#ifndef D_A_NPC_HR_H #define D_A_NPC_HR_H #include "f_op/f_op_actor.h" class daNpc_Wind_Eff : public fopAc_ac_c { public: void init(); void remove(); void create(cXyz*); void end(); void proc(); void setspd(); void move(); public: /* 0x00 */ int m00; /* 0x04 */ u8 m04[0x14 - 0x04]; /* 0x14 */ cXyz mPos; /* 0x20 */ cXyz mVel; /* 0x2C */ cXyz* m2C; /* 0x30 */ f32 m30; /* 0x34 */ u8 m34; /* 0x35 */ u8 m35[0x38 - 0x35]; }; #endif /* D_A_NPC_HR_H */