(i_this); } break; case 100: actor->speedF = 5.0f; i_this->m490 = 5.0f; i_this->m47A = 0; actor->gravity = -3.0f; actor->speed.y = 70.0f; anm_init(i_this, BPW_BCK_DAMAGE1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState++; break; case bpw_class::Action_State_DAMAGE_HIT_e: actor->shape_angle.y = actor->shape_angle.y + 0x1500; cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 10, 0x2000); if (i_this->mAcch.ChkGroundHit()) { i_this->m3E8 = 2; i_this->mSomeCountdownTimers[6] = (s16)(int)(REG21_F(0) + 20.0f); i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaPos.y = i_this->mAcch.GetGroundH(); i_this->m5E0[0].remove(); pJVar7 = dComIfGp_particle_setToon( dPa_name::ID_SCENE_A404, &i_this->mFire1DousaPos, &actor->shape_angle, NULL, 0xb9, &i_this->m5E0[0], fopAcM_GetRoomNo(actor) ); if (pJVar7 != NULL) { dKy_get_seacolor(&local_64, &local_68); pJVar7->setGlobalPrmColor(local_64.r, local_64.g, local_64.b); pJVar7->setGlobalEnvColor(local_68.r, local_68.g, local_68.b); } fopAcM_seStart(actor, JA_SE_CM_BPW_DAMAGE_EXPLODE, 0); dComIfGp_particle_set(dPa_name::ID_SCENE_8444, &actor->current.pos); csXyz pwAngle = actor->shape_angle; local_58 = actor->current.pos; pwSpreadAmount = (int)(65536.0f / actor->health); local_58.y = i_this->mAcch.GetGroundH() + 20.0f; currRandomAngle = 0; i_this->m3E9 = 0; for (s32 i = 0; i < 0xF; i++) { i_this->mChildPoeIds[currRandomAngle] = fpcM_ERROR_PROCESS_ID_e; currRandomAngle++; } currRandomAngle = (int)cM_rndFX(32768.0f); uVar14 = (s16)cM_rndF(4.99f); uVar2 = uVar14 << 9 | 0xff000003; for (iVar15 = 0; iVar15 < actor->health; iVar15++) { maxPoeSpread = ((s16)pwSpreadAmount * 0.25f); childPoeId = fopAcM_createChild(PROC_PW, fopAcM_GetID(i_this), uVar2, &local_58, fopAcM_GetRoomNo(actor), &pwAngle); i_this->mChildPoeIds[iVar15] = childPoeId; currRandomAngle += pwSpreadAmount; pwAngle.y = (short)currRandomAngle; pwAngle.y += (int)cM_rndFX((f32)maxPoeSpread); uVar14++; if (uVar14 > 5) { uVar14 = 0; } uVar2 = uVar14 << 9 | 0xff000003; } i_this->mBodyAction = bpw_class::Action_SEPARATION_BUNRI_DOUSA_e; i_this->mActionState = bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_INIT_e; } } cLib_addCalc2(&actor->speedF, i_this->m490, 1.0f, 1.0f); } /* 000062D8-00008BAC .text action_bunri_dousa__FP9bpw_class */ void action_bunri_dousa(bpw_class* i_this) { /* Nonmatching - "cLib_addCalc2" */ fopAc_ac_c* actor = &i_this->actor; f32 fVar2; pw_class* childPoe; pw_class* childPoe2; fopAc_ac_c* i_actor; pw_class* childPoe3; pw_class* childPoe4; pw_class* childPoe5; JPABaseEmitter* unk2; int iVar5; s8 hpAmountToEndPhaseAt; int iVar6; f32 dVar7; f32 dVar8; f32 fVar9; cXyz sp70; cXyz local_74; cXyz local_68; s8 currHp; f32 f1; f32 f2; s16 r5; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); camera_class* camera = (camera_class*)dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); switch (i_this->mActionState) { case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_INIT_e: for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } i_this->mKankyouHendouState = 3; i_this->mSomeCountdownTimers[5] = 0; i_this->mSomeCountdownTimers[0] = 0; i_this->mSomeCountdownTimers[1] = 0; i_this->mSomeCountdownTimers[2] = 0; i_this->m47C = 0; anm_init(i_this, BPW_BCK_CORE1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mBodyAtSph.OffAtSetBit(); i_this->mBodyAtSph.ClrAtSet(); i_this->mBodyCoSph.OffTgSetBit(); i_this->mBodyCoSph.ClrCoSet(); i_this->mBodyCoSph.ClrTgHit(); actor->attention_info.flags = 0; i_this->m47A = 0x500; actor->gravity = 0.0f; actor->speed.setall(0.0f); actor->speedF = 0.0f; i_this->m3E6 = 0; i_this->m3E5 = 0; actor->scale.setall(0.0f); actor->current.pos = i_this->mBodyPos; i_this->mSomeCountdownTimers[0] = 0x1a4; i_this->mActionState++; case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_EXECUTE_e: switch (i_this->m3F6) { case 0: hpAmountToEndPhaseAt = 10; break; case 1: hpAmountToEndPhaseAt = 5; break; case 2: hpAmountToEndPhaseAt = 0; break; } currHp = actor->health; if (currHp <= 0) { if (dComIfGp_getStartStageName()[0] == 'X') { dComIfGs_onEventBit(dSv_event_flag_c::JALHALLA_TRIALS_CLEAR); dComIfGs_onTmpBit(dSv_event_tmp_flag_c::UNK_0480); dLib_setNextStageBySclsNum(0, actor->current.roomNo); mDoAud_seStart(JA_SE_LK_B_BOSS_WARP, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); i_this->mBodyCoSph.ClrCoSet(); i_this->mBodyCoSph.OffTgSetBit(); i_this->mBodyCoSph.ClrTgHit(); i_this->mActionState = 0x78; } break; } if ((i_this->mSomeCountdownTimers[0] != 0) && (currHp >= (char)hpAmountToEndPhaseAt)) { break; } i_this->mBodyCoSph.OnCoSetBit(); fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); i_this->mActionState++; // fallthrough case 0x70: for (iVar5 = 0; iVar5 < actor->health; iVar5++) { childPoe = (pw_class*)fopAcM_SearchByID(i_this->mChildPoeIds[iVar5]); if ((childPoe != NULL) && (0 < childPoe->health)) { childPoe->health = 0x14; } } i_this->m47E = 0; i_this->mActionState++; case 0x71: if (actor->eventInfo.checkCommandDemoAccrpt()) { dComIfGp_event_onEventFlag(1); fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); break; } player->changeOriginalDemo(); player->changeDemoMode(daPy_demo_c::DEMO_N_WAIT_e); anm_init(i_this, BPW_BCK_CORE1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->m440 = 50.0f; i_this->m3E0 = 0; i_this->m480 = 0x96; i_this->mSomeCountdownTimers[2] = 0xf; i_this->m474 = 1; sp70.x = 0.0f; sp70.y = 0.0f; sp70.z = 1625.0f; player->setPlayerPosAndAngle(&sp70, fopAcM_searchActorAngleY(player, actor)); i_this->mActionState++; case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_END_INIT_e: i_this->m40C.x = 156.0f; i_this->m40C.y = 515.0f; i_this->m40C.z = 1001.0f; i_this->m418.x = 181.0f; i_this->m418.y = 603.0f; i_this->m418.z = 1196.0f; if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; if (i_this->mSomeCountdownTimers[2] != 0) { break; } actor->current.angle.y = fopAcM_searchPlayerAngleY(actor); actor->shape_angle.y = actor->current.angle.y; i_this->m476 = actor->shape_angle.y; cLib_addCalcAngleS2(&i_this->m47E, i_this->m480, 1, 0xf); cLib_addCalc2(&actor->scale.x, 1.0f, 1.0f, 0.1f); fVar9 = actor->scale.x; actor->scale.z = fVar9; actor->scale.y = fVar9; if ((i_this->m3E9 == 0) && (actor->scale.x > 0.9f)) { actor->scale.setall(1.0f); i_this->m3E9 = 1; i_this->mSomeCountdownTimers[5] = REG21_S(2) + 10; i_this->mSomeCountdownTimers[1] = 300; for (iVar6 = 0; iVar6 < actor->health; iVar6++) { childPoe2 = (pw_class*)fopAcM_SearchByID(i_this->mChildPoeIds[iVar6]); if (childPoe2 != NULL) { fopAcM_OnStatus(childPoe2, fopAcStts_UNK4000_e); } } } if (i_this->m3F8 == 9) { if (i_this->mpAnim->isStop()) { anm_init(i_this, BPW_BCK_CORE1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } fopAcM_seStart(actor, JA_SE_OBJ_BPW_MASK_LAUGH, 0); } sp70.x = 0.0f; sp70.y = 0.0f; sp70.z = 1625.0f; player->setPlayerPosAndAngle(&sp70, fopAcM_searchActorAngleY(player, actor)); if (i_this->m464 != 0) { anm_init(i_this, BPW_BCK_CORE_NIGE1, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m464 = 0; } if ((i_this->mSomeCountdownTimers[1] == 1) || (i_this->m462 >= (int)actor->health)) { anm_init(i_this, BPW_BCK_CORE_NIGE1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[0] = 30; i_this->mActionState++; } i_this->m3AC.y = 140.0f; fuwafuwa_calc(i_this); break; case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_END_GATHER_e: if (i_this->mSomeCountdownTimers[0] == 0) { if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; anm_init(i_this, BPW_BCK_HUKKATU1, 15.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); fopAcM_seStart(actor, JA_SE_CM_BPW_MASK_TO_BPW, 0); i_this->mActionState++; i_this->m43C = 0.0f; } break; case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_END_GROW_e: fVar2 = i_this->m40C.x - (REG20_F(0xc) + 152.0f); cLib_addCalc2(&i_this->m40C.x, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); fVar2 = i_this->m40C.y - (REG20_F(0xd) + 498.0f); cLib_addCalc2(&i_this->m40C.y, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); fVar2 = i_this->m40C.z - (REG20_F(0xe) + 983.0f); cLib_addCalc2(&i_this->m40C.z, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); fVar2 = i_this->m418.x - (REG20_F(0xf) + 181.0f); cLib_addCalc2(&i_this->m418.x, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); fVar2 = i_this->m418.y - (REG20_F(0x10) + 504.0f); cLib_addCalc2(&i_this->m418.y, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); fVar2 = i_this->m418.z - (REG20_F(0x11) + 1196.0f); cLib_addCalc2(&i_this->m418.z, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.08f) * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); cLib_addCalc0(&i_this->m48C, 1.0f, 10.0f); cLib_addCalc2(&i_this->m3AC.y, 340.0f, 1.0f, 10.0f); if (i_this->mpAnim->isStop()) { if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; anm_init(i_this, BPW_BCK_WAIT1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[0] = 0x14; i_this->mActionState++; } break; case bpw_class::Action_State_SEPARATE_BUNRI_DOUSA_END_FINISH_e: if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; if (i_this->mSomeCountdownTimers[0] != 0) { break; } dComIfGp_getVibration().StopQuake(0x20); camera->mCamera.Reset(i_this->m40C, i_this->m418); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); player->cancelOriginalDemo(); dComIfGp_event_reset(); next_status_clear(i_this, 1); next_att_wait_check(i_this); currHp = actor->health; if (currHp <= 