Files
LagoLunatic a3dd6ac9e1 Cleanup
2026-05-08 21:51:18 -04:00

86 lines
2.2 KiB
C++

#ifndef D_A_OBJ_APZL_H
#define D_A_OBJ_APZL_H
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_msg.h"
#include "d/d_lib.h"
class daObjApzl_c : public fopAc_ac_c {
public:
enum EventIdx {
EVENT_TALK,
EVENT_GAME,
EVENT_RUPEE,
};
enum States {
STATE_IDLE,
STATE_TALK,
STATE_START,
STATE_PLAYING,
STATE_END,
STATE_RUPEE,
};
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
u8 getblank() { return mPiecePos[mBlankIdx]; }
bool move_piece();
void check_arrow_draw();
u8 search_piece(u8);
void swap_piece(u8, u8);
void randamize_piece();
void save_piece();
bool check_clear();
u16 next_msgStatus(u32*);
u32 getMsg();
u16 talk(int);
void privateCut();
BOOL CreateHeap();
void CreateInit();
void set_mtx();
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel* mpPieceModel[16];
/* 0x2D8 */ J3DModel* mpArrowModel[4];
/* 0x2E8 */ J3DModel* mpScoreboardModel[16];
/* 0x328 */ mDoExt_btpAnm mScoreboardBtpAnm[16];
/* 0x468 */ u8 mPuzzleNo;
/* 0x46C */ STControl* stick;
/* 0x470 */ u8 mType;
/* 0x471 */ u8 mBlankIdx;
/* 0x472 */ u8 mSwappedPieceIdx;
/* 0x473 */ u8 mMoveTimer;
/* 0x474 */ u8 mMoveDirection;
/* 0x475 */ bool mShowBlankPiece;
/* 0x476 */ u8 mPiecePos[16];
/* 0x486 */ u8 mState;
/* 0x487 */ bool mDrawArrow[4];
/* 0x48C */ s16 mEventIdx[3];
/* 0x492 */ s8 mActIdx;
/* 0x493 */ bool mQuitGame;
/* 0x494 */ bool mGameStarted;
/* 0x495 */ bool mGameCleared;
/* 0x496 */ bool mGaveReward;
/* 0x497 */ bool mShownRewardMessage;
/* 0x498 */ bool mPlayedStartSound;
/* 0x49C */ fpc_ProcID mRupeeIds[30];
/* 0x514 */ int mGivenRupeeCount;
/* 0x518 */ u32 mMsgNo;
/* 0x51C */ u32 mCurrMsgId;
/* 0x520 */ msg_class* mpCurrMsg;
/* 0x524 */ int mRewardTimer;
}; // Size: 0x528
namespace daObjApzl_prm {
inline u8 getType(daObjApzl_c* i_this) { return (fopAcM_GetParam(i_this) >> 8); }
}
#endif /* D_A_OBJ_APZL_H */