#ifndef D_A_OBJ_EBOMZO_H #define D_A_OBJ_EBOMZO_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "d/d_a_obj.h" #include "d/d_procname.h" #include "JSystem/JParticle/JPAEmitter.h" namespace daObjEbomzo { class Act_c : public dBgS_MoveBgActor{ public: enum Prm_e { PRM_SWSAVE_W = 8, PRM_SWSAVE_S = 0 }; int prm_get_swSave() const { return daObj::PrmAbstract(this, PRM_SWSAVE_W, PRM_SWSAVE_S); } int CreateHeap(); int Create(); int Delete(); int Execute(Mtx**); int Draw(); int Mthd_Create(); int Mthd_Delete(); void set_mtx(); void init_mtx(); void check(); void demo(); void fall(); static Mtx M_tmp_mtx; //.bss 80810060 static const char M_arcname[]; public: /* 0x2C8 */ request_of_phase_process_class mPhs; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ dCcD_Stts mStts; /* 0x310 */ dCcD_Sph mCollider; /* 0x43C */ s32 mMode; /* 0x440 */ s16 mXRotRate; /* 0x444 */ JPABaseEmitter* mpParticleEmitter; }; }; #endif /* D_A_OBJ_EBOMZO_H */