5) { i_this->m3F6 = 2; } else if (currHp <= 10) { i_this->m3F6 = 1; } actor->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; fopAcM_OffStatus(actor, fopAcStts_UNK4000_e); break; case 0x78: if (actor->eventInfo.checkCommandDemoAccrpt()) { dComIfGp_event_onEventFlag(1); fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); break; } i_this->mSomeCountdownTimers[5] = 3; i_this->m3F6 = 3; for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } actor->gravity = -3.0f; actor->speed.setall(0.0f); actor->speedF = 0.0f; actor->current.pos.y = i_this->mBodyPos.y + 200.0f + REG18_F(0); i_this->m48C = REG18_F(1); i_this->m3E6 = 0; i_this->m3E5 = 0; actor->scale.setall(0.0f); anm_init(i_this, BPW_BCK_CORE1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); if (i_this->m3FC != fpcM_ERROR_PROCESS_ID_e) { i_actor = fopAcM_SearchByID(i_this->m3FC); fopAcM_createDisappear(i_actor, &i_actor->current.pos, 5, daDisItem_NONE3_e, 0xFF); fopAcM_delete(i_actor); } for (iVar6 = 0; iVar6 < (char)actor->max_health; iVar6++) { childPoe3 = (pw_class*)fopAcM_SearchByID(i_this->mChildPoeIds[iVar6]); if ((childPoe3 != NULL) && (childPoe3->m344 != 0)) { fopAcM_OnStatus(childPoe3, fopAcStts_UNK4000_e); i_this->m462 = (s16)iVar6; i_this->m424 = childPoe3->current.pos; i_this->m464 = fopAcM_searchPlayerAngleY(childPoe3); } } i_this->m47E = 0; i_this->m480 = 0x96; player->changeOriginalDemo(); player->changeDemoMode(daPy_demo_c::DEMO_LOOKUP_e); camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); mDoAud_bgmStop(30); i_this->m474 = 1; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG20_F(0) + 135.0f); i_this->mActionState++; childPoe4 = (pw_class*)fopAcM_SearchByID(i_this->mChildPoeIds[i_this->m462]); if (childPoe4 != NULL) { i_this->m40C = childPoe4->current.pos; } case 0x79: childPoe5 = (pw_class*)fopAcM_SearchByID(i_this->mChildPoeIds[i_this->m462]); if (childPoe5 != NULL) { i_this->m424 = childPoe5->current.pos; i_this->m464 = fopAcM_searchPlayerAngleY(childPoe5); } i_this->m440 = 50.0f; i_this->m40C.x = i_this->m424.x; i_this->m40C.z = i_this->m424.z; cLib_addCalc2(&i_this->m40C.y, i_this->m424.y + 150.0f + REG12_F(0x11), 0.1f, 10.0f); cMtx_YrotS(*calc_mtx, (int)i_this->m464); local_68.x = 0.0f; local_68.y = 0.0f; local_68.z = 800.0f; MtxPosition(&local_68, &local_74); local_74.x += i_this->m424.x; local_74.z += i_this->m424.z; local_74.y += i_this->m424.y * 0.3f; i_this->m418.x = local_74.x; i_this->m418.y = local_74.y + 100.0f; i_this->m418.z = local_74.z; if (i_this->mSomeCountdownTimers[0] == 0) { i_this->mSomeCountdownTimers[0] = (s16)(int)(REG20_F(1) + 25.0f); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; player->changeDemoMode(daPy_demo_c::DEMO_N_WAIT_e); sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; iVar5 = cM_atan2s(player->current.pos.x - i_this->m424.x, player->current.pos.z - i_this->m424.z); player->setPlayerPosAndAngle(&sp70, (int)(short)iVar5); i_this->mActionState++; } break; case 0x7a: actor->shape_angle.y = fopAcM_searchPlayerAngleY(actor); actor->current.angle.y = actor->shape_angle.y; i_this->m476 = actor->shape_angle.y; cLib_addCalc2(&i_this->m440, REG20_F(2) + 50.0f, 1.0f, 0.5f); i_this->m40C.x = -484.0f; i_this->m40C.y = 628.0f; i_this->m40C.z = -1495.0f; i_this->m418.x = -527.0f; i_this->m418.y = 698.0f; i_this->m418.z = -1645.0f; sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; player->setPlayerPosAndAngle(&sp70, fopAcM_searchPlayerAngleY(actor) + 0x8000); if (i_this->mSomeCountdownTimers[0] != 0) { if (i_this->mSomeCountdownTimers[0] == 1) { fopAcM_seStart(actor, JA_SE_OBJ_BPW_MASK_APPEAR, 0); } break; } player->changeDemoMode(daPy_demo_c::DEMO_S_SURP_e); cLib_addCalc2(&actor->scale.x, 1.0f, 1.0f, 0.1f); cLib_addCalcAngleS2(&i_this->m47E, i_this->m480, 1, 0xf); fVar9 = actor->scale.x; actor->scale.z = fVar9; actor->scale.y = fVar9; if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; if (actor->scale.x < 0.9f) { break; } actor->scale.setall(1.0f); i_this->mSomeCountdownTimers[0] = (s16)(int)(REG20_F(9) + 10.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG20_F(10) + 100.0f); i_this->mSomeCountdownTimers[4] = (s16)(int)(REG12_F(0xc) + 30.0f); i_this->mActionState++; i_this->m43C = 0.0f; // Fall-through case 0x7b: if (i_this->mSomeCountdownTimers[0] != 0) { i_this->mSomeCountdownTimers[1] = (s16)(int)(REG20_F(10) + 100.0f); i_this->mSomeCountdownTimers[4] = (s16)(int)(REG12_F(0xc) + 30.0f); break; } cLib_addCalc2(&i_this->m440, REG20_F(0xb) + 50.0f, 1.0f, 0.5f); fVar2 = i_this->m40C.x - (REG20_F(0xc) + -114.0f); cLib_addCalc2(&i_this->m40C.x, fVar2, 0.1f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); fVar2 = i_this->m40C.y - (REG20_F(0xd) + 95.0f); cLib_addCalc2(&i_this->m40C.y, fVar2, 0.1f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); fVar2 = i_this->m40C.z - (REG20_F(0xe) + -293.0f); cLib_addCalc2(&i_this->m40C.z, fVar2, 0.1f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); fVar2 = i_this->m418.x - (REG20_F(0xf) + -169.0f); cLib_addCalc2(&i_this->m418.x, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); fVar2 = i_this->m418.y - (REG20_F(0x10) + 98.0f); cLib_addCalc2(&i_this->m418.y, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); fVar2 = i_this->m418.z - (REG20_F(0x11) + -462.0f); cLib_addCalc2(&i_this->m418.z, fVar2, 1.0f, std::fabsf(fVar2) * (REG20_F(0x12) + 0.02f) * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); if (i_this->m3F8 == 0x1b) { if (i_this->mpAnim->checkFrame(1.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LOOK_RIGHT, 0); } if (i_this->mpAnim->checkFrame(41.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LOOK_LEFT, 0); } if (i_this->mpAnim->checkFrame(76.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_SURPRISE, 0); } } if (i_this->mSomeCountdownTimers[4] == 1) { anm_init(i_this, BPW_BCK_KYORO_GARN1, 8.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } if (i_this->mSomeCountdownTimers[1] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mActionState++; // fallthrough case 0x7c: if (i_this->m3F8 == 0x1b) { if (i_this->mpAnim->checkFrame(1.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LOOK_RIGHT, 0); } if (i_this->mpAnim->checkFrame(41.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LOOK_LEFT, 0); } if (i_this->mpAnim->checkFrame(76.0f)) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_SURPRISE, 0); } } if (!i_this->mpAnim->isStop()) { break; } i_this->mSomeCountdownTimers[0] = (s16)(int)(REG19_F(0) + 60.0f); i_this->mActionState++; // fallthrough case 0x7d: cLib_addCalc2(&i_this->m440, REG19_F(1) + 50.0f, 1.0f, 0.5f); i_this->m40C.x = 61.0f; i_this->m40C.y = 125.0f; i_this->m40C.z = -159.0f; i_this->m418.x = -146.0f; i_this->m418.y = 39.0f; i_this->m418.z = -965.0f; if (i_this->mSomeCountdownTimers[0] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; anm_init(i_this, BPW_BCK_CORE_NIGE1, 8.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mSomeCountdownTimers[0] = 4; i_this->mActionState++; i_this->m43C = 0.0f; // fallthrough case 0x7e: if (i_this->mSomeCountdownTimers[0] == 0) { fopAcM_seStart(actor, JA_SE_CM_BPW_MASK_RUN_AWAY, 0); } cLib_addCalc2(&i_this->m440, REG19_F(9) + 50.0f, 1.0f, 0.5f); fVar2 = i_this->m40C.x - (REG19_F(10) + -471.0f); cLib_addCalc2(&i_this->m40C.x, fVar2, 0.1f, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); fVar2 = i_this->m40C.y - (REG19_F(10) + 120.0f); cLib_addCalc2(&i_this->m40C.y, fVar2, 0.1, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); fVar2 = i_this->m40C.z - (REG19_F(0xb) + -498.0f); cLib_addCalc2(&i_this->m40C.z, fVar2, 0.1f, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); fVar2 = i_this->m418.x - (REG20_F(0xf) + 115.0f); cLib_addCalc2(&i_this->m418.x, fVar2, 1.0f, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); fVar2 = i_this->m418.y - (REG20_F(0x10) + 58.0f); cLib_addCalc2(&i_this->m418.y, fVar2, 1.0f, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); fVar2 = i_this->m418.z - (REG20_F(0x11) + -1062.0f); cLib_addCalc2(&i_this->m418.z, fVar2, 1.0f, std::fabsf(fVar2) * (REG19_F(0xc) + 0.05f) * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); cLib_addCalc2(&actor->current.pos.x, -1130.0f, 1.0f, REG19_F(0xd) + 20.0f); cLib_addCalc2(&actor->current.pos.z, 30.0f, 1.0f, REG19_F(0xd) + 20.0f); dVar7 = actor->current.pos.x - -1130.0f; dVar8 = actor->current.pos.z - 30.0f; i_this->m476 = cM_atan2s(dVar7, dVar8) + 0x8000; sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; player->setPlayerPosAndAngle(&sp70, fopAcM_searchPlayerAngleY(actor) + 0x8000); fVar9 = std::sqrtf((f32)(dVar7 * dVar7) + (f32)(dVar8 * dVar8)); if (fVar9 < 5.0f) { actor->gravity = 0.0f; actor->speed.setall(0.0f); actor->speedF = 0.0f; cLib_addCalcAngleS2(&i_this->m476, -0x8000, 1, 0x2000); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->m47C = 0; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(5) + 63.