#ifndef D_A_COMING3_H #define D_A_COMING3_H #include "f_op/f_op_actor.h" namespace daComing3 { static void position_is_safety_call_back(void*, void*); static void position_is_none_obj(cXyz*); class Act_c : public fopAc_ac_c { public: void get_water_height(float*, int*, const cXyz*); void get_challenge_id(); void get_limit_dist(); void coming_start_init(); void coming_start_main(); void coming_game_init(); void coming_game_main(); void coming_wait_init(); void coming_wait_main(); void coming_process_init(short); void eff_break_tsubo(); void coming_process_main(); void set_mtx(); void collision_init(); void collision_main(); void solidHeapCB(fopAc_ac_c*); void create_heap(); s32 _create(); bool _delete(); bool _execute(); bool _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_COMING3_H */