#ifndef D_A_OBJ_PIRATESHIP_H #define D_A_OBJ_PIRATESHIP_H #include "d/d_bg_s_movebg_actor.h" #include "f_op/f_op_actor.h" namespace daObjPirateship { f32 getShipOffsetY(s16*, s16*, f32); class Act_c : public dBgS_MoveBgActor { public: inline cPhs_State _create(); inline bool _delete(); inline bool _draw(); inline bool _execute(); void getKajiID() {} void set_mtx(); void pirateCreate(int*); void partsCreate(); void sound_proc(); virtual BOOL CreateHeap(); void CreateWave(); void SetWave(); void DeleteWave(); virtual BOOL Create(); virtual BOOL Execute(Mtx**); virtual BOOL Draw(); virtual BOOL Delete(); void demo_move(); public: /* 0x2C8 */ u8 m2C8[0x2CC - 0x2C8]; /* 0x2CC */ u8 m2CC; /* 0x2CD */ u8 m2CD[0x2CE - 0x2CD]; /* 0x2CE */ u8 m2CE; /* 0x2CF */ u8 m2CF[0x2D0 - 0x2CF]; /* 0x2D0 */ J3DModel* mpModel; /* 0x2D4 */ u8 m2D4[0x6D4 - 0x2D4]; }; namespace Method { cPhs_State Create(void*); BOOL Delete(void*); BOOL Execute(void*); BOOL Draw(void*); BOOL IsDelete(void*); extern actor_method_class Table; }; }; #endif /* D_A_OBJ_PIRATESHIP_H */