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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
#ifndef D_A_OBJ_APZL_H
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#define D_A_OBJ_APZL_H
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_msg.h"
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#include "d/d_lib.h"
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class daObjApzl_c : public fopAc_ac_c {
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public:
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enum EventIdx {
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EVENT_TALK,
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EVENT_GAME,
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EVENT_RUPEE,
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};
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enum States {
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STATE_IDLE,
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STATE_TALK,
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STATE_START,
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STATE_PLAYING,
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STATE_END,
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STATE_RUPEE,
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};
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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u8 getblank() { return mPiecePos[mBlankIdx]; }
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bool move_piece();
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void check_arrow_draw();
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u8 search_piece(u8);
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void swap_piece(u8, u8);
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void randamize_piece();
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void save_piece();
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bool check_clear();
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u16 next_msgStatus(u32*);
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u32 getMsg();
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u16 talk(int);
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void privateCut();
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BOOL CreateHeap();
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void CreateInit();
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void set_mtx();
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public:
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ J3DModel* mpPieceModel[16];
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/* 0x2D8 */ J3DModel* mpArrowModel[4];
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/* 0x2E8 */ J3DModel* mpScoreboardModel[16];
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/* 0x328 */ mDoExt_btpAnm mScoreboardBtpAnm[16];
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/* 0x468 */ u8 mPuzzleNo;
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/* 0x46C */ STControl* stick;
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/* 0x470 */ u8 mType;
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/* 0x471 */ u8 mBlankIdx;
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/* 0x472 */ u8 mSwappedPieceIdx;
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/* 0x473 */ u8 mMoveTimer;
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/* 0x474 */ u8 mMoveDirection;
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/* 0x475 */ bool mShowBlankPiece;
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/* 0x476 */ u8 mPiecePos[16];
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/* 0x486 */ u8 mState;
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/* 0x487 */ bool mDrawArrow[4];
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/* 0x48C */ s16 mEventIdx[3];
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/* 0x492 */ s8 mActIdx;
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/* 0x493 */ bool mQuitGame;
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/* 0x494 */ bool mGameStarted;
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/* 0x495 */ bool mGameCleared;
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/* 0x496 */ bool mGaveReward;
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/* 0x497 */ bool mShownRewardMessage;
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/* 0x498 */ bool mPlayedStartSound;
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/* 0x49C */ fpc_ProcID mRupeeIds[30];
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/* 0x514 */ int mGivenRupeeCount;
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/* 0x518 */ u32 mMsgNo;
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/* 0x51C */ u32 mCurrMsgId;
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/* 0x520 */ msg_class* mpCurrMsg;
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/* 0x524 */ int mRewardTimer;
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}; // Size: 0x528
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namespace daObjApzl_prm {
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inline u8 getType(daObjApzl_c* i_this) { return (fopAcM_GetParam(i_this) >> 8); }
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}
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#endif /* D_A_OBJ_APZL_H */
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