Files
tww/include/d/actor/d_a_obj_ojtree.h
2025-08-20 18:51:42 -04:00

32 lines
742 B
C++

#ifndef D_A_OBJ_OJTREE_H
#define D_A_OBJ_OJTREE_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_movebg_actor.h"
namespace daObjOjtree {
class Act_c : public dBgS_MoveBgActor {
public:
static Mtx M_tmp_mtx;
static const char M_arcname[];
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void set_mtx();
void init_mtx();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
public:
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ u8 mLockTimer;
};
};
#endif /* D_A_OBJ_OJTREE_H */