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG18_F(6) + 75.0f); mDoAud_bgmStreamPrepare(JA_STRM_BOSS_CLEAR); i_this->mActionState++; i_this->m43C = 0.0f; } break; case 0x7f: if (i_this->mSomeCountdownTimers[0] != 0) { fopAcM_seStart(actor, JA_SE_CM_BPW_MASK_RUN_AWAY, 0); } if (i_this->mSomeCountdownTimers[1] == 1) { mDoAud_bgmStreamPlay(); } i_this->m47C += REG18_F(2) + 700.0f; dVar7 = cM_ssin((int)i_this->m47C); i_this->m3AC.x = (f32)((REG18_F(3) + 30.0f) * dVar7); dVar7 = cM_ssin((int)i_this->m47C); i_this->m3AC.z = (f32)((REG18_F(4) + 30.0f) * dVar7); cLib_addCalcAngleS2(&i_this->m476, -0x8000, 1, 0x2000); actor->speed.y = REG19_F(0xe) + 30.0f; cLib_addCalc2(&i_this->m440, REG19_F(0xf) + 50.0f, 1.0f, 0.5f); cLib_addCalc2( &i_this->m40C.x, REG19_F(0x10) + -538.0f, 0.1f, std::fabsf(i_this->m40C.x - (REG19_F(0x10) + -538.0f)) * (REG19_F(0x13) + 0.04f) * i_this->m43C ); cLib_addCalc2( &i_this->m40C.y, REG19_F(0x11) + 748.0f, 0.1f, std::fabsf(i_this->m40C.y - (REG19_F(0x11) + 748.0f)) * (REG19_F(0x13) + 0.04f) * i_this->m43C ); cLib_addCalc2( &i_this->m40C.z, REG19_F(0x12) + -567.0f, 0.1f, std::fabsf(i_this->m40C.z - (REG19_F(0x12) + -567.0f)) * (REG19_F(0x13) + 0.04f) * i_this->m43C ); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); if (i_this->mSomeCountdownTimers[0] == 1) { i_this->m3F6 = 4; fopAcM_seStart(actor, JA_SE_OBJ_BPW_LIGHT_ON, 0); i_this->mKankyouHendouState = 3; i_this->mSomeCountdownTimers[5] = 0; anm_init(i_this, BPW_BCK_GATAGATA1, (REG12_F(10) + 8.0f), J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } if (actor->current.pos.y > 2000.0f) { actor->speedF = 0.0f; actor->speed.setall(0.0f); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->m3F6 = 4; fopAcM_monsSeStart(actor, JA_SE_CV_BPW_DIE, 0); i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(8) + 40.0f); i_this->mActionState++; } break; case 0x80: if (i_this->mSomeCountdownTimers[1] == 1) { mDoAud_bgmStreamPlay(); } if (i_this->mSomeCountdownTimers[0] != 0) break; i_this->m480 = 0xFF; i_this->m3AC.setall(0.0f); i_this->mActionState++; // fallthrough case 0x81: if (i_this->mSomeCountdownTimers[1] == 1) { mDoAud_bgmStreamPlay(); } cLib_addCalcAngleS2(&i_this->m47E, i_this->m480, 1, 5); cLib_addCalc2(&i_this->m440, REG18_F(9) + 50.0f, 1.0f, 0.5f); i_this->m40C.x = -1030.0f; i_this->m40C.y = 2017.0f; i_this->m40C.z = 119.0f; i_this->m418.x = -1332.0f; i_this->m418.y = 2722.0f; i_this->m418.z = -153.0f; actor->shape_angle.y = -0x483f; i_this->m476 = -0x483f; actor->shape_angle.x = -0x2337; actor->shape_angle.z = 0x3e9; if (i_this->m47E < 0xFE) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->m3E0 = 1; i_this->m47E = 0xFF; i_this->mpAnim->setPlaySpeed(0.0f); i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(0x11) + 40.0f); i_this->mActionState++; // fallthrough case 0x82: if (i_this->mSomeCountdownTimers[0] != 0) { break; } i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(0x12) + 20.0f); actor->gravity = -1.0f; i_this->mActionState++; // fallthrough case 0x83: cLib_addCalcAngleS2(&actor->shape_angle.x, REG18_F(0x13) + 49152.0f, 1, 0x300); if (i_this->mSomeCountdownTimers[0] != 0) { break; } actor->gravity = -3.0f; i_this->mActionState++; // fallthrough case 0x84: cLib_addCalc2(&i_this->m440, REG6_F(7) + 50.0f, 1.0f, 0.5f); i_this->m40C.x = -893.0f; i_this->m40C.y = 1874.0f; i_this->m40C.z = 66.0f; i_this->m418.x = 142.0f; i_this->m418.y = 68.0f; i_this->m418.z = -1348.0f; if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; player->changeDemoMode(daPy_demo_c::DEMO_UNK_029_e); i_this->mActionState++; i_this->m43C = 0.0f; // fallthrough case 0x85: cLib_addCalcAngleS2(&actor->shape_angle.x, REG18_F(0x13) + 49152.0f, 1, 0x300); cLib_addCalcAngleS2(&actor->shape_angle.z, 0, 1, 0x300); cLib_addCalc2(&i_this->m440, REG6_F(7) + 50.0f, 1.0f, 0.5f); fVar2 = i_this->m40C.x - (REG6_F(8) + -1352.0f); cLib_addCalc2(&i_this->m40C.x, fVar2, 0.1f, std::fabsf(fVar2) * (REG6_F(6) + 0.05f) * i_this->m43C); fVar2 = i_this->m40C.y - (REG6_F(9) + 174.0f); cLib_addCalc2(&i_this->m40C.y, fVar2, 0.1f, std::fabsf(fVar2) * (REG6_F(6) + 0.05f) * i_this->m43C); fVar2 = i_this->m40C.z - (REG6_F(10) + 680.0f); cLib_addCalc2(&i_this->m40C.z, fVar2, 0.1f, std::fabsf(fVar2) * (REG6_F(6) + 0.05f) * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); cLib_addCalc0(&i_this->m3AC.y, 1.0f, 3.0f); cLib_addCalc2(&i_this->m48C, -120.0f, 1.0f, 3.0f); sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; player->setPlayerPosAndAngle(&sp70, (fopAcM_searchPlayerAngleY(actor) + 0x8000)); if (REG6_F(0x13) + (i_this->mAcch.GetGroundH() + 1350.0f) < actor->current.pos.y) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mActionState++; i_this->m43C = 0.0f; // fallthrough case 0x86: cLib_addCalc2(&i_this->m440, REG6_F(0xb) + 50.0f, 1.0f, 0.5f); fVar2 = i_this->m40C.x - (REG6_F(0xc) + -2340.0f); cLib_addCalc2(&i_this->m40C.x, fVar2, 0.1f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); fVar2 = i_this->m40C.y - (REG6_F(0xd) + 36.0f); cLib_addCalc2(&i_this->m40C.y, REG12_F(0xd) + 186.0f, 0.5f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); fVar2 = i_this->m40C.z - (REG6_F(0xe) + 1442.0f); cLib_addCalc2(&i_this->m40C.z, fVar2, 0.1f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); fVar2 = i_this->m418.x - (REG6_F(0xf) + -744.0f); cLib_addCalc2(&i_this->m418.x, fVar2, 1.0f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); fVar2 = i_this->m418.y - (REG6_F(0x10) + 74.0f); cLib_addCalc2(&i_this->m418.y, fVar2, 1.0f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); fVar2 = i_this->m418.z - (REG6_F(0x11) + -432.0f); cLib_addCalc2(&i_this->m418.z, fVar2, 1.0f, std::fabsf(fVar2) * (REG6_F(0x12) + 0.1f) * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); cLib_addCalc0(&i_this->m3AC.y, 1.0f, 3.0f); cLib_addCalc2(&i_this->m48C, -120.0f, 1.0f, 3.0f); if (REG12_F(0xe) + i_this->mAcch.GetGroundH() < actor->current.pos.y) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; unk2 = dComIfGp_particle_set(dPa_name::ID_SCENE_8456, &actor->current.pos, &actor->shape_angle); if (unk2 != NULL) { unk2->setGlobalPrmColor(g_env_light.mBG0_K0.r, g_env_light.mBG0_K0.g, g_env_light.mBG0_K0.b); } fopAcM_seStart(actor, JA_SE_CM_BOSS_EXPLODE, 0); sp70 = actor->current.pos; sp70.y += REG8_F(5) + 80.0f; fopAcM_createDisappear(actor, &sp70, 0xF, daDisItem_HEART_CONTAINER_e, 0xFF); fopAcM_seStart(actor, JA_SE_CM_BPW_MASK_BREAK, 0); actor->scale.setall(0.0f); i_this->mActionState++; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG12_F(0x10) + 120.0f); // fallthrough case 0x87: if (i_this->mSomeCountdownTimers[0] != 0) { cLib_addCalc2(&i_this->m40C.y, REG12_F(0xd) + 186.0f, 0.3f, REG12_F(0xe) + 100.0f); break; } f1 = player->current.pos.x - i_this->mBodyPos.x; f2 = player->current.pos.z - i_this->mBodyPos.z; sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; r5 = cM_atan2s(f1, f2) + 0x8000; player->setPlayerPosAndAngle(&sp70, r5); i_this->m40C.setall(0.0f); i_this->m3F0 = REG9_F(1) + 1400.0f; i_this->m3F4 = (s16)(int)(REG9_F(2) + -15000.0f); dVar7 = cM_ssin((int)i_this->m3F4); i_this->m418.x = (f32)(i_this->m3F0 * dVar7); i_this->m418.y = REG9_F(3) + 900.0f; dVar7 = cM_scos((int)i_this->m3F4); i_this->m418.z = (f32)(i_this->m3F0 * dVar7); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->m462 = 0; if (REG0_S(3) == 0) { dComIfGs_onStageBossEnemy(); } i_this->mSomeCountdownTimers[1] = (s16)(int)(REG9_F(4) + 80.0f); i_this->mSomeCountdownTimers[2] = (s16)(int)(REG9_F(5) + 470.0f); i_this->mSomeCountdownTimers[9] = 0; i_this->mActionState++; // fallthrough case 0x88: f1 = player->current.pos.x - i_this->mBodyPos.x; f2 = player->current.pos.z - i_this->mBodyPos.z; sp70.x = -36.0f; sp70.y = player->current.pos.y; sp70.z = -777.0f; r5 = cM_atan2s(f1, f2) + 0x8000; player->setPlayerPosAndAngle(&sp70, r5); if (i_this->mSomeCountdownTimers[9] == 1) { i_this->m3EC = 0.0f; i_this->mKankyouHendouState = 6; } if (i_this->mSomeCountdownTimers[2] != 0) { if (i_this->mSomeCountdownTimers[1] == 1) { fopAcM_createWarpFlower(&i_this->mBodyPos, 0, fopAcM_GetRoomNo(actor), 0); i_this->mSomeCountdownTimers[9] = REG6_S(5) + 30; } cLib_addCalc2(&i_this->m440, REG9_F(6) + 50.0f, 1.0f, 0.5f); i_this->m3F4 += (s32)(REG9_F(7) + 33.0f); if (0 < i_this->m3F4) { i_this->m3F4 = 0; } cLib_addCalc2(&i_this->m3F0, REG9_F(8) + 600.0f, 1.0f, REG9_F(9) + 2.0f); dVar7 = cM_ssin((int)i_this->m3F4); i_this->m418.x = (f32)(i_this->m3F0 * dVar7); cLib_addCalc2(&i_this->m418.y, REG9_F(10) + 900.0f, 1.0f, REG9_F(0xb) + 10.0f); dVar7 = cM_scos((int)i_this->m3F4); i_this->m418.z = (f32)(i_this->m3F0 * dVar7); break; } if (REG9_F(0xd) != 0.0f) { i_this->mActionState = 0x87; i_this->mSomeCountdownTimers[0] = 0; break; } if (REG9_F(0xc) != 0.0f) { i_this->mActionState = 0x87; REG9_F(0xc) = 0.0f; i_this->mSomeCountdownTimers[0] = 0; break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; dComIfGp_getVibration().StopQuake(0x20); camera->mCamera.Reset(i_this->m40C, i_this->m418); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); player->cancelOriginalDemo(); dComIfGp_event_reset(); fopAcM_delete(actor); // fallthrough } if (i_this->mActionState >= 0x78) { i_this->m3AC.y = 100.0f; i_this->m498 = 0.0f; i_this->m49C = 160.0f; } if (i_this->m474 != 0) { camera->mCamera.Set(i_this->m40C, i_this->m418, i_this->m440, 0); } } /* 00008D3C-0000A064 .text action_start_demo__FP9bpw_class */ void action_start_demo(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar1; bpw_class* pbVar3; bpw_class* pfVar5; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); switch (i_this->mActionState) { case 200: actor->scale.setall(0.0f); i_this->m47E = 0; i_this->mActionState++; case 0xc9: if (!actor->eventInfo.checkCommandDemoAccrpt()) { dComIfGp_event_onEventFlag(1); fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); break; } else { player->changeOriginalDemo(); player->changeDemoMode(daPy_demo_c::DEMO_S_SURP_e); i_this->m3AC.y = 140.0f; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->m440 = REG6_F(0) + 55.0f; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG9_F(0) + 40.0f); anm_init(i_this, BPW_BCK_CORE1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->mActionState++; } // Fall-through case 0xca: i_this->m40C.x = 72.0f; i_this->m40C.y = 103.0f; i_this->m40C.z = 1618.0f; i_this->m418.x = 89.0f; i_this->m418.y = 108.0f; i_this->m418.z = 1788.0f; if (i_this->mSomeCountdownTimers[0] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG9_F(1) + 50.0f); i_this->mActionState++; // Fall-through case 0xcb: i_this->m440 = REG6_F(1) + 50.0f; i_this->m40C.x = 1646.0f; i_this->m40C.y = 1215.0f; i_this->m40C.z = -72.0f; i_this->m418.x = 1767.0f; i_this->m418.y = 1321.0f; i_this->m418.z = -129.0f; if (i_this->mSomeCountdownTimers[0] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG9_F(2) + 40.