Files
Maide de0a740e70 d_a_coming3 (#813)
* d_a_coming3

* PR
2025-07-25 20:28:10 -04:00

58 lines
1.6 KiB
C++

#ifndef D_A_COMING3_H
#define D_A_COMING3_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
namespace daComing3 {
static void* position_is_safety_call_back(void*, void*);
static BOOL position_is_none_obj(cXyz*);
class Act_c : public fopAc_ac_c {
public:
virtual ~Act_c() {}
BOOL get_water_height(float*, int*, const cXyz*);
s32 get_challenge_id();
f32 get_limit_dist();
BOOL coming_start_init();
void coming_start_main();
BOOL coming_game_init();
void coming_game_main();
BOOL coming_wait_init();
void coming_wait_main();
bool coming_process_init(short);
void eff_break_tsubo();
void coming_process_main();
void set_mtx();
void collision_init();
bool collision_main();
static BOOL solidHeapCB(fopAc_ac_c*);
bool create_heap();
cPhs_State _create();
bool _delete();
bool _execute();
bool _draw();
static char M_arcname[];
public:
/* 0x290 */ // vtbl
/* 0x294 */ dCcD_Stts mStts;
/* 0x2D0 */ dCcD_Cyl mCyl;
/* 0x400 */ fpc_ProcID unk_400;
/* 0x404 */ s32 unk_404;
/* 0x408 */ request_of_phase_process_class mPhase;
/* 0x410 */ Mtx unk_410;
/* 0x440 */ J3DModel* unk_440;
/* 0x444 */ s16 unk_444;
/* 0x446 */ char unk446[0x32];
/* 0x478 */ f32 unk_478;
/* 0x47C */ s16 unk_47C;
/* 0x47E */ s16 unk_47E;
}; // size = 0x480
};
#endif /* D_A_COMING3_H */