#ifndef D_A_OBJ_VOLCANO_H #define D_A_OBJ_VOLCANO_H #include "f_op/f_op_actor.h" class J3DMaterial; namespace daObjVolcano { class Act_c : public fopAc_ac_c { public: void prm_get_swSave() const {} void StartFire(); void StopFire(); void CreateHeap(); s32 Create(); void Mthd_Create(); BOOL Delete(); void Mthd_Delete(); void set_mtx(); void init_mtx(); void daObjVolcano_fire_demo_wait(); void daObjVolcano_fire_demo_main(); void daObjVolcano_fire_main(); void daObjVolcano_freeze_demo_wait(); void daObjVolcano_freeze_demo_main(); void daObjVolcano_freeze_main(); void daObjVolcano_fail_demo_wait(); void daObjVolcano_fail_demo_main(); void Execute(float(**)[3][4]); void set_material(J3DMaterial*, unsigned char); BOOL Draw(); public: /* Place member variables here */ }; }; #endif /* D_A_OBJ_VOLCANO_H */