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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
#ifndef D_A_GY_CTRL_H
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#define D_A_GY_CTRL_H
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_lin_chk.h"
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class daGy_Ctrl_c : public fopAc_ac_c {
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public:
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enum Proc_e {
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PROC_INIT_e = 0,
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PROC_EXEC_e = 1,
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};
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void getMode() {}
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void isTargetPlayer() {}
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void isTargetPlayerShip() {}
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void* searchNearActor(fopAc_ac_c*);
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void setTarget();
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bool setPathTargetPos();
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f32 getWaterY(cXyz&);
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bool lineCheck(cXyz*, cXyz*);
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bool checkPath();
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void setPathPos();
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void modeProc(Proc_e, int);
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void modeSwWaitInit();
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void modeSwWait();
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void modeCreateInit();
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void modeCreate();
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void modeWaitInit();
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void modeWait();
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void modeHideInit();
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void modeHide();
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void deadCheckGy();
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bool _execute();
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bool _draw();
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void createInitNoArer();
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void createInit();
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u8 getParam(unsigned long, unsigned char, unsigned char);
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void getArg();
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bool checkGyCtrlExist();
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cPhs_State _create();
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bool _delete();
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public:
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/* 0x290 */ cXyz m290[5];
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/* 0x2CC */ cXyz m2CC[5];
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/* 0x308 */ s16 m308[5];
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/* 0x312 */ u8 m312[5];
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/* 0x318 */ f32 m318;
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/* 0x31C */ s32 m31C;
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/* 0x320 */ s32 m320;
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/* 0x324 */ int m324;
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/* 0x328 */ u8 m328;
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/* 0x329 */ u8 m329;
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/* 0x32C */ f32 m32C;
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/* 0x330 */ u8 m330;
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/* 0x331 */ u8 m331;
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/* 0x334 */ s32 m334;
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/* 0x338 */ cXyz m338;
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/* 0x344 */ u8 m344;
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/* 0x348 */ f32 m348;
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/* 0x34C */ s16 m34C;
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/* 0x350 */ int m350;
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/* 0x354 */ u8 m354[0x358 - 0x354];
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/* 0x358 */ int m358;
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/* 0x35C */ s32 m35C;
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/* 0x360 */ fpc_ProcID m360[5];
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/* 0x374 */ bool m374[5];
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/* 0x37C */ dBgS_ObjLinChk mLinChk;
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/* 0x3E8 */ u8 m3E8;
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/* 0x3EC */ cXyz m3EC[16];
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#if VERSION > VERSION_DEMO
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/* 0x4AC */ bool m4AC;
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/* 0x4B0 */ int m4B0;
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#endif
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}; // size = 0x4B4
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#endif /* D_A_GY_CTRL_H */
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