#ifndef D_A_OBJ_TRAP_H #define D_A_OBJ_TRAP_H #include "f_op/f_op_actor.h" class daObjTrap_c : public fopAc_ac_c { public: void check_shine() const {} void start_shine() {} void stop_shine() {} void solidHeapCB(fopAc_ac_c*); void create_heap(); s32 _create(); BOOL _delete(); void init_mtx(); void set_co_pos(); void get_ground(); void circle_search(); void set_move_info(); void check_arrival(); void check_wall(); void check_block_target_pos(cXyz*); void check_block(cXyz); void set_vib_mode(); void vibrate(); void bound(); void set_shine(); void shine_move(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_TRAP_H */