#ifndef D_A_NPC_DE1_H #define D_A_NPC_DE1_H #include "f_op/f_op_actor.h" class daNpc_De1_c : public fopAc_ac_c { public: struct anm_prm_c { }; void createInit(); void setMtx(); void anmResID(int, int*, int*); void setAnm_anm(anm_prm_c*); void setAnm_NUM(int); void setAnm(); void chngAnmTag(); void ctrlAnmTag(); void chngAnmAtr(unsigned char); void ctrlAnmAtr(); void setAnm_ATR(); void anmAtr(unsigned short); void setStt(signed char); void next_msgStatus(unsigned long*); void getMsg(); void eventOrder(); void checkOrder(); void chkAttention(); void setAttention(); void searchByID(unsigned int); void setDemoStartCenter(); void partner_srch(); void ccCreate(); void cc_set(); void set_pa_happa(); void del_pa_happa(); void followPa_happa(); void decideType(int); void event_actionInit(int); void event_action(); void privateCut(); void endEvent(); void event_proc(); void set_action(int (daNpc_De1_c::*)(void*), void*); void wait01(); void wait02(); void wait03(); void wait04(); void wait05(); void talk01(); void talk02(); void wait_action1(void*); void wait_action2(void*); void demo(); BOOL _draw(); BOOL _execute(); BOOL _delete(); s32 _create(); void CreateHeap(); public: /* Place member variables here */ }; #endif /* D_A_NPC_DE1_H */