Files

44 lines
1.0 KiB
C++

#ifndef D_A_OBJ_ASHUT_H
#define D_A_OBJ_ASHUT_H
#include "d/d_bg_s_movebg_actor.h"
namespace daObjAshut {
class Act_c : public dBgS_MoveBgActor {
public:
enum Mode_e {
};
void is_switch() const {}
void prm_get_evId() const {}
void prm_get_swSave() const {}
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
void chk_safe_area() const;
void mode_upper_init();
void mode_upper();
void mode_u_l_init();
void mode_u_l();
void mode_lower_init();
void mode_lower();
void mode_l_u_init();
void mode_l_u();
void mode_demoreq_init(Mode_e);
void mode_demoreq();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_ASHUT_H */