#ifndef D_A_WZ_H #define D_A_WZ_H #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" class mDoExt_McaMorf; class wz_class : public fopEn_enemy_c { public: /* 0x2AC */ u8 m2AC[0x2B4 - 0x2AC]; /* 0x2B4 */ mDoExt_McaMorf* m2B4; /* 0x2B8 */ u8 m2B8[0x314 - 0x2B8]; /* 0x314 */ cXyz m314; /* 0x320 */ u8 m320[0x348 - 0x320]; /* 0x348 */ u8 mBehaviorType; /* 0x349 */ u8 mEnemySummonTableIndex; /* 0x34A */ u8 mEnableSpawnSwitch; /* 0x34B */ u8 mDisableSpawnOnDeathSwitch; /* 0x34C */ u8 m34C[0x350 - 0x34C]; /* 0x350 */ bool mIsMiniBoss; /* 0x351 */ bool m351; /* 0x352 */ u8 m352[0x425 - 0x352]; /* 0x425 */ u8 mPathIndex; /* 0x426 */ u8 m426[0x7D8 - 0x426]; /* 0x7D8 */ dCcD_Sph m7D8; /* 0x904 */ u8 m904[0xF8C - 0x904]; }; #endif /* D_A_WZ_H */