#ifndef D_A_OBJ_SWPUSH_H #define D_A_OBJ_SWPUSH_H #include "f_op/f_op_actor.h" #include "d/d_bg_w.h" class J3DNode; namespace daObjSwpush { class Act_c : public fopAc_ac_c { public: void attr() const {} void is_switch() const {} void off_switch() const {} void on_switch() const {} void prmZ_get_swSave2() const {} void prm_get_evId() const {} void prm_get_mdl() const {} void prm_get_swSave() const {} void prm_get_type() const {} void prm_get_version() const {} void rev_switch() const {} void prmZ_init(); void is_switch2() const; void solidHeapCB(fopAc_ac_c*); void create_heap(); void create_res_load(); void Mthd_Create(); void Mthd_Delete(); void set_mtx(); void init_mtx(); void set_btp_frame(); void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*); void jnodeCB(J3DNode*, int); void calc_top_pos(); void top_bg_aim_req(float, short); void set_push_flag(); void mode_upper_init(); void mode_upper(); void mode_u_l_init(); void mode_u_l(); void mode_lower_init(); void mode_lower(); void mode_l_u_init(); void mode_l_u(); void demo_non_init(); void demo_non(); void demo_reqPause_init(); void demo_reqPause(); void demo_runPause_init(); void demo_runPause(); void demo_stop_puase(); void demo_reqSw_init(); void demo_reqSw(); void demo_runSw_init(); void demo_runSw(); void Mthd_Execute(); void Mthd_Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_SWPUSH_H */