#ifndef D_A_BOSS_ITEM_H #define D_A_BOSS_ITEM_H #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" class bossitem_class : public fopAc_ac_c { /* 0x290 */ u8 m290[0x298 - 0x290]; }; namespace daBossItem_prm { inline int getStage(bossitem_class* actor) { return fopAcM_GetParam(actor) & 0xFF; } } #endif /* D_A_BOSS_ITEM_H */