/** * d_a_bo.cpp * Enemy - Boko Baba */ #include "d/dolzel.h" // IWYU pragma: keep #include "d/actor/d_a_bo.h" #include "d/d_procname.h" #include "d/d_priority.h" #include "d/d_cc_d.h" /* 000000EC-000001E8 .text smoke_set__FP8bo_class */ void smoke_set(bo_class*) { /* Nonmatching */ } /* 000001E8-00000638 .text nodeCallBack_UP__FP7J3DNodei */ static BOOL nodeCallBack_UP(J3DNode*, int) { /* Nonmatching */ } /* 00000638-000006C8 .text nodeCallBack_DW__FP7J3DNodei */ static BOOL nodeCallBack_DW(J3DNode*, int) { /* Nonmatching */ } /* 000006C8-0000079C .text execute__22yodare_ato_PcallBack_cFP14JPABaseEmitterP15JPABaseParticle */ void yodare_ato_PcallBack_c::execute(JPABaseEmitter*, JPABaseParticle*) { /* Nonmatching */ } /* 0000079C-00000930 .text draw_SUB__FP8bo_class */ void draw_SUB(bo_class*) { /* Nonmatching */ } /* 00000930-00000AD4 .text daBO_Draw__FP8bo_class */ static BOOL daBO_Draw(bo_class*) { /* Nonmatching */ } /* 00000AD4-00000CD4 .text anm_init__FP8bo_classifUcfii */ void anm_init(bo_class*, int, float, unsigned char, float, int, int) { /* Nonmatching */ } /* 00000CD4-00000E24 .text shock_damage_check__FP8bo_class */ void shock_damage_check(bo_class*) { /* Nonmatching */ } /* 00000E24-000013A4 .text head_atari_check__FP8bo_class */ void head_atari_check(bo_class*) { /* Nonmatching */ } /* 000013A4-0000170C .text nokezori_damage_rtn__FP8bo_class */ void nokezori_damage_rtn(bo_class*) { /* Nonmatching */ } /* 0000170C-00001BB8 .text body_atari_check__FP8bo_class */ void body_atari_check(bo_class*) { /* Nonmatching */ } /* 00001BB8-00002048 .text damage_check__FP8bo_class */ void damage_check(bo_class*) { /* Nonmatching */ } /* 00002048-00002080 .text angle_initial__FP8bo_class */ void angle_initial(bo_class*) { /* Nonmatching */ } /* 00002080-00002170 .text wait_initial__FP8bo_class */ void wait_initial(bo_class*) { /* Nonmatching */ } /* 00002170-000022F8 .text start_bakutsuki_event_camera__FP10fopAc_ac_c */ void start_bakutsuki_event_camera(fopAc_ac_c*) { /* Nonmatching */ } /* 000022F8-0000233C .text end_event_camera__FP10fopAc_ac_c */ void end_event_camera(fopAc_ac_c*) { /* Nonmatching */ } /* 0000233C-00002FC4 .text bo_move__FP8bo_class */ void bo_move(bo_class*) { /* Nonmatching */ } /* 00002FC4-0000380C .text bo2_move__FP8bo_class */ void bo2_move(bo_class*) { /* Nonmatching */ } /* 0000380C-00003AD4 .text bo3_move__FP8bo_class */ void bo3_move(bo_class*) { /* Nonmatching */ } /* 00003AD4-00003E8C .text bo4_move__FP8bo_class */ void bo4_move(bo_class*) { /* Nonmatching */ } /* 00003E8C-000042B8 .text bo5_move__FP8bo_class */ void bo5_move(bo_class*) { /* Nonmatching */ } /* 000042B8-000048B0 .text daBO_Execute__FP8bo_class */ static BOOL daBO_Execute(bo_class*) { /* Nonmatching */ } /* 000048B0-000048B8 .text daBO_IsDelete__FP8bo_class */ static BOOL daBO_IsDelete(bo_class*) { return TRUE; } /* 000048B8-00004998 .text daBO_Delete__FP8bo_class */ static BOOL daBO_Delete(bo_class*) { /* Nonmatching */ } /* 00004998-00004D08 .text useHeapInit__FP10fopAc_ac_c */ static BOOL useHeapInit(fopAc_ac_c*) { /* Nonmatching */ } /* 00004D50-000050DC .text daBO_Create__FP10fopAc_ac_c */ static cPhs_State daBO_Create(fopAc_ac_c*) { /* Nonmatching */ static dCcD_SrcSph head_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ AT_TYPE_UNK2000, /* SrcObjAt Atp */ 1, /* SrcObjAt SPrm */ cCcD_AtSPrm_Set_e | cCcD_AtSPrm_VsPlayer_e, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsEnemy_e, /* SrcGObjAt Se */ dCcG_SE_UNK6, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e | dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; static dCcD_SrcSph foot_co_sph_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ 0, /* SrcObjTg SPrm */ 0, /* SrcObjCo SPrm */ cCcD_CoSPrm_Set_e | cCcD_CoSPrm_IsPlayer_e | cCcD_CoSPrm_VsGrpAll_e, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoConHit_e | dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGSphS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 15.0f, }}, }; static dCcD_SrcCyl body_cyl_src = { // dCcD_SrcGObjInf { /* Flags */ 0, /* SrcObjAt Type */ 0, /* SrcObjAt Atp */ 0, /* SrcObjAt SPrm */ 0, /* SrcObjTg Type */ AT_TYPE_ALL & ~AT_TYPE_WATER & ~AT_TYPE_UNK20000 & ~AT_TYPE_WIND & ~AT_TYPE_UNK400000 & ~AT_TYPE_LIGHT, /* SrcObjTg SPrm */ cCcD_TgSPrm_Set_e | cCcD_TgSPrm_IsEnemy_e, /* SrcObjCo SPrm */ 0, /* SrcGObjAt Se */ 0, /* SrcGObjAt HitMark */ dCcG_AtHitMark_None_e, /* SrcGObjAt Spl */ dCcG_At_Spl_UNK0, /* SrcGObjAt Mtrl */ 0, /* SrcGObjAt SPrm */ 0, /* SrcGObjTg Se */ 0, /* SrcGObjTg HitMark */ 0, /* SrcGObjTg Spl */ dCcG_Tg_Spl_UNK0, /* SrcGObjTg Mtrl */ 0, /* SrcGObjTg SPrm */ dCcG_TgSPrm_NoHitMark_e, /* SrcGObjCo SPrm */ 0, }, // cM3dGCylS {{ /* Center */ {0.0f, 0.0f, 0.0f}, /* Radius */ 0.0f, /* Height */ 0.0f, }}, }; } static actor_method_class l_daBO_Method = { (process_method_func)daBO_Create, (process_method_func)daBO_Delete, (process_method_func)daBO_Execute, (process_method_func)daBO_IsDelete, (process_method_func)daBO_Draw, }; actor_process_profile_definition g_profile_BO = { /* LayerID */ fpcLy_CURRENT_e, /* ListID */ 0x0007, /* ListPrio */ fpcPi_CURRENT_e, /* ProcName */ PROC_BO, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(bo_class), /* SizeOther */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Priority */ PRIO_BO, /* Actor SubMtd */ &l_daBO_Method, /* Status */ fopAcStts_SHOWMAP_e | fopAcStts_CULL_e | fopAcStts_UNK40000_e, /* Group */ fopAc_ENEMY_e, /* CullType */ fopAc_CULLBOX_CUSTOM_e, };