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22 lines
553 B
C++
22 lines
553 B
C++
#ifndef D_A_HITOBJ_H
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#define D_A_HITOBJ_H
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#include "f_op/f_op_actor.h"
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#include "dolphin/types.h"
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#include "d/d_com_inf_game.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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#include "SSystem/SComponent/c_cc_s.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_cc_d.h"
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class hitobj_class : public fopAc_ac_c {
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public:
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/* 0x0290 */ request_of_phase_process_class mPhs;
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/* 0x0298 */ u8 mUnusedParam;
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/* 0x029A */ s16 mTimer;
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/* 0x029C */ dCcD_Stts mStts;
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/* 0x02D8 */ dCcD_Sph mSph;
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}; // Size: 0x0404
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#endif /* D_A_HITOBJ_H */
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