#ifndef D_A_OBJ_MSHOKKI_H #define D_A_OBJ_MSHOKKI_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" class daObjMshokki_c : public fopAc_ac_c { public: void param_get_arg() const {} void set_mtx(); void solidHeapCB(fopAc_ac_c*); void create_heap(); void checkCollision(); void co_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*); void break_proc(); void set_se(); s32 _create(); BOOL _delete(); BOOL _execute(); BOOL _draw(); public: /* Place member variables here */ }; #endif /* D_A_OBJ_MSHOKKI_H */