#ifndef D_A_OBJ_VTIL_H #define D_A_OBJ_VTIL_H #include "f_op/f_op_actor.h" class daObjVtil_c : public fopAc_ac_c { public: void camera_off() {} void check_ev_bit() const; // weak but not inlined? void prm_get_type() const {} void solidHeapCB(fopAc_ac_c*); void create_heap(); s32 _create(); BOOL _delete(); void tell_agb_attack(); void tell_agb_sink(); void init_mtx(); void init_co(); void init_bgc(); void renew_attention_pos(); void make_smoke(); void se_smoke(); void make_splash(); void se_splash(); void set_sound(int, int) const; void to_wait_mode(); void mode_wait(); void to_carry_mode(); void mode_carry(); void to_throw_mode(); void calc_throw(float*, float*, float*) const; void mode_throw(); void to_sink_mode(); void mode_sink(); void hit_co(); void check_sink(); void check_sink_end(); void hit_bg(); void make_vib(); void check_circle(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_VTIL_H */