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG9_F(3) + 20.0f); i_this->mActionState++; // Fall-through case 0xcc: if (i_this->mSomeCountdownTimers[1] == 1) { i_this->m3EA = 1; mDoAud_bgmStreamPlay(); } if (i_this->mSomeCountdownTimers[0] != 0) { break; } i_this->mSomeCountdownTimers[0] = (s16)(int)(REG9_F(4) + 38.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG9_F(5) + 28.0f); i_this->mActionState++; // Fall-through case 0xcd: i_this->m440 = REG6_F(2) + 55.0f; i_this->m40C.x = 72.0f; i_this->m40C.y = 103.0f; i_this->m40C.z = 1618.0f; i_this->m418.x = 89.0f; i_this->m418.y = 108.0f; i_this->m418.z = 1788.0f; if (i_this->mSomeCountdownTimers[1] == 0) { i_this->m3EA = 2; } if (i_this->mSomeCountdownTimers[0] != 0) { break; } player->changeDemoMode(daPy_demo_c::DEMO_SURPRISED_e); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(0) + 40.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG18_F(1) + 110.0f); i_this->mSomeCountdownTimers[2] = (s16)(int)(REG18_F(0xb) + 20.0f); i_this->mActionState++; i_this->m43C = 0.0f; // Fall-through case 0xce: if (i_this->mSomeCountdownTimers[2] == 1) { i_this->m3EA = 3; } if (i_this->mSomeCountdownTimers[0] != 0) { break; } f32 f3; f3 = std::fabsf(i_this->m440 - (REG6_F(3) + 55.0f)); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m440, REG6_F(3) + 55.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.x); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m40C.x, 0.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.y - 233.0f); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m40C.y, 233.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.z - 552.0f); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m40C.z, 552.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.x); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m418.x, 0.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.y - 270.0f); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m418.y, 270.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.z - 722.0f); f3 *= REG18_F(2) + 0.05f; cLib_addCalc2(&i_this->m418.z, 722.0f, 1.0f, f3 * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); i_this->m3EA = 4; if (i_this->mSomeCountdownTimers[1] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->m3EA = 5; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(3) + 30.0f); i_this->m480 = 0x96; fopAcM_seStart(actor, JA_SE_OBJ_BPW_MASK_APPEAR, 0); i_this->mActionState++; // Fall-through case 0xcf: cLib_addCalcAngleS2(&i_this->m47E, i_this->m480, 1, 5); cLib_addCalc2(&actor->scale.x, 1.0f, 1.0f, 0.1f); fVar1 = actor->scale.x; actor->scale.z = fVar1; actor->scale.y = fVar1; if (i_this->mSomeCountdownTimers[0] != 0) { break; } i_this->m3EA = 6; if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mSomeCountdownTimers[5] = REG21_S(2) + 10; i_this->mActionState++; break; case 0xd0: if (i_this->m3F8 == 9) { if (i_this->mpAnim->isStop()) { anm_init(i_this, BPW_BCK_CORE1, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } cLib_addCalc2(&i_this->m3AC.y, REG18_F(0xc) + 100.0f, 1.0f, REG18_F(0xd) + 10.0f); fopAcM_seStart(actor, JA_SE_OBJ_BPW_MASK_LAUGH, 0); } else { cLib_addCalc2(&i_this->m3AC.y, 140.0f, 1.0f, REG18_F(0xd) + 10.0f); } if (i_this->m464 != 0) { anm_init(i_this, BPW_BCK_CORE_NIGE1, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m464 = 0; } if (i_this->m462 < 0xf) break; if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) break; REG20_S(0) = 0; i_this->mSomeCountdownTimers[0] = (s16)(int)(REG18_F(4) + 30.0f); i_this->mSomeCountdownTimers[1] = (s16)(int)(REG18_F(5) + 55.0f); i_this->mActionState++; #if VERSION > VERSION_DEMO i_this->m43C = 0.0f; #endif case 0xd1: { if (i_this->mSomeCountdownTimers[1] != 0) { break; } f32 f3; f3 = std::fabsf(i_this->m440 - (REG6_F(4) + 65.0f)); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m440, REG6_F(4) + 65.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.x - 281.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.x, 281.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.y - 93.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.y, 93.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.z - 725.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.z, 725.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.x - 336.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.x, 336.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.y - 30.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.y, 30.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.z - 877.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.z, 877.0f, 1.0f, f3 * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; if (i_this->mSomeCountdownTimers[0] != 0) { break; } anm_init(i_this, BPW_BCK_OPENING1, (REG18_F(7) + 10.0f), J3DFrameCtrl::EMode_NONE, 1.0f, -1); pbVar3 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pbVar3 != NULL) { anm_init(pbVar3, BPW_BCK_OPENING_KAN1, (REG18_F(7) + 10.0f), J3DFrameCtrl::EMode_NONE, 1.0f, -1); } i_this->mFire1DousaPos = i_this->m3B8; i_this->mFire1DousaRot = actor->shape_angle; if (i_this->m554.getEmitter() == NULL) { dComIfGp_particle_set(dPa_name::ID_SCENE_845A, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xff, &i_this->m554); } fopAcM_seStart(actor, JA_SE_CM_BPW_MASK_TO_BPW, 0); i_this->mActionState++; // Fall-through } case 0xd2: { if (i_this->m554.getEmitter() != NULL) { i_this->mFire1DousaPos = i_this->m3B8; i_this->mFire1DousaRot = actor->shape_angle; } f32 f3; f3 = std::fabsf(i_this->m440 - (REG6_F(4) + 65.0f)); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m440, REG6_F(4) + 65.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.x - 281.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.x, 281.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.y - 93.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.y, 93.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m40C.z - 725.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m40C.z, 725.0f, 0.1f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.x - 336.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.x, 336.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.y - 30.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.y, 30.0f, 1.0f, f3 * i_this->m43C); f3 = std::fabsf(i_this->m418.z - 877.0f); f3 *= REG18_F(8) + 0.08f; cLib_addCalc2(&i_this->m418.z, 877.0f, 1.0f, f3 * i_this->m43C); cLib_addCalc2(&i_this->m43C, 1.0f, 1.0f, 0.04f); cLib_addCalc2(&i_this->m3AC.y, 340.0f, 1.0f, 5.0f); if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; if (!i_this->mpAnim->isStop()) { break; } i_this->m554.remove(); i_this->mSomeCountdownTimers[0] = (s16)(int)(REG6_F(5) + 40.0f); anm_init(i_this, BPW_BCK_OPENING2, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); pbVar3 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pbVar3 != NULL) { anm_init(pbVar3, BPW_BCK_OPENING_KAN2, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->mActionState++; // Fall-through } case 0xd3: if (i_this->mSomeCountdownTimers[0] != 0) { break; } if (REG20_S(1) == 0) { REG20_S(0) = 1; } if (REG20_S(0) == 0) { break; } REG20_S(0) = 0; i_this->mActionState++; // Fall-through case 0xd4: if (i_this->mSomeCountdownTimers[0] == 0) { dComIfGp_getVibration().StopQuake(0x20); pbVar3 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pbVar3 != NULL) { anm_init(pbVar3, BPW_BCK_KAN_DEFAULT1, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } i_this->mSomeCountdownTimers[1] = 0; i_this->m3F6 = 4; light_on_off(i_this); camera->mCamera.Reset(i_this->m40C, i_this->m418); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); player->cancelOriginalDemo(); dComIfGp_event_reset(); mDoAud_bgmStart(JA_BGM_BIG_POW); dComIfGs_onStageBossDemo(); i_this->m3F6 = 0; fopAcM_OffStatus(actor, fopAcStts_UNK4000_e); i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 0; } default: break; } if ((i_this->m3F8 == 0x1f) && (i_this->mpAnim->checkFrame(170.0f))) { fopAcM_monsSeStart(actor, JA_SE_CV_BPW_LAUGH_ENTER, 0); } if (((i_this->m3F8 == 0x1f) && (i_this->mpAnim->getFrame() >= 170.0f)) || (i_this->m3F8 == 0x20)) { fopAcM_seStart(actor, JA_SE_CM_BPW_SWING_KANTERA, 0); } if (((i_this->m3F8 == 0x1f) && (i_this->mpAnim->getFrame() >= 60.0f)) || (i_this->m3F8 == 0x20)) { fopAcM_seStart(actor, JA_SE_OBJ_BPW_FLYING, 0); } if (i_this->mActionState >= 0xCA) { camera->mCamera.Set(i_this->m40C, i_this->m418, i_this->m440, 0); } if (i_this->mActionState >= 0xd1) { pfVar5 