Files
2025-09-08 17:47:54 -04:00

125 lines
3.7 KiB
C++

#ifndef D_A_ARROW_H
#define D_A_ARROW_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_particle.h"
class J3DAnmTextureSRTKey;
class J3DMaterial;
class daArrow_c : public fopAc_ac_c {
public:
enum ArrowType {
TYPE_NORMAL = 0,
TYPE_FIRE = 1,
TYPE_ICE = 2,
TYPE_LIGHT = 3,
};
typedef BOOL (daArrow_c::*daArrow_c_ProcFunc)();
BOOL _createHeap();
void _atHit(dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void checkCreater();
void setLightEffect();
void setBlur();
void createBlur();
void setArrowShootSe();
void setDrawShapeMaterial();
void arrowShooting();
void arrowUseMp();
void ShieldReflect();
bool check_water_in();
static BOOL changeArrowMp();
daArrow_c* changeArrowType();
static void changeArrowTypeNotReady();
void setRoomInfo();
void setKeepMatrix();
void setStopActorMatrix();
BOOL procWait();
BOOL procMove();
BOOL procReturn();
BOOL procStop_BG();
BOOL procStop_Actor();
BOOL procWater();
void checkRestMp();
void setTypeByPlayer();
BOOL createInit();
BOOL _execute();
BOOL _draw();
cPhs_State _create();
BOOL _delete();
static u8 getKeepType();
static void setKeepType(u8 type);
bool isSetByZelda() { return mbSetByZelda; }
bool isLinkReflect() { return mbLinkReflect; }
void ArrowAtOff() { mAtCps.OffAtSetBit(); }
bool chkAtHitNormal() { return mbHitActor; }
void setAtHitNormal() { mbHitActor = true; }
void clrAtHitNormal() { mbHitActor = false; }
fopAc_ac_c* getAtHitNormalActor() { return mpAtHitActor; }
void setAtHitNormalActor(fopAc_ac_c* actor) { mpAtHitActor = actor; }
cXyz* getAtHitPosBuffP() { return &mAtHitPos; }
void setAtHitPosBuff(cXyz* pos) { mAtHitPos = *pos; }
void clrAtHitPosBuff(cXyz* pos) {} // Not sure what this inline would have been for
public:
/* 0x290 */ bool mbSetByZelda;
/* 0x294 */ J3DModel* mpModel;
/* 0x298 */ J3DMaterial* mpTipMat;
/* 0x29C */ J3DAnmTextureSRTKey* mpBtk;
/* 0x2A0 */ dBgS_ArrowLinChk mLinChk;
/* 0x30C */ dBgS_ObjGndChk mGndChk;
/* 0x360 */ dCcD_Stts mStts;
/* 0x39C */ dCcD_Cps mAtCps;
/* 0x4D4 */ dCcD_Sph mCoSph;
/* 0x600 */ bool field_0x600;
/* 0x601 */ u8 mArrowType;
/* 0x602 */ s16 field_0x602;
/* 0x604 */ s16 field_0x604;
/* 0x606 */ u8 field_0x606[0x608 - 0x606];
#if VERSION > VERSION_DEMO
/* 0x608 */ s16 mSparkleTimer;
/* 0x60C */ JPABaseEmitter* mpSparkleEmitter;
#endif
/* 0x610 */ fpc_ProcID mHitActorProcID;
/* 0x614 */ s32 mHitJointIndex;
/* 0x618 */ cXyz field_0x618;
/* 0x624 */ u8 field_0x624[0x660 - 0x624];
/* 0x660 */ f32 mBtkFrame;
/* 0x664 */ bool mbLinkReflect;
/* 0x668 */ dPa_followEcallBack mBlurFollowCb;
/* 0x67C */ csXyz mBlurAngle;
/* 0x682 */ u8 field_0x682;
/* 0x684 */ fpc_ProcID mLightEffPID;
/* 0x688 */ bool mbHasLightEff;
/* 0x68C */ daArrow_c_ProcFunc mCurrProcFunc;
/* 0x698 */ bool field_0x698;
/* 0x699 */ u8 field_0x699;
/* 0x69A */ bool field_0x69a;
/* 0x69C */ s16 field_0x69c;
/* 0x6A0 */ s32 field_0x6a0;
/* 0x6A4 */ s32 mInWaterTimer;
/* 0x6A8 */ cXyz field_0x6a8;
/* 0x6B4 */ Mtx field_0x6b4;
/* 0x6E4 */ bool field_0x6e4;
/* 0x6E6 */ csXyz field_0x6e6;
/* 0x6EC */ fopAc_ac_c* mpAtHitActor;
/* 0x6F0 */ cXyz mAtHitPos;
/* 0x6FC */ f32 mNearestHitDist;
/* 0x700 */ bool mbHitActor;
static u8 m_keep_type;
static s16 m_count;
static const char m_arc_name[];
static const dCcD_SrcCps m_at_cps_src;
static const dCcD_SrcSph m_co_sph_src;
};
#endif /* D_A_ARROW_H */