/** * d_a_bwd.cpp * Boss - Molgera / 風ボス (Wind boss) */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_bwd.h" #include "d/actor/d_a_bwds.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_player_main.h" #include "d/d_lib.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" #include "d/d_s_play.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_snap.h" #include "d/res/res_bwd.h" #include "f_op/f_op_camera.h" #include "m_Do/m_Do_graphic.h" #include "JSystem/JUtility/JUTReport.h" class daBwd_HIO_c : public JORReflexible { public: daBwd_HIO_c(); virtual ~daBwd_HIO_c() {}; void genMessage(JORMContext*) {} public: /* 0x04 */ s8 mNo; /* 0x05 */ u8 m05; /* 0x06 */ u8 m06; /* 0x07 */ u8 m07; /* 0x08 */ u8 m08; /* 0x09 */ u8 m09[0x0C - 0x09]; /* 0x0C */ f32 m0C; /* 0x10 */ f32 m10; /* 0x14 */ s16 m14; /* 0x16 */ u8 m16[0x18 - 0x16]; /* 0x18 */ f32 m18; /* 0x1C */ f32 m1C; /* 0x20 */ f32 m20; /* 0x24 */ s16 m24; /* 0x26 */ s16 m26; /* 0x28 */ f32 m28; /* 0x2C */ f32 m2C; /* 0x30 */ f32 m30; /* 0x34 */ f32 m34; /* 0x38 */ s16 m38; /* 0x3A */ s16 m3A; /* 0x3C */ s16 m3C; /* 0x3E */ s16 m3E; }; /* 000000EC-0000019C .text __ct__11daBwd_HIO_cFv */ daBwd_HIO_c::daBwd_HIO_c() { mNo = 0xFF; m05 = 0; m06 = 0; m07 = 0; m08 = 0; m0C = -400.0f; m10 = 6.0f; m14 = 0x78; m18 = 700.0f; m1C = 3000.0f; m20 = 1.3f; m24 = 3; m26 = 5; m28 = 800.0f; m2C = -500.0f; m30 = 3.5f; m34 = 2.0f; m38 = 0x8c; m3A = 0x78; m3C = 0x50; m3E = 0x96; } static GXColor eff_col; static bool hio_set; static daBwd_HIO_c l_HIO; static cXyz suna_gr_pos[6] = { cXyz(-3791.0f, 0.0f, -467.0f), cXyz(2138.0f, 0.0f, -3176.0f), cXyz(1655.0f, 0.0f, 3434.0f), cXyz(-2405.0f, 0.0f, 2935.0f), cXyz(3747.0f, 0.0f, 753.0f), cXyz(-1393.0f, 0.0f, -3546.0f) }; static csXyz suna_gr_ang[6]; static cXyz center_pos(0.0f, 0.0f, 0.0f); static s32 ko_count; static fopAc_ac_c* ko_ac[22]; static cXyz set_pos; /* 0000019C-000001B4 .text g_eff_on__FP9bwd_class */ void g_eff_on(bwd_class* i_this) { if (i_this->m3960 != 0) { return; } i_this->m3960 = 1; } /* 000001B4-000001CC .text g_eff_off__FP9bwd_class */ void g_eff_off(bwd_class* i_this) { if (i_this->m3960 == 0) { return; } i_this->m3960 = -1; } /* 000001CC-00000250 .text ko_s_sub__FPvPv */ void* ko_s_sub(void* param_1, void* param_2) { UNUSED(param_2); fopAc_ac_c* actor = (fopAc_ac_c*)param_1; if ((fopAc_IsActor(actor)) && (fopAcM_GetName(actor) == PROC_BWDS)) { if (ko_count < l_HIO.m26) { ko_ac[ko_count] = actor; ko_count++; } return FALSE; } return FALSE; } /* 00000250-0000029C .text ko_delete_sub__FPvPv */ void* ko_delete_sub(void* param_1, void* param_2) { UNUSED(param_2); bwds_class* actor = (bwds_class*)param_1; if ((fopAc_IsActor(actor)) && (fopAcM_GetName(actor) == PROC_BWDS)) { actor->m04F4 = 1; } return FALSE; } /* 0000029C-000003C4 .text anm_init__FP9bwd_classifUcfi */ void anm_init(bwd_class* i_this, int bckFileIdx, f32 morf, u8 loopMode, f32 speed, int soundFileIdx) { void* pSoundAnimRes; J3DAnmTransform* pJVar1; if (soundFileIdx >= 0) { pSoundAnimRes = dComIfG_getObjectRes("Bwd", soundFileIdx); pJVar1 = (J3DAnmTransform*)dComIfG_getObjectRes("Bwd", bckFileIdx); i_this->m02C0->setAnm(pJVar1, loopMode, morf, speed, 0.0f, -1.0f, pSoundAnimRes); } else { pJVar1 = (J3DAnmTransform*)dComIfG_getObjectRes("Bwd", bckFileIdx); i_this->m02C0->setAnm(pJVar1, loopMode, morf, speed, 0.0f, -1.0f, NULL); } } /* 000003C4-00000480 .text gr_draw__FP9bwd_class */ void gr_draw(bwd_class* i_this) { cXyz local_18; local_18.setall(0.0f); g_env_light.settingTevStruct(TEV_TYPE_BG0, &local_18, &i_this->m1714); if (i_this->m1865 == 0) { dComIfGd_setListBG(); g_env_light.setLightTevColorType(i_this->m1868, &i_this->m1714); mDoExt_modelUpdateDL(i_this->m1868); dComIfGd_setList(); } } /* 000004BC-00000564 .text suna_draw__FP9bwd_class */ void suna_draw(bwd_class* i_this) { for (s32 i = 0; i < 2; i++) { if (i_this->m17E4[i] != 0) { g_env_light.setLightTevColorType(i_this->m17EC[i], &i_this->m1714); i_this->m17F4[i]->entry(i_this->m17EC[i]->getModelData()); mDoExt_modelUpdateDL(i_this->m17EC[i]); i_this->m17F4[i]->remove(i_this->m17EC[i]->getModelData()); } } } /* 00000564-00000760 .text daBwd_Draw__FP9bwd_class */ static BOOL daBwd_Draw(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; J3DModel* pJVar5; if (i_this->m3C1C > 1) { mDoGph_gInf_c::setBlureRate(i_this->m3C1C); mDoGph_gInf_c::onBlure(); } else if (i_this->m3C1C == 1) { i_this->m3C1C = 0; mDoGph_gInf_c::offBlure(); } pJVar5 = i_this->m02C0->getModel(); g_env_light.settingTevStruct(TEV_TYPE_ACTOR, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType(pJVar5, &actor->tevStr); i_this->m02C4->entry(pJVar5->getModelData()); i_this->m02C0->entryDL(); if (i_this->m1BB6 < 2) { sita_s* psVar3; s32 i = 0; for (psVar3 = i_this->m1908, i = 0; i < 0x1E; i++, psVar3++) { g_env_light.setLightTevColorType(psVar3->m00, &actor->tevStr); mDoExt_modelUpdateDL(psVar3->m00); } } if (i_this->m170C != 0) { for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m02D4); i++) { if (i_this->m02D4[i] != NULL) { pJVar5 = i_this->m02D4[i]; g_env_light.setLightTevColorType(pJVar5, &actor->tevStr); i_this->m0374[i]->entry(pJVar5->getModelData()); mDoExt_modelUpdateDL(pJVar5); } } } dSnap_RegistFig(DSNAP_TYPE_BWD, actor, 1.0f, 1.0f, 1.0f); gr_draw(i_this); suna_draw(i_this); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m3B08); i++) { if (i_this->m3B08[i] != 0) { i_this->m3B34[i]->entry(i_this->m3B24[i]->getModel()->getModelData()); i_this->m3B2C[i]->entry(i_this->m3B24[i]->getModel()->getModelData()); i_this->m3B24[i]->updateDL(); } } return TRUE; } /* 00000760-00000FBC .text fly_pos_move__FP9bwd_classss */ void fly_pos_move(bwd_class* i_this, s16 param_2, s16 param_3) { /* Nonmatching - sVar1, target */ fopAc_ac_c* actor = &i_this->actor; s16 sVar1; f32 fVar2; f32 fVar3; s16 target; int iVar4; int iVar5; s8 cVar6; f32 dVar12; cXyz local_ec; cXyz cStack_f8; fVar2 = i_this->m18B4.x - actor->current.pos.x; dVar12 = (i_this->m18B4.y - actor->current.pos.y); fVar3 = i_this->m18B4.z - actor->current.pos.z; iVar4 = cM_atan2s(fVar2, fVar3); fVar2 = std::sqrtf((fVar2 * fVar2) + (fVar3 * fVar3)); iVar5 = cM_atan2s(dVar12, fVar2); sVar1 = actor->current.angle.y; cLib_addCalcAngleS2(&actor->current.angle.y, param_3 + iVar4, REG0_S(3) + 10, (i_this->m18C4 * i_this->m18C8)); sVar1 = (sVar1 - actor->current.angle.y) * 0x20; target = REG0_S(1) + 0x157c; if (sVar1 > target) { iVar4 = -target; target = sVar1; } else if (sVar1 < iVar4) { target = iVar4; } cLib_addCalcAngleS2(&actor->current.angle.z, target, REG0_S(3) + 10, (i_this->m18C4 * i_this->m18C8 * 0.5f)); cLib_addCalcAngleS2(&actor->current.angle.x, param_2 - iVar5, REG0_S(3) + 10, (i_this->m18C4 * i_this->m18C8)); cLib_addCalc2(&i_this->m18C8, 1.0f, 1.0f, 0.04); local_ec.x = 0.0f; local_ec.y = 0.0f; local_ec.z = actor->speedF; mDoMtx_YrotS(*calc_mtx, actor->current.angle.y); mDoMtx_XrotM(*calc_mtx, actor->current.angle.x); MtxPosition(&local_ec, &actor->speed); actor->current.pos.x = actor->current.pos.x + actor->speed.x; actor->current.pos.y = actor->current.pos.y + actor->speed.y; actor->current.pos.z = actor->current.pos.z + actor->speed.z; if (i_this->m18FC == 0) { dBgS_LinChk local_e0; local_ec.x = 0.0f; local_ec.y = 0.0f; local_ec.z = REG0_F(7) + 700.0f; MtxPosition(&local_ec, &cStack_f8); cStack_f8 += actor->current.pos; local_e0.Set(&actor->current.pos, &cStack_f8, NULL); cVar6 = dComIfG_Bgsp()->LineCross(&local_e0); local_e0.Set(&cStack_f8, &actor->current.pos, NULL); if (dComIfG_Bgsp()->LineCross(&local_e0)) { cVar6 = 2; } if (cVar6 != 0) { i_this->m18FC = 0x1e; dComIfGp_getVibration().StartShock(REG0_S(2) + 7, -0x21, cXyz(0.0f, 1.0f, 0.0f)); if (i_this->m3C1E != 0) { i_this->m3C1C = 0xb4; } i_this->m3C4C = REG0_F(0x13) + 50.0f; if ((cVar6 == 1) && (i_this->m3AE0[0] == 0)) { i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; i_this->m3C15 = 2; i_this->m3C14 = 0x5a; i_this->m17C8 = i_this->m3954; i_this->m17C4 = 199; i_this->m3B08[1] = 1; i_this->m3B0C[1] = i_this->m3954; dComIfGp_particle_setToon(dPa_name::ID_SCENE_A25A, &i_this->m3954, NULL, NULL, eff_col.a, &i_this->m3978[0], (s8)actor->current.roomNo); i_this->m3978[0].setColor(eff_col); dComIfGp_particle_set(dPa_name::ID_SCENE_8259, &i_this->m3954, NULL, NULL, eff_col.a, &i_this->m3AB8[0], (s8)actor->current.roomNo); mDoAud_seStart(JA_SE_CM_BWD_IN_SAND_1, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m3AE0[0] = 0x6e; } else if (i_this->m3AE0[1] == 0) { i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; i_this->m3B08[0] = 1; i_this->m3B0C[0] = i_this->m3954; ; i_this->m3C15 = 2; i_this->m3C14 = 0x5a; dComIfGp_particle_setToon(dPa_name::ID_SCENE_A258, &i_this->m3954, NULL, NULL, eff_col.a, &i_this->m3978[1], (s8)actor->current.roomNo); i_this->m3978[1].setColor(eff_col); dComIfGp_particle_set(dPa_name::ID_SCENE_8257, &i_this->m3954, NULL, NULL, eff_col.a, &i_this->m3AB8[1], (s8)actor->current.roomNo); mDoAud_seStart(JA_SE_CM_BWD_OUT_SAND_1, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m3AE0[1] = 0x6e; } } } } /* 000013F4-00001640 .text damage_check__FP9bwd_class */ void damage_check(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; s8 sVar6; cCcD_Obj* pcVar5; CcAtInfo local_34; if (i_this->m18D6 == 0) { local_34.pParticlePos = NULL; #if VERSION == VERSION_USA fopAc_ac_c* pfVar2 = fopAcM_SearchByID(i_this->m1BC0); if (pfVar2 != NULL) { pfVar2->current.pos = actor->eyePos; } #endif if (i_this->m1BB1 != 0) { i_this->mCcD_Sph.SetTgType(~(AT_TYPE_WATER | AT_TYPE_UNK20000 | AT_TYPE_WIND | AT_TYPE_UNK400000 | AT_TYPE_LIGHT)); } else { i_this->mCcD_Sph.SetTgType(AT_TYPE_HOOKSHOT); } if (i_this->mCcD_Sph.ChkTgHit()) { i_this->m18D6 = 6; local_34.mpObj = i_this->mCcD_Sph.GetTgHitObj(); if (local_34.mpObj != NULL) { local_34.pParticlePos = i_this->mCcD_Sph.GetTgHitPosP(); if (local_34.mpObj->ChkAtType(AT_TYPE_HOOKSHOT)) { i_this->m1BB0 = 1; local_34.mpActor = local_34.mpObj->GetAc(); i_this->m1BBC = fopAcM_GetID(local_34.mpActor); i_this->m18AE = 3; i_this->m18B0 = 0; mDoAud_seStart(JA_SE_LK_HS_SPIKE, &actor->eyePos, 0x20, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { if (i_this->m1BB1 != 0) { sVar6 = actor->health; actor->health = 0x14; cc_at_check(actor, &local_34); actor->health = sVar6 + -1; fopAcM_monsSeStart(actor, JA_SE_CV_BWD_DAMAGE, 0); i_this->m1BB4++; i_this->m1BB3 = 0x14; } } } } for (s32 i = 0; i < 9; i++) { if (i_this->mDamageSpheres[i].ChkTgHit()) { pcVar5 = i_this->mDamageSpheres[i].GetTgHitObj(); def_se_set(actor, pcVar5, 0x40); return; } } } } /* 0000167C-000018E8 .text start__FP9bwd_class */ void start(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar7; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); switch (i_this->m18B0) { case 0: i_this->m17C4 = 0xC9; fVar7 = player->current.pos.abs(); if (fVar7 < 3200.0f) { i_this->m18B0 = 1; i_this->m18AC = 0; i_this->m3C1E = 0x32; } break; case 1: if (i_this->m18AC == 0x3C) { i_this->m17E4[0] = 1; for (s32 i = 0; i < 3; i++) { mDoAud_seStart(JA_SE_OBJ_BWD_SANDFALL_S, &suna_gr_pos[i], 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } if (i_this->m18AC == 200) { i_this->m17D8 = REG0_S(4) + 500; } if (i_this->m18AC >= 0xDC) { cLib_addCalc2(&i_this->m17E0, 900.0f, 0.1f, REG0_F(0xd) + 0.9f); } if (i_this->m18AC == 0x28f) { i_this->m1865 = 1; } if (i_this->m18AC >= 600) { i_this->m394C = 1; if (i_this->m18AC == 0x294) { i_this->m18AE = 0xB; i_this->m18B0 = 0; actor->current.pos.x = 0.0f; actor->current.pos.y = ((l_HIO.m28 + -2000.0f) - 200.0f) + REG0_F(0xb); actor->current.pos.z = 0.0f; i_this->m18CC[1] = 0x28; g_eff_on(i_this); dComIfGp_getVibration().StopQuake(-1); } } break; } i_this->m1BB6 = 1; } /* 000018E8-00001AEC .text wait__FP9bwd_class */ void wait(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); i_this->m394C = 1; i_this->m17C8 = actor->current.pos; i_this->m17C4 = 1; actor->current.angle.z = 0; actor->current.angle.x = 0; if (i_this->m1BB8 > 80.0f) { cLib_addCalcAngleS2(&actor->current.angle.y, fopAcM_searchPlayerAngleY(actor), 10, 0x800); } switch (i_this->m18B0) { case -10: if (!(player->current.pos.y < 900.0f)) { break; } i_this->m18CC[0] = 0x7a; i_this->m18D0 = 0xde; i_this->m18B0 = 1; break; case 0: i_this->m18B0++; case 1: if (i_this->m18CC[0] == 0) { anm_init(i_this, BWD_BCK_BWD_WAIT, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m18B0++; mDoAud_seStart(JA_SE_CM_BWD_OUT_SAND_2, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { if (i_this->m18CC[0] == 0x78) { g_eff_on(i_this); } break; } case 2: cLib_addCalc2(&actor->current.pos.y, l_HIO.m0C + l_HIO.m28, 0.1f, 20.0f); if (i_this->m18D0 == 0) { if (i_this->m1BB8 < l_HIO.m18) { i_this->m18AE = 5; i_this->m18B0 = 0; } else { if (i_this->m1BB8 > l_HIO.m1C) { i_this->m18AE = 2; i_this->m18B0 = 0; } } } break; } } /* 00001AEC-00001CBC .text reset__FP9bwd_class */ void reset(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar4; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); switch (i_this->m18B0) { case 0: i_this->m18B0++; i_this->m18CC[0] = 0x96; // fallthrough case 1: cLib_addCalc2(&actor->current.pos.y, REG0_F(0x11) + -1500.0f + l_HIO.m28, 1.0f, 10.0f); if (i_this->m18CC[0] == 100) { g_eff_off(i_this); } if (i_this->m18CC[0] == 0) { i_this->m18AE = 1; i_this->m18B0 = 0; i_this->m18D0 = 0xde; i_this->m18CC[0] = 0x7a; actor->current.pos.x = player->current.pos.x + cM_rndFX(300.0f); actor->current.pos.y = l_HIO.m28 + -1500.0f; actor->current.pos.z = player->current.pos.z + cM_rndFX(300.0f); while (true) { fVar4 = std::sqrtf(actor->current.pos.x * actor->current.pos.x + actor->current.pos.z * actor->current.pos.z); if (fVar4 < REG0_F(0x12) + 3000.0f) { break; } actor->current.pos.x *= 0.9f; actor->current.pos.z *= 0.9f; } } break; } } /* 00001CBC-000026A4 .text sita_hit__FP9bwd_class */ void sita_hit(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; JPABaseEmitter* pJVar5; int iVar6; mDoExt_McaMorf* pmVar9; int iVar11; f32 fVar12; csXyz local_40; cXyz local_2c; cXyz local_38; daPy_py_c* player = daPy_getPlayerActorClass(); iVar6 = (int)i_this->m02C0->getFrame(); i_this->m17C4 = 200; switch (i_this->m18B0) { case 0: anm_init(i_this, BWD_BCK_BWD_NUKARERU, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0++; i_this->m1BAC = 1.0f; // fallthrough case 1: if (!i_this->m02C0->isStop()) { break; } anm_init(i_this, BWD_BCK_BWD_NUKARERU_LOOP, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m18B0++; break; case 2: if (i_this->m1BB1 == 0) { i_this->m18AE = 1; i_this->m18B0 = 0; i_this->m18CC[0] = 0; break; } if (i_this->m1BB4 < 3) { break; } i_this->m1BB5++; dComIfGp_particle_set(dPa_name::ID_COMMON_0010, &i_this->m1908[29].m04); local_38.z = 2.0f; local_38.y = 2.0f; local_38.x = 2.0f; local_40.z = 0; local_40.x = 0; local_40.y = fopAcM_searchPlayerAngleY(actor); dComIfGp_particle_set(dPa_name::ID_COMMON_NORMAL_HIT, &i_this->m1908[29].m04, &local_40, &local_38); if ((i_this->m1BB5 >= 4) || (l_HIO.m06 != 0)) { fopAcM_monsSeStart(actor, JA_SE_CV_BWD_LAST_HIT, 0); i_this->m18AE = 0xc; i_this->m18B0 = 0; i_this->m1BB2 = 0x32; dScnPly_ply_c::nextPauseTimer = 8; mDoAud_bgmStop(30); i_this->m1710 = 0; break; } dScnPly_ply_c::nextPauseTimer = 4; anm_init(i_this, BWD_BCK_BWD_DAMAGE1, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0++; i_this->m1BB1 = 0; i_this->m1BB4 = 0; i_this->m1BB2 = 0x32; fopAcM_monsSeStart(actor, JA_SE_CV_BWD_DAMAGE_L, 0); break; case 3: if (!i_this->m02C0->isStop()) { break; } anm_init(i_this, BWD_BCK_BWD_DAMAGE2, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0++; i_this->m18CC[0] = 300; i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_set(dPa_name::ID_SCENE_8253, &i_this->m3954, &actor->shape_angle); pJVar5 = dComIfGp_particle_set(dPa_name::ID_SCENE_8252, &i_this->m3954); i_this->m3964 = pJVar5; dComIfGp_particle_set(dPa_name::ID_SCENE_8254, &i_this->m3954, &actor->shape_angle); dComIfGp_particle_set(dPa_name::ID_SCENE_8255, &i_this->m3954, &actor->shape_angle); if (i_this->m3AE4 == 0) { i_this->m3AE4 = 0x4d; i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_setToon( dPa_name::ID_SCENE_A256, &i_this->m3954, &actor->shape_angle, NULL, eff_col.a, &i_this->m3978[2], (s8)actor->current.roomNo ); i_this->m3978[2].setColor(eff_col); } // fallthrough case 4: pJVar5 = i_this->m3964; if (pJVar5 != NULL) { pmVar9 = i_this->m02C0; if (pmVar9->isStop()) { pJVar5->becomeInvalidEmitter(); i_this->m3964 = NULL; } else { pJVar5->setGlobalRTMatrix(pmVar9->getModel()->getAnmMtx(0xe)); } } i_this->m1BB6 = 1; iVar11 = (int)i_this->m02C0->getFrame(); if (iVar11 == 0x32) { g_eff_off(i_this); } if (iVar6 == 0x30) { mDoAud_seStart(JA_SE_CM_BWD_IN_SAND_3, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if (((((iVar6 == 0x30) && (l_HIO.m24 >= 1)) || ((iVar6 == 0x31) && (l_HIO.m24 >= 2)) || (iVar6 == 0x32 && (l_HIO.m24 >= 3))) || (iVar6 == 0x33 && (l_HIO.m24 >= 4))) && (ko_count < l_HIO.m26)) { local_2c = i_this->m1908[0].m04; local_2c.y = REG0_F(9) + -600.0f + l_HIO.m28; fopAcM_create(PROC_BWDS, 0x23, &local_2c, fopAcM_GetRoomNo(actor)); if (i_this->m1710 == 0) { if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_UNK_152); } else { mDoAud_bgmStart(JA_BGM_UNK_124); } i_this->m1710 = 10; } } if (i_this->m18CC[0] == 0) { if ((i_this->m1BB5 >= 2) || (l_HIO.m07 != 0)) { i_this->m18AE = 10; i_this->m18B0 = 0; fVar12 = cM_rndFX(300.0f); actor->current.pos.x = player->current.pos.x + fVar12; actor->current.pos.y = l_HIO.m28 + -2000.0f; fVar12 = cM_rndFX(300.0f); actor->current.pos.z = player->current.pos.z + fVar12; while (true) { fVar12 = std::sqrtf(actor->current.pos.x * actor->current.pos.x + actor->current.pos.z * actor->current.pos.z); if (fVar12 < REG0_F(0x12) + 3000.0f) { break; } actor->current.pos.x *= 0.9f; actor->current.pos.z *= 0.9f; } i_this->m18CC[1] = 0x28; for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m0508); i++) { i_this->m0508[i] = actor->current.pos; } g_eff_on(i_this); } else { i_this->m18AE = 1; i_this->m18B0 = 0; i_this->m18D0 = 0xde; i_this->m18CC[0] = 0x7a; fVar12 = cM_rndFX(300.0f); actor->current.pos.x = player->current.pos.x + fVar12; actor->current.pos.y = l_HIO.m28 + -1500.0f; fVar12 = cM_rndFX(300.0f); actor->current.pos.z = player->current.pos.z + fVar12; while (true) { fVar12 = std::sqrtf(actor->current.pos.x * actor->current.pos.x + actor->current.pos.z * actor->current.pos.z); if (fVar12 < REG0_F(0x12) + 3000.0f) { break; } actor->current.pos.x *= 0.9f; actor->current.pos.z *= 0.9f; } } } break; } } /* 000026A4-00002F30 .text eat_attack__FP9bwd_class */ void eat_attack(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 fVar1; s8 bVar2; s16 sVar6; int iVar8; s8 cVar10; cXyz local_38; daPy_py_c* player = daPy_getPlayerActorClass(); cVar10 = 0; i_this->m17C8 = actor->current.pos; i_this->m17C4 = 1; if ((i_this->m3C1E == 0) && (i_this->m1BB8 > 80.0f)) { sVar6 = fopAcM_searchPlayerAngleY(actor); cLib_addCalcAngleS2(&actor->current.angle.y, sVar6, 10, 0x800); } i_this->m18D6 = 5; i_this->m1BB6 = 1; bVar2 = false; switch (i_this->m18B0) { case 0: anm_init(i_this, BWD_BCK_BWD_ATTACK, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0++; i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_set(dPa_name::ID_SCENE_824E, &i_this->m3954, &actor->shape_angle); mDoAud_seStart(JA_SE_CV_BWD_ATTACK, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); break; case 1: fVar1 = i_this->m02C0->getFrame(); if (fVar1 >= 27.0f) { if (((int)fVar1 == 0x1b) && (i_this->m3AE6 == 0)) { i_this->m3AE6 = REG0_S(4) + 10; i_this->m3978[3].remove(); i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_setToon( dPa_name::ID_SCENE_A24F, &i_this->m3954, &actor->shape_angle, NULL, eff_col.a, &i_this->m3978[3], (s8)actor->current.roomNo ); i_this->m3978[3].setColor(eff_col); } for (s32 i = 0; i < 9; i++) { if (i_this->mDamageSpheres[i].ChkAtHit()) { bVar2 = true; break; } } if (i_this->m1BB8 < REG0_F(2) + 150.0f) { bVar2 = true; } } if (bVar2) { anm_init(i_this, BWD_BCK_BWD_ATTACK_EAT, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0 = 5; i_this->m18CC[0] = 0x96; i_this->m3C1E++; i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_set(dPa_name::ID_SCENE_8250, &i_this->m3954, &actor->shape_angle); if (i_this->m3AE8 == 0) { i_this->m3AE8 = 0x3c; i_this->m3978[4].remove(); i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_setToon( dPa_name::ID_SCENE_A251, &i_this->m3954, &actor->shape_angle, NULL, eff_col.a, &i_this->m3978[4], (s8)actor->current.roomNo ); i_this->m3978[4].setColor(eff_col); } mDoAud_seStart(JA_SE_CM_BWD_MOUTH_CLOSE_2, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { if (i_this->m02C0->isStop()) { anm_init(i_this, BWD_BCK_BWD_ATTACK_SHIPPAI, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); mDoAud_seStart(JA_SE_CM_BWD_MOUTH_CLOSE_2, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m18B0++; } } break; case 2: if (i_this->m02C0->isStop()) { cVar10 = 1; } break; case 3: break; case 4: break; case 5: if ((int)i_this->m02C0->getFrame() == 10) { mDoAud_seStart(JA_SE_CM_BWD_HEAD_BACK_1, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((int)i_this->m02C0->getFrame() == 30) { mDoAud_seStart(JA_SE_CM_BWD_IN_SAND_2, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((int)i_this->m02C0->getFrame() == 50) { g_eff_off(i_this); } if (i_this->m18CC[0] == 0x3c) { local_38 = i_this->m1908[0].m04; local_38.y = i_this->m3954.y + REG0_F(9); iVar8 = player->setThrowDamage(&local_38, actor->shape_angle.y, (REG0_F(7) + 60.0f), (REG0_F(8) + 130.0f), 0); if (iVar8 == 1) { i_this->m3C1E++; i_this->m3C20 = 0; if (i_this->m3AEA == 0) { i_this->m3AEA = 0x14; i_this->m3978[5].remove(); i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_setToon(dPa_name::ID_SCENE_A24A, &i_this->m3954, NULL, NULL, eff_col.a, &i_this->m3978[5], (s8)actor->current.roomNo); i_this->m3978[5].setColor(eff_col); } dComIfGp_particle_set(dPa_name::ID_SCENE_8249, &player->current.pos); mDoAud_seStart(JA_SE_CM_BWD_SPIT_OUT, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { local_38 = i_this->m1908[0].m04; local_38.y = REG0_F(9) + -450.0f + l_HIO.m28; player->setPlayerPosAndAngle(&local_38, player->shape_angle.y); i_this->m3C1E = 0x96; } } if (i_this->m18CC[0] == 0) { cVar10 = 2; } break; } if (cVar10 != 0) { i_this->m18AE = 1; i_this->m18B0 = 0; if (cVar10 == 1) { i_this->m18D0 = 100; } else { i_this->m18CC[0] = 0x7a; i_this->m18D0 = 0xde; } } } /* 00002F30-00003694 .text fly__FP9bwd_class */ void fly(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 dVar7; f32 dVar8; f32 fVar9; cXyz local_48; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (actor->current.pos.y > 1000.0f) { i_this->m3C50 = 2; } switch (i_this->m18B0) { case 0: if (i_this->m18CC[1] == 0) { anm_init(i_this, BWD_BCK_BWD_FLY, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m18B0 = 1; i_this->m18B4.x = actor->current.pos.x; i_this->m18B4.y = l_HIO.m28 + (cM_rndFX(800.0f) + 2000.0f); i_this->m18B4.z = actor->current.pos.z; actor->current.angle.x = -0x4000; i_this->m18CC[1] = REG0_F(0x12) + (cM_rndF(50.0f) + 200.0f); i_this->m1904 = REG0_S(0) + 5; i_this->m18D0 = REG0_S(4) + 0xb4; } else { i_this->m17C8 = i_this->m3954; i_this->m17C4 = 0xff; break; } case 1: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if ((int)i_this->m02C0->getFrame() == 2) { mDoAud_seStart(JA_SE_CM_BWD_MOUTH_CLOSE_1, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((int)i_this->m02C0->getFrame() == 0x14) { mDoAud_seStart(JA_SE_CV_BWD_FLYING, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if (i_this->m18D0 == 0x50) { g_eff_off(i_this); } if (actor->current.pos.y < i_this->m3954.y) { i_this->m17C8 = i_this->m3954; i_this->m17C4 = 0xff; } else { if (i_this->m18D0 == 0) { i_this->m17C4 = 200; } } local_48 = i_this->m18B4 - actor->current.pos; if ((local_48.abs() < REG0_F(0xe) + 500.0f) || (i_this->m18CC[0] == 0)) { i_this->m18CC[0] = 100; i_this->m18B4.x = cM_rndFX(REG0_F(0x10) + 1500.0f); i_this->m18B4.y = l_HIO.m28 + (REG0_F(0xf) + 2000.0f + cM_rndFX(800.0f)); i_this->m18B4.z = cM_rndFX(REG0_F(0x10) + 1500.0f); i_this->m18C8 = 0.0f; } i_this->m18C4 = REG0_F(0x12) + 500.0f; actor->speedF = REG0_F(0x11) + 40.0f; if (i_this->m18CC[1] == 0) { i_this->m18B0 = 2; i_this->m18CC[0] = 0x96; anm_init(i_this, BWD_BCK_BWD_JATTACK1, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); mDoAud_seStart(JA_SE_CV_BWD_GO_UNDER_G, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } break; case 2: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->m02C0->isStop()) { anm_init(i_this, BWD_BCK_BWD_JATTACK2, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->m18B4 = player->eyePos; local_48 = i_this->m18B4 - actor->current.pos; if ((local_48.abs() < REG0_F(0xe) + 1000.0f) || (i_this->m18CC[0] == 0)) { i_this->m18B0 = 3; i_this->m18B4.y -= 10000.0f; i_this->m18CC[0] = 200; anm_init(i_this, BWD_BCK_BWD_JATTACK3, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } cLib_addCalc2(&i_this->m18C4, REG0_F(0xf) + 800.0f, 1.0f, 10.0f); break; case 3: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); cLib_addCalc2(&i_this->m18C4, REG0_F(0xc) + 1200.0f, 1.0f, 20.0f); if (i_this->m18CC[0] == 0) { i_this->m18AE = 1; i_this->m18B0 = 0; i_this->m18CC[0] = 0x7a; i_this->m18D0 = 0xde; dVar7 = cM_rndFX(1500.0f); dVar8 = (REG0_F(0x11) + -1500.0f + l_HIO.m28); fVar9 = cM_rndFX(1500.0f); actor->current.pos.x = fVar9; actor->current.pos.y = dVar8; actor->current.pos.z = dVar7; } break; } fly_pos_move(i_this, 0, 0); i_this->m170C = 1; i_this->m1BB6 = 2; } /* 00003694-00003D3C .text s_fly__FP9bwd_class */ void s_fly(bwd_class* i_this) { static f32 target_x[] = {-1500.0f, 1500.0f, 0.0f}; static f32 target_y[] = {3500.0f, 3000.0f, 4000.0f}; static f32 target_z[] = {-1500.0f, 1500.0f, 0.0f}; fopAc_ac_c* actor = &i_this->actor; f32 fVar6; cXyz local_28; switch (i_this->m18B0) { case 0: if (i_this->m18CC[1] == 0) { anm_init(i_this, BWD_BCK_BWD_FLY, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); i_this->m18B0 = 1; i_this->m18B4.x = 0.0f; i_this->m18B4.y = l_HIO.m28 + 3000.0f; i_this->m18B4.z = 0.0f; actor->current.angle.x = -0x4000; i_this->m18D0 = REG0_S(4) + 0xb4; i_this->m1904 = REG0_S(0) + 5; } else { i_this->m17C8 = i_this->m3954; i_this->m17C4 = 0xff; break; } case 1: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if ((int)i_this->m02C0->getFrame() == 2) { mDoAud_seStart(JA_SE_CM_BWD_MOUTH_CLOSE_1, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((int)i_this->m02C0->getFrame() == 20) { mDoAud_seStart(JA_SE_CV_BWD_FLYING, &actor->current.pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if (i_this->m18D0 == 0x50) { g_eff_off(i_this); } if (actor->current.pos.y < i_this->m3954.y) { i_this->m17C8 = i_this->m3954; i_this->m17C4 = 0xff; } else { if (i_this->m18D0 == 0) { i_this->m17C4 = 200; } } local_28 = i_this->m18B4 - actor->current.pos; if (local_28.abs() < REG0_F(0xe) + 500.0f) { if (i_this->m3C24 == 3) { i_this->m18B0 = 2; i_this->m18CC[0] = 0x96; anm_init(i_this, BWD_BCK_BWD_JATTACK1, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); mDoAud_seStart(JA_SE_CV_BWD_GO_UNDER_G, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { i_this->m18B4.x = target_x[i_this->m3C24]; i_this->m18B4.y = target_y[i_this->m3C24]; i_this->m18B4.z = target_z[i_this->m3C24]; i_this->m18C8 = 0.0f; i_this->m3C24++; } } i_this->m18C4 = REG0_F(0x12) + 500.0f; actor->speedF = REG0_F(0x11) + 40.0f; break; case 2: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->m02C0->isStop()) { anm_init(i_this, BWD_BCK_BWD_JATTACK2, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); } i_this->m18B4.x = 0.0f; i_this->m18B4.y = 800.0f; i_this->m18B4.z = 0.0f; local_28 = i_this->m18B4 - actor->current.pos; if (local_28.abs() < REG0_F(0xe) + 1000.0f) { i_this->m18B0 = 3; i_this->m18B4.y -= 10000.0f; i_this->m18CC[0] = 200; anm_init(i_this, BWD_BCK_BWD_JATTACK3, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); } cLib_addCalc2(&i_this->m18C4, REG0_F(0xf) + 800.0f, 1.0f, 10.0f); break; case 3: mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); cLib_addCalc2(&i_this->m18C4, REG0_F(0xc) + 1200.0f, 1.0f, 20.0f); if (i_this->m18CC[0] == 0) { i_this->m18AE = 1; i_this->m18B0 = 0; i_this->m18CC[0] = 0xac; i_this->m18D0 = 0x12e; fVar6 = REG0_F(0x11) + -1500.0f + l_HIO.m28; actor->current.pos.x = 0.0f; actor->current.pos.y = fVar6; actor->current.pos.z = 0.0f; } break; } fly_pos_move(i_this, 0, 0); i_this->m170C = 1; i_this->m1BB6 = 2; } /* 00003D3C-00004ABC .text end__FP9bwd_class */ void end(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; bool bVar2; mDoExt_McaMorf* pmVar7; JPABaseEmitter* pJVar8; s16 uVar9; s16 uVar10; f32 fVar13; cXyz local_b4; cXyz local_c0; bVar2 = true; dBgS_GndChk local_a8; Vec pos; pos = actor->current.pos; pos.y += REG0_F(0xd) + 1000.0f; local_a8.SetPos(&pos); fVar13 = dComIfG_Bgsp()->GroundCross(&local_a8); if (fVar13 != -G_CM3D_F_INF) { i_this->m18DC = fVar13; } uVar9 = 0; uVar10 = 0; switch (i_this->m18B0) { case 0: if (dComIfGp_getStartStageName()[0] == 'X') { dLib_setNextStageBySclsNum(0, actor->current.roomNo); mDoAud_seStart(JA_SE_LK_B_BOSS_WARP, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); dComIfGs_onEventBit(dSv_event_flag_c::MOLGERA_TRIALS_CLEAR); dComIfGs_onTmpBit(dSv_event_tmp_flag_c::UNK_0480); return; } #if VERSION != VERSION_USA mDoAud_bgmStreamPrepare(JA_STRM_BWD_CLEAR); #endif anm_init(i_this, BWD_BCK_BWD_DEAD1, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m18B0 = 1; i_this->m3C1E = 100; actor->current.angle.y = 0; fpcM_Search(ko_delete_sub, i_this); if (i_this->m3AEC == 0) { i_this->m3AEC = 0x28; i_this->m3978[6].remove(); i_this->m3954.x = actor->current.pos.x; i_this->m3954.z = actor->current.pos.z; dComIfGp_particle_setToon( dPa_name::ID_SCENE_A267, &i_this->m3954, &actor->shape_angle, NULL, eff_col.a, &i_this->m3978[6], (s8)actor->current.roomNo ); i_this->m3978[6].setColor(eff_col); } dComIfGp_particle_set(dPa_name::ID_SCENE_8265, &i_this->m3954, &actor->shape_angle); pJVar8 = dComIfGp_particle_set(dPa_name::ID_SCENE_8266, &i_this->m3954); i_this->m3968 = pJVar8; i_this->m3C24 = 0; mDoAud_seStart(JA_SE_CM_BWD_LAST_HEAD_BACK, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); case 1: pJVar8 = i_this->m3968; if (pJVar8 != NULL) { pmVar7 = i_this->m02C0; if (i_this->m02C0->isStop()) { pJVar8->becomeInvalidEmitter(); i_this->m3968 = NULL; } else { pJVar8->setGlobalRTMatrix(pmVar7->getModel()->getAnmMtx(0xe)); } } if ((int)i_this->m02C0->getFrame() == 30) { mDoAud_seStart(JA_SE_CM_BWD_LAST_IN_SAND, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((int)i_this->m02C0->getFrame() == 50) { g_eff_off(i_this); } bVar2 = false; i_this->m1BB6 = 1; if (i_this->m02C0->isStop()) { #if VERSION == VERSION_USA mDoAud_bgmStreamPrepare(JA_STRM_BWD_CLEAR); #endif anm_init(i_this, BWD_BCK_BWD_DEAD2, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f, -1); actor->current.pos.y = -2000.0f; for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m0508); i++) { i_this->m0508[i] = actor->current.pos; } i_this->m18B0 = 2; i_this->m18B4.x = 0.0f; i_this->m18B4.y = l_HIO.m28 + 1500.0f; i_this->m18B4.z = 0.0f; actor->current.angle.x = -0x4000; i_this->m18CC[1] = REG0_S(9) + 0xb4; i_this->m1904 = REG0_S(1) + 3; } break; case 2: i_this->m1BB6 = 2; local_b4 = i_this->m18B4 - actor->current.pos; fVar13 = local_b4.abs(); if ((fVar13 < REG0_F(0xe) + 500.0f) || (i_this->m18CC[0] == 0)) { i_this->m18CC[0] = (s16)(int)cM_rndF(20.0f); i_this->m18B4.x = cM_rndFX(REG0_F(0x10) + 1600.0f); i_this->m18B4.y = l_HIO.m28 + (REG0_F(0xf) + 2000.0f + cM_rndFX(500.0f)); i_this->m18B4.z = cM_rndFX(REG0_F(0x10) + 1600.0f); } i_this->m18C4 = REG0_F(0x12) + 1000.0f; actor->speedF = REG0_F(0x11) + 65.0f; if (i_this->m3C20 == 0x96) { mDoAud_seStart(JA_SE_CV_BWD_DIE, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if (i_this->m3C20 > 0x96) { mDoAud_seStart(JA_SE_CM_BWD_FLYING, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if (i_this->m18CC[1] == 0) { i_this->m18B0 = 0x17; i_this->m18CC[0] = 0x3c; i_this->m18CC[1] = 0x5a; i_this->m3C1E = 0x66; i_this->m3C20 = 0; i_this->m3C44 = 0.0f; actor->speedF = 0.0f; i_this->m18C4 = 0.0f; mDoAud_seStart(JA_SE_CM_BWD_HARDEN, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); mDoAud_bgmStreamPlay(); } i_this->m18FE += REG0_S(5) + 0xc1c; i_this->m1900 += REG0_S(5) + 0xdac; uVar9 = ((REG0_F(0xd) + 7000.0f) * cM_ssin(i_this->m18FE)); uVar10 = ((REG0_F(0xd) + 7000.0f) * cM_scos(i_this->m1900)); break; case 23: i_this->m1BB6 = 2; if (i_this->m18CC[0] == 0x14) { anm_init(i_this, BWD_BCK_BWD_DEAD3, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f, -1); i_this->m02C8 = 1.0f; } if (((i_this->m18CC[0] == 0) && ((i_this->m18AC & 3U) == 0)) && (i_this->m0414 < 0x14)) { i_this->m03C4[i_this->m0414] = 1.0f; i_this->m0414++; } if (((i_this->m18CC[1] == 0) && ((i_this->m18AC & 3U) == 0)) && (i_this->m3C24 < 0x14)) { if (i_this->m3C24 == 0x13) { i_this->m18B0 = 3; i_this->m18CC[0] = 0; mDoAud_seStart(JA_SE_CM_BWD_LAST_EXPLODE, &actor->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } else { i_this->m3C24++; } } break; case 3: i_this->m1BB6 = 2; if (i_this->m18CC[0] == 0) { i_this->m18CC[0] = 2; local_c0.x = 2.0f; local_c0.y = 2.0f; local_c0.z = 2.0f; csXyz local_d4(0, 0, 0); local_d4.x = (s16)(int)cM_rndF(65536.0f); local_d4.y = (s16)(int)cM_rndF(65536.0f); dComIfGp_particle_set(dPa_name::ID_SCENE_825D, i_this->m0418 + i_this->m3C24, &local_d4, &local_c0); dComIfGp_particle_set(dPa_name::ID_SCENE_825E, i_this->m0418 + i_this->m3C24, &local_d4, &local_c0); mDoAud_seStart(JA_SE_CM_MONS_EXPLODE, i_this->m0418 + i_this->m3C24, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->m02D4[i_this->m3C24] = NULL; if (i_this->m3C24 == 0) { i_this->m18B0 = 4; i_this->m18CC[0] = 10; } else { i_this->m3C24--; } } break; case 4: bVar2 = false; i_this->m1BB6 = 2; if (i_this->m18CC[0] == 0) { fopAcM_createDisappear(actor, &actor->current.pos, 0x32, daDisItem_NONE1_e, 0xff); i_this->m18E4 = actor->current.pos; actor->current.pos.y = -20000.0f; i_this->m1B88.y = -20000.0f; i_this->m3C1E = 0x68; i_this->m3C20 = 0; i_this->m18B0 = 5; } break; case 5: bVar2 = false; i_this->m1BB6 = 2; break; } if (bVar2) { fly_pos_move(i_this, uVar9, uVar10); i_this->m170C = 1; } } /* 00004C54-0000527C .text control1__FP9bwd_class */ void control1(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; f32 dVar8; f32 dVar10; cXyz local_104; cXyz local_110; cXyz local_11c; cXyz local_128; MTXCopy(i_this->m02C0->getModel()->getAnmMtx(0x1d), *calc_mtx); local_104.x = REG0_F(2) + -50.0f; local_104.y = REG0_F(3); local_104.z = REG0_F(4); MtxPosition(&local_104, &i_this->m1908[0].m04); s32 i = 1; sita_s* psVar5 = &i_this->m1908[i]; mDoMtx_YrotS(*calc_mtx, (int)actor->current.angle.y); mDoMtx_XrotM(*calc_mtx, actor->current.angle.x); local_104.x = 0.0f; local_104.y = 0.0f; local_104.z = i_this->m1BA4; MtxPosition(&local_104, &local_11c); local_104.z = i_this->m1BA0; f32 dVar9 = i_this->m1BA8; local_128.setall(0.0f); dBgS_GndChk local_f8; for (i = 1; i < 0x1d; i++, ++psVar5) { if (i_this->m1BB0 == 0) { if (i_this->m1BB3 != 0) { dVar9 = i_this->m1BB3 * (REG0_F(3) + 4.5f); local_110.x = dVar9 * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x1fa4) + i * (REG0_S(6) + 0xa28)); local_110.y = (dVar9 * cM_scos(i_this->m18AC * (REG0_S(5) + 0x2198) + i * (REG0_S(6) + 0x898))); local_110.z = dVar9 * cM_scos(i_this->m18AC * (REG0_S(5) + 0x206c) + i * (REG0_S(6) + 0x960)); } else { local_110.x = dVar9 * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x44c) + i * (REG0_S(6) + 2000)); if (i_this->m1BB1 != 0) { local_110.y = -5.0f; } else { local_110.y = REG0_F(5) + 5.0f; } local_110.z = dVar9 * cM_scos(i_this->m18AC * (REG0_S(7) + 900) + i * (REG0_S(8) + 2000)); } MtxPosition(&local_110, &local_128); } dVar10 = (local_128.y + (psVar5->m04.y + local_11c.y)); if (local_110.y < 0.0f) { Vec pos; pos = psVar5->m04; pos.y += 200.0f; local_f8.SetPos(&pos); dVar8 = (REG0_F(0x10) + dComIfG_Bgsp()->GroundCross(&local_f8) + 30.0f); if (dVar10 <= dVar8) { dVar10 = dVar8; } } f32 x = local_128.x + (local_11c.x + (psVar5->m04.x - psVar5[-1].m04.x)); f32 y = (dVar10 - psVar5[-1].m04.y); f32 z = local_128.z + (local_11c.z + (psVar5->m04.z - psVar5[-1].m04.z)); s16 iVar3; int iVar2 = cM_atan2s(x, z); iVar3 = -cM_atan2s(y, std::sqrtf((x * x) + (z * z))); MtxPush(); mDoMtx_YrotS(*calc_mtx, iVar2); mDoMtx_XrotM(*calc_mtx, iVar3); MtxPosition(&local_104, &local_110); MtxPull(); psVar5->m04 = psVar5[-1].m04 + local_110; } } /* 0000527C-00005438 .text control2__FP9bwd_class */ void control2(bwd_class* i_this) { cXyz rel_offset, abs_offset; rel_offset.x = 0; rel_offset.y = 0; rel_offset.z = i_this->m1BA0; i_this->m1908[29].m04 = i_this->m1B88; int i = 28; s16 Yangle; int XZangle; sita_s* sita_i = &i_this->m1908[i]; for (i = 28; i >= 1; i--, sita_i--) { f32 delta_pos_x = sita_i->m04.x - sita_i[1].m04.x; f32 delta_pos_y = sita_i->m04.y - sita_i[1].m04.y; f32 delta_pos_z = sita_i->m04.z - sita_i[1].m04.z; XZangle = cM_atan2s(delta_pos_x, delta_pos_z); Yangle = -cM_atan2s(delta_pos_y, std::sqrtf(delta_pos_x * delta_pos_x + delta_pos_z * delta_pos_z)); mDoMtx_YrotS(*calc_mtx, XZangle); mDoMtx_XrotM(*calc_mtx, Yangle); MtxPosition(&rel_offset, &abs_offset); sita_i->m04 = sita_i[1].m04 + abs_offset; } } /* 00005438-00005D78 .text sita_move__FP9bwd_class */ void