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar5 != NULL) { pfVar5->mpAnim->play(NULL, 0, 0); if (pfVar5->mpAnim->checkFrame(REG8_F(9) + 128.0f)) { fopAcM_seStart(actor, JA_SE_CM_BPW_KANTERA_APPEAR, 0); pfVar5->m3E7 = 0; } } } } /* 0000A064-0000A168 .text vib_mode_check__FP9bpw_class */ void vib_mode_check(bpw_class* i_this) { switch (i_this->m3E8) { case 0: break; case 1: dComIfGp_getVibration().StartShock(5, -0x21, cXyz(0.0f, 1.0f, 0.0f)); i_this->m3E8 = 0; break; case 2: dComIfGp_getVibration().StartShock(3, -0x21, cXyz(0.0f, 1.0f, 0.0f)); i_this->m3E8 = 0; break; case 3: if (i_this->mSomeCountdownTimers[6] == 0) { dComIfGp_getVibration().StopQuake(-1); i_this->m3E8 = 0; } break; } } /* 0000A168-0000A494 .text kantera_calc__FP9bpw_class */ void kantera_calc(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); bpw_class* pfVar4; if (i_this->m3FC != fpcM_ERROR_PROCESS_ID_e) { pfVar4 = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); if (pfVar4 != NULL) { switch (i_this->mAttWaitTimer) { case 4: break; case 0: cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.x, actor->shape_angle.x + REG12_S(0), 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.y, actor->shape_angle.y + REG12_S(1), 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.z, actor->shape_angle.z + -0x4000, 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.x, REG12_S(3), 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.y, 0x2000, 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.z, REG12_S(5), 1, 0x1000); break; case 1: if (i_this->mBodyAction != bpw_class::Action_START_DEMO_e) { cLib_addCalcAngleS2(&i_this->m484, 3000, 1, 100); cLib_addCalc2(&i_this->m388, 2000.0f, 1.0f, 1000.0f); cLib_addCalc2(&i_this->m390, 2000.0f, 1.0f, 1000.0f); } break; case 2: cLib_addCalcAngleS2(&i_this->m484, 6000, 1, 100); cLib_addCalc2(&i_this->m388, 6000.0f, 1.0f, 1000.0f); cLib_addCalc2(&i_this->m390, 6000.0f, 1.0f, 1000.0f); break; case 3: pfVar4->actor.current.angle.y = player->shape_angle.y; pfVar4->mActionState = 2; i_this->mAttWaitTimer = i_this->mAttWaitTimer + 1; break; } if (i_this->mAttWaitTimer != 4) { pfVar4->actor.current.pos = i_this->mChildActorPos; if (i_this->mAttWaitTimer != 0) { cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.x, actor->shape_angle.x, 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.y, actor->shape_angle.y + 0x4000, 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->actor.shape_angle.z, actor->shape_angle.z, 1, 0x1000); i_this->m482 += i_this->m484; cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.x, i_this->m388 * cM_ssin(i_this->m482), 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.y, 0, 1, 0x1000); cLib_addCalcAngleS2(&pfVar4->mKanteraDousaRot.z, i_this->m390 * cM_scos(i_this->m482), 1, 0x1000); } } } } } /* 0000A494-0000A8C8 .text body_execute__FP9bpw_class */ void body_execute(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz local_28 = i_this->m358; #if VERSION == VERSION_DEMO if (CPad_CHECK_HOLD_Z(0) && CPad_CHECK_HOLD_DOWN(0)) { dComIfGs_onStageBossEnemy(); if (dComIfGp_getStartStageName()[0] == 'X') { dComIfGs_onEventBit(dSv_event_flag_c::JALHALLA_TRIALS_CLEAR); dComIfGs_onTmpBit(dSv_event_tmp_flag_c::UNK_0480); dLib_setNextStageBySclsNum(0, actor->current.roomNo); mDoAud_seStart(JA_SE_LK_B_BOSS_WARP, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); fopAcM_delete(actor); } else { fopAcM_createWarpFlower(&i_this->mBodyPos, 0, fopAcM_GetRoomNo(actor), 0); fopAcM_delete(actor); if (i_this->m3FC != fpcM_ERROR_PROCESS_ID_e) { i_this = (bpw_class*)fopAcM_SearchByID(i_this->m3FC); actor = &i_this->actor; fopAcM_createDisappear(actor, &actor->current.pos, 10, daDisItem_NONE3_e, 0xFF); fopAcM_delete(actor); } } return; } #endif if (REG8_S(2) != 0) { actor->speedF = 0.0f; actor->attention_info.position = actor->current.pos; actor->attention_info.position.y += 700.0f; actor->eyePos = actor->current.pos; actor->eyePos.y += 300.0f; i_this->mBodyCoSph.SetC(local_28); i_this->mBodyCoSph.SetR(240.0f); dComIfG_Ccsp()->Set(&i_this->mBodyCoSph); local_28 = i_this->m370; i_this->mBodyAtSph.SetC(local_28); i_this->mBodyAtSph.SetR(i_this->m4A8); dComIfG_Ccsp()->Set(&i_this->mBodyAtSph); } else { switch (i_this->mBodyAction) { case bpw_class::Action_MOVE_DOUSA_e: action_dousa(i_this); break; case bpw_class::Action_ATTACK_KOUGEKI_e: action_kougeki(i_this); break; case bpw_class::Action_BODY_DOWN_KARADA_TAORE_e: action_karada_taore(i_this); break; case bpw_class::Action_DAMAGE_e: action_damage(i_this); break; case bpw_class::Action_SEPARATION_BUNRI_DOUSA_e: action_bunri_dousa(i_this); break; case bpw_class::Action_START_DEMO_e: action_start_demo(i_this); break; } if (i_this->m3E5 == 0) { cLib_addCalcAngleS2(&actor->current.angle.y, i_this->m476, 1, i_this->m47A); cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 1, i_this->m47A); } i_this->mpAnim->play(NULL, 0, 0); if (i_this->m3E0 != 0) { i_this->mBrkAnim->play(); } else { if (i_this->m3E1 != 0) { i_this->m2C4->play(); } else { if (i_this->m3E2 == 2) { i_this->m2C8->play(); fopAcM_seStart(actor, JA_SE_OBJ_BPW_FLYING_CURSE, 0); } else if (i_this->m3E2 == 1) { if (i_this->m2CC->isStop()) { noroi_brk_check(i_this, 2); } else { i_this->m2CC->play(); fopAcM_seStart(actor, JA_SE_OBJ_BPW_FLYING_CURSE, 0); } } else { i_this->m2D0->play(); if (i_this->mBodyAction != bpw_class::Action_START_DEMO_e) { fopAcM_seStart(actor, JA_SE_OBJ_BPW_FLYING, 0); } } } } actor->attention_info.position = actor->current.pos; actor->attention_info.position.y += i_this->m4A4 * 2.0f + 100.0f; actor->eyePos = actor->current.pos; actor->eyePos.y += i_this->m4A4; i_this->mBodyCoSph.SetC(local_28); i_this->mBodyCoSph.SetR(REG0_S(6) + 260.0f); dComIfG_Ccsp()->Set(&i_this->mBodyCoSph); local_28 = i_this->m370; i_this->mBodyAtSph.SetC(local_28); i_this->mBodyAtSph.SetR(i_this->m4A8); dComIfG_Ccsp()->Set(&i_this->mBodyAtSph); body_atari_check(i_this); } } /* 0000A8C8-0000A9DC .text kantera_atari_check__FP9bpw_class */ BOOL kantera_atari_check(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cCcD_Obj* pcVar4; i_this->mStts.Move(); if (!i_this->mKanteraCoSph.ChkTgHit()) { return FALSE; } daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); pcVar4 = i_this->mKanteraCoSph.GetTgHitObj(); if (pcVar4 == NULL) { return FALSE; } switch (pcVar4->GetAtType()) { case AT_TYPE_SKULL_HAMMER: actor->speedF = 60.0f; actor->current.angle.y = player->shape_angle.y; i_this->m3DF = 8; if (player->mCutType == 17) { i_this->m3DF = 9; actor->current.angle.y = player->shape_angle.y + -0x4000; } fopAcM_seStart(actor, JA_SE_LK_HAMMER_HIT, 0x42); return TRUE; } return FALSE; } /* 0000A9DC-0000AD74 .text action_kantera_dousa__FP9bpw_class */ void action_kantera_dousa(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; short sVar4; fopAc_ac_c* pfVar2; switch (i_this->mActionState) { case 0: for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } i_this->m3E4 = 0; i_this->m3AC.x = 0.0f; i_this->m3AC.y = 0.0f; i_this->m3AC.z = 0.0f; i_this->m498 = 50.0f; i_this->m49C = 200.0f; i_this->mKanteraCoSph.OffCoSetBit(); i_this->m48C = 60.0f; i_this->mActionState++; break; case 2: actor->speed.y = 10.0f; actor->speedF = 10.0f; i_this->m3AC.y = 140.0f; actor->gravity = -3.0f; i_this->mActionState++; case 3: switch (i_this->m462) { case 0: if (i_this->mAcch.ChkGroundHit()) { i_this->mKanteraCoSph.OnCoSetBit(); actor->speed.y = 17.0f; actor->speedF = 0.0f; fopAcM_seStart(actor, JA_SE_OBJ_BPW_KANTERA_FALL, 0); i_this->m462++; } break; case 1: actor->shape_angle.y = actor->shape_angle.y + 0x1000; cLib_addCalcAngleS2(&actor->shape_angle.x, 0x2000, 1, 0x700); cLib_addCalcAngleS2(&actor->shape_angle.z, 0x4000, 1, 0x600); sVar4 = cLib_distanceAngleS(actor->shape_angle.z, 0x4000); if ((sVar4 < 0x100) && (i_this->mAcch.ChkGroundHit())) { i_this->m462++; actor->shape_angle.x = 0x2000; actor->shape_angle.z = 0x4000; } break; case 2: cLib_addCalcAngleS2(&i_this->mKanteraDousaRot.x, 0, 1, 0x500); cLib_addCalcAngleS2(&i_this->mKanteraDousaRot.z, 0, 1, 0x500); break; } break; case 4: if (i_this->mAcch.ChkWallHit()) { actor->current.angle.y = actor->current.angle.y + -0x4000; } actor->shape_angle.y = actor->shape_angle.y + i_this->m464; cLib_addCalcAngleS2(&i_this->m464, 0, 1, 0x200); cLib_addCalc0(&actor->speedF, 1.0f, 3.0f); if (actor->speedF < 1.0f) { actor->current.angle.y = actor->shape_angle.y; actor->speedF = 0.0f; i_this->m462 = 1; i_this->mActionState = 3; } break; case 5: pfVar2 = fopAcM_SearchByID(i_this->m404); if (pfVar2 != NULL) { sVar4 = fopAcM_searchActorAngleY(actor, pfVar2); actor->current.angle.y = sVar4; } cLib_addCalc0(&actor->speedF, 1.0f, 3.0f); if (actor->speedF < 1.0f) { i_this->m3E4 = 0; i_this->mActionState = 3; } } if ((i_this->m3E4 != 0) && (i_this->mActionState != 5)) { actor->speedF = 15.0f; i_this->mKanteraDousaRot.x = 0; i_this->mKanteraDousaRot.y = 0; i_this->mKanteraDousaRot.z = 0; i_this->mActionState = 5; } if ((i_this->mActionState != 4) && (kantera_atari_check(i_this))) { i_this->m464 = 0x2000; i_this->mKanteraDousaRot.x = 0; i_this->mKanteraDousaRot.y = 0; i_this->mKanteraDousaRot.z = 0; i_this->mActionState = 4; } } /* 0000AD74-0000B004 .text kantera_execute__FP9bpw_class */ void kantera_execute(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cCcD_Obj* pcVar2; cXyz local_28; local_28 = i_this->m358; switch (i_this->mBodyAction) { case bpw_class::Action_MOVE_DOUSA_e: action_kantera_dousa(i_this); } i_this->mKanteraCoSph.SetC(local_28); i_this->mKanteraCoSph.SetR(70.0f); dComIfG_Ccsp()->Set(&i_this->mKanteraCoSph); if (i_this->m3E7 == 0) { i_this->mKanteraAnim->play(); } if (i_this->mKanteraCoSph.ChkTgHit()) { pcVar2 = i_this->mKanteraCoSph.GetTgHitObj(); switch (pcVar2->GetAtType()) { case AT_TYPE_SWORD: case AT_TYPE_MACHETE: case AT_TYPE_UNK800: case AT_TYPE_DARKNUT_SWORD: case AT_TYPE_MOBLIN_SPEAR: fopAcM_seStart(actor, JA_SE_LK_SW_HIT_S, 0x42); break; case AT_TYPE_BOOMERANG: case AT_TYPE_BOKO_STICK: case AT_TYPE_UNK2000: case AT_TYPE_STALFOS_MACE: fopAcM_seStart(actor, JA_SE_LK_W_WEP_HIT, 0x42); break; default: fopAcM_seStart(actor, JA_SE_LK_MS_WEP_HIT, 0x42); break; } } if (i_this->mSomeCountdownTimers[0] == 0) { i_this->mSomeCountdownTimers[0] = (s16)(int)cM_rndF(5.0f); i_this->m47E = (s16)(int)(cM_rndF(5.0f) + 8.0f); } actor->attention_info.position = i_this->m358; actor->attention_info.position.y += 50.0f; actor->eyePos = i_this->m358; actor->eyePos.y += 50.0f; } /* 0000B004-0000B700 .text action_b_fire_1_dousa__FP9bpw_class */ void action_b_fire_1_dousa(bpw_class* i_this) { /* Nonmatching - "cLib_addCalc2" */ fopAc_ac_c* actor = &i_this->actor; f32 fVar1; f32 fVar2; bool bVar8; cM3dGPla* pcVar7; cXyz local_c4; dBgS_LinChk local_b8; switch (i_this->mActionState) { case 10: for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } i_this->m498 = 0.0f; i_this->m49C = 40.0f; if (i_this->mFire1Dousa_Pa_followEcallBack.getEmitter() == NULL) { dComIfGp_particle_set( dPa_name::ID_SCENE_8310, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xff, &i_this->mFire1Dousa_Pa_followEcallBack ); } if (i_this->mFire1Dousa_Pa_followEcallBack2.getEmitter() == NULL) { dComIfGp_particle_set( dPa_name::ID_SCENE_8311, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xff, &i_this->mFire1Dousa_Pa_followEcallBack2 ); } i_this->mSomeCountdownTimers[0] = 5; i_this->m3A0 = actor->current.pos; i_this->mActionState++; // fallthrough case 11: i_this->m462 += (s16)(REG6_S(0) + 0x5dc); i_this->m494 = (int)(REG6_S(1) + 0x32U); actor->shape_angle.y += (s32)((REG6_S(2) + 2000.0f) * cM_ssin(i_this->m462)); i_this->m304[0] = actor->current.pos; cMtx_YrotS(*calc_mtx, (int)actor->shape_angle.y); cMtx_XrotM(*calc_mtx, actor->shape_angle.x); local_c4.x = 0.0f; local_c4.y = 0.0f; local_c4.z = 1000.0f; MtxPosition(&local_c4, i_this->m328); i_this->m328[0] += actor->current.pos; local_b8.Set(i_this->m304, i_this->m328, actor); bVar8 = dComIfG_Bgsp()->LineCross(&local_b8); if (bVar8) { pcVar7 = dComIfG_Bgsp()->GetTriPla(local_b8); (i_this->m66C) = *local_b8.GetCrossP(); if (pcVar7->GetNP()->y == 1.0f) { i_this->m67E = 0; } else { fVar1 = i_this->m304[0].x - i_this->m66C.x; fVar2 = i_this->m304[0].z - i_this->m66C.z; i_this->m67E = 0x4000; i_this->m680 = cM_atan2s(fVar1, fVar2); } if (i_this->m590.getEmitter() == NULL) { dComIfGp_particle_set(dPa_name::ID_SCENE_8312, &i_this->m66C, (csXyz*)&i_this->m67E, NULL, 0xff, &i_this->m590); } } else { i_this->m590.remove(); } i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaRot = actor->shape_angle; local_c4 = i_this->m328[0]; if (i_this->m464 != 0) { local_c4 = i_this->m304[0]; } cLib_addCalc2(&i_this->m3A0.x, local_c4.x, 1.0f, std::fabsf(i_this->m304[0].x - i_this->m328[0].x) * 0.3f); cLib_addCalc2(&i_this->m3A0.y, local_c4.y, 1.0f, std::fabsf(i_this->m304[0].y - i_this->m328[0].y) * 0.3f); cLib_addCalc2(&i_this->m3A0.z, local_c4.z, 1.0f, std::fabsf(i_this->m304[0].z - i_this->m328[0].z) * 0.3f); f32 fVar_x = i_this->m3A0.x - local_c4.x; f32 fVar_y = i_this->m3A0.y - local_c4.y; f32 fVar_z = i_this->m3A0.z - local_c4.z; fVar1 = std::sqrtf(fVar_x * fVar_x + fVar_y * fVar_y + fVar_z * fVar_z); if (fVar1 < 2.0f) { i_this->m464++; i_this->m464 &= 1; } break; } } /* 0000B700-0000BD18 .text action_b_fire_2_dousa__FP9bpw_class */ void action_b_fire_2_dousa(bpw_class* i_this) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = &i_this->actor; int iVar4; cXyz local_30; csXyz local_38 = actor->shape_angle; switch (i_this->mActionState) { case 0x14: fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); for (s32 i = 0; i < 10; i++) { i_this->mSomeCountdownTimers[i + 10] = 0; } i_this->m498 = 0.0f; i_this->m49C = 40.0f; if (i_this->mFireDousa2_Pa_followEcallBack.getEmitter() == NULL) { dComIfGp_particle_set( dPa_name::ID_SCENE_82D1, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xff, &i_this->mFireDousa2_Pa_followEcallBack ); } if (i_this->mFireDousa2_Pa_followEcallBack2.getEmitter() == NULL) { dComIfGp_particle_set( dPa_name::ID_SCENE_82D2, &i_this->mFire1DousaPos, &i_this->mFire1DousaRot, NULL, 0xff, &i_this->mFireDousa2_Pa_followEcallBack2 ); } iVar4 = cM_atan2s(player->current.pos.x - actor->current.pos.x, player->current.pos.z - actor->current.pos.z); actor->current.angle.y = (s16)iVar4; actor->current.angle.y += (int)cM_rndFX(14384.0f); actor->shape_angle.y = actor->current.angle.y; actor->speedF = 15.0f; actor->speedF += cM_rndFX(20.0f); actor->speed.y = 25.0f; actor->speed.y += cM_rndFX(10.0f); actor->gravity = -3.0f; actor->shape_angle.x = -0x2000; i_this->m494 = (s32)(REG6_S(3) + 0x1eU); i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaRot = actor->shape_angle; i_this->mActionState++; break; case 0x15: cLib_addCalcAngleS2(&actor->shape_angle.x, 0x4000, 1, 3000); i_this->mFire1DousaPos = actor->current.pos; i_this->mFire1DousaRot = actor->shape_angle; if (i_this->mAcch.ChkGroundHit()) { fopAcM_seStart(actor, JA_SE_OBJ_BPW_FIRE_EXPLODE, 0); local_30 = actor->current.pos; local_30.y = i_this->mAcch.GetGroundH(); local_38.z = local_38.x = 0; dComIfGp_particle_set(dPa_name::ID_SCENE_82D5, &local_30, &local_38); dComIfGp_particle_set(dPa_name::ID_SCENE_82D6, &local_30, &local_38); dComIfGp_particle_set(dPa_name::ID_SCENE_82D3, &local_30, &actor->current.angle); i_this->mFireDousa2_Pa_followEcallBack.remove(); i_this->mFireDousa2_Pa_followEcallBack2.remove(); if (i_this->mSomeCountdownTimers[1] == 0) { i_this->mSomeCountdownTimers[1] = (s16)(int)cM_rndF(5.0f); i_this->m47E = (s16)(int)(cM_rndF(5.0f) + 8.0f); } i_this->mSomeCountdownTimers[0] = 0x5a; actor->speedF = 0.0f; actor->gravity = 0.0f; actor->speed.setall(0.0f); i_this->m494 = (s32)(REG6_S(4) + 0x23U); i_this->mActionState = 0x16; } else { if ((i_this->mAcch.ChkWallHit()) || (i_this->mDamageBallCoSph.ChkAtHit())) { dComIfGp_particle_set(dPa_name::ID_SCENE_82D3, &actor->current.pos, &actor->current.angle); i_this->mActionState = 0x17; } } break; case 0x16: actor->shape_angle.y += 0x100; if (i_this->mSomeCountdownTimers[0] > 0xA) { if (i_this->mSomeCountdownTimers[1] == 0) { i_this->mSomeCountdownTimers[1] = (s16)(int)cM_rndF(5.0f); i_this->m47E = (s16)(int)(cM_rndF(5.0f) + 8.0f); } } else if (i_this->m47E > 0) { i_this->m47E--; } if (i_this->mSomeCountdownTimers[0] == 0) { fopAcM_delete(actor); } else { fopAcM_seStart(actor, JA_SE_OBJ_BAR_FRAME_BURN, 0); } break; case 0x17: i_this->mFireDousa2_Pa_followEcallBack.remove(); i_this->mFireDousa2_Pa_followEcallBack2.remove(); fopAcM_delete(actor); break; } } /* 0000BD18-0000BE50 .text damage_ball_execute__FP9bpw_class */ static void damage_ball_execute(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz local_18; switch (i_this->mBodyAction) { case 0: action_b_fire_1_dousa(i_this); if (i_this->mDamageBallCoSph.ChkAtHit() != 0) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* pdVar4 = i_this->mDamageBallCoSph.GetAtHitAc(); if (pdVar4 != NULL && (pdVar4 == player)) { GOUEN_FIRE_HIT = 1; } } local_18 = i_this->m3A0; break; case 1: action_b_fire_2_dousa(i_this); local_18 = actor->current.pos; i_this->m4EC.mPos.x = local_18.x; i_this->m4EC.mPos.y = actor->current.pos.y; i_this->m4EC.mPos.z = actor->current.pos.z; i_this->m4EC.mColor.r = 300; i_this->m4EC.mColor.g = 0x96; i_this->m4EC.mColor.b = 0x14; i_this->m4EC.mPower = 450.0f; i_this->m4EC.mFluctuation = 250.0f; break; } i_this->mDamageBallCoSph.SetC(local_18); i_this->mDamageBallCoSph.SetR(i_this->m494); dComIfG_Ccsp()->Set(&i_this->mDamageBallCoSph); } /* 0000BE50-0000C154 .text torituki_execute__FP9bpw_class */ void torituki_execute(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar1; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); switch (i_this->mActionState) { case 0: if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_UNK_150); } else { mDoAud_bgmStart(JA_BGM_UNK_140); } i_this->mActionState++; // fallthrough case 1: cLib_addCalc2(&actor->scale.x, 0.4f, 1.0f, 0.1f); fVar1 = actor->scale.x; actor->scale.z = fVar1; actor->scale.y = fVar1; if (!