#ifndef D_A_OBJ_LIGHT_H #define D_A_OBJ_LIGHT_H #include "f_op/f_op_actor.h" namespace daObjLight { class Act_c : public fopAc_ac_c { public: void solidHeapCB(fopAc_ac_c*); void create_heap(); void init_collision(); void set_collision(); s32 _create(); BOOL _delete(); void set_fire(int); void draw_fire(); void exe_fire(); void delete_fire(); void now_event(short); void set_event(short); void exe_event(); void set_mtx(); void renew_angle(); void control_light(); void control_treasure(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_LIGHT_H */