#ifndef M_DO_AUDIO_H #define M_DO_AUDIO_H #include "JAZelAudio/JAIZelBasic.h" class mDoAud_zelAudio_c : public JAIZelBasic { public: mDoAud_zelAudio_c() {} void reset(); static void calcLoadTimer(); static bool isResetFlag() { return mResetFlag; } static void onResetFlag() { mResetFlag = true; } static void offResetFlag() { mResetFlag = false; } static bool isInitFlag() { return mInitFlag; } static bool isBgmSet() { return mBgmSet; } static void offBgmSet() { mBgmSet = false; } static void setLoadTimer(u8 i_timer) { mLoadTimer = i_timer; } static u8 getLoadTimer() { return mLoadTimer; } static bool mInitFlag; static bool mResetFlag; static bool mBgmSet; static u8 mLoadTimer; }; extern mDoAud_zelAudio_c g_mDoAud_zelAudio; void mDoAud_setSceneName(const char*, s32, s32); void mDoAud_Execute(); BOOL mDoAud_isUsedHeapForStreamBuffer(); int mDoAud_load1stDynamicWave(); extern JKRSolidHeap* g_mDoAud_audioHeap; inline void mDoAud_bgmStop(u32 param_0) { mDoAud_zelAudio_c::getInterface()->bgmStop(param_0, 0); } inline void mDoAud_sceneBgmStart() { mDoAud_zelAudio_c::getInterface()->sceneBgmStart(); } inline void mDoAud_load2ndDynamicWave() { mDoAud_zelAudio_c::getInterface()->load2ndDynamicWave(); } inline void mDoAud_resetProcess() { if (mDoAud_zelAudio_c::isResetFlag()) { mDoAud_zelAudio_c::getInterface()->resetProcess(); mDoAud_zelAudio_c::onResetFlag(); } } inline void mDoAud_seStart(u32 i_sfxID, Vec* i_sePos, u32 param_2, s8 i_reverb) { JAIZelBasic::getInterface()->seStart(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f, -1.0f, -1.0f, 0); } #endif /* M_DO_AUDIO_H */