sita_move(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* pfVar2; f32 dVar7; f32 dVar8; f32 dVar9; f32 fVar10; cXyz local_c8; cXyz local_d4; cXyz local_f8; if (i_this->m1BB3 != 0) { i_this->m1BB3--; } local_c8.x = (REG0_F(0xd) + 100.0f) * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x44c)); local_c8.y = REG0_F(0) + 600.0f + (REG0_F(0xe) + 50.0f) * cM_ssin(i_this->m18AC * (REG0_S(4) + 700)); local_c8.z = (REG0_F(0xd) + 100.0f) * cM_ssin(i_this->m18AC * (REG0_S(7) + 900)); local_f8 = i_this->m1908[0].m04 + local_c8; if (i_this->m1B88.y < i_this->m3954.y) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } dVar8 = 0.1f; dVar9 = ((REG0_F(7) + 100.0f) * i_this->m1BAC); if (i_this->m1BB0 != 0) { pfVar2 = fopAcM_SearchByID(i_this->m1BBC); if ((pfVar2 == NULL) || (!daPy_getPlayerLinkActorClass()->checkHookshotReturn())) { i_this->m1BB0 = 0; } else { i_this->m18D6 = 5; local_f8 = pfVar2->current.pos; dVar8 = 1.0f; dVar9 = 200.0f; if (i_this->m1BA0 > REG0_F(2) + 50.0f) { i_this->m1BB0 = 0; } } i_this->m1BAC = 0.0f; i_this->m1BB1 = (s8)l_HIO.m14; i_this->m1B94 = i_this->m1B88; } else { if (i_this->m1BB1 != 0) { i_this->m1BB1--; dBgS_GndChk local_bc; Vec pos; pos = i_this->m1B88; pos.y += 200.0f; local_bc.SetPos(&pos); fVar10 = REG0_F(0x10) + dComIfG_Bgsp()->GroundCross(&local_bc) + 30.0f; if (fVar10 != -G_CM3D_F_INF) { cLib_addCalc2(&i_this->m1B88.y, fVar10, 0.1f, REG0_F(0xb) + 2.0f); } if (i_this->m1BB3 != 0) { f32 f1 = i_this->m1BB3 * (REG0_F(3) + 3.0f); local_d4.x = (f1 * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x1fa4))); local_d4.y = (f1 * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x2260))); local_d4.z = (f1 * cM_ssin(i_this->m18AC * (REG0_S(5) + 0x206c))); dVar8 = 1.0f; dVar9 = f1; local_f8 = i_this->m1B94 + local_d4; } else { local_f8 = i_this->m1B94; } } else { cLib_addCalc2(&i_this->m1BAC, 1.0f, 1.0f, 0.01f); } if (i_this->m1BB2 != 0) { i_this->m1BB2--; local_c8.x = (REG0_F(0x11) + 400.0f) * cM_ssin((int)i_this->m18AC * (REG0_S(5) + 0xc1c)); local_c8.y = 400.0f; local_c8.z = (REG0_F(0x11) + 400.0f) * cM_ssin((int)i_this->m18AC * (REG0_S(7) + 0x1324)); local_f8 = i_this->m1908[0].m04 + local_c8; dVar8 = 1.0f; dVar9 = 200.0f; } } local_c8 = i_this->m1B88 - i_this->m1908[0].m04; fVar10 = local_c8.abs(); dVar7 = ((REG0_F(2) + 0.035f) * fVar10); if (i_this->m1BB6 != 0) { local_f8 = i_this->m1908[0].m04; dVar8 = 1.0f; dVar9 = 50.0f; if (i_this->m1BB6 != 2) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } if (dVar7 < (REG0_F(1) + 20.0f)) { dVar7 = (REG0_F(1) + 20.0f); } } cLib_addCalc2(&i_this->m1B88.x, local_f8.x, dVar8, dVar9); cLib_addCalc2(&i_this->m1B88.y, local_f8.y, dVar8, dVar9); cLib_addCalc2(&i_this->m1B88.z, local_f8.z, dVar8, dVar9); cLib_addCalc2(&i_this->m1BA0, dVar7, 1.0f, 2.0f); i_this->m1BA8 = REG0_F(3) + 10.0f; control1(i_this); control2(i_this); sita_s* psVar5 = i_this->m1908; for (s32 i = 0; i < 30; i++, ++psVar5) { MtxTrans(psVar5->m04.x, psVar5->m04.y, psVar5->m04.z, false); fVar10 = (1.0f + REG0_F(9)) + (0.2f + REG0_F(9)) * cM_scos((int)i_this->m18AC * (REG0_S(7) + 1000) + i * (REG0_S(8) + 2000)); MtxScale(fVar10, fVar10, fVar10, true); psVar5->m00->setBaseTRMtx(*calc_mtx); if (i == 29) { actor->eyePos = psVar5->m04; actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += 20.0f; i_this->mCcD_Sph.SetC(psVar5->m04); dComIfG_Ccsp()->Set(&i_this->mCcD_Sph); } else if ((((i == 0) || (i == 6)) || (i == 12)) || (i == 18 || (i == 24))) { i_this->mCcD_Sph_Array5[i / 6].SetC(psVar5->m04); dComIfG_Ccsp()->Set(&i_this->mCcD_Sph_Array5[i / 6]); } } } /* 00005D78-00005DFC .text move__FP9bwd_class */ void move(bwd_class* i_this) { fopAc_ac_c* actor = &i_this->actor; actor->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; switch (i_this->m18AE) { case 0: start(i_this); break; case 1: wait(i_this); break; case 2: reset(i_this); break; case 3: sita_hit(i_this); break; case 5: eat_attack(i_this); break; case 10: fly(i_this); break; case 11: s_fly(i_this); break; case 12: end(i_this); case 13: break; } } /* 00005DFC-00007320 .text demo_camera__FP9bwd_class */ void demo_camera(bwd_class* i_this) { /* Nonmatching - regalloc */ fopAc_ac_c* actor = &i_this->actor; f32 fVar1; f32 fVar2; s16 sVar3; camera_class* camera2; fopAc_ac_c* pfVar7; cXyz local_98; cXyz local_a4; cXyz local_b0; cXyz local_d4; cXyz local_e0; fopAc_ac_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); daPy_py_c* player2 = (daPy_py_c*)player; camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); switch (i_this->m3C1E) { case 0: break; case 1: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); return; } i_this->m3C1E++; camera2 = dComIfGp_getCamera(0); i_this->m3C28 = camera2->mLookat.mEye; i_this->m3C34 = camera2->mLookat.mCenter; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->m3C20 = 0; i_this->m3C22 = 0; i_this->m3C48 = 55.0f; i_this->m3C44 = 0.0f; i_this->m3C1C = 0x96; // fallthrough case 2: local_98.x = 0.0f; local_98.y = 5000.0f; local_98.z = 0.0f; player2->setPlayerPosAndAngle(&local_98, (int)player->shape_angle.y); mDoMtx_YrotS(*calc_mtx, (int)actor->shape_angle.y); local_98.x = 0.0f; local_98.y = REG0_F(6) + 500.0f; local_98.z = REG0_F(7) + 1500.0f; MtxPosition(&local_98, &local_a4); local_a4 += actor->current.pos; cLib_addCalc2(&i_this->m3C28.x, local_a4.x, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C28.y, local_a4.y, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C28.z, local_a4.z, 0.1f, 50.0f); local_98.x = 0.0f; local_98.y = REG0_F(8) + 400.0f; local_98.z = REG0_F(9); MtxPosition(&local_98, &local_a4); local_a4 += actor->current.pos; cLib_addCalc2(&i_this->m3C34.x, local_a4.x, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C34.y, local_a4.y, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C34.z, local_a4.z, 0.1f, 50.0f); break; case 3: local_a4 = player->current.pos; local_a4.y += 100.0f; cLib_addCalc2(&i_this->m3C34.x, local_a4.x, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C34.y, local_a4.y, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C34.z, local_a4.z, 0.1f, 100.0f); if (i_this->m3C20 > 0x3c) { i_this->m3C1E = 0x96; } break; case 0x32: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); return; } camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->m3C1E = 0x33; i_this->m3C20 = 0; i_this->m3C22 = 0; i_this->m3C48 = 55.0f; i_this->m3C44 = 0.0f; player2->changeOriginalDemo(); mDoAud_bgmStreamPlay(); i_this->m3C1C = 100; case 0x33: i_this->m3C34.set(0.0f, REG0_F(0) + 500.0f, 0.0f); i_this->m3C28.set(REG0_F(1) + 200.0f, REG0_F(2) + 388.0f, REG0_F(3) + 3575.0f); local_98.set(0.0f, player->current.pos.y, REG0_F(4) + 3000.0f); player2->setPlayerPosAndAngle(&local_98, -0x8000); if (i_this->m3C20 >= 0x1E) { if (i_this->m3C20 == 0x1E) { dComIfGp_getVibration().StartQuake(REG0_S(5) + 3, -0x21, cXyz(0.0f, 1.0f, 0.0f)); } i_this->m3C4C = REG0_F(5) + 3.0f; if (i_this->m3C20 == 0x32) { player2->changeDemoMode(daPy_demo_c::DEMO_UNK_028_e); } } if ((int)i_this->m3C22 != REG0_S(3) + 0xaa) { break; } i_this->m3C1E = 0x34; i_this->m3C20 = 0; i_this->m3C15 = 1; case 0x34: i_this->m3C4C = REG0_F(5) + 3.5f; i_this->m1864 = 10; if (i_this->m3C20 >= 0x96) { if (i_this->m3C20 == 0x96) { i_this->m3C34.set(25.0f, REG0_F(8) + 597.0f, 1578.0f); } i_this->m3C34.x -= (REG0_F(4) + 0.5f); i_this->m3C28.x = -156.0f; i_this->m3C28.y = 767.0f; i_this->m3C28.z = 2148.0f; } else { if (i_this->m3C20 == 0x14) { i_this->m17E4[1] = 1; for (s32 i = 3; i < (s32)ARRAY_SIZE(suna_gr_pos); i++) { mDoAud_seStart(JA_SE_OBJ_BWD_SANDFALL_S, &suna_gr_pos[i], 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } i_this->m3C34.x = -1110.0f; i_this->m3C34.y = 1598.0f; i_this->m3C34.z = -45.0f; i_this->m3C28.x = -4426.0f; i_this->m3C28.y = 2574.0f; i_this->m3C28.z = 888.0f; // fallthrough } if ((int)i_this->m3C22 != REG0_S(5) + 0x280) { break; } i_this->m3C1E = 0x35; i_this->m3C20 = 0; i_this->m3C48 = 45.0f; i_this->m17E0 = 900.0f; local_98.set(player->current.pos.x, player->current.pos.y + 400.0f, player->current.pos.z); player2->setPlayerPosAndAngle(&local_98, -0x8000); // fallthrough case 0x35: if ((i_this->m3C20 >= 0x46) && (i_this->m3C20 < (s16)(REG0_S(8) + 0x5a))) { if (i_this->m3C20 == 0x55) { player2->changeDemoMode(daPy_demo_c::DEMO_S_SURP_e); } i_this->m3C34.set(player->current.pos.x, (player->eyePos.y + REG0_F(6)) - 30.0f, player->current.pos.z); i_this->m3C28.set(player->current.pos.x + REG0_F(7), (player->eyePos.y + REG0_F(8)) - 30.0f, (player->current.pos.z - 200.0f) + REG0_F(9)); } else { i_this->m3C34.x = 6.0f; i_this->m3C34.y = 1166.0f; i_this->m3C34.z = -319.0f; i_this->m3C28.x = 180.0f; i_this->m3C28.y = 1362.0f; i_this->m3C28.z = 3253.0f; cLib_addCalc2(&i_this->m3C48, 55.0f, 0.1f, 0.1f); } if (i_this->m3C22 < 0x2ee) { i_this->m3C4C = REG0_F(5) + 3.0f; } if ((int)i_this->m3C22 != REG0_S(3) + 0x2f8) { break; } i_this->m3C1E = 0x3c; i_this->m3C20 = 0; dComIfGp_getVibration().StopQuake(-1); i_this->m3C1C = 200; // fallthrough case 0x3C: if (i_this->m3C1C > 2) { cLib_addCalcAngleS2(&i_this->m3C1C, 1, 1, 1); } cLib_addCalc2(&i_this->m3C34.x, actor->current.pos.x, 0.1f, 100.0f); local_98.y = i_this->m1908[0].m04.y + REG0_F(10) + 200.0f; fVar2 = REG0_F(0xc) + -200.0f + 300.0f + l_HIO.m28; if (local_98.y < fVar2) { local_98.y = fVar2; } cLib_addCalc2(&i_this->m3C34.y, local_98.y, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C34.z, actor->current.pos.z, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C28.x, actor->current.pos.x * 0.5f, 0.05f, 50.0f); cLib_addCalc2(&i_this->m3C28.y, l_HIO.m28 + 100.0f + REG0_F(0xf) + 300.0f, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C28.z, ((actor->current.pos.z + 1700.0f + 500.0f) - 200.0f) + REG0_F(9), 0.05f, 50.0f); if ((int)i_this->m3C22 == REG0_S(4) + 0x5b4) { i_this->m3C1E = 0x96; if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_PAST_RANE); } else { mDoAud_bgmStart(JA_BGM_RANE_BATTLE); } i_this->m3C50 = 1; dComIfGs_onStageBossDemo(); } break; case 0x64: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, dEvtFlag_STAFF_ALL_e, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_UNK2_e); return; } camera->mCamera.Stop(); camera->mCamera.SetTrimSize(2); i_this->m3C1E = 0x65; i_this->m3C20 = 0; i_this->m3C22 = 0; i_this->m3C48 = 55.0f; camera2 = dComIfGp_getCamera(0); i_this->m3C28 = camera2->mLookat.mEye; i_this->m3C34 = camera2->mLookat.mCenter; i_this->m3C44 = 0.0f; player2->changeOriginalDemo(); set_pos.x = actor->current.pos.x - 100.0f; set_pos.y = player->current.pos.y; set_pos.z = actor->current.pos.z + 777.0f; i_this->m3C1C = 0x96; // fallthrough case 0x65: { dBgS_GndChk local_8c; Vec pos; pos = set_pos; pos.y += 1000.0f; local_8c.SetPos(&pos); fVar1 = dComIfG_Bgsp()->GroundCross(&local_8c); if (fVar1 != -G_CM3D_F_INF) { set_pos.y = fVar1; } else { set_pos.y = 3000.0f; } player2->setPlayerPosAndAngle(&set_pos, -0x8000); } cLib_addCalc2(&i_this->m3C34.x, actor->current.pos.x, 0.1f, 100.0f); local_98.y = i_this->m1908[0].m04.y + REG0_F(10) + 200.0f; fVar2 = REG0_F(0xc) + -200.0f + 300.0f + l_HIO.m28; if (local_98.y < fVar2) { local_98.y = fVar2; } cLib_addCalc2(&i_this->m3C34.y, local_98.y, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C34.z, actor->current.pos.z, 0.1f, 100.0f); cLib_addCalc2(&i_this->m3C28.x, actor->current.pos.x, 0.05f, 50.0f); cLib_addCalc2(&i_this->m3C28.y, l_HIO.m28 + 100.0f + REG0_F(0xf) + 300.0f, 0.1f, 50.0f); cLib_addCalc2(&i_this->m3C28.z, actor->current.pos.z + 1700.0f + 500.0f + REG0_F(9), 0.05f, 50.0f); cLib_addCalcAngleS2(&i_this->m3C1C, 1, 1, 1); break; case 0x66: cLib_addCalc2(&i_this->m3C34.x, i_this->m0418[i_this->m3C24].x, 0.1f, i_this->m3C44 * 200.0f); cLib_addCalc2(&i_this->m3C34.y, i_this->m0418[i_this->m3C24].y, 0.1f, i_this->m3C44 * 200.0f); cLib_addCalc2(&i_this->m3C34.z, i_this->m0418[i_this->m3C24].z, 0.1f, i_this->m3C44 * 200.0f); cLib_addCalc2(&i_this->m3C44, 1.0f, 1.0f, 0.02f); if (i_this->m3C20 == 0x32) { player2->changeDemoMode(daPy_demo_c::DEMO_LOOKUP_e); } break; case 0x68: i_this->m3C48 = REG0_F(6) + 55.0f; if (i_this->m3C20 == 0x14) { local_b0.x = 1.0f; local_b0.y = 1.0f; local_b0.z = 1.0f; i_this->m18E0 = fopAcM_createItemForBoss(&i_this->m18E4, 0, fopAcM_GetRoomNo(actor), NULL, &local_b0, 1); } if (i_this->m3C20 >= 0x2C) { i_this->m3C1E = 0x69; i_this->m3C20 = 0; } break; case 0x69: i_this->m3C28.x = (player->current.pos.x - 300.0f) + REG0_F(8); i_this->m3C28.y = (player->current.pos.y - 50.0f) + REG0_F(9) + 100.0f + 100.0f; i_this->m3C28.z = (player->current.pos.z - 600.0f) + REG0_F(10); i_this->m3C34.x = player->current.pos.x + REG0_F(0xb); i_this->m3C34.y = player->current.pos.y + REG0_F(0xc); i_this->m3C34.z = (player->current.pos.z - 350.0f) + REG0_F(0xd); pfVar7 = fopAcM_SearchByID(i_this->m18E0); if ((i_this->m3C20 < 10) && (pfVar7 != NULL)) { pfVar7->current.pos.set(player->current.pos.x, player->current.pos.y + 300.0f, player->current.pos.z - 350.0f); pfVar7->speed.setall(0.0f); } if (i_this->m3C20 == 0x14) { player2->changeDemoMode(daPy_demo_c::DEMO_SURPRISED_e); } if (i_this->m3C20 == 0x3a) { player2->changeDemoMode(daPy_demo_c::DEMO_UNK_029_e); } if ((i_this->m3C20 >= 0x78) && (REG0_S(3) == 0)) { i_this->m3C1E = 0x6a; i_this->m3C20 = 0; actor->current.angle.y = 0; i_this->m17C8.x = 0.0f; i_this->m17C8.z = 0.0f; i_this->m17C4 = 0xca; i_this->m1865 = 0; i_this->m3C15 = 5; i_this->m3C1C = 100; } break; case 0x6A: if (i_this->m3C20 == 0x32) { i_this->m17E4[0]++; } if (i_this->m3C20 == 0x6e) { i_this->m17E4[1]++; } cLib_addCalc2(&i_this->m17E0, REG0_F(7) + 400.0f, 0.1f, 1.0f); i_this->m3C34.x = 0.0f; i_this->m3C34.z = 0.0f; i_this->m3C34.y = REG0_F(0xc) + 200.0f; actor->current.angle.y = actor->current.angle.y + (int)i_this->m3C44; if ((int)i_this->m3C20 < REG0_S(6) + 400) { cLib_addCalc2(&i_this->m3C44, 40.0f, 1.0f, 0.5f); } if ((int)i_this->m3C20 > REG0_S(6) + 600) { cLib_addCalc2(&i_this->m3C44, 0.0f, 1.0f, 0.5f); } mDoMtx_YrotS(*calc_mtx, (int)actor->current.angle.y); local_98.x = 0.0f; local_98.y = REG0_F(0xd) + 1200.0f; local_98.z = REG0_F(0xe) + 2600.0f; MtxPosition(&local_98, &i_this->m3C28); if ((int)i_this->m3C20 == REG0_S(6) + 0x208) { i_this->m17C4 = 200; dComIfGs_onStageBossEnemy(); local_98.x = 0.0f; local_98.y = 300.0f; local_98.z = 0.0f; fopAcM_createWarpFlower(&local_98, 0, fopAcM_GetRoomNo(actor), 0); i_this->m3C50 = 0; } if ((int)i_this->m3C20 != REG0_S(6) + 0x2a8) { break; } i_this->m3C1E = 0x96; case 0x96: dComIfGp_event_reset(); i_this->m3C1E = 0; camera->mCamera.Reset(i_this->m3C34, i_this->m3C28); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); i_this->m3C1C = 1; break; default: break; } if (i_this->m3C1E != 0) { f32 fx = i_this->m3C4C * cM_ssin(i_this->m3C20 * 0x3300); f32 fy = i_this->m3C4C * cM_scos(i_this->m3C20 * 0x3000); local_d4.x = i_this->m3C28.x + fx; local_d4.y = i_this->m3C28.y + fy; local_d4.z = i_this->m3C28.z; local_e0.x = i_this->m3C34.x + fx; local_e0.y = i_this->m3C34.y + fy; local_e0.z = i_this->m3C34.z; sVar3 = (i_this->m3C4C * cM_scos(i_this->m18AC * 0x1c00) * 7.5f); camera->mCamera.Set(local_e0, local_d4, sVar3, i_this->m3C48); cLib_addCalc0(&i_this->m3C4C, 1.0f, (REG0_F(0x10) + 2.0f)); JUTReport(410, 410, "K MAIN COUNT %d", i_this->m3C22); JUTReport(410, 430, "K SUB COUNT %d", i_this->m3C20); i_this->m3C20++; i_this->m3C22++; } if ((i_this->m3C1E >= 0x32) && (i_this->m3C1E < 100)) { if ((i_this->m3C22 > 0x28) && (i_this->m3C22 < 0x2da)) { mDoAud_seStart(JA_SE_ATM_JINARI, NULL, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } if ((i_this->m3C22 > 0x154) && (i_this->m3C22 < 700)) { mDoAud_seStart(JA_SE_ATM_BWD_SAND_FLOW, ¢er_pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } if (((i_this->m3C1E >= 100) && (i_this->m3C22 >= 700)) && (i_this->m3C22 <= 0x4b0)) { mDoAud_seStart(JA_SE_ATM_BWD_SAND_EBB, ¢er_pos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } /* 00007320-000074A4 .text bwd_kankyo__FP9bwd_class */ void bwd_kankyo(bwd_class* i_this) { if (i_this->m3C14 != 0) { i_this->m3C14--; } switch (i_this->m3C15) { case 0: dKy_custom_colset(0, 1, 0.0f); break; case 1: dKy_custom_colset(0, 1, i_this->m3C18); cLib_addCalc2(&i_this->m3C18, 1.0f, 1.0f, 0.01f); break; case 2: dKy_custom_colset(1, 2, i_this->m3C18); cLib_addCalc2(&i_this->m3C18, 1.0f, 1.0f, 0.05f); if (i_this->m3C14 == 0) { if (i_this->m18AE == 0xc) { i_this->m3C15 = 4; } else { i_this->m3C15 = 3; } } break; case 3: dKy_custom_colset(1, 2, i_this->m3C18); cLib_addCalc0(&i_this->m3C18, 1.0f, 0.02f); break; case 4: dKy_custom_colset(3, 2, i_this->m3C18); cLib_addCalc0(&i_this->m3C18, 1.0f, 0.02f); break; case 5: dKy_custom_colset(3, 4, i_this->m3C18); cLib_addCalc2(&i_this->m3C18, 1.0f, 1.0f, 0.02f); break; } } /* 000074A4-00008C24 .text daBwd_Execute__FP9bwd_class */ static BOOL daBwd_Execute(bwd_class* i_this) { /* Nonmatching - regalloc */ static s32 jno[] = {0x10, 0x12, 0x13, 0x17, 0x19, 0x1A, 0x04, 0x07, 0x0B}; static f32 jsize[] = {180.0f, 120.0f, 90.0f, 180.0f, 120.0f, 90.0f, 230.0f, 150.0f, 150.0f}; static s16 demo_ang[] = {0x3E80, 0xBB80}; fopAc_ac_c* actor = &i_this->actor; u8 uVar1; f32 fVar4; uint uVar5; int iVar8; J3DAnmTextureSRTKey* pJVar11; J3DModel* pJVar14; int iVar15; int iVar16; uint uVar18; cM3dGSph* sph; f32 dVar24; f32 fVar26; cXyz local_110; cXyz cStack_11c; cXyz local_128; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (dComIfGp_getStartStageName()[0] == 'X') { i_this->m3C1C = 0x32; } calc_mtx = mtx; if (i_this->m3C50 != 0) { if (i_this->m3C50 == 2) { dCam_getBody()->SetTypeForce("Boss03", NULL); i_this->m3C50 = 1; } else { dCam_getBody()->SetTypeForce("WindBoss", NULL); } } dBgS_GndChk local_104; Vec pos; pos = actor->current.pos; pos.x += REG0_F(0xd) + 5500.0f; local_104.SetPos(&pos); fVar26 = dComIfG_Bgsp()->GroundCross(&local_104); if ((fVar26 < 850.0f) && (fVar26 != -G_CM3D_F_INF)) { i_this->m3954.y = fVar26; } i_this->m1BB6 = 0; ko_count = 0; s32 count = ko_count; s32 i = l_HIO.m26; for (; i > count; count++) { ko_ac[count] = NULL; } fpcM_Search(ko_s_sub, i_this); if (i_this->m1710 > 1) { i_this->m1710--; } if ((ko_count == 0) && (i_this->m1710 == 1)) { if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_PAST_RANE); } else { mDoAud_bgmStart(JA_BGM_RANE_BATTLE); } i_this->m1710 = 0; } local_110 = player->current.pos - actor->current.pos; local_110.y = 0.0f; fVar26 = local_110.abs(); i_this->m1BB8 = fVar26; i_this->m170C = 0; i_this->m18AC++; for (s32 i = 0; i < 5; i++) { if (i_this->m18CC[i] != 0) { i_this->m18CC[i]--; } } if (i_this->m18D6 != 0) { i_this->m18D6--; } if (i_this->m18FC != 0) { i_this->m18FC--; } if (l_HIO.m05 == 0) { move(i_this); i_this->m02C0->play(&actor->eyePos, 0, 0); local_110.x = 