#ifndef D_A_NPC_SV_H #define D_A_NPC_SV_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" class daNpcSv_c : public fopAc_ac_c { public: void getMsgPtn() {} void getNpcNo() {} void getPhaseP() {} void setResFlag(unsigned char) {} s32 _create(); void createHeap(); void createInit(); BOOL _delete(); BOOL _draw(); BOOL _execute(); void executeCommon(); void executeSetMode(unsigned char); void executeWaitInit(); void executeWait(); void executeTalkInit(); void executeTalk(); void checkOrder(); void eventOrder(); void eventMove(); void privateCut(); void eventMesSetInit(int); void eventMesSet(); void eventGetItemInit(int); void eventGetItem(); void eventSetAngleInit(); void eventAttentionInit(int); void eventAttention(); void eventTurnOkInit(); void talk2(int, fopAc_ac_c*); void next_msgStatus(unsigned long*); void getMsg(); void setMessage(unsigned long); void setAnmFromMsgTag(); void getPrmNpcNo(); void setMtx(); void chkAttention(); void lookBack(); void playAnm(); void setAnm(unsigned char, int, float); void setAnmTbl(sSvAnmDat*); void setCollision(dCcD_Cyl*, cXyz, float, float); void getTalkNo(); void isTalkOK(); public: /* Place member variables here */ }; #endif /* D_A_NPC_SV_H */