#ifndef D_A_NPC_GP1_H #define D_A_NPC_GP1_H #include "f_op/f_op_actor.h" class J3DNode; class daNpc_Gp1_c : public fopAc_ac_c { public: struct anm_prm_c { }; void nodeGp1Control(J3DNode*, J3DModel*); void init_GP1_0(); void createInit(); void setMtx(bool); void anmNum_toResID(int); void btpNum_toResID(int); void setBtp(bool, int); void iniTexPttrnAnm(bool); void plyTexPttrnAnm(); void setAnm_tex(signed char); void setAnm_anm(anm_prm_c*); void setAnm_NUM(int, int); void setAnm(); void chg_anmTag(); void control_anmTag(); void chg_anmAtr(unsigned char); void control_anmAtr(); void setAnm_ATR(int); void anmAtr(unsigned short); void eventOrder(); void checkOrder(); void chk_talk(); void chk_partsNotMove(); void chk_forceTlkArea(); void lookBack(); void next_msgStatus(unsigned long*); void getMsg_GP1_0(); void getMsg(); void chkAttention(); void setAttention(bool); void searchByID(unsigned int); void partner_srch_sub(void* (*)(void*, void*)); void partner_srch(); void ctrl_WAITanm(); void gp_movPass(); void gp_clcMovSpd(); void gp_nMove(); void create_rupee(); void charDecide(int); void event_actionInit(int); void event_action(); void privateCut(int); void endEvent(); void isEventEntry(); void event_proc(int); void set_action(int (daNpc_Gp1_c::*)(void*), void*); void setStt(signed char); void wait_1(); void talk_1(); void walk_1(); void hair_1(); void wait_2(); void wait_action1(void*); void demo(); BOOL _draw(); BOOL _execute(); BOOL _delete(); s32 _create(); void create_Anm(); void CreateHeap(); public: /* Place member variables here */ }; #endif /* D_A_NPC_GP1_H */