#ifndef D_A_NPC_LS1_H #define D_A_NPC_LS1_H #include "f_op/f_op_actor.h" class J3DMaterial; class daNpc_Ls1_matAnm_c : public fopAc_ac_c { public: void clrMoveFlag() {} void getNowOffsetX() {} void getNowOffsetY() {} void setMoveFlag() {} void calc(J3DMaterial*) const; public: /* Place member variables here */ }; #endif /* D_A_NPC_LS1_H */