#ifndef D_A_OBJ_SHELF_H #define D_A_OBJ_SHELF_H #include "f_op/f_op_actor.h" namespace daObjShelf { class Act_c : public fopAc_ac_c { public: void prm_get_groundma() const {} void CreateHeap(); s32 Create(); void Mthd_Create(); BOOL Delete(); void Mthd_Delete(); void hold_event() const; void mode_wait_init(); void mode_wait(); void mode_vib_init(); void mode_vib(); void mode_rot_init(); void mode_rot_init2(); void mode_rot_init3(); void mode_rot(); void mode_fell_init(); void mode_fell(); void set_mtx(); void init_mtx(); void Execute(float(**)[3][4]); BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_SHELF_H */