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de0a740e70
* d_a_coming3 * PR
58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#ifndef D_A_COMING3_H
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#define D_A_COMING3_H
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#include "f_op/f_op_actor.h"
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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namespace daComing3 {
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static void* position_is_safety_call_back(void*, void*);
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static BOOL position_is_none_obj(cXyz*);
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class Act_c : public fopAc_ac_c {
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public:
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virtual ~Act_c() {}
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BOOL get_water_height(float*, int*, const cXyz*);
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s32 get_challenge_id();
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f32 get_limit_dist();
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BOOL coming_start_init();
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void coming_start_main();
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BOOL coming_game_init();
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void coming_game_main();
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BOOL coming_wait_init();
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void coming_wait_main();
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bool coming_process_init(short);
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void eff_break_tsubo();
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void coming_process_main();
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void set_mtx();
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void collision_init();
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bool collision_main();
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static BOOL solidHeapCB(fopAc_ac_c*);
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bool create_heap();
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cPhs_State _create();
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bool _delete();
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bool _execute();
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bool _draw();
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static char M_arcname[];
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public:
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/* 0x290 */ // vtbl
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/* 0x294 */ dCcD_Stts mStts;
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/* 0x2D0 */ dCcD_Cyl mCyl;
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/* 0x400 */ fpc_ProcID unk_400;
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/* 0x404 */ s32 unk_404;
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/* 0x408 */ request_of_phase_process_class mPhase;
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/* 0x410 */ Mtx unk_410;
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/* 0x440 */ J3DModel* unk_440;
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/* 0x444 */ s16 unk_444;
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/* 0x446 */ char unk446[0x32];
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/* 0x478 */ f32 unk_478;
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/* 0x47C */ s16 unk_47C;
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/* 0x47E */ s16 unk_47E;
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}; // size = 0x480
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};
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#endif /* D_A_COMING3_H */
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