#ifndef D_PARTICLE_NAME #define D_PARTICLE_NAME #include "dolphin/types.h" namespace dPa_name { enum { ID_COMMON_SMOKE_DEBRIS = 0x2008, ID_COMMON_SMOKE_CLOUD = 0x2009, ID_COMMON_SMOKE_CIRCLE = 0x200A, ID_COMMON_LIGHT_FLASH = 0xB, ID_COMMON_PURPLE_HIT = 0xC, ID_COMMON_NORMAL_HIT = 0xD, ID_COMMON_BIG_HIT = 0xF, ID_COMMON_FUSE_SPARKS = 0x11, ID_COMMON_LIGHT_EXPLOSION = 0x272, ID_COMMON_STARS_SPIN = 0x27A, ID_COMMON_STARS_BLOW = 0x27B, ID_CUT_L_TREE_DOWN = 0x3E0, ID_PEDESTAL_OCTAGON_GLOW = 0x826D, ID_WARPFOUT_WARP4 = 0x830e, }; enum { ID_SCENE_END = 0x8466, }; extern u16 j_o_id[]; extern u16 s_o_id[]; } #endif /* D_PARTICLE_NAME */