0.0f; local_110.y = 0.0f; local_110.z = REG0_F(0) + -200.0f; mDoMtx_YrotS(*calc_mtx, (int)actor->current.angle.y); mDoMtx_XrotM(*calc_mtx, actor->current.angle.x); MtxPosition(&local_110, &cStack_11c); local_110 = (actor->current.pos + cStack_11c) - i_this->m18F0; iVar8 = cM_atan2s(local_110.x, local_110.z); i_this->m1108[i_this->m1708].y = (s16)iVar8; fVar26 = std::sqrtf(local_110.x * local_110.x + local_110.z * local_110.z); i_this->m1108[i_this->m1708].x = -cM_atan2s(local_110.y, fVar26); fVar26 = cM_ssin(i_this->m1902); fVar4 = REG0_F(0xf) + 5000.0f; iVar8 = fVar4 * fVar26; i_this->m1902 += REG0_S(7) + 1000; i_this->m1108[i_this->m1708].z = actor->current.angle.z + iVar8; i_this->m0508[i_this->m1708] = actor->current.pos + cStack_11c; (i_this->m18F0) = actor->current.pos + cStack_11c; if (i_this->m170C != 0) { for (s32 i = 0; i < 20; i++) { if (i_this->m02D4[i] != 0) { uVar18 = i_this->m1708 - (i + 1) * i_this->m1904; uVar5 = uVar18 & 0xff; mDoMtx_stack_c::transS(i_this->m0508[uVar5].x, i_this->m0508[uVar5].y, i_this->m0508[uVar5].z); uVar18 = uVar18 & 0xff; mDoMtx_stack_c::YrotM(i_this->m1108[uVar18].y); mDoMtx_stack_c::XrotM(i_this->m1108[uVar18].x); mDoMtx_stack_c::ZrotM(i_this->m1108[uVar18].z); fVar26 = (REG0_F(2) + 1.1f) - (s32)i * 0.02f; mDoMtx_stack_c::scaleM(fVar26, fVar26, 1.0f); i_this->m02D4[i]->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), *calc_mtx); local_110.x = REG0_F(0xd); local_110.y = REG0_F(0xe); local_110.z = REG0_F(0xf); MtxPosition(&local_110, &i_this->m0418[i]); if (((i & 1) == 0) && (i_this->m03C4[i] < 0.1f)) { dComIfGp_particle_setSimple(dPa_name::ID_SCENE_8241, &i_this->m0418[i], 0xff, g_whiteColor, g_whiteColor, 0); } i_this->m0374[i]->setPlaySpeed(i_this->m03C4[i]); i_this->m0374[i]->play(); } } } if (actor->speedF > 1.0f) { i_this->m1708++; i_this->m1708 = i_this->m1708 & 0xff; } } actor->shape_angle = actor->current.angle; pJVar14 = i_this->m02C0->getModel(); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::XrotM(actor->shape_angle.x); mDoMtx_stack_c::ZrotM(actor->shape_angle.z); if (((i_this->m18AE == 10) || (i_this->m18AE == 0xb)) || ((i_this->m18AE == 0xc) && (i_this->m18B0 >= 2))) { fVar26 = 1.0f; } else { fVar26 = l_HIO.m20; } mDoMtx_stack_c::scaleM(fVar26, fVar26, fVar26); pJVar14->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->m02C0->calc(); sita_move(i_this); damage_check(i_this); static cXyz joffset[] = { cXyz(100.0f, 0.0f, 0.0f), cXyz(100.0f, 0.0f, 0.0f), cXyz(100.0f, 0.0f, 0.0f), cXyz(100.0f, 0.0f, -100.0f), cXyz(100.0f, 0.0f, -100.0f), cXyz(100.0f, 0.0f, -100.0f), cXyz(0.0f, 0.0f, 0.0f), cXyz(0.0f, 0.0f, 0.0f), cXyz(0.0f, 0.0f, 0.0f), }; for (s32 i = 0; i < (s32)ARRAY_SIZE(joffset); i++) { MTXCopy(i_this->m02C0->getModel()->getAnmMtx(jno[i]), *calc_mtx); local_128 = joffset[i]; MtxPosition(&local_128, &cStack_11c); sph = &i_this->mDamageSpheres[i]; sph->SetC(cStack_11c); if (i_this->m18AE == 10) { sph->SetR(jsize[i]); } else { sph->SetR(l_HIO.m20 * jsize[i]); } dComIfG_Ccsp()->Set(&i_this->mDamageSpheres[i]); } demo_camera(i_this); if ((i_this->m394C != 0) && (player->current.pos.y < 900.0f)) { local_110 = i_this->m17C8 - player->current.pos; local_110.y = 0.0f; fVar26 = local_110.abs(); dVar24 = (1.0f - (REG0_F(4) + 0.00025f) * fVar26); if (dVar24 < 0.0f) { dVar24 = 0.0f; } iVar8 = cM_atan2s(local_110.x, local_110.z); player->setOutPower((f32)(l_HIO.m10 * dVar24), (int)(s16)iVar8, 0); i_this->m394C = 0; } i_this->m02C4->setPlaySpeed(i_this->m02C8); i_this->m02C4->play(); pJVar14 = i_this->m1868; if (i_this->m1864 != 0) { i_this->m1864--; i_this->m18A0.x = cM_rndFX(REG0_F(0x12) + 4.0f); i_this->m18A0.x = cM_rndFX(REG0_F(0x12) + 4.0f); } mDoMtx_stack_c::transS(i_this->m18A0.x, l_HIO.m28 + (i_this->m18A0.y + l_HIO.m2C), i_this->m18A0.z); if (i_this->m1865 != 0) { mDoMtx_stack_c::transM(0.0f, -20000.0f, 0.0f); } pJVar14->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), i_this->m186C); i_this->m189C->Move(); for (s32 i = 0; i < 2; i++) { if (i_this->m17E4[i] != 0) { i_this->m185C[i]->Move(); fVar26 = i_this->m17E0 + 50.0f + REG0_F(8); i_this->m3B3C = 0.0f; i_this->m3B40 = fVar26; i_this->m3B44 = 0.0f; i_this->m3B48[i].y = REG0_S(i) + 0xc + demo_ang[i]; switch (i_this->m17E4[i]) { case 3: break; case 1: i_this->m17E6[i] = 0; i_this->m17E4[i] = 2; // fallthrough case 2: if (i_this->m17E6[i] == 0x32) { for (s32 j = 0; j < 3; j++) { iVar15 = j + i; suna_gr_ang[iVar15].z = 0; suna_gr_ang[iVar15].x = 0; suna_gr_ang[iVar15].y = cM_atan2s(-suna_gr_pos[iVar15].x, -suna_gr_pos[iVar15].z); dComIfGp_particle_setToon( dPa_name::ID_SCENE_A260, &suna_gr_pos[iVar15], &suna_gr_ang[iVar15], NULL, eff_col.a, &i_this->m3B54[iVar15], (s8)actor->current.roomNo ); i_this->m3B54[iVar15].setColor(eff_col); } } if (i_this->m17E6[i] == 0xb4) { pJVar11 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bwd", BWD_BTK_TAKI_WAIT); i_this->m17F4[i]->init(i_this->m17EC[i]->getModelData(), pJVar11, true, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, true, 0); i_this->m17E4[i] = 3; } break; case 4: pJVar11 = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bwd", BWD_BTK_TAKI_END); iVar16 = i_this->m17F4[i]->init(i_this->m17EC[i]->getModelData(), pJVar11, true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, true, 0); if (iVar16 == 1) { i_this->m17E4[i] = 5; i_this->m17E6[i] = 0; } break; case 5: if (i_this->m17E6[i] >= 0x3C) { i_this->m17E4[i] = 0; for (s32 j = 0; j < 3; j++) { i_this->m3B54[j + i].remove(); } } break; } i_this->m17E6[i]++; i_this->m17F4[i]->play(); pJVar14 = i_this->m17EC[i]; mDoMtx_stack_c::transS(0.0f, REG0_F(3) + -500.0f + l_HIO.m28, 0.0f); mDoMtx_stack_c::YrotM(i_this->m3B48[i].y); pJVar14->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), (i_this->m17FC[i])); if (((i_this->m17E4[i] == 2) && (i_this->m17E6[i] >= 0x32)) || (i_this->m17E4[i] == 3)) { pJVar14 = 0; for (s32 j = 0; j < 3; j++) { mDoAud_seStart(JA_SE_OBJ_BWD_SANDFALL_L, &suna_gr_pos[j + i], 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } } } for (s32 i = 0; i < (s32)ARRAY_SIZE(suna_gr_pos); i++) { Vec pos; pos = suna_gr_pos[i]; pos.x += suna_gr_pos[i].x; pos.y += (f32)(1000.0f + REG0_F(0xd)); pos.z += suna_gr_pos[i].z; local_104.SetPos(&pos); fVar26 = dComIfG_Bgsp()->GroundCross(&local_104); if (fVar26 != -G_CM3D_F_INF) { suna_gr_pos[i].y = fVar26; } } if (i_this->m3960 != 0) { if (i_this->m3960 == 1) { i_this->m3960++; i_this->m3AF4.remove(); dComIfGp_particle_set(dPa_name::ID_SCENE_824D, &i_this->m3954, &actor->shape_angle, NULL, 0xff, &i_this->m3AF4, (s8)actor->current.roomNo); } else if (i_this->m3960 < 0) { i_this->m3960 = 0; i_this->m3AF4.remove(); } else { mDoAud_seStart(JA_SE_CM_BWD_SAND_MOVE, &i_this->m3954, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); } } for (s32 j = 0; j < (s32)ARRAY_SIZE(i_this->m3978); j++) { if (i_this->m3AE0[j] != 0) { i_this->m3AE0[j]--; if (i_this->m3AE0[j] == 0) { i_this->m3978[j].remove(); if (j < 2) { i_this->m3AB8[j].remove(); } } } } for (s32 i = 0; i < 2; i++) { if (i_this->m3B08[i] != 0) { fVar26 = i_this->m3B08[i] - 1.0f; i_this->m3B24[i]->setPlaySpeed((s16)fVar26); i_this->m3B2C[i]->setFrame(fVar26); i_this->m3B34[i]->setFrame(fVar26); mDoMtx_stack_c::transS(i_this->m3B0C[i].x, i_this->m3B0C[i].y, i_this->m3B0C[i].z); mDoMtx_stack_c::scaleM(l_HIO.m30, l_HIO.m34, l_HIO.m30); i_this->m3B24[i]->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->m3B08[i]++; if (i_this->m3B08[i] > 0x3c) { i_this->m3B08[i] = 0; } } } if (i_this->m18D8 == 0) { i_this->m18D8 = 1; fopAcM_create(PROC_BWDG, 0, &actor->home.pos, fopAcM_GetRoomNo(actor), NULL, NULL, 0xff, NULL); } uVar1 = i_this->m17C4; if (uVar1 != 0) { if (uVar1 == 0xff) { cLib_addCalc2(&i_this->m17D4, REG0_F(5) + 0.35f, 0.2f, REG0_F(6) + 0.1f); cLib_addCalcAngleS2(&i_this->m17D8, REG0_S(9) + -0x5dc, 1, 0x1e); cLib_addCalc2(&i_this->m17DC, 1.0f, 1.0f, 0.1f); } else if (uVar1 == 200) { cLib_addCalcAngleS2(&i_this->m17D8, 0, 1, 0x1e); } else if (uVar1 == 0xc9) { i_this->m17D4 = REG0_F(9) + -0.3f; } else if (uVar1 == 0xca) { cLib_addCalc2(&i_this->m17D4, REG0_F(4) + -0.7f, 0.1f, 0.005f); cLib_addCalcAngleS2(&i_this->m17D8, REG0_S(9) + -500, 1, 0x1e); cLib_addCalc2(&i_this->m17DC, 1.0f, 1.0f, 0.005f); } else { cLib_addCalc2(&i_this->m17D4, -0.75f, 0.1f, 0.01f); cLib_addCalcAngleS2(&i_this->m17D8, REG0_S(7) + 1000, 1, 0x1e); cLib_addCalc2(&i_this->m17DC, 1.0f, 1.0f, 0.01f); i_this->m17C4 = i_this->m17C4 - 1; } } else { cLib_addCalc0(&i_this->m17D4, 0.1f, 0.01f); cLib_addCalcAngleS2(&i_this->m17D8, 0, 1, 0x14); cLib_addCalc0(&i_this->m17DC, 1.0f, 0.01f); } bwd_kankyo(i_this); return TRUE; } /* 00008C24-00008C2C .text daBwd_IsDelete__FP9bwd_class */ static BOOL daBwd_IsDelete(bwd_class*) { return TRUE; } /* 00008C2C-00008E0C .text daBwd_Delete__FP9bwd_class */ static BOOL daBwd_Delete(bwd_class* i_this) { dComIfG_resDeleteDemo(&i_this->mPhaseBwd, "Bwd"); dComIfG_resDeleteDemo(&i_this->mPhaseBwds, "Bwds"); if (i_this->m3C51 != 0) { hio_set = 0; mDoHIO_deleteChild(l_HIO.mNo); } dComIfG_Bgsp()->Release(i_this->m189C); dComIfG_Bgsp()->Release(i_this->m185C[0]); dComIfG_Bgsp()->Release(i_this->m185C[1]); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m0418); i++) { mDoAud_seDeleteObject(&i_this->m0418[i]); } for (s32 i = 0; i < (s32)ARRAY_SIZE(suna_gr_pos); i++) { mDoAud_seDeleteObject(&suna_gr_pos[i]); } mDoAud_seDeleteObject(¢er_pos); mDoAud_seDeleteObject(&i_this->m3954); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m3978); i++) { i_this->m3978[i].remove(); if (i < 2) { i_this->m3AB8[i].remove(); } } i_this->m3AF4.remove(); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m3B54); i++) { i_this->m3B54[i].remove(); } return TRUE; } /* 00008E0C-000096D8 .text useHeapInit__FP10fopAc_ac_c */ static BOOL useHeapInit(fopAc_ac_c* a_this) { static s32 taki_bdl[] = {BWD_BDL_HTAKI1, BWD_BDL_HTAKI2}; static s32 s_bdl[] = {BWD_BDL_GSP00, BWD_BDL_GSP01}; static s32 s_btk[] = {BWD_BTK_GSP00, BWD_BTK_GSP01}; static s32 s_brk[] = {BWD_BRK_GSP00, BWD_BRK_GSP01}; static s32 s_bck[] = {BWD_BCK_GSP00, BWD_BCK_GSP01}; bwd_class* i_this = (bwd_class*)a_this; mDoExt_McaMorf* pmVar1; J3DModelData* modelData; int iVar8; int iVar10; cBgD_t* pcVar13; uint uVar14; int iVar16; u16 fileIndex; pmVar1 = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_BWD), NULL, NULL, (J3DAnmTransformKey*)dComIfG_getObjectRes("Bwd", BWD_BCK_BWD_WAIT), J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, 1, NULL, 0, 0x11020203 ); i_this->m02C0 = pmVar1; if ((i_this->m02C0 == NULL) || (i_this->m02C0->getModel() == NULL)) { return FALSE; } i_this->m02CC = mDoExt_J3DModel__create(i_this->m02C0->getModel()->getModelData(), 0, 0x11020203); if (i_this->m02CC == NULL) { return FALSE; } i_this->m02C4 = new mDoExt_brkAnm(); iVar8 = i_this->m02C4->init( i_this->m02C0->getModel()->getModelData(), (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bwd", BWD_BRK_BWD), true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0 ); if (iVar8 == 0) { return FALSE; } modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_BERO); for (s32 i = 0; i < 30; i++) { if (i == 29) { modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_BERO_SAKI); } i_this->m1908[i].m00 = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m1908[i].m00 == 0) { return FALSE; } } modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_BWD_SHIPPOA); fileIndex = BWD_BRK_BWD_SHIPPOA; for (s32 i = 0; i < 20; i++) { if (i == 0x13) { modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_BWD_SHIPPOB); fileIndex = BWD_BRK_BWD_SHIPPOB; } i_this->m02D4[i] = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m02D4[i] == 0) { return FALSE; } i_this->m0324[i] = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m0324[i] == 0) { return FALSE; } i_this->m0374[i] = new mDoExt_brkAnm(); iVar10 = i_this->m0374[i]->init(modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bwd", fileIndex), true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0); if (iVar10 == 0) { return FALSE; } } modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", BWD_BDL_HTRYF1); JUT_ASSERT(0x11c4, modelData != NULL); i_this->m1868 = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m1868 == NULL) { return FALSE; } i_this->m189C = new dBgW(); if (i_this->m189C == NULL) { return FALSE; } uVar14 = i_this->m189C->Set((cBgD_t*)dComIfG_getObjectRes("Bwd", BWD_DZB_HTRYF1), dBgW::MOVE_BG_e, &i_this->m186C); if ((uVar14 & 0xff) == 1) { return FALSE; } i_this->m189C->SetCrrFunc(dBgS_MoveBGProc_Typical); for (s32 i = 0; i < 2; i++) { i_this->m185C[i] = new dBgW(); if (i_this->m185C[i] == 0) { return FALSE; } pcVar13 = (cBgD_t*)dComIfG_getObjectRes("Bwd", BWD_DZB_HTAKI1); uVar14 = i_this->m185C[i]->Set(pcVar13, dBgW::MOVE_BG_e, &i_this->m17FC[i]); if ((uVar14 & 0xff) == 1) { return FALSE; } i_this->m185C[i]->SetCrrFunc(dBgS_MoveBGProc_Typical); modelData = (J3DModelData*)dComIfG_getObjectRes("Bwd", taki_bdl[i]); JUT_ASSERT(0x11ed, modelData != NULL); i_this->m17EC[i] = mDoExt_J3DModel__create(modelData, 0, 0x11020203); if (i_this->m17EC[i] == 0) { return FALSE; } i_this->m17F4[i] = new mDoExt_btkAnm(); if (i_this->m17F4[i] == 0) { return FALSE; } iVar16 = i_this->m17F4[i]->init( modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bwd", BWD_BTK_TAKI_START), true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0 ); if (iVar16 == 0) { return FALSE; } } for (s32 i = 0; i < 2; i++) { pmVar1 = new mDoExt_McaMorf( (J3DModelData*)dComIfG_getObjectRes("Bwd", s_bdl[i]), NULL, NULL, (J3DAnmTransformKey*)dComIfG_getObjectRes("Bwd", s_bck[i]), J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, 0, NULL, 0, 0x11020203 ); i_this->m3B24[i] = pmVar1; if ((i_this->m3B24[i] == NULL) || (i_this->m3B24[i]->getModel() == NULL)) { return FALSE; } modelData = i_this->m3B24[i]->getModel()->getModelData(); i_this->m3B2C[i] = new mDoExt_btkAnm(); if (i_this->m3B2C[i] == 0) { return FALSE; } iVar10 = i_this->m3B2C[i]->init( modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Bwd", s_btk[i]), true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0 ); if (iVar10 == 0) { return FALSE; } i_this->m3B34[i] = new mDoExt_brkAnm(); iVar10 = i_this->m3B34[i]->init(modelData, (J3DAnmTevRegKey*)dComIfG_getObjectRes("Bwd", s_brk[i]), true, J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, false, 0); if (iVar10 == 0) { return FALSE; } } return TRUE; } /* 00009720-00009C7C .text daBwd_Create__FP10fopAc_ac_c */ static cPhs_State daBwd_Create(fopAc_ac_c* a_this) { static dCcD_SrcSph body_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_UNK800, /* SrcObjAt Atp */ 8, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK9, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ dCcG_AtSPrm_NoConHit_e, /* SrcGObjTg Se */ dCcG_SE_UNK5, /* SrcGObjTg HitMark */ dCcg_TgHitMark_Purple_e, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_Shield_e | dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; static dCcD_SrcSph bero_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 70.0f, }}, }; static dCcD_SrcSph bero_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 70.0f, }}, }; f32 fVar1; cPhs_State res; fopAcM_SetupActor(a_this, bwd_class); bwd_class* i_this = (bwd_class*)a_this; fopAc_ac_c* actor = &i_this->actor; res = dComIfG_resLoad(&i_this->mPhaseBwd, "Bwd"); if (res != cPhs_COMPLEATE_e) { return res; } res = dComIfG_resLoad(&i_this->mPhaseBwds, "Bwds"); if (res != cPhs_COMPLEATE_e) { return res; } i_this->m02BC = fopAcM_GetParam(actor) & 0xFF; if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x96000)) { return cPhs_ERROR_e; } if (dComIfG_Bgsp()->Regist(i_this->m189C, actor)) { return cPhs_ERROR_e; } for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->m185C); i++) { if (dComIfG_Bgsp()->Regist(i_this->m185C[i], actor)) { return cPhs_ERROR_e; } } actor->attention_info.flags = fopAc_Attn_LOCKON_BATTLE_e; actor->attention_info.distances[2] = 0x22; if (hio_set == 0) { i_this->m3C51 = 1; hio_set = 1; l_HIO.mNo = mDoHIO_createChild("風ボス", &l_HIO); // Wind boss } actor->health = 0xc; actor->max_health = 0xc; i_this->mCcD_Stts.Init(0xfa, 0, actor); for (s32 i = 0; i < 17; i++) { i_this->mDamageSpheres[i].SetStts(&i_this->mCcD_Stts); i_this->mDamageSpheres[i].Set(body_sph_src); } i_this->mCcD_Sph.SetStts(&i_this->mCcD_Stts); i_this->mCcD_Sph.Set(bero_sph_src); for (s32 i = 0; i < (s32)ARRAY_SIZE(i_this->mCcD_Sph_Array5); i++) { i_this->mCcD_Sph_Array5[i].SetStts(&i_this->mCcD_Stts); i_this->mCcD_Sph_Array5[i].Set(bero_co_sph_src); } if (!(dComIfGs_isStageBossDemo()) && (dComIfGp_getStartStageName()[0] != 'X')) { actor->current.pos.x = 0.0f; actor->current.pos.y = -20000.0f; actor->current.pos.z = 0.0f; i_this->m18AE = 0; i_this->m17DC = 1.0f; i_this->m17E0 = 200.0f; fopAcM_OnStatus(actor, fopAcStts_SHOWMAP_e); i_this->m3C50 = 1; } else { if ((dComIfGs_isStageBossEnemy()) && (dComIfGp_getStartStageName()[0] != 'X')) { i_this->m18AE = 0xd; actor->current.pos.x = 0.0f; actor->current.pos.y = -20000.0f; actor->current.pos.z = 0.0f; i_this->m17E0 = REG0_F(0xb) + 400.0f; i_this->m3C15 = 5; } else { dComIfGs_offTmpBit(dSv_event_tmp_flag_c::UNK_0480); fopAcM_OnStatus(actor, fopAcStts_SHOWMAP_e); i_this->m18AE = 1; i_this->m18B0 = -10; fVar1 = REG0_F(0x11) + -1500.0f; actor->current.pos.x = 0.0f; actor->current.pos.y = fVar1; actor->current.pos.z = 0.0f; i_this->m17E0 = 900.0f; i_this->m1865 = 1; i_this->m17E4[0] = 1; i_this->m17E4[1] = 1; i_this->m3C15 = 1; if (dComIfGp_getStartStageName()[0] == 'X') { mDoAud_bgmStart(JA_BGM_PAST_RANE); } else { mDoAud_bgmStart(JA_BGM_RANE_BATTLE); } } } i_this->m1B88.y = actor->current.pos.y; for (s32 i = 0; i < 30; i++) { fVar1 = actor->current.pos.y; i_this->m1908[i].m04.x = 0; i_this->m1908[i].m04.y = fVar1; i_this->m1908[i].m04.z = 0; } eff_col.r = 0xa0; eff_col.g = 0xa0; eff_col.b = 0x80; eff_col.a = 0x96; i_this->m1714 = actor->tevStr; #if VERSION == VERSION_USA i_this->m1BC0 = fopAcM_create(PROC_ATT, 0x65, &actor->current.pos, fopAcM_GetRoomNo(actor)); #endif return cPhs_COMPLEATE_e; } static actor_method_class l_daBwd_Method = { (process_method_func)daBwd_Create, (process_method_func)daBwd_Delete, (process_method_func)daBwd_Execute, (process_method_func)daBwd_IsDelete, (process_method_func)daBwd_Draw, }; actor_process_profile_definition g_profile_BWD = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BWD, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bwd_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BWD, /* Actor SubMtd */ &l_daBwd_Method, /* Status */ fopAcStts_UNK4000_e | fopAcStts_UNK40000_e | fopAcStts_BOSS_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_0_e, };