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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#ifndef D_A_CANON_H
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#define D_A_CANON_H
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#include "f_op/f_op_actor.h"
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#include "d/d_cc_d.h"
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class dDlst_2DObject_c;
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class dDlst_2DBattery_c;
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class daCanon_c : public fopAc_ac_c {
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typedef void (daCanon_c::*Func)();
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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bool checkProcess(Func func) { return m290 == func; }
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void getCanonPtr() {}
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void setProcess(Func func) { m290 = func; }
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void set_mtx();
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void bul_set_mtx(cXyz*);
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cXyz getGridPos(int, int);
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cXyz getBulEndPos(short, short);
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BOOL createCheck(int, int, int);
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void createTargetObj();
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void breakAllObj();
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void makeFireEffect(cXyz&, csXyz&, int);
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void wait_proc_init();
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void wait_proc();
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void game_start_proc_init();
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void game_start_proc();
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void game_proc_init();
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void game_proc();
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void fire_proc_init();
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void fire_proc();
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void pause_proc_init();
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void pause_proc();
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void end_proc_init();
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void end_proc();
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void PadMove();
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BOOL CreateHeap();
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void GameInfo2DDraw();
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static daCanon_c* canon_p;
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static const char M_arcname[];
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public:
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/* 0x290 */ Func m290;
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/* 0x29C */ dCcD_Stts mStts1;
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/* 0x2D8 */ dCcD_Cyl mCyl1;
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/* 0x408 */ dCcD_Stts mStts2;
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/* 0x444 */ dCcD_Cyl mCyl2;
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/* 0x574 */ request_of_phase_process_class mPhase;
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/* 0x57C */ J3DModel* mpModel1;
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/* 0x580 */ J3DModel* mpModel2;
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/* 0x584 */ dDlst_2DObject_c* m584[10];
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/* 0x5AC */ dDlst_2DObject_c* m5AC[5];
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/* 0x5C0 */ dDlst_2DBattery_c* m5C0;
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/* 0x5C4 */ Mtx m5C4;
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/* 0x5F4 */ u8 m5F4[10];
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/* 0x600 */ fpc_ProcID m600[5];
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/* 0x614 */ cXyz m614;
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/* 0x620 */ cXyz m620;
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/* 0x62C */ cXyz m62C;
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/* 0x638 */ f32 m638;
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/* 0x63C */ cXyz m63C;
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/* 0x648 */ csXyz m648;
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/* 0x64E */ s16 m64E;
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/* 0x650 */ s16 m650;
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/* 0x652 */ s16 m652;
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/* 0x654 */ s16 m654;
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/* 0x656 */ s16 m656;
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/* 0x658 */ u8 field_658[0x65A - 0x658];
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/* 0x65A */ s16 m65A;
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/* 0x65C */ s16 m65C;
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/* 0x65E */ s16 m65E;
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/* 0x660 */ s16 m660;
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/* 0x662 */ u8 field_662[0x664 - 0x662];
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/* 0x664 */ bool m664;
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}; // size = 0x668
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#endif /* D_A_CANON_H */
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