#ifndef D_A_OBJ_FERRIS_H #define D_A_OBJ_FERRIS_H #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" namespace daObjFerris { class Act_c : public fopAc_ac_c { public: void is_switch() const {} void off_switch() const {} void param_get_swSave() const {} void solidHeapCB(fopAc_ac_c*); void create_heap(); void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*); s32 _create(); BOOL _delete(); void set_mtx(int); void init_mtx(); void now_event(short); void set_event(short); void exe_event(); void angle_mng(); void rot_mng(); void set_collision(); void make_lean(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_FERRIS_H */