(actor->scale.x < 0.3f)) { anm_init(i_this, BPW_BCK_TORITUKI1, 15.0f, 2, 1.0f, -1); i_this->mSomeCountdownTimers[8] = 0x96; actor->scale.setall(0.4f); i_this->mActionState++; // fallthrough case 2: actor->shape_angle.y += 1000; if (i_this->mSomeCountdownTimers[8] != 0) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (((i_this->mSomeCountdownTimers[8] == 1 || (dComIfGp_getDetect().chk_light(&actor->current.pos))) || (dComIfGp_checkPlayerStatus1(0, daPyStts1_UNK2000_e))) || ((s16)player->mDamageWaitTimer != 0 || (player->checkFairyUse()))) { player->offConfuse(); i_this->mSomeCountdownTimers[8] = 0; if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_PAST_BIG_POW); } else { mDoAud_bgmStart(JA_BGM_BIG_POW); } i_this->mActionState++; } } } break; case 3: cLib_addCalc0(&actor->scale.x, 1.0f, 0.1f); fVar1 = actor->scale.x; actor->scale.z = fVar1; actor->scale.y = fVar1; if (actor->scale.x < 0.1f) { fopAcM_delete(actor); } break; } i_this->mpAnim->play(NULL, 0, 0); cLib_addCalcAngleS2(&i_this->m47E, 0xff, 1, 10); if (i_this->mActionState == 2) { actor->current.pos = player->getHeadTopPos(); i_this->m47C = i_this->m47C + 700; actor->current.pos.y += 100.0f; actor->current.pos.y += cM_ssin(i_this->m47C) * 30.0f; } } /* 0000C154-0000C5C0 .text daBPW_Execute__FP9bpw_class */ static BOOL daBPW_Execute(bpw_class* i_this) { /* Nonmatching - "local_1c" sqrtf, regalloc */ fopAc_ac_c* actor = &i_this->actor; f32 fVar2; f32 fVar3; f32 fVar5; JPABaseEmitter* pJVar8; cXyz local_1c; cXyz local_28; #if VERSION > VERSION_DEMO if (dComIfGp_getStartStageName()[0] == 'X') { i_this->m408 = 0x32; } else if (i_this->m408 > 2) { i_this->m408 -= 2; } #endif for (s32 i = 0; i < 10; i++) { if (i_this->mSomeCountdownTimers[i] != 0) { i_this->mSomeCountdownTimers[i]--; } } switch (i_this->mType) { case bpw_class::Actor_Type_BODY_e: body_execute(i_this); light_on_off(i_this); break; case bpw_class::Actor_Type_KANTERA_e: kantera_execute(i_this); break; case bpw_class::Actor_Type_DAMAGE_BALL_e: damage_ball_execute(i_this); break; case bpw_class::Actor_Type_TORITUKI_e: torituki_execute(i_this); break; } cMtx_YrotS(*calc_mtx, (int)actor->current.angle.y); local_1c.x = 0.0f; local_1c.y = 0.0f; local_1c.z = actor->speedF; MtxPosition(&local_1c, &local_28); actor->speed.x = local_28.x; actor->speed.z = local_28.z; actor->speed.y += actor->gravity; if (actor->speed.y < -100.0f) { actor->speed.y = -100.0f; } switch (i_this->mType) { case bpw_class::Actor_Type_BODY_e: if (i_this->mBodyCoSph.ChkCoSet()) { fopAcM_posMove(actor, i_this->mStts.GetCCMoveP()); } else { fopAcM_posMove(actor, NULL); } BG_check(i_this); draw_SUB(i_this); break; case bpw_class::Actor_Type_KANTERA_e: if (i_this->mActionState != 1) { fopAcM_posMove(actor, i_this->mStts.GetCCMoveP()); BG_check(i_this); } kantera_draw_SUB(i_this); if (i_this->m3E7 == 0) { if (i_this->m5CC.getEmitter() == NULL) { dComIfGp_particle_set(dPa_name::ID_COMMON_01EA, &i_this->m358, NULL, &actor->scale, 0xff, &i_this->m5CC); i_this->mFire1DousaPos = i_this->m358; } pJVar8 = i_this->m5CC.getEmitter(); if (pJVar8 != NULL) { fVar3 = (REG0_F(4) + -0.03f) * (i_this->m358.x - i_this->mFire1DousaPos.x); fVar2 = 1.0f; if (fVar3 > 1.0f) { fVar2 = fVar3; } else if (fVar3 < -1.0f) { fVar2 = -1.0f; } fVar5 = (REG0_F(4) + -0.03f) * (i_this->m358.z - i_this->mFire1DousaPos.z); fVar3 = 1.0f; if (fVar5 > 1.0f) { fVar3 = fVar5; } else if (fVar5 < -1.0f) { fVar3 = -1.0f; } (pJVar8->mEmitterDir).x = fVar2; (pJVar8->mEmitterDir).y = 0.1f; (pJVar8->mEmitterDir).z = fVar3; local_1c = actor->current.pos - actor->old.pos; fVar2 = std::sqrtf(local_1c.x * local_1c.x + local_1c.y * local_1c.y + local_1c.z * local_1c.z); fVar2 = fVar2 * 0.05f + 1.0f; if (fVar2 > 2.0f) { fVar2 = 2.0f; } pJVar8->mGlobalParticleScale.x = 1.0f; pJVar8->mGlobalParticleScale.y = fVar2; pJVar8->mGlobalParticleScale.z = 1.0f; i_this->mFire1DousaPos = i_this->m358; mDoAud_seStart(JA_SE_OBJ_TORCH_BURNING, &i_this->m358, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } break; case bpw_class::Actor_Type_DAMAGE_BALL_e: fopAcM_posMove(actor, NULL); BG_check(i_this); draw_SUB(i_this); break; case bpw_class::Actor_Type_TORITUKI_e: draw_SUB(i_this); break; } if (i_this->mType == bpw_class::Actor_Type_BODY_e) { kantera_calc(i_this); vib_mode_check(i_this); kankyou_hendou(i_this); } return TRUE; } /* 0000C5C0-0000C5C8 .text daBPW_IsDelete__FP9bpw_class */ static BOOL daBPW_IsDelete(bpw_class*) { return TRUE; } /* 0000C5C8-0000C770 .text daBPW_Delete__FP9bpw_class */ static BOOL daBPW_Delete(bpw_class* i_this) { #if VERSION > VERSION_DEMO mDoAud_seDeleteObject(&i_this->m358); mDoAud_seDeleteObject(&i_this->m3C4); #endif dComIfG_resDeleteDemo(&i_this->m2AC, "BPW"); if (i_this->mType == bpw_class::Actor_Type_KANTERA_e) { i_this->m5CC.remove(); } for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m5E0); i++) { i_this->m5E0[i].remove(); } i_this->mFire1Dousa_Pa_followEcallBack.remove(); i_this->mFire1Dousa_Pa_followEcallBack2.remove(); i_this->m590.remove(); i_this->m554.remove(); i_this->mFireDousa2_Pa_followEcallBack.remove(); i_this->mFireDousa2_Pa_followEcallBack2.remove(); #if VERSION > VERSION_DEMO i_this->m540.remove(); i_this->m52C.remove(); #endif i_this->m50C.remove(); if (i_this->mUnknownParam2 == bpw_class::Damage_Action_DAMAGE_BALL_e) { dKy_plight_cut(&i_this->m4EC); } if (i_this->mSomeCountdownTimers[8] != 0) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); player->offConfuse(); } return TRUE; } /* 0000C770-0000CC40 .text boss_useHeapInit__FP10fopAc_ac_c */ static BOOL boss_useHeapInit(fopAc_ac_c* a_this) { /* Nonmatching - regalloc */ mDoExt_McaMorf* unk1; J3DModel* pJVar1; mDoExt_brkAnm* local_r3_312; J3DAnmTevRegKey* pJVar2; mDoExt_brkAnm* pmVar4; bpw_class* i_this = (bpw_class*)a_this; unk1 = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("BPW", BPW_BDL_BPW), NULL, NULL, (J3DAnmTransformKey*)dComIfG_getObjectRes("BPW", BPW_BCK_WAIT1), J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, 1, NULL, 0x80000, 0x37441422 ); i_this->mpAnim = unk1; if ((i_this->mpAnim == NULL) || (i_this->mpAnim->getModel() == NULL)) { return FALSE; } i_this->mpAnim->getModel()->setUserArea((u32)i_this); for (u16 uVar6 = 0; uVar6 < i_this->mpAnim->getModel()->getModelData()->getJointNum(); uVar6++) { i_this->mpAnim->getModel()->getModelData()->getJointNodePointer(uVar6)->setCallBack(body_nodeCallBack); } pJVar1 = i_this->mpAnim->getModel(); local_r3_312 = new mDoExt_brkAnm(); i_this->mBrkAnim = local_r3_312; if (i_this->mBrkAnim == NULL) { return FALSE; } pJVar2 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_HIRARU1); if (!i_this->mBrkAnim->init(pJVar1->getModelData(), pJVar2, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0)) { return FALSE; } pmVar4 = new mDoExt_brkAnm(); i_this->m2C4 = pmVar4; if (i_this->m2C4 == NULL) { return FALSE; } pJVar2 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_HIT); if (!i_this->m2C4->init(pJVar1->getModelData(), pJVar2, true, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0)) { return FALSE; } pmVar4 = new mDoExt_brkAnm(); i_this->m2C8 = pmVar4; if (i_this->m2C8 == NULL) { return FALSE; } pJVar2 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_NOROI_S1); if (!i_this->m2C8->init(pJVar1->getModelData(), pJVar2, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0)) { return FALSE; } pmVar4 = new mDoExt_brkAnm(); i_this->m2CC = pmVar4; if (i_this->m2CC == NULL) { return FALSE; } pJVar2 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_NOROI_E1); if (!i_this->m2CC->init(pJVar1->getModelData(), pJVar2, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0)) { return FALSE; } pmVar4 = new mDoExt_brkAnm(); i_this->m2D0 = pmVar4; if (i_this->m2D0 == NULL) { return FALSE; } pJVar2 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_DEFAULT); if (!i_this->m2D0->init(pJVar1->getModelData(), pJVar2, true, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0)) { return FALSE; } if (!i_this->mD78.create(i_this->mpAnim->getModel())) { return FALSE; } return TRUE; } /* 0000CC88-0000CDF0 .text body_create_init__FP9bpw_class */ void body_create_init(bpw_class* i_this) { static dCcD_SrcSph body_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_STALFOS_MACE, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_UNK400000, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; static dCcD_SrcSph body_at_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_STALFOS_MACE, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e | cCcD_AtSPrm_NoTgHitInfSet_e, /* SrcObjTg Type */ 0, /* SrcObjTg SPrm */ 0, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNKA, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e | dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; fopAc_ac_c* actor = &i_this->actor; actor->max_health = 0xf; actor->health = 0xf; if (REG0_S(1) != 0) { actor->max_health = 1; actor->health = 1; i_this->m3F6 = 2; } i_this->mBodyPos = actor->current.pos; actor->cullMtx = i_this->mpAnim->getModel()->getBaseTRMtx(); fopAcM_setCullSizeBox(actor, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f); actor->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; actor->attention_info.distances[2] = 4; fopAcM_OnStatus(actor, fopAcStts_BOSS_e); i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(actor)); i_this->mStts.Init(0xfe, 1, actor); actor->attention_info.distances[4] = 0x25; fopAcM_OnStatus(actor, fopAcStts_UNK10000_e); i_this->mBodyCoSph.Set(body_co_sph_src); i_this->mBodyCoSph.SetStts(&i_this->mStts); i_this->mBodyCoSph.OffCoSetBit(); i_this->mBodyAtSph.Set(body_at_sph_src); i_this->mBodyAtSph.SetStts(&i_this->mStts); i_this->m476 = actor->current.angle.y; actor->model = i_this->mpAnim->getModel(); } /* 0000CDF0-0000CFCC .text kantera_useHeapInit__FP10fopAc_ac_c */ static BOOL kantera_useHeapInit(fopAc_ac_c* a_this) { /* Nonmatching - regalloc */ J3DAnmTevRegKey* pJVar3; bpw_class* i_this = (bpw_class*)a_this; i_this->mpAnim = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("BPW", BPW_BDL_BPW_KAN1), NULL, NULL, NULL, J3DFrameCtrl::EMode_RESET, 1.0f, 0, -1, 1, NULL, 0x80000, 0x37441422 ); if ((i_this->mpAnim == NULL) || (i_this->mpAnim->getModel() == NULL)) { return FALSE; } J3DModel* pJVar1 = i_this->mpAnim->getModel(); i_this->mpAnim->getModel()->setUserArea((u32)i_this); for (u16 uVar6 = 0; uVar6 < i_this->mpAnim->getModel()->getModelData()->getJointNum(); uVar6++) { i_this->mpAnim->getModel()->getModelData()->getJointNodePointer(uVar6)->setCallBack(kantera_nodeCallBack); } i_this->mKanteraAnim = new mDoExt_brkAnm(); if (i_this->mKanteraAnim == NULL) { return FALSE; } pJVar3 = (J3DAnmTevRegKey*)dComIfG_getObjectRes("BPW", BPW_BRK_BPW_KAN1); if (!i_this->mKanteraAnim->init(pJVar1->getModelData(), pJVar3, true, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, 0)) { return FALSE; } return TRUE; } /* 0000CFCC-0000D0B8 .text kantera_create_init__FP9bpw_class */ void kantera_create_init(bpw_class* i_this) { static dCcD_SrcSph kantera_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_FIRE, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsOther_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsOther_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ dCcG_SE_UNK5, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; fopAc_ac_c* actor = &i_this->actor; actor->cullMtx = i_this->mpAnim->getModel()->getBaseTRMtx(); fopAcM_setCullSizeBox(actor, -100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f); i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(actor)); i_this->mStts.Init(100, 1, actor); i_this->mKanteraCoSph.Set(kantera_co_sph_src); i_this->mKanteraCoSph.SetStts(&i_this->mStts); i_this->mKanteraCoSph.OffCoSetBit(); i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 0; i_this->m404 = actor->parentActorID; if (i_this->m404 == fpcM_ERROR_PROCESS_ID_e) { fopAcM_delete(actor); } } /* 0000D0B8-0000D1A0 .text fire_useHeapInit__FP10fopAc_ac_c */ static BOOL fire_useHeapInit(fopAc_ac_c* a_this) { mDoExt_McaMorf* morf; bpw_class* i_this = (bpw_class*)a_this; morf = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("BPW", BPW_BDL_BPW_KAN1), NULL, NULL, NULL, J3DFrameCtrl::EMode_RESET, 1.0f, 0, -1, 1, NULL, 0x80000, 0x37441422 ); i_this->mpAnim = morf; if ((i_this->mpAnim == NULL) || (i_this->mpAnim->getModel() == NULL)) { return FALSE; } else { return TRUE; } } /* 0000D1A0-0000D254 .text damage_ball_create_init__FP9bpw_class */ void damage_ball_create_init(bpw_class* i_this) { static dCcD_SrcSph damage_ball_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_FIRE, /* SrcObjAt Atp */ 4, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsEnemy_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ 0, /* SrcObjTg SPrm */ 0, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e | dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; fopAc_ac_c* actor = &i_this->actor; actor->cullMtx = i_this->mpAnim->getModel()->getBaseTRMtx(); fopAcM_setCullSizeBox(actor, -100.0f, -100.0f, -100.0f, 100.0f, 100.0f, 100.0f); i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->mAcchCir, fopAcM_GetSpeed_p(actor)); i_this->mStts.Init(0xfe, 1, actor); i_this->mDamageBallCoSph.Set(damage_ball_co_sph_src); i_this->mDamageBallCoSph.SetStts(&i_this->mStts); } /* 0000D254-0000D368 .text tori_useHeapInit__FP10fopAc_ac_c */ static BOOL tori_useHeapInit(fopAc_ac_c* a_this) { mDoExt_McaMorf* morf; bpw_class* i_this = (bpw_class*)a_this; morf = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("BPW", BPW_BDL_BPW), NULL, NULL, (J3DAnmTransformKey*)dComIfG_getObjectRes("BPW", BPW_BCK_TORITUKI1), J3DFrameCtrl::EMode_RESET, 1.0f, 0, -1, 1, NULL, 0x80000, 0x37441422 ); i_this->mpAnim = morf; if ((i_this->mpAnim == NULL) || (i_this->mpAnim->getModel() == NULL)) { return FALSE; } else if (!i_this->mD78.create(i_this->mpAnim->getModel())) { return FALSE; } return TRUE; } /* 0000D368-0000D43C .text tori_create_init__FP9bpw_class */ void tori_create_init(bpw_class* i_this) { fopAc_ac_c* actor = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); i_this->mBodyPos = actor->current.pos; fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); actor->cullMtx = i_this->mpAnim->getModel()->getBaseTRMtx(); fopAcM_setCullSizeBox(actor, -300.0f, -300.0f, -300.0f, 300.0f, 300.0f, 300.0f); actor->attention_info.flags = 0; actor->current.pos = player->getHeadTopPos(); i_this->mStts.Init(0, 1, actor); } /* 0000D43C-0000DB08 .text daBPW_Create__FP10fopAc_ac_c */ static cPhs_State daBPW_Create(fopAc_ac_c* a_this) { /* Nonmatching - regalloc */ cPhs_State res; int pwID; int iVar2; u32 iVar6; u32 uVar7; int iVar8; f32 dVar9; cXyz local_70; bpw_class* i_this = (bpw_class*)a_this; fopAc_ac_c* actor = a_this; csXyz sp18 = actor->shape_angle; #if VERSION > VERSION_DEMO fopAcM_SetupActor(actor, bpw_class); #endif res = dComIfG_resLoad(&i_this->m2AC, "BPW"); if (res == cPhs_COMPLEATE_e) { #if VERSION == VERSION_DEMO fopAcM_SetupActor(actor, bpw_class); #endif i_this->mType = (bpw_class::Actor_Type_e)fopAcM_GetParam(actor); i_this->mUnknownParam2 = (bpw_class::Damage_Action_e)((uint)fopAcM_GetParam(actor) >> 8); i_this->mLightState = (u8)((uint)fopAcM_GetParam(actor) >> 0x10); if (i_this->mType == 0xFF) { i_this->mType = bpw_class::Actor_Type_BODY_e; } if (i_this->mUnknownParam2 == 0xFF) { i_this->mUnknownParam2 = bpw_class::Damage_Action_LINE_e; } switch (i_this->mType) { case bpw_class::Actor_Type_BODY_e: if (dComIfGs_isStageBossEnemy()) { return cPhs_ERROR_e; } if (!fopAcM_entrySolidHeap(actor, boss_useHeapInit, 0x36e0)) { return cPhs_ERROR_e; } body_create_init(i_this); iVar2 = 0; i_this->m5E0[0].setRateOff(0); i_this->m5E0[1].setRateOff(0); i_this->m5E0[2].setRateOff(0); i_this->m5E0[3].setRateOff(0); i_this->m4A4 = 300.0f; i_this->m4A0 = 0.0f; i_this->m4A8 = REG8_F(0x10) + 220.0f; i_this->m3AC.y = 340.0f; i_this->mAttWaitTimer = 1; i_this->mChildActorPos = actor->current.pos; for (s32 i = 0; i < 3; i++) { i_this->m304[i] = actor->current.pos; i_this->m328[i] = actor->current.pos; } i_this->m498 = 350.0f; i_this->m49C = 400.0f; i_this->mpAnim->play(NULL, 0, 0); BG_check(i_this); draw_SUB(i_this); sp18.y += 0x4000; i_this->m3FC = fopAcM_createChild(PROC_BPW, fopAcM_GetID(i_this), bpw_class::Actor_Type_KANTERA_e, &i_this->mChildActorPos, fopAcM_GetRoomNo(actor), &sp18); i_this->mAttWaitTimer = 1; kantera_calc(i_this); if ((dComIfGp_getStartStageName()[0] != 'X') && (REG0_S(9) != 0 || (!dComIfGs_isStageBossDemo()))) { fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); csXyz sp10 = actor->shape_angle; local_70 = actor->current.pos; iVar2 = (65536.0f / actor->health); local_70.y = i_this->mAcch.GetGroundH() + 20.0f; iVar8 = (int)cM_rndFX(32768.0f); uVar7 = (s16)cM_rndF(4.99f); iVar6 = uVar7 << 9 | 0xff000004; for (s32 i = 0; i < 0xF; i++) { dVar9 = ((s16)iVar2 * 0.25f); pwID = fopAcM_createChild(PROC_PW, fopAcM_GetID(i_this), iVar6, &local_70, fopAcM_GetRoomNo(actor), &sp10); i_this->mChildPoeIds[i] = pwID; iVar8 += iVar2; sp10.y = (s16)iVar8; sp10.y += (int)cM_rndFX(dVar9); uVar7++; if (uVar7 > 5) { uVar7 = 0; } iVar6 = uVar7 << 9 | 0xff000004; } i_this->m3F6 = 3; light_on_off(i_this); i_this->mKankyouHendouState = 3; i_this->mSomeCountdownTimers[5] = 0; i_this->m3EC = 1.0f; kankyou_hendou(i_this); i_this->mBodyAction = bpw_class::Action_START_DEMO_e; i_this->mActionState = 200; } else { if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_PAST_BIG_POW); } else { mDoAud_bgmStart(JA_BGM_BIG_POW); } #if VERSION > VERSION_DEMO kankyou_hendou(i_this); #endif i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 0; } break; case bpw_class::Actor_Type_KANTERA_e: if (!fopAcM_entrySolidHeap(actor, kantera_useHeapInit, 0x14c0)) { return cPhs_ERROR_e; } kantera_create_init(i_this); fopAcM_OnStatus(actor, fopAcStts_UNK4000_e); if ((dComIfGp_getStartStageName()[0] != 'X') && (REG0_S(9) != 0 || (!dComIfGs_isStageBossDemo()))) { i_this->m3E7 = 1; anm_init(i_this, BPW_BCK_OPENING_KAN1, REG18_F(4), J3DFrameCtrl::EMode_NONE, 0.0f, -1); } i_this->m498 = 0.0f; i_this->m49C = 200.0f; BG_check(i_this); kantera_draw_SUB(i_this); break; case bpw_class::Actor_Type_DAMAGE_BALL_e: if (!fopAcM_entrySolidHeap(actor, fire_useHeapInit, 0x14c0)) { return cPhs_ERROR_e; } i_this->m358 = actor->current.pos; damage_ball_create_init(i_this); switch (i_this->mUnknownParam2) { case bpw_class::Damage_Action_LINE_e: i_this->mDamageBallCoSph.SetAtSpl(dCcG_At_Spl_UNK9); i_this->mDamageBallCoSph.SetAtAtp(6); i_this->mBodyAction = bpw_class::Action_MOVE_DOUSA_e; i_this->mActionState = 10; break; case bpw_class::Damage_Action_DAMAGE_BALL_e: dKy_plight_set(&i_this->m4EC); i_this->mDamageBallCoSph.SetAtSpl(dCcG_At_Spl_UNK8); i_this->mBodyAction = bpw_class::Action_ATTACK_KOUGEKI_e; i_this->mActionState = 0x14; break; } BG_check(i_this); draw_SUB(i_this); break; case bpw_class::Actor_Type_TORITUKI_e: if (!fopAcM_entrySolidHeap(actor, tori_useHeapInit, 0x10000)) { return cPhs_ERROR_e; } i_this->m3E0 = 1; actor->scale.setall(0.0f); tori_create_init(i_this); draw_SUB(i_this); break; } } return res; } static actor_method_class l_daBPW_Method = { (process_method_func)daBPW_Create, (process_method_func)daBPW_Delete, (process_method_func)daBPW_Execute, (process_method_func)daBPW_IsDelete, (process_method_func)daBPW_Draw, }; actor_process_profile_definition g_profile_BPW = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BPW, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bpw_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BPW, /* Actor SubMtd */ &l_daBPW_Method, /* Status */ fopAcStts_UNK40000_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_CUSTOM_e, };