#ifndef D_A_NPC_BMSW_H #define D_A_NPC_BMSW_H #include "f_op/f_op_actor.h" class daNpc_Bmsw_c : public fopAc_ac_c { public: void getArmLMtx() {} void getArmRMtx() {} void getAttentionBasePos() {} void setAction(int (daNpc_Bmsw_c::*)(void*), void*) {} void initTexPatternAnm(bool); void playTexPatternAnm(); void setAnm(signed char); void chkAttention(cXyz, short); void eventOrder(); void checkOrder(); void next_msgStatus(unsigned long*); void getMsg(); void anmAtr(unsigned short); void CreateInit(); void set_mtx(); void setAttention(); void lookBack(); void wait01(); void talk01(); void wait_action(void*); void checkNextMailThrowOK(); void setGameGetRupee(short); void TimerCountDown(); void shiwake_game_action(void*); BOOL _draw(); BOOL _execute(); BOOL _delete(); s32 _create(); void CreateHeap(); public: /* 0x6C4 */ u8 m6C4[0x968 - 0x6C4]; /* 0x968 */ ShopCursor_c* mpShopCursor; /* 0x96C */ u8 m96C[0x9E4 - 0x96C]; }; #endif /* D_A_NPC_BMSW_H */