#ifndef D_A_GOAL_FLAG_H #define D_A_GOAL_FLAG_H #include "f_op/f_op_actor.h" class daGoal_Flag_c : public fopAc_ac_c { public: inline s32 _create(); inline BOOL _delete(); inline BOOL _draw(); inline BOOL _execute(); void getRopePos(int, int) {} void setAction(int (daGoal_Flag_c::*)()) {} void getRacePath(unsigned char); void RopeMove(); void CreateBuoyRaces(); void goal_check(); void flag_move(); void get_cloth_anim_factor(cXyz*, cXyz*, cXyz*, int, int); void CreateHeap(); void getDemoAction(int); void RaceStart(); void TimerExecute(); void RaceEnd(); public: /* Place member variables here */ }; #endif /* D_A_GOAL_FLAG_H */