#ifndef D_A_OBJ_ZOUK_H #define D_A_OBJ_ZOUK_H #include "f_op/f_op_actor.h" #include "d/d_a_obj.h" #include "d/d_bg_s_gnd_chk.h" #include "d/d_bg_w.h" #include "d/d_cc_d.h" #include "SSystem/SComponent/c_phase.h" class J3DAnmTransformKey; class mDoExt_McaMorf; namespace daObjZouk { namespace { struct Attr_c { /* 0x00 */ f32 v[12]; }; } class Act_c : public fopAc_ac_c { public: virtual ~Act_c() {} inline s32 param_get_arg0() const { return daObj::PrmAbstract(this, 0x04, 0x00); } inline void setEffectMtx(const cXyz*, float); static BOOL solidHeapCB(fopAc_ac_c*); bool create_heap(); cPhs_State _create(); bool _delete(); void set_mtx(); void texture_scroll(); void play_stop_joint_anime(); BOOL jokai_demo(); bool _execute(); bool _draw(); public: /* 0x294 */ u32 field_0x294; /* 0x298 */ u32 field_0x298; /* 0x29C */ request_of_phase_process_class mPhs; /* 0x2A4 */ Mtx mBgMtx; /* 0x2D4 */ Mtx mMtx; /* 0x304 */ J3DAnmTransformKey* M_bck_data; /* 0x308 */ mDoExt_McaMorf* M_anm; /* 0x30C */ u8 m30C[0x310 - 0x30C]; /* 0x310 */ dBgS_ObjGndChk mGndChk; /* 0x364 */ f32 mGndY; /* 0x368 */ s32 mBgMode; /* 0x36C */ dBgW* mBgBefore; /* 0x370 */ dBgW* mBgAfter; /* 0x374 */ dCcD_Stts mStts0; /* 0x3B0 */ dCcD_Cyl mCyl0; /* 0x4E0 */ dCcD_Stts mStts1; /* 0x51C */ dCcD_Cyl mCyl1; /* 0x64C */ dCcD_Stts mStts2; /* 0x688 */ dCcD_Cyl mCyl2; /* 0x7B8 */ u8 m7B8[0x7C0 - 0x7B8]; static const char M_arcname[6]; }; }; #endif /* D_A_OBJ_ZOUK_H */