#ifndef D_A_OBJ_JUMP_H #define D_A_OBJ_JUMP_H #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" class J3DNode; namespace daObjJump { class Act_c : public fopAc_ac_c { public: static u32 prm_make_b() { return 1; } void setup(const cXyz* pos) { current.pos = *pos; m336 = 1; } void attr() const {} void prm_get_type() const {} void CreateHeap(); s32 Create(); void Mthd_Create(); BOOL Delete(); void Mthd_Delete(); void set_mtx(); void init_mtx(); void set_push_flag(); void clear_push_flag(); void calc_vib_pos(); void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*); void jnodeCB_lower(J3DNode*, int); void mode_wait_init(); void mode_wait(); void mode_w_l_init(); void mode_w_l(); void mode_lower_init(); void mode_lower(); void mode_l_u_init(); void mode_l_u(); void mode_upper_init(); void mode_upper(); void mode_u_w_init(); void mode_u_w(); void Execute(float(**)[3][4]); BOOL Draw(); public: /* 0x290 */ u8 m290[0x336 - 0x290]; /* 0x336 */ u8 m336; /* 0x337 */ u8 m337[0x358 - 0x337]; }; }; #endif /* D_A_OBJ_JUMP_H */