#ifndef D_A_OBJ_EFF_H #define D_A_OBJ_EFF_H #include "f_op/f_op_actor.h" namespace daObjEff { class Act_c : public fopAc_ac_c { public: void make_barrel_smoke(cXyz*) {} void make_land_smoke(cXyz*, float) {} void make_pinecone_smoke(cXyz*) {} void make_skull_smoke(cXyz*) {} void make_stool_smoke(cXyz*) {} void make_woodBox_smoke(cXyz*) {} void prm_get_type() const {} void solidHeapCB(fopAc_ac_c*); void create_heap_barrel_smoke(); void create_heap_stool_smoke(); void create_heap_skull_smoke(); void create_heap_land_smoke(); void create_heap_pinecone_smoke(); void create_heap_woodBox_smoke(); void create_heap(); void eff_set_barrel_smoke(); void eff_set_stool_smoke(); void eff_set_skull_smoke(); void eff_set_land_smoke(); void eff_set_pinecone_smoke(); void eff_set_woodBox_smoke(); void eff_set(); s32 _create(); void remove_barrel_smoke(); void remove_stool_smoke(); void remove_skull_smoke(); void remove_land_smoke(); void remove_pinecone_smoke(); void remove_woodBox_smoke(); void remove(); BOOL _delete(); void die_barrel_smoke(); void die_stool_smoke(); void die_skull_smoke(); void die_land_smoke(); void die_pinecone_smoke(); void die_woodBox_smoke(); void die(); BOOL _execute(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